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Posted: Tue Jan 15, 2008 7:22 pm
These are the accepted Formulas that may be used by an Organization member for the purpose of creating a specialty item. Only those Formulas currently listed may be used.
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Posted: Tue Jan 15, 2008 7:33 pm
~Examples of creation, and the thought process behind it courtesy of FARGORE~
Stun Bolt: energy burst, stunning blow, elixir of magic x2, 6 days (note: takes a little more expensive ingredients because a dagger can be bought in the store while Stun bolt is a special item that is only found, takes about 3 days per a MP cost but can vary from that) Meteor: Fireball, Smash x 2, elixir of action x2, 9 days (you can create a find only item with items purchasable from the store) Sword of nine Clouds: Chain sword, Spirit bracer, Elixir of action x5, 15 days (a really powerful item like this would require some very special ingredients) Broom: Rage Amulet, elixir of action x2, 6 days (it’s not that powerful or different from the item your making it out of, note the use of something that has similar powers to make it) Wand: elixir of magic x1, Apprentice's Amulet, charge coin x 3, 3 days (still cost less to make then to buy but requires charge coins to make since it uses charges) Spider Bot: elixir of action x 2, Energy Sword, 6 days (duration based off of CP instead of equip, beast masters can make any kind of pet of any CP this is just an example of how they would make a spider bot) Phoenix Robe “E6, Phoenix”: elixir of magic x2, Heal (spell) x 2m, 18 days (a very nice item, powerful but cost a lot and requires a lot of time to make and items that are kind of hard to get, but it’s probably still easer then getting an AP Phoenix and it’s an item)
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Posted: Tue Jan 15, 2008 7:50 pm
~Approved Spell Formulas~ Flame Strike (3MP) Deals magic damage equal to double your magic score plus double your attack score. You must have a Base Attack Stat of at least 3, and a Base Magic Stat of at least 3 in order to use this spell. Imp Toast Goblin Juice Energy Burst Kick 9 days Invigorating Mist (2MP) +2 defense and magic until the end of combat. Elixir of Magic x2 Potion of Defense x2 living mist 6 days Living Mist (2MP) Deal your magic score in damage to one enemy and block a number of any type of damage equal to your defense. Elixir of Magic x2 Potion of defense x2 Life Drain Lesser Mana Shield 6 days Flame Burst (3MP) Deal damage equal to your Magic to each enemy. Elixir of Magic x3 Fireball Fire Potion 9 days Tidal Wave (3MP) Deal damage equal to your Magic to each enemy. Elixir of Magic x3 Overblast Frost Potion 9 days Lesser Mist Barrier (2MP) Raise your defense by half your magic score until the end of the round, rounded down. Elixir of magic x2 Potion of defense x2 Lesser Mana Shield Spellkill Shield 6 daysMist Barrier (4MP) Raise your defense by your magic score until the end of the round. Elixir of magic x4 Potion of defense x4 Fighter's Mana Shield Shield of Mist 12 days Healing Mist: (4MP) Heal all players equal to half your Magic score. Elixir of Magic x4 Heal Lesser Heal Twinblast 15 days
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Posted: Tue Jan 15, 2008 7:52 pm
~Approved Action Formulas~
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Posted: Tue Jan 15, 2008 7:55 pm
~Approved Item Formulas~ *Blessed* Living Waters (E3, chg 10/10) You may heal 2 people for 5 points each for the cost of 2 charges. You may also revive a person to half of their full health for the cost of 4 charges. Charge Coins x10 Elixir of magic x2 Heal spell Potion of Endurance 12 days*Blessed* Angelic Gloves (E1) Add 1 point to any healing-based item, ability or spell. Elixir of Magic Heal, Lesser Ring of Regeneration 3 DaysCouncil Emblem: (E3) Nullify one special attack each round directed at your character. Potion of Action X3 Potion of Defense X3 *Basilisk Eye* Special Block 12 Days*Blessed* Angelic Essence Mark: (E2) Sacrifice 2 ranks of your life for the rest of the Dungeon to revive one person other than yourself to 1 HP at the end of the round you use this item. You must survive the round in order to use this item. This item may only be used once per Dungeon. Potion of Healing x2 Elixir of Magic x2 Blood Dagger Armor of Mist 6 Days*Blessed* Purification Symbol: (E1) Give one target angelic ties and angelic pact for the duration of combat. Counts as a stun effect. May only be used once per combat. Elixir of Magic x2 Elixir of Action x3 Blessed Thief Burden 6 DaysRib of the Crypt: (E1, chg 5/5) Spend a charge to gain 1 AP, or 1 MP, your choice. Ring of Foresight Elixir of Magic Elixir of Action 5 Charge coins 3 Days
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Posted: Sat Jan 19, 2008 2:15 pm
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Posted: Sat Jan 19, 2008 2:41 pm
~Cuts Tape~
Now open for business!
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Posted: Sat Jan 19, 2008 2:53 pm
I'd like to make a living mist!
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Posted: Sat Jan 19, 2008 4:08 pm
-A M P- I'd like to make a living mist! Before Transaction: Character name: Gerbo [33] Tosscobble Posting Leader, Shopkeeper Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 5 Abilities: Magic Shield(2), Skilled Caster (4), Fast Caster (6), Speedy Magic (2) Items: - [Amulets] - Wizard's Amulet, Amulet of Spell Dispersion, Apprentice Amulet x2, - [Staves] - Apprentice Staff, Staff of Mist, Priests Staff - [Potions] - Healing Potion x2, Strength Potion, Potion of Defense x3, Potion of Endurance, Elixir of Magic x2 - [Charge Items + Tokens] - Leo's Talisman (c 1/1), Mist Beast Token (Die c 2/3), Goblin Patroller Token, - [Gear] - Armor of Mist, Spellkill Shield, Ring of Foresight - [Non-Dungeon Items] - Shop Ticket, AP Fighter Mage
Spells: Fireball, Energy Burst, Singe, Stun Bolt, Counter-spell, Lesser Mana Shield x2, Living Mist, Heal, Frost, Chill, Mana Sheild, Twin Blast, Life Drain Actions: Smash, Supreme Strike, Power Up, Call Mist Special Locations: Order of Magic Preservation, The Red Dragon Lounge Money: 25
After Transaction: Character name: Gerbo [33] Tosscobble Posting Leader, Shopkeeper Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 5 Abilities: Magic Shield(2), Skilled Caster (4), Fast Caster (6), Speedy Magic (2) Items: - [Amulets] - Wizard's Amulet, Amulet of Spell Dispersion, Apprentice Amulet x2, - [Staves] - Apprentice Staff, Staff of Mist, Priests Staff - [Potions] - Healing Potion x2, Strength Potion, Potion of Defense, Potion of Endurance - [Charge Items + Tokens] - Leo's Talisman (c 1/1), Mist Beast Token (Die c 2/3), Goblin Patroller Token, - [Gear] - Armor of Mist, Spellkill Shield, Ring of Foresight - [Non-Dungeon Items] - Shop Ticket, AP Fighter Mage Spells: Fireball, Energy Burst, Singe, Stun Bolt, Counter-spell, Lesser Mana Shield, Living Mist, Heal, Frost, Chill, Mana Sheild, Twin Blast Actions: Smash, Supreme Strike, Power Up, Call Mist Special Locations: Order of Magic Preservation, The Red Dragon Lounge Money: 25 You will receive your "Living Mist" 6 days from the time of your post, or Friday, January 25th at 3:53 PM.
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Posted: Sun Jan 20, 2008 2:55 pm
I'm making Flame-strike
Matafleur!
Goblin juice Imp toast Kick Energy-burst Teh Works
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Posted: Sun Jan 20, 2008 3:02 pm
random mistakes I'm making Flame-strike Matafleur! Goblin juice Imp toast Kick Energy-burst Teh Works Before Transaction: Character name: Bellamin Solan [32] Attack: 2 Defense: 0 Combat Dice: 1d6 (2) Magic: 4 Life: 20 (4) Equip: 8 Abilities: skilled caster (4), resistance (attack) x2 Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items: b*****d sword, Conjurer's amulet, Blood Dagger, Arm Guard, Wand (c.2/3), Frost Potion, Health Potion, Defense Potion, Combat Potion, Goblin Juice, Imp Toast Spells: Singe, Energy Burst, Fireball, Wings of Achilles,Stun Bolt, Greater Mana Shield, Twin Blast, Anti-Magic Wisps Actions: Smash, Taunt, Retaliate, Mana Block, Kick Special Locations: Order of Magic Preservation Money: 20 After Transaction: Character name: Bellamin Solan [32] Attack: 2 Defense: 0 Combat Dice: 1d6 (2) Magic: 4 Life: 20 (4) Equip: 8 Abilities: skilled caster (4), resistance (attack) x2 Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items: b*****d sword, Conjurer's amulet, Blood Dagger, Arm Guard, Wand (c.2/3), Frost Potion, Health Potion, Defense Potion, Combat Potion Spells: Singe, Fireball, Wings of Achilles,Stun Bolt, Greater Mana Shield, Twin Blast, Anti-Magic Wisps Actions: Smash, Taunt, Retaliate, Mana Block Special Locations: Order of Magic Preservation Money: 20 You will receive your "Flame Strike" 9 days from the time of your post, or Tuesday, January 29th at 3:55 PM.
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Posted: Fri Jan 25, 2008 2:18 pm
When my Living mist gets cleared today in half a hour, can you just use that plus 200 chips to pay for the 2 elixers of magic and 2 potions of defense for invigorating mist?
Awesomeness! Ultimate mist magery, here i come!
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Posted: Fri Jan 25, 2008 3:45 pm
-A M P- When my Living mist gets cleared today in half a hour, can you just use that plus 200 chips to pay for the 2 elixers of magic and 2 potions of defense for invigorating mist? Awesomeness! Ultimate mist magery, here i come! Before: Character name: Gerbo [33] Tosscobble Posting Leader, Shopkeeper Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 5 Abilities: Magic Shield(2), Fast Caster x2(8 ), Speedy Magic (2), Magic Critical (2) Items: - [Amulets] - Wizard's Amulet, Amulet of Spell Dispersion, Apprentice Amulet x2, - [Staves] - Apprentice Staff, Staff of Mist, Priests Staff - [Potions] - Healing Potion x2, Strength Potion, Potion of Defense, Potion of Endurance - [Charge Items + Tokens] - Leo's Talisman (c 1/1), Mist Beast Token (Die c 2/3), Goblin Patroller Token, Charge Coin x14 - [Gear] - Armor of Mist, Spellkill Shield - [Non-Dungeon Items] - , AP Fighter Mage Spells: Fireball, Energy Burst, Singe, Stun Bolt x2, Counter-spell, Lesser Mana Shield, Living Mist, Heal, Frost, Chill, Mana Shield, Twin Blast, Arc Lightning Actions: Smash, Power Up, Call Mist, Meteor Special Locations: Order of Magic Preservation, The Red Dragon Lounge Money: 535 During: Character name: Gerbo [33] Tosscobble Posting Leader, Shopkeeper Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 5 Abilities: Magic Shield(2), Fast Caster x2(8 ), Speedy Magic (2), Magic Critical (2) Items: - [Amulets] - Wizard's Amulet, Amulet of Spell Dispersion, Apprentice Amulet x2, - [Staves] - Apprentice Staff, Staff of Mist, Priests Staff - [Potions] - Healing Potion x2, Strength Potion, Potion of Defense, Potion of Endurance - [Charge Items + Tokens] - Leo's Talisman (c 1/1), Mist Beast Token (Die c 2/3), Goblin Patroller Token, Charge Coin x14 - [Gear] - Armor of Mist, Spellkill Shield - [Non-Dungeon Items] - , AP Fighter Mage Spells: Fireball, Energy Burst, Singe, Stun Bolt x2, Counter-spell, Lesser Mana Shield, Living Mist x2, Heal, Frost, Chill, Mana Shield, Twin Blast, Arc Lightning Actions: Smash, Power Up, Call Mist, Meteor Special Locations: Order of Magic Preservation, The Red Dragon Lounge Money: 535 After: Character name: Gerbo [33] Tosscobble Posting Leader, Shopkeeper Attack: 1 Defense: 2 Combat Dice: 1d3 (1) Magic: 7 Life: 15 (3) Equip: 5 Abilities: Magic Shield(2), Fast Caster x2(8 ), Speedy Magic (2), Magic Critical (2) Items: - [Amulets] - Wizard's Amulet, Amulet of Spell Dispersion, Apprentice Amulet x2, - [Staves] - Apprentice Staff, Staff of Mist, Priests Staff - [Potions] - Healing Potion x2, Strength Potion, Potion of Defense, Potion of Endurance - [Charge Items + Tokens] - Leo's Talisman (c 1/1), Mist Beast Token (Die c 2/3), Goblin Patroller Token, Charge Coin x14 - [Gear] - Armor of Mist, Spellkill Shield - [Non-Dungeon Items] - , AP Fighter Mage Spells: Fireball, Energy Burst, Singe, Stun Bolt x2, Counter-spell, Lesser Mana Shield, Living Mist, Heal, Frost, Chill, Mana Shield, Twin Blast, Arc Lightning Actions: Smash, Power Up, Call Mist, Meteor Special Locations: Order of Magic Preservation, The Red Dragon Lounge Money: 335You will receive your "Invigorating Mist" 6 days from the time of last completion, or Monday, January 28th at 3:53 PM.
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Posted: Tue Jan 29, 2008 3:17 pm
I had an idea to create an item that gave +2 defense or +2 attack, depending on what I choose that round, how would I make that?
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Posted: Tue Jan 29, 2008 4:50 pm
Clendyx the Mailman I had an idea to create an item that gave +2 defense or +2 attack, depending on what I choose that round, how would I make that? Make a suggestion in the submit a formula section. Though as a member of the council, you can only make defensive items. How about this just as an example. Spiked Sheild: E2 +2 Defense. Pay 1 AP to change the defense bonus to attack for one round. Hows that? Or suggest anything else in the proper thread! Also, please keep all question in the Org FAQ thread please!
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