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Simple way to calculate how to aim at someone
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Open the scoreboard and take a look at the ping.
tping = target's ping
aim = how many seconds you will have to predict ahead for target's momement (approximately 100 ping per second, 2 head widths, or 1 crosshair width)
aim = (tping/100)
Now imagine/predict where the target might be in the time you've calculated and aim there.
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On selecting targets
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Since players move around alot, and since you are predicting what the target is going to do next, you are practically aiming at an invisible target. To help you choose whom to fight here is a simplified target table to help you decide whom to target:
<100 ping is dead aim. Easy to attack.
100 ping has a very predictable lead. Also easy to attack.
200 ping has a predictable lead. Another easy target.
300 ping has a mediocre, slightly unpredictable lead.
400 ping has a highly unpredictable lead. Ignore.
500 ping is near unhittable. Ignore.
>500 ping are players you should ignore.
100 ping has a very predictable lead. Also easy to attack.
200 ping has a predictable lead. Another easy target.
300 ping has a mediocre, slightly unpredictable lead.
400 ping has a highly unpredictable lead. Ignore.
500 ping is near unhittable. Ignore.
>500 ping are players you should ignore.
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Aiming Tips
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-If a player is running away from you or towards you in a straight line, shoot directly at that player.
-If a player is zig-zagging towards/away from you, aim in at the one place he or she crosses (between the far right and far left of the zig-zagging).
-Try to knock players down if they have high ping (250+). It makes it easier to shoot them.
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Lag explained
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To be explained later.
