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Kazei Hitari
Captain

PostPosted: Tue Jun 24, 2008 10:26 am


Beginning Character- Warriors Class characters may start off with 10 personal abilities along with 6 custom magic. Mage Class characters may start off with 6 personal abilities and 10 custom magic. Expert Class characters are evenly balanced with both and can off with 7 custom magic and 7 personal abilities....

Resonance of Hearts- When you have confirmed yourself in a set party with a friend, you gain what we call Heart Resonance. Heart Resonance is the shared experience that you have received as a whole, therefore gaining 3 extra slots in personal abilities and 3 in magic. Also with a designated training post requirement, the Chain Ability can be achieved.
PostPosted: Wed Jun 25, 2008 2:14 pm



Magic


Natural Magic: Mana runs through the veins of just about every character in the world of Requiem of Keyblades. From plants and other lesser forms of nature to others of higher intelligence such as human beings. While Warrior Classes and Expert Classes can use one of these magics, Mages on the other hand can utilize at least three of them and extend their use.

Fire- Surprisingly, this spell is more of a defensive type of magic. When preformed, a circle of fire rotates around the character, scorching anything in its path. The greater this spell becomes, the larger the fire grows.
Fire-Fira-Firaga

Blizzard- In this spell, Sora brings forth his keyblade and points it in front of him, expelling a chunk of ice from the tip of his weapon. Each time you receive an upgraded version of this spell, the ice chunk will be larger and more powerful.
Blizzard-Blizzara-Blizzaga

Thunder- At its primitive stage, thunder is quite effective. To preform this move, the character raises the keyblade and lets nature do the rest of the work. Lightning bolts reign down on the character's area, wounding any monsters in their path. This spell is meant for attacking a more wide variety of enemies; as a result, the range of attack is extended when evolved into a more complex form (thundara, thundaga). If ever you feel trapped in a battle, zap the enemies out of there with a strong bolt of lightning!
Thunder-Thundara-Thundaga

Cure- This spell will heal a character and his allies; however, casting this spell depletes all of your MP Gauge. As a result, it is wise to use this spell carefully. An unnecessary heal could cost the character their life!
Cure-Cura-Curaga

Magne- Magne is a useful spell. Once casted, a dreamy-like orb will appear above the character, drawing in all nearby enemies. Not only does this spell allow Sora to do massive damage to a large amount of enemies, but it also attacks the enemies it gathers as it drags them into a clutch. Be sure to use this spell whenever you feel your character is in trouble!
Magna-Magnera-Magnega

Reflect- Simply put, reflect is an entirely defensive spell. When Sora casts this spell, a circular barrier forms around him, protecting him from any oncoming attacks. At a greater level, reflect increases in duration and in size.
Reflect-Reflera-Reflega

Custom Magic: Custom Magic is the magic that comes with the preset character and that is personally developed by theme. Mages utilize a decent number over most classes, however others classes can utilize them as well by training under a particular high ranking Mage.

Abilities


Job Abilities: Job Abilities are a set of abilities that come with each job class. Each ability will be ranked from However, just like the job class there are requirements in order to achieve that certain ability. Each ability has a ranging from 1 to 5 stars making the fifth star "Superior". Refer to the thread labeled "Job Abilities"

Personal Abilities
: These are personal abilities that come with the character that is created, also known as Custom Abilities. Job Abilities have a set limit thus mastering the job class, however personal abilities may be extended and remastered in the person's own particular style of combat.

Chain Abilities: The mightiest of all abilities there are. These abilities allow one character to join another in a single linked attack by bringing devastating damage upon their foes. It is up to you and a second party member to perform such a move. This attack drains half of the mp from both characters and can only be used a a maximum of 2 times in a battle. This can be achieved by training with the designated party member for 15 posts.

Trinity Attacks- An attack concentrating the focused energy between all three party members that unleashes a devastating amount of power onto their foes. This is a more powerful form of the "Chain Ability" Designated parties will be chosen as a wielder of the "Trinity Attack" once they have been recognized as a successful and permanent party. A trinity attack drains the entire amount of Mp and is considered one the most powerful forms of attacks in this Rp.

Kazei Hitari
Captain

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Kingdom Hearts: A Darkened Sky

 
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