|
|
|
|
|
|
|
Heirophant_of_the_Broken Crew
|
Posted: Thu Jul 03, 2008 3:48 am
Please post your character stats at fist. Include what items your character is bringing in to the dungeon, and a copy of your character's current stats WITH THE ITEM EFFECTS ALREADY ADDED. I will post at least once a day but will post more often if I can.
((I will occasionally present you with possible side quests in the form of NPCs. You can choose to ignore them or pursue them on your own whims if you want some added fun.))
As you enter the large lobby of the tournament tower a pretty, yet strangely emotionless receptionist greets you. “Welcome, your fist match is ready whenever you are. Your first match is against a single Goblin Patroller (See "Monster List" thread for stats) You are healed after each round so don't worry about life after the combat. Do you have any questions?”
People you may talk to: Receptionist
Or you may start round 1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 03, 2008 10:55 am
Attack: 7 Defense: 3 Combat Dice: (4) 1 d12 Magic:0 Life: 15 (3) Equip: 3 Abilities: Special Attack (1) (Telekinetic Strike), Fury (4), Regeneration (1) Items: Energy Sword (3/3) E1, Short Sword E2, (but it's still one sword d**it!) Spells: N/A Actions: Guard (3AP), Retaliate (2AP), Power Up (2AP), Stunning Blow(1AP) Money: 0 Chips
Van looked to the receptionist but his mind could feel no sentience from her, which meant that it was either an artificial construct or illusion. Loosening his light blade, Van made his way to the indicated door, simply nodding a silent thank you to the receptionist out of habit. (lets start round 1)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Heirophant_of_the_Broken Crew
|
Posted: Fri Jul 04, 2008 12:30 am
The first round begins, and the goblin patroller comes out onto the field. It shakes its fist at you and charges you. Its feeble attacks nearly useless against your practiced defences.
Goblin Attack: 1 damage Dice: Offence Hp: 5/5 Ap: 1 Mp: 1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 04, 2008 2:25 am
Van eyes the goblin with distaste. Without so much as a pause, he side steps the attack, whips out his, light blade, severs the goblin's head from the neck, and returns the hilt to his belt in one liquid motion. He continues to walk through the next exit.
not using special attack using combat dice offensively Attack:7 Attack:7
AP: 1 MP: 1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
LindseyIV rolled 2 12-sided dice:
10, 1
Total: 11 (2-24)
|
|
|
Posted: Fri Jul 04, 2008 2:28 am
dice roll
new total Attack: 7+10=17 attack: 7+1=8
(I think I can safely assume I won this round.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 04, 2008 4:37 am
((You assumed correctly))
The goblin is cut in half by the energy sword before it even realizes it, making a horrible and futile attempt at injuring you before it slowly slips into two, crispy halves.
Goblin: *crispy*/5
Van: 15/15
Congratulations! You have completed round 1! Your reward is 50 chips!
People you may talk to: Receptionist
Or you may start round 2.
|
 |
 |
|
|
|
Heirophant_of_the_Broken Crew
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 04, 2008 4:58 am
As Van exits the battle room, he observes that he is either in the same room he had started in, or he is in an identical room, occupied by an identical receptionist. Still not having any questions, Van continues to walk to the next opening for round 2.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 04, 2008 5:43 pm
I pose a question to you mighty Van- You are in a tournament and a dungeon, which in RPS is not allowed. So I will rule that untill you actually start you dungeon you can continue in your tounament. At that point I will pause your tournament run and resume it upon the completion of the dungeon. Or you can choose to pause this tournament now. Your choice. In the meantime...
Round 2 will be against a goblin patroller and an imp. They both come from opposite sides of the arena, smiling and growling at your approach. The imp looks at you with almost feral hunger, as you also since its demonic melevalence is more than apparent to one such as you.
|
 |
 |
|
|
|
Heirophant_of_the_Broken Crew
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 04, 2008 6:13 pm
(Well, I believe until the dungeon actually starts I would like to continue with the tournament, pausing at the actual start of the dungeon. Can I take over the rewards I have accrued here once it does begin?)
Van stands still waiting until the pair are almost upon him, at the last instant he gracefully back flips high into the air clearing their reach. Landing softly behind them he swipes twice at their forms with his trusty light blade
Combat dice offensively
Attack Goblin Patroller: 7 Attack Imp: 7 Action: stunning blow on Goblin Patroller
AP: 0 MP: 1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
LindseyIV rolled 2 12-sided dice:
1, 7
Total: 8 (2-24)
|
Posted: Fri Jul 04, 2008 6:14 pm
combat dice roll
new total
Attack Goblin Patroller: 7+1=8 Attack Imp: 7+7=14
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Heirophant_of_the_Broken Crew
|
Posted: Sat Jul 05, 2008 6:04 am
The goblin shrieks in dismay as your energy blade splits it from crown to crotch. The imp, unable to do anything, simply whimpers in dismay as your sword beheads in the blink of an eye.
Goblin: 0/5 Imp: 0/5
Van: 15/15
Congratulations! You have completed round 2! Your reward is a Strength Potion, Defence Potion, and a Combat Potion.
The round 3 will be against two Goblin Patrollers and an Imp.
People you may talk to: Receptionist
Or you may start round 3.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 05, 2008 11:28 am
Van, reaches for his prizes, placing the defense, and strength potions in the pouches on his belt, saving the combat potion for later. Van enters the next room to start round three.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Heirophant_of_the_Broken Crew
|
Posted: Sat Jul 05, 2008 6:05 pm
((Also, I feel that in an effort to save time, considering our emmense time difference, you can post your actions for the round as well. Just a thought.))
The two goblins come out, flanking the imp on either side. The collective group taunts you with various hand gestures and strange body movements including shaking their now half-exposed rear ends in your genreal direction...the horror...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 05, 2008 6:29 pm
(Sure I can post my actions first. Just be aware that when the more difficult rounds ahead start, you posting first would be better because my actions will vary based on what you do. If of course, that is allowed.)
Actions coming
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
LindseyIV rolled 2 12-sided dice:
11, 7
Total: 18 (2-24)
|
|
|
Posted: Sat Jul 05, 2008 6:49 pm
The monsters rush him all at once, but Van skewers the two Goblins with his light blade. He then raises his hand towards the imp, in a pushing gesture. Ensnared, by his telekinetic grasp, the Imp is lifted of it's feet and slammed roughly into the wall.
Rolling dice offensively
Attack Goblin 1: 7+11=18 Attack Goblin 2: 7+7=14
Special attack (tk Strike) Imp: 2 AP: 1 MP: 1
(Assuming the Goblins are dead this round, the next round Van will attack the Imp with his full attention, relieving it of it's miserable existence.)
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|