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Technomagus

PostPosted: Tue Sep 20, 2005 9:39 am


In a shameless attempt to create a challenge for myself by making everyone here a better player, I am going to write a series of strategy articles here for you guys.

Topics covered here include, but are not limited to:

Card Advantage
Resource Management
(Near) Creatureless Control
Regional Primers
Dealing with Snowballs

Bah.. Stupid Gaia won't let me put in links. Each Primer will be written in the Document Post Style, and I'll post which page it is on when completed.

Completed Primers:
Card Advantage - Page 1  
PostPosted: Tue Sep 20, 2005 10:06 am


Hello and welcome to my first strategy primer. I figure that since I have a 15+ win winning streak going on here, I should probably pass on some of my knowledge in an attempt to create an actual challenge for myself.

Today's subject is Card Advantage.

First, what is Card Advantage? Card Advantage is actually a broad term that is divided into one of three types: Raw card advantage, Card Quality Advantage, and Virtual Card Advantage.

Now, before we can go further into card advantage, we must first define what does not constitute as Card Advantage. This falls under one of two items: Card Disadvantage and Card Parity.

Card Parity - The "1-for-1," this is where you trade one card of yours for one card of your opponent's, or discard one card from your hand to draw one from your deck, etc. Examples of Card Parity are Shockwave and Cloud Scepter.

Card Disadvantage - The "1-for-2," this is where you trade two or more of your cards for a lesser amount of opponent's cards, or discard X cards from your hand to draw less than X cards from your deck, etc. Examples of Card Disadvantage are Sandsinger and Vortex of Knowledge.

Now that we have those out of the way, let's define what is Card Advantage and what isn't.

Raw Card Advantage - By spending one card and a small number of resources, you draw 2 or more cards. Examples of Raw Card Advantage are Secrets of the Book and Dream Rift.

Card Quality Advantage - Frequently, this is synonymous with Card Parity in that you often trade one card for another. However, with Card Quality Advantage, you look at multiple options and choose the best one out of them. Examples of Card Quality Advantage are Kybar's Scroll and Warlum.

Virtual Card Advantage - This is the trickiest kind. Just about anyone who has played against me has been a victim of this. By running a very minimalist number of certain types of cards, usually creatures, your opponent's answers for those kinds of cards suddenly become dead draws. Entomb and Cleansing are two other examples of Virtual Card advantage in that they deny the opponent use of the named cards, effectively giving them dead draws again.

Now that you know what these are, you need to learn how to apply them. For example, why is Vortex of Knowledge Card Disadvantage? You spend 1 card to draw 2 cards, right? But your opponent also draws 2 cards. Thus you spent a card and your opponent spent nothing, net loss of one card on your part. However, of course, there are times when Vortex of Knowledge is quite useful and thus shouldn't be immediately discounted.

Applications of Card Advantage will be covered in the next Primer, Resource Advantage, as the two go hand-in-hand.  

Technomagus


Scarlet Jile
Captain

PostPosted: Tue Sep 20, 2005 1:32 pm


Names ending in 's', like "Technomagus," have apostrophes applied to the end of the word without another accompanying 's'.

(Technomagus') YES!

(Technomagus's) NO!

That's the Jile's English lesson, big brother moogle. Continue with the card lesson.

(Gee, you sure do know a lot!)
PostPosted: Tue Sep 20, 2005 6:21 pm


Actually, that's only when the word is plural and ends in "s." The rules of English are a little fuzzy when a singular word ends in "s" and is possessive.

Technomagus


Scarlet Jile
Captain

PostPosted: Tue Sep 20, 2005 7:31 pm


Technomagus
Actually, that's only when the word is plural and ends in "s." The rules of English are a little fuzzy when a singular word ends in "s" and is possessive.


It was a joke, I was calling you a card "god." xd


Strunk Jr., author of "Elements of Style"
Exceptions are the possessives of ancient proper names in -es and -is, the possessive Jesus', and such forms as for conscience' sake, for righteousness' sake.


It was lame, I know.
PostPosted: Wed Sep 21, 2005 6:38 am


well I thought I was a challenge to ya... I lost but it was close

Trunnk


Technomagus

PostPosted: Wed Sep 21, 2005 9:12 am


Don't misunderstand. Out of the many games I've played here, there have been a few where I actually had a chalenge. Unfortunately, more than half of them were far too easy for my liking. It's those players who these primers will be for.

Of course, I'm sure everyone else can learn something from these, too.
PostPosted: Thu Sep 22, 2005 12:44 pm


I can't lock threads or edit posts. I was going to clear out all of the crap in here, and let you unlock it when you wanted to update it (like an announcement or the like), but it doesn't seem to like me.

Scarlet Jile
Captain

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