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PostPosted: Thu Oct 06, 2005 2:09 pm


Yesh, this be our humble chatspace. See and be afeared. twisted

We have six members!

Frink
Here is my bio for Wiveri, the leader of Earth Clan. I'm open to most any suggestions, as bio-making is perhaps the thing I am worst at.
Hope you like it!

Name: Wiveri

Gender: Male

Clan: Earth

Class: Grappler

Element: Lava

Personality: Wiveri is calm, cool, and collected. He knows how to operate quickly even during the heat of battle- actually, he thinks better there! He is very loyal to his clan. He has to be, since he is the Earth Clan Leader. He can be your best friend or your worst enemy- and if you are, expect to stay that way for a while. He remembers a lot, and can hold a grudge. He doesn't get attached to other people easily, and likes to go away and think for a while. He also likes to lead, and prides himself in his ability to judge others. He does, however, have a reluctance to kill humans and avoids it if possible.

History: The most common tale of the Earth leaders history is that Wiveri was born a peasant in a small fishing village. His parents wanted him to take up fishing, but he found that he had a green thumb, and left to become a farmer. He had been harvesting corn from his field one day when some Earth Clanners pleaded that he house them for a while so that they might hide from their enemies. They found them there, and after a fierce battle that was hardly one, he discovered his ability. He had been helping the healer and saw that he kept saying "Stream", and that it was helping. When the healer could do no more, he took over. He tried three times, and on the third- it always was a lucky number- it worked. He healed the remaining people, and was invited to join the clan. His house was burned, his fields destroyed, and he had nothing left there. He sold off his stock and then accepted it after a few weeks of thinking. He quickly rose through the clan ranks, and when the old clan leader died, he was chosen. The rest of his past has been lost, and only a few theories remain. But they all say this: He was no ordinary man.

Appearance: Wiveri has straight brown hair that lays flat on his head. His bangs are cut short, so as not to mess up his eyesight. His brown eyes are soft, and his features are normally dark with thought. He has lightly tanned skin and dark pink lips. He got lucky: He has no teeth gaps and he keeps them very clean. He has a pointy, yet unobtrusive, nose, and his ears stay close to his head. He has short eyelashes and singed eyebrows from using various skills. He has lots of muscle, and wears a flexible brown leather jerkin covered with chain mail that is strapped to his body with chains. He also wears cloth plants with tiny links of chainmail linked in for minor protection and as much flexibility as he can keep. His jerkin covers his arms to his elbows, and he wears a brown wool shirt underneath that he got from his relatives, which reaches to his elbows and goes a little past his jerkin. He also wears tight-fitting gloves that help protect him from swords. These have leather bumps to help hold on to things like swords. He normally walks barefoot, but wears running shoes (or the equivalent of them). His clothing is mostly plain and unadorned, so as to help him blend in without the Forest ability. His rather large muscles are a result of lots of wrestling and training.

Other: Wiveri is the leader of Earth Clan. He also rox your sox, so be afraid.

Deek
Name: Yves (pronounced eve)

Gender: Female

Clan: Earth

Class: Ranger

Element: Mud

Personality: yves is a playful prankster type. She loves to tease people and loves sarcasm. Even though she likes to play, when it comes to business she is as calm, collected and serious as can be. She has many friends but the people she is actually close to, she is protective of and very loyal to.

History: Yves was born to parents who were both trappers and hunters. She was raised to learn to live and trade on these skills. She found her skills very early in life when they went to check on their traps in late spring. It was a normal day when they checked the traps, only one thing was different, In one of the traps they found an injured horse. Apparently the local rich man's son had taken a hunting party out of their alotted hunting lands while trying to show off. He had ridden ahead of the party and had run his horse straight into the traps. The son was nowhere to be found and this angered Yves. She was upset that someone could leave such a gentle creature alone to die like this. It's leg had been snapped and the horse must have been in some sort of shock because it was just laying there with wide eyes staring at Yves. Yves' parents were readying to put it out of it's misery when Yves placed her hands on the leg and fell into a sort of daze, murmuring. Water sprang from her hands and laced like strands around the horses broken leg. It was a slow process since Yves had not done such things before and she fainted from exhaustion after she was through. She slept for 3 days and when she woke she fond that the rich man's son had accused her parents of putting their traps too close to his father's territory. Even though they claimed that the territory was open, and even though the trapper's guild backed them the rich man's son still put them into jail. Yves had been sent to be raised by an old wise woman in the nearby village since she had shown earth powers. Her parents served their time in jail but along with the jail sentence they had been sentenced to serve as the rich man's hunters for the rest of their lives. Yves had tried many times to go and "rescue" her parents but had been caught each time and sent back to the wisewoman. When she reached the age of 13 she finally got into the rich man's mansion only to find that he had killed her parents for attemting to escape 2 years earlier. Angered by this she went back to the wisewoman and thanked her for raising her and then promtly left. She traveled for 3 years, living off the land, honing her bow skills, and training herself in both bow and hand to hand knife fighting. It was an exceptionally cold winter and very sparce living when she met Wiveri. She had be sleeping in a large tree, a few branches off the ground, wrapped in a blanket and shivering when he had come upon her. She had been nearly emaciated and he took pity on her and brought her to Barton Town with him to treat her. He had planned to send her off once she had a little more meat on her bones but she had begged that he let her stay with him once she found out that he was the Earth Clan leader. He was skeptical at first, but when she showed him her powers and her exceptional bow and knife skills as well as her trapping and hunting skills he relented. She has loyally followed him ever since.

Appearance: Yves is a small and unintimidating girl. At 18, she is only 5'0" and 100 lbs. She has pale skin and almost white hair with bright pale blue eyes. For all her liveliness, she is often confused as a ghost during the night and she uses this to her advantage. She keeps her pale hair cropped short to keep out of her eyes and so as not to get caught in anything. Her eyes are very large and round and her lips full, as well as her face having a babyish look to it. For all her baby features she is very bony and not really all that womanly. She moves like a cat and when fighting she tries not to stay in the same palce for a long time. She wears light colored leathers and hides and never wears anything heavy so as to keep her movements free. She wears climbing boots and leather gloves for her bow work and protection.

Other: She is Second-in-comand in earth clan. She is an incredible trapper, tracker, and hunter. She is also very skilled in climbing and running quickly for short distances. Her bow skills are unmatched and she has street knife fighting skills.


ObsidianSnake
Name: Jeigan Crous
Gender: Male
Clan: Earth
Class: Grappler
Element: Spark

Personality: A hardy person with a temper, Jeigan likes his ale and gets into many a bar fight. He loves money, valuables, and grinding his knuckles into someone's face when they anger him. Although a good-natured person at heart, Jeigan acts gruff and will always give people a hard time about anything related to money. He never passes up the oppertunity to a free drink as his liver is strong as an ox.

History: Jeigan was a farmer for several years, and was then drafted into the military as he came into the age of his manhood. He fought there for many years, and retired after a semi-recent war. Now at the age of 39, Jeigan is still as strong as he ever was with a flair for combat.

Appearance: Jeigan is a short stocky man about 5'7", weighing in at about 260 lbs. He has a long nasty-looking beard to match his dirty blonde hair that cascaded down to his shoulders, although he tighs it back. Jeigan can be seen carrying a large bag, most likely his possesions. It looks to others as if he trains himself often because of his large muscular build, but he really only does about once a month. He wears loose, brown pants with a leather belt, large black boots that seem very worn and used. Jeigan wears a small white shirt under his large brown coat that isn't worn very often; he likes to try and intimidate others with his muscles. A small red cloth is tied around his arms, portraying his clan's symbol.


[~Drittz~
]
Name: Drittz
Gender: Male
Clan: Earth
Class: Grappler
Element: Rock
Personality: Drittz can be a very quiet person and is a perfectionist. He is never indifferent on anything.And he does not fear death. Training is the main focus of Drittz and he takes it very seriously. Not much can make him mad either, he has learned to divert his anger to more constructive outlets. But once he does get mad it is not something you want to see. Fits of rage are not uncommon in a situation such as this for Drittz. Although in combat, he does not let this rage overcome him. He knows the importance of confidence and focus in combat.
History: Drittz was raised in a martial arts academy from the time he was 3 after his parents died. This of course left him very independent and he began training everyday for hours at a time after reaching the age of 7. At 13 his sensai died and Drittz was left with all of his sensai's earthly possessions. Among these was a training manual to the elemental power of rock. Which Drittz studied and perfected on his own. Drittz was 18 when he left the academy. Since leaving the academy, he has started training more than ever to make his muscles as close to real rocks as he can. The purpose of this is so that he doesn't have to use his elemental power more than absolutely necessary. It is not uncommon for Drittz to lift small trees and boulders. He has taken to staying in quiet places to focus on his training. Along with his brute strength and skill in martial arts, he makes a very formidable opponent. And definately not one you would want to take on single handedly.
Appearance: Drittz is fairly tall at 5 feet 10 inches and has a medium brown colored skin. He is muscular and is very defined. He is often seen in black clothing. He always has on sunglasses that once belonged to his father.His hair is kept trimmed and he has no facial hair.
User Image


SunsetSea
Name: Frock Linter
Gender:Male
Clan:Earth
Class: Trainer- One who wields a animal of any kind that does its owners biddings. This animal can do many things, yet is weak and needs constant attention.(Frock's pet would be an owl.) If not then I will be a Grappler.
Element: Vine
Personality: A very lighthearted traveler whom set out into the world after his town was destroyed. He hides his feelings with a merry veil to many whom he comes across in his travels. Frock is occasionally bitter and does not watch his tongue and may appear to be cross. He also ,at times, seems to lose his focus on reality as he remembers his past.
History: When Frock was a child he spent his time in the fields of his parent's farm doing chores. He would wander along next to the lush forestry happily ever day. As he wandered he began to realize he had powers that he had never heard of before. On his palm there seemed to be a seed growing along his veins. These gave him power, yet he feared it. Not understanding his eccentricities he had spent more time in the forest and only came home for food in brief increments.One day he came across a wounded owl by a small stream that flowed through their property. Worried, He ran over and began to nurse it back to health. He stayed day and night with the beautiful white owl only going home to get food and supplies. Day by day the owl became strong and once it had recovered it stayed by Frock's side. Toc, as he was named, began to help Frock with meaningless tasks such as getting berries on the top of trees until one day there came a brush fire. Frock was now 15 when the flames began to spread. It engulfed his forest and homeland in its own baneful glory. His town was covered in flames when Frock finnally made it back. He began to weep as his beloved home and forest burned to ashes. After the fire ended ashes were the only abundunt flourishing thing left. Frock then turned his back and walked away from his town, after burying his parents, and marched onward looking for a new home.
Appearance: He is a young man with raggy brown hair. His wears ruddy brown khaki pants. He has brown eyes that seems to sparkle in the sunlight as he moves along with his faithful bird on his shoulder. His silk cloak covers his many herbs and seeds he had hidden in his pockets and he wore placid black gloves that covered his hands. He has wooden moccasins on his feet and bears a long black undershirt under his cloak.

Rupin
Name: Rupin Linus
Gender: Male
Clan: Earth
Class: Grappler
Element: Rock
Personality: Though seemingly brutish and large on the outside, Rupin is a very quiet, thoughtful and considerate man. He is always helping those in need, and is loyal through and through to the cause he chooses. He has a reputation for losing his temper, but he's usually a nice guy. He's very social and always up for a laugh, but takes his work seriously whatever it may be.
History: Rupin was raised by his Uncle from the age of 3, because his parents where assassinated. When Rupin was 18, his Uncle died of a strange illness, which wiped out the whole village but ignored Rupin. He's been wandering the land and working for different people since then. He first worked as a handyman for a local farmer, but soon decided that he needed more action in his life. He joined the Royal Durem Guard but was banished for insubordination. He had failed to cary out the order to burn a village to the ground. Having failed to find his calling, he wandered all around Gaia and narrowly avoided being enslaved, amongst other things. He came to work in Barton, and a month in his new job, he heard about the clan wars and decide to fight for the best cause, which (in his opinion) was the Earth Clan.
Appearance: Rupin is 6"3, has silver hair and amber eyes. The origins of these strange features are unknown. He has medium muscle tone and wears baggy trousers, with hand wraps to pummel any thing in his way. His feet are also in wraps to protect them when he kicks enemies. He weighs about 70kg and looks rather intimidating. He wears nothing on his torso as he gets hot easily.
Other: Rupin searches for his purpose in life and the person who killed his parents but has so far found neither.


You can post here now. Finally.

Quote:
News!

I made the OOC thread! I hope we get more members...

And after a day or so, we have six. o_O


Earth Clan Spell List and Classes:

Quote:
The Earth Clan

Level one:

Pollen:
The Pollen element allows the mage to create several different types of pollen spray from their fingertips. This is a very versatile element, and can create mildly poisonous pollen, pollen that grants strength to whoever inhales it, or just pollen that produces an aroma to communicate a message to an ally. This uses very little energy but is also not very powerful.

Vine:
The Vine element allows the user to create one or two vines at a time that can be used as weapons or to grab far away items. They can have thorns and be of varying lengths and thickness, although the longer, thicker, and thornier they are, the more energy they require to maintain. Depending on the type of vine created, mages can usually maintain one vine for up to 30 or 45 minutes.

Wood:
Wood grants the mage the ability to change their arms into wooden weapons. They can change their arms from anything to a mallet or a spear. This grants a lot of versatility and, if used correctly, can give the mage a unique advantage in battle. However, the wooden weapons are not terrible strong, and any damage inflicted upon the weapons will result in wounds upon the arms when they change back. One weapon can usually be maintained for 30 minutes, while changing both arms at the same time more than halves that amount. It takes about fifteen seconds to change an arm from one form of weapon to another.

Spark:
Spark lets the mage create damaging sparks from their fingertips that can shock and damage enemies by touching them or create small fires. This is not very powerful, but it can be used consecutively against an opponent in rapid succession. It can be used almost 20 times before the user's energy is drained.

Rock:
The element Rock gives the user two main abilities. One, they can turn a small section of their body into rock, making it stronger and more defensive. Additionally, they can create medium-sized stones by gathering pieces of dust and rock from the ground and the air that can be used as thrown projectiles. They can make part of their body rock for a maximum of 10 minutes or create almost 10 rocks, or a combination of both.

Stream:
Stream also gives the mage two main abilities. First of all, it allows them to walk on water; this uses up almost no energy and can be done almost subconsciously. Second of all, it grants the user potent healing abilities, allowing them to heal most mild wounds and quicken the healing of more serious wounds. The mage must be touching the target to heal them. A mage can usually heal around 8 mild wounds before they run out of energy.

Level two:

Pollen + Vine= Forest:
Forest allows the user to summon up to four animals at a time, as well as be somewhat camouflaged into green or forest surroundings. The animals that they can summon include badgers, wolves, hawks, squirrels, and other small, forest animals. While most of these animals are not great at fighting, they provide some useful abilities. A mage can summon up to six animals, four at a time maximum, before running out of energy.

Wood + Spark= Flame:
Flame grants the mage the ability to create reasonably large fires. These fires can be thrown in the form of fireballs and, upon contact, they usually erupt into fires with a radius of one or two meters. A mage can usually create four or five of these before they run out of energy.

Rock + Stream= Mud:
Mud allows the user to throw a giant glob of mud at an enemy, making them unable to move and use some magic for up to one minute, depending on the strength and magical abilities of the enemy. The globes of mud are about half the size of a normal man, and four or five can be used before the mage’s energy becomes depleted. Additionally, the mage can use this element to regenerate their small wounds by turning part of their body into mud and molding it back into its normal shape.

Level three:

Forest + Mud= Stone:
Stone is basically a much more powerful form of the Rock element. With it, the mage can turn their whole body into stone, granting them unsurpassable defense and strength. They can also create giant balls of stone, of almost 2 meters in radius, to throw at their enemies. They can maintain a full stone transformation for 3-4 minutes and make 3-4 balls of stone, or a combination of both.

Flame + Mud= Lava:
Lava allows the user to create beams of smoldering lava that can melt through brick and flesh. These beams have a radius of 1-3 cm and can go from 6-10 meters away, depending on the thickness. Each beam can be maintained for about 10 seconds, and the mage can create around 3 beams before depleting their energy.

Level four:

Stone + Lava= Earth:
Earth, aside from granting the mage mastery over all other Earth elements and added stamina, lets the user create earthquakes. These quakes can cover a radius of 5 meters around the caster and cause massive damage to all buildings and people caught in its range, regardless of whether they are allies or enemies. This can only be used once before the caster must rest.

Earth Clan warrior classes:
Ranger: The ranger is a master of the bow and is also decent with a short sword. Rangers work well with the Forest element, as they have an innate connection to animals and are good at walking stealthily.

Beastman: Beastmen are men with immense strength and stamina. Their general weapon of choice is the battle axe. However, they also work well with the vine, and wood elements, as they can use these to give them other weapons that they are also proficient with in battle.

Grappler: Grapplers rely on grabbing, throwing, and pinning enemies to win a battle. Like beastmen, they have a lot of strength and stamina. However, they do not work well with weapons, and prefer to use their hands in battle. Because of this, they work especially well with the rock and stone elements.
PostPosted: Sat Oct 08, 2005 4:33 am


Hello Clan Earth!

I'll be your personal mod, meaning that I will be in charge of your quests and points. I hope we can have some fun here. mrgreen

If there's anything you want to ask, anything at all, please do so.

Darkfyre
Captain

Aged Noob

550 Points
  • Statustician 100
  • Dressed Up 200
  • Happy Birthday! 100

Acquisition
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PostPosted: Sat Oct 08, 2005 3:07 pm


We need more members...
PostPosted: Sat Oct 08, 2005 4:33 pm


Whee, I'm a member of Clan Earth! whee Hope we can win some missions!

ObsidianSnake


Acquisition
Crew

PostPosted: Sat Oct 08, 2005 4:37 pm


Yes..

Go yeah Earth!

Missions. Funnest thing ever. Gah.

Don't worry. It is not too hard.
PostPosted: Sat Oct 08, 2005 4:43 pm


Frink
Yes..

Go yeah Earth!

Missions. Funnest thing ever. Gah.

Don't worry. It is not too hard.
I think that Dritz guy watned you to take a look at his profile...

ObsidianSnake


I Drittz I

6,250 Points
  • Citizen 200
  • Person of Interest 200
  • Peoplewatcher 100
PostPosted: Sat Oct 08, 2005 5:15 pm


Drittz here. ready for some coolness.
PostPosted: Sat Oct 08, 2005 5:17 pm


Drittz: I'm sorry, but I can't get that last bracket in... I'll try to get the picture now too.

Acquisition
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ObsidianSnake

PostPosted: Sat Oct 08, 2005 5:27 pm


[~Drittz~]
Drittz here. ready for some coolness.
Aren't we all?
PostPosted: Sat Oct 08, 2005 5:29 pm


Frink
Drittz: I'm sorry, but I can't get that last bracket in... I'll try to get the picture now too.
it never puts the bracket in. don't worry about it. as a matter of fact you can just take the brackets out of my name.Everyone just calls me Drittz anyway.

I Drittz I

6,250 Points
  • Citizen 200
  • Person of Interest 200
  • Peoplewatcher 100

Acquisition
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PostPosted: Sat Oct 08, 2005 5:33 pm


Oh well. I'm lazy, so I'll just leave one bracket on. It's enough to identify you, anyways.
I'm going to go to sleep soon... It's 8:32 PM here.

Edit: Good night for now! I might get on in a few minutes.. Need music..
PostPosted: Sun Oct 09, 2005 6:39 am


im in Earth, woo hoo!

Rupin


Acquisition
Crew

PostPosted: Sun Oct 09, 2005 6:41 am


If any Earth Clanners want to help me out in Barton.. go right ahead.
PostPosted: Sun Oct 09, 2005 6:44 am


how we help?

Rupin


Acquisition
Crew

PostPosted: Sun Oct 09, 2005 6:46 am


You could maybe see someone running from the scene of the crime, and come help me fight. I might have to fight the leader of Death as well as one Death Clanner, so your help would be appreciated.
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