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Posted: Fri Aug 07, 2009 7:19 pm
Put this on another forum, just figured i'd get moar feedback if i put it here too... c: I'm working on this team atm ^-^ the only one i've fully trained so far is electivire. so any suggestions with moves and stuff for the others would help.. Thinking about getting rid of infernape becuz a lot of people have them :/ and i need more weakness coverage, like i realised none have water or rock type moves or anything. Maybe i need a swampert or flygon or aerodactyl? soooo ya
Electivire - Thunder punch - Ice punch - Cross chop - Earthquake / Fire punch? Item: Expert belt Ability: Motor drive EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk -SAtk)
Infernape - Flamethrower - Vacuum wave - Endeavor - Nasty plot Item: Focus sash Ability: Blaze EVs: 4 HP / 252 Sp.atk / 252 Spd Modest Nature (+Sp.atk -Atk)
Tangrowth - Power whip - Focus blast / synthesis? - Sleep powder - Knock off Item: Wide lense Ability: Leaf guard EVs: 252 HP / 4 Atk / 252 Def Impish (+Def -SAtk)
Hitmontop - Fake out - Mach punch - sucker punch / bullet punch? - Rapid spin Item: Life orb Ability: Technician EVs: 72 HP / 252 Atk / 180 Sp.def Adamant Nature (+Atk -SAtk)
Froslass - Trick - Spikes - Thunder wave - Ice beam Item: Choice scarf Ability: Snow cloak EVs: 4 Def / 252 Sp.atk / 252 Spd Timid (+Spe -Atk)
Ninjask - X-scissor - Swords dance - Substitute - Baton pass Item: Leftovers Ability: Speed boost EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spe -Sp.atk)
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Posted: Wed Mar 17, 2010 1:12 am
Electivire - Thunder punch - Ice punch - Cross chop - Earthquake / Fire punch? Item: Expert belt Ability: Motor drive EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk -SAtk) Ok
Infernape - Flamethrower - Vacuum wave Close Combat - Endeavor Grass Knot - Nasty plot Item: Focus sash Ability: Blaze EVs: 4 HP / 252 Sp.atk / 252 Spd Modest Nature (+Sp.atk -Atk) I question the Endeavor on Infernape. He is really fragile so why try to keep him in the game for a long time when you can hurt as much as possable. Grass Knot is for the water switch and can OHKO most waters. Close Combat is an option over Vacuum if you want to destroy SDef walls that might come in.
Swampert - Waterfall - Earthquake - Curse/Stone Edge - Avalanche Item: Leftovers Ability: Torrent EVs: 136 HP / 204 Atk / 68 Def /100 speed Adamant (+Atk -SAtk) Ok Swampert is a nice and bulky, but on this set we are using him for attack. I noticed you had a barton passer down below if a fire type comes out on it just switch to this guy. Swampert has a nice move set and he can hit most types for double damage.
Starmie - Surf - Thunderbolt - Recover - Rapid spin Item: Leftovers Ability: Natural Cure EVs: 136 HP / 156 Def / 216 Speed Timid Nature (+Speed -Atk) Ok this is your spinner it also doubles as a semi Def-wall. (Sorry your old team had some glaring weaknesses). It is another SAtker because your team needed another one to even it out.
Froslass - Trick - Spikes - Thunder wave - Ice beam Item: Choice scarf Ability: Snow cloak EVs: 4 Def / 252 Sp.atk / 252 Spd Timid (+Spe -Atk) You are starting with this guy right? Your team would like the spikes so lead with him.
Ninjask - X-scissor - Swords dance - Substitute Aireal Ace - Baton pass Item: Leftovers Ability: Speed boost EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spe -Sp.atk) You Eved it to be a sweeper but it has substitute. Either put some Attacking power in HP or lose the Substitute and gain better coverage with Aireal Ace.
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