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Posted: Sun Sep 13, 2009 1:13 pm
Mission - "Again A New Beginning"
"Though our last attempt failed. I, Siita, come to you again to teach you the ways of battle. This time things will be a little different. Let the battle begin!"
Board - Ulei River
Weather - Sunny
Law - Forbidden: Items
Team Limit - 2 per team
Reward - None (Except Bragging rights)
Law Bonus - None (Except more Bragging rights)
Other - For the purposes of teaching you all how abilities work, despite our being one level 1, we know every ability available to the two Job sets we chose.

Please take note that both units will be played by Marth-chan. I will change the post colours to differentiate the two units.
Would participants please post their character and roll a six sided die?
Initiative - Siita - First Anya - Last
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Marth-chan rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Sep 13, 2009 1:21 pm
(You can hold a side conversation within the battle by means of the Brackets (). Prepare yourself for battle!) Siita:
Level: 1 Job: Blue Mage Movement: 5 Position: I5 AC - 19 EXP: 0
Abilities: A: Blue Magick A: White Magick R: MP Shield S: Immunity
Equipment: Talwar (+65 to WpnATK; +5 to WpnDEF; +10 to MagRES; +1 to AC) Onlyone/Ever Robe (+49 to WpnDEF; +28 to MagRES; +7 to AC) Angel Ring (Reraise once per battle)
Stats: HP: 84 MP: 30 WpnATK: 80 + 65 = 145 WpnDEF: 88 + 5 + 49 = 142 MagPOW: 84 MagRES: 92 + 10 + 28 = 130
(Please post every known ability and their stats for both your main abilities and your subs. You only need to post it here in your first post. Afterwards, you will not have to post the entire list for the rest of the battle. I promise!)
Ability List: Blue Magick: Magick Hammer | 4 MP | A | Range – 3 / Damage is applied to MP not HP White Wind | 20 MP | A | Range – 3 / Area / Restore HP to all units by current HP (Ex. If user has 76 HP, all units are healed 76 HP – user can target self) Angel Whisper | 32 MP | A | Range – 3 / Element – Holy / Restore HP equivalent to User Magic POW – Target Magic RES / 2 and deliver ReRaise buff Night | 22 MP | A | Range – All Units / Roll a die for every unit on the board, including self. (Remember, first result is for the top left-hand unit, second result is the next unit moving to the right or on the next row if no units are on the top row. And moving to the right, then down, then right and so on.) Sleep debuff is applied to all successful hits. NO damage. Screech | 8 MP | A | Range – 3 / Roll a second die for Confuse debuff War Dance | 12 MP | A | Range – 4 / Area / The Weapon ATK of all units within target area is multiplied by 1.5 for three turns. Roar | 8 MP | A | Range – All Units / All buffs are removed from all units. Sandstorm | 12 MP | A | Range – 4 / Area / Element – Earth / Roll a second die for chance to Blind targets. Cornered | 4 MP | A | Can only be used if own HP is 1. Deal 999 damage to one unit. Matra Magic | 22 | A | Range – 3 / Swap target current HP with target current MP Bad Breath | 8 MP | A | Range – T / Roll three dice per person. First three results are for one target – first result is for Blind, second for Silence and third for Poison. Then the next three results are for the next target in same order. And so on. Eerie Sound Wave | 8 MP | A | Range – 4 / Automatic hit / Remove buffs from target Unction | 8 MP | A | Range – 4 / This ability has been removed and replaced with the following: No damage, roll to inflict Addle effect on target Self-destruct | 8 MP | A | Range – All adjacent units / KO self –multiply damage result by 3 Doom | 8 MP | A | Range – 4 / Doom one target Roulette | 12 MP | A | This ability has been removed and replaced with the following: Range – All Units / Roll a 100 sided die. If any unit is the same level as the die result, that units is instantly KOed. (If all units on field are KOed, battle may be done over). Quake | 12 MP | A | Range – 3 / Area / Element – Earth Expose Weakness | 8 MP | A | Range – 4 / Dive target Weapon DEF and Magic RES in half for three turns Mighty Guard | 8 MP | A | Range – 4 / Automatic Hit / Multiply target Weapon DEF and Magic RES by 1.5 turns. Dragon Force | 8 MP | A | Range – 4 / Multiply target Weapon ATK and Magic POW by 1.5 for three turns.
White Magick: Cure | White Staff | 100 AP | 8 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to user Magic POW – Target Magic RES / 2 Cura | Healing Staff | 200 AP | 14 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to user Magic POW – Target Magic RES Curaga | Spring Staff | 300 AP | 18 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to User Magic POW – (Target Magic RES / 2 ) Esuna | Spring Staff | 200 AP | 12 MP | A | Range – 4 / Area / Automatically hits all units with ailments within range/ Removes all debuffs (Except debuffs like Defense Down or Speed Down) Raise | Bless Staff | 200 AP | 10 MP | A | Range – 4 / Element – Holy / Select a space within range, then select a KOed allied unit, that unit is then bought back to the board at 25% HP (Take total HP and multiply by .25, result is current HP). That unit is also placed at the bottom of the Initiative Queue. Arise | Nirvana Staff | 300 AP | 20 MP | A | Range – 4 / Element – Holy / Select a space within range, then select a KOed allied unit, that unit is then bought back to the board at full HP. That unit is also placed at the bottom of the Initiative Queue. Reraise | Cheer Staff |200 AP | 28 MP | A | Range – 4 / Element – Holy / Target is given Auto-Raise. When they are KOed, they are brought back at 25% HP (Take total HP and multiply by .25, result is current HP). Re-raise status disappears immediately after. Refresh | Staff of the Magi | 400 AP | 14 MP | A | Range – 4 / Automatically Hits / Remove all debuffs (Except HP Critical and KO) from target.
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Marth-chan rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Sep 16, 2009 6:19 pm
Anya:
Level: 1 Job: Ravager Movement: 5 Position: I10 AC: 13 EXP: 0
Abilities: A: Feralism A: Leadership R: Bonecrusher S: Weapon DEF Up
Equipment: Barong (+30 to WpnATK) Leather Clothing (+24 to WpnDEF; +4 to MagRES; + 2 to AC) Angel Ring (Reraise once per battle)
Stats: HP: 84 MP: 30 WpnATK: 80 + 22 = 102 WpnDEF: 88 + 24 = 112 * 1.5 = 168 (Do not forget to apply Weapon DEF Up to this number!) MagPOW: 84 MagRES: 92 + 4 = 96
Ability List: En Garde | Xankbras | 100 AP | A | Range – Self / Unit will counter all Fight commands until next turn Battle Cry | Ancient Sword | 200 AP | A | Range – Self / Unit total DEF is multiplied by .9, result is total DEF for three turns, Unit total ATK is multiplied by 1.1, result is total ATK for three turns. Overpower | Vigilante | 300 AP | A | Standard attack with out triggering R-Reaction abilities Tenacity | Hardedge | 300 AP | A | Count how many de-buffs target has. Damage is calculated as such: 0 Debuff = 10 Damage; 1 Debuff = 20 damage; 2 Debuffs = 30 damage and so on up. Full Assault | Ogrenix | 350 AP | A | When calculating damage, multiply damage result by 2.5, user gains Sleep ailment (regardless of equipment) for three turns Sneak Attack | Daghriohm | 300 AP | A | This ability has been removed and replaced with the following: Roll a second die for Confuse status. Sweeping Spin | Diamond Sword | 250 AP | A | Range – All adjacent units Blast Wave | Zweihander | 350 AP | A | Range – 4 / Area
Keep The Peace | Zephyr Pole | 100 AP | A | Range – Variant by Weapon / 100% chance of hitting / Damage is halved (After normal halving) Order | Shamshir | 150 AP | A | No damage / If successful, target is dealt Charm debuff Miracle | Talwar | 200 AP | 14 MP | A | Range – Self and all adjacent units / 100% chance of hitting all non-undead units / Element – Holy / Restore HP equivalent to User Magic POW – [Target Magic RES / 2 ] and remove debuffs Call to Arms | Gokuu Pole | 300 AP | 32 MP | A | Range – All opposing units / Usable only once per battle Justice | Soulsaber | 350 AP | 12 MP | A | Range – Variant by weapon / No damage / If successful, KO target In Favor | Fanatic | 300 AP | 4 MP | A | Double Current MP (After consuming the 4 MP) Over Power | Whale Whisker | 500 AP | 22 MP | A | Range – all opposing units / Useable only once per battle / roll two chance of hitting dice: the first for damage and the second for Immobilize debuff / If successful, damage is multiplied by 1.5
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Marth-chan rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Sep 16, 2009 6:22 pm
Both players rolled the same number! Re-roll!
Siita rolls!
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Marth-chan rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Sep 16, 2009 6:23 pm
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Marth-chan rolled 1 100-sided dice:
17
Total: 17 (1-100)
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Posted: Wed Sep 16, 2009 6:38 pm
(Yes! I go first!!) Siita's turn!
(Be sure to always post your character's HP, MP and position. These are important!) HP: 84 MP: 30 EXP: 0 Position: I5
Move to I7
Cast "Matra Magic" on Anya!
(Take note: Quote: Matra Magic | 22 MP | A | Range – 3 / Swap target current HP with target current MP This ability costs 22 MP to use and has a range of three. Anya is within three spaces of Siita. However, Siita must check Anya's data to double check that the attack actually hits. If Anya has "Evade Magic" the attack will fail, "Blue Magic" is considered Magic abilities. Anya has Bone Crusher, however, therefore Siita's attack will continue as normal.
Siita must roll one 100 sided die to see if she can hit Anya. The result of the die is halved. Anya's Armor Class, or AC, is 13. Therefore, Siita must roll HIGHER than a 13 to hit Anya. 1 - 13 will result in the attack missing.)
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Posted: Wed Sep 16, 2009 6:41 pm
(Now that Siita has rolled, she can determine if she hits. As you can see, Siita rolled a 17. Divide 17 in half and you get 8.5 (There is no need to round, if she had rolled a 27 (13.5) she would have hit). Siita, sadly, has missed her target.)
Siita missed!
HP:84 MP: 8 Position: I7
(Oh no! I missed!)
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Marth-chan rolled 1 100-sided dice:
4
Total: 4 (1-100)
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Posted: Wed Sep 16, 2009 6:47 pm
Anya's turn!
HP: 84 MP: 30 EXP: 0 Position: I10
Move to H7.
Attack Siita.
(Anya is using the "Fight" command as you should remember from the games.)
Anya rolls for her chance to hit!
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Posted: Wed Sep 16, 2009 6:50 pm
Anya missed!
(Woo! Siita, I think we need target practice!)
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Posted: Wed Sep 16, 2009 7:00 pm
Siita's turn (Please announce the character that is taking their turn. Just for clarity's sake.)!
HP: 84 MP: 8 + 10 MP (Every turn, 10 MP will be restored up to total MP) = 18 EXP: 0 Position: I7
Move to L7.
Use "Mighty Guard"!
Please observe "Mighty Guard":
Quote: Mighty Guard | 8 MP | A | Range – 4 / Automatic Hit/ Multiply target Weapon DEF and Magic RES by 1.5 turns.
This ability uses 8MP, however it is an automatic hit. This ability multiplies Weapon DEF and Magic RES by 1.5. WpnDEF: 142 * 1.5 = 213 (This is a simple multiplication problem. Grab a calculator/your computer calculator/or go to calculator.com and type in 142 X 1.5 and the result is your hew number.) MagRES: 130 * 1.5 = 195
Mighty Guard lasts three turns! Siita gains 10 EXP!
HP: 84 MP: 10
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Marth-chan rolled 1 100-sided dice:
43
Total: 43 (1-100)
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Posted: Sat Sep 19, 2009 2:28 pm
Anya's Turn!
HP: 84 MP: 30 EXP: 0 Position: H7
Move to: K7
Attack Siita.
Anya rolls for her chance to hit!
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