This is a Role-play based on the Video Game 'The Elder Scrolls : Oblivion'. I am going to be making this role-play with details from the game. I'll be testing this out with my friends and working on all the details.
Things to work on :
Stats : seeing how the stats are so high [About 50s] I was thinking about putting it so that 30 is about average and then every 5 after that gives you a plus one on skills based on that Stats.
Skills : seeing how you can get it to 100 I was thinking that we'll probably have to figure out details on how to add this... like every five or many ten levels, maybe ten would be better, you get like a bonus to that skill. Like Blade makes it so that you'd do one more damage, where for Illusion it could remove 1 magic cost.
Maybe for blade, the better the blade should be the higher the score is... so like a Iron Sword gets a +1 where a Glass Sword gets like a +3 or something like that. Magic could be the same. If it's from 0-24 it's a +1. 25-49 gets a +2 and so on.
With making a character I think we'll start off like you do in the game [no not in jail] But where you pick your character race first then you pick your major skills and birth sign. Then I was thinking that we'd all get a house in one of the towns. We then can pick one of the four guilds and then gets bonuses for that, but we'll be at the bottom of the pile and advance very slowly.
I was also thinking that with skills to increase them maybe we should increase as we use them... like to increase would be like ten times the bonus you'd be getting next. Then like if you roll the skill you get +1. If you succeed you get another +1 and then if you get a natural 20 you get another +1.
The Mexican Monkey Master's Corner for Role-playing.
Roleplaying, Paper, Dice, Ventrilo, Friends
