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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:32 am
this is the class to learn about different monster cards
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Posted: Sat Mar 13, 2010 11:58 am
Ryo: "Hello hi I am Ryo let's start"
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 12:02 pm
Professor Devlin: Hello everyone welcome to Monsters 101 i am Professor Duke Devlin and i am the leader of the Ra yellow Dorm and i will be teaching you all about monster cards here re the basics about monster cards Monster Cards have a number of different elements to them, which you can use to your advantage during a Duel. To begin, let's examine a classic card, "Jinzo".
Contents [show] 1 Name 2 Level 3 Attribute 4 Card Artwork 5 Type & Monster Category 6 Lore 7 ATK & DEF 8 Card Number 9 Copyright 10 Card Editions 11 Set Numbers edit Name
Most cards have a name, the only time you will see ones without them are due to printing errors. In this example, this name is present in gold foil lettering. Typically, this indicates that the card is of a high rarity.
edit Level
All Monster Cards have a Level. In this example, we see that "Jinzo" is a Level 6 monster. This means that you need to Tribute 1 monster to Tribute Summon it; Tribute Summons will be explained in detail later on.
Note that - only in the Yu-Gi-Oh! 5D's Anime - Dark Synchro Monsters have a "negative" level. Instead of red and yellow stars spanning from right to left; they feature blue and black stars moving from left to right.
edit Attribute
All Monster Cards have an "Attribute"; this can be the first step for determining what cards can be used or with or against the card in question. We can see here that "Jinzo" is a DARK monster, able to take advantage of support cards like "Mystic Plasma Zone". Many Support Cards go for either Attribute or Type, and rarely ask for both to be met to fulfill a requirement.
edit Card ArtworkThis is the illustration artwork used on every card; some card artworks are edited to reflect cultural differences, as well as to cater to the tendencies of the parents of western children who frequently hold Trading Card Games, and related media responsible, in lieu of good parenting, for spreading unwanted influences to their offspring. The editing of artwork handily bypasses this, though it has been frequently criticized by the more "mature" audience, who object to the stigma of "playing a children's card game", citing that it was marketed to teenagers and young adults in Japan.
edit Type & Monster Category
All Monster Cards have a "Type"; this can often be the second step for determining what cards can be used or with or against the card in question, but often, many Support Cards go for either Attribute or Type, and rarely ask for both to be met to fulfill a requirement.
edit Lore
A "Lore" is present on all Cards, and provides an overview of how to use the card, or to provide a flavor text where no effect is present.
edit ATK & DEF
ATK and DEF are the fundamentals of battling monsters against each other; generally speaking, the higher the value is, the greater the monster for the related stat. Many card effects can alter ATK and/or DEF, and many cards require monsters with specific ATK and/or DEF values to be activated or used.
edit Card NumberThis is an eight-digit number used on most cards, although there are some that lack them for unknown reasons. The numbers correspond to those used in Video Games, enabling players to re-create their Decks in their favorite Video Game(s).
edit CopyrightThis section holds two pieces of information; the first, is to confirm that all Intellectual Property is © Kazuki Takahashi, the original creator of what would become Duel Monsters in Japan. The second piece of information is the "Eye of Anubis" mini-holofoil; Gold designates that it is a Limited Edition or 1st Edition card, while Silver designates that is is an Unlimited Edition card. Both types are designed to tell the player that the card they have is Genuine.
edit Card EditionsThere are four card editions; 1st Edition, Unlimited Edition, Limited Edition and Duel Terminal. These will be explained in greater detail later.
edit Set NumbersEvery card released in the TCG has a Set Number, while all but the earliest OCG cards have one. This is a reference to several pieces of information, such as Language, the Set ID of the Set the card is from, and the order of the card in the set, though it does not list how many cards total are in the set.
When you play a Monster Card, you can play it in one of three ways. Either face-up Attack Position, face-down Defense Position or in face-up Defense Position. However, you cannot play a monster in face-up Defense Position to start with.
Monster Cards have two numbers on the bottom that usually matter, ATK and DEF. ATK only applies when in Attack Position, and DEF only applies when in Defense Position during the Battle Phase, but certain cards may still call upon either of these values no matter what position the monster is in. Monsters also have an Attribute, Level, and a Type. Skilled Manipulation of these variables will allow you to distort ATK and DEF to your advantage.
When a card's text reads a word or phrase in quotation marks followed by monster, it means a monster with the word or phrase in its name. eg. a "The Six Samurai" monster is a monster with "The Six Samurai" in its card name. is there any quistions?
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Posted: Sat Mar 13, 2010 12:04 pm
Ryo: "No .....you teacher explain a lot"
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 12:07 pm
Professor Devlin: *Bell rings to end class* well guys I guess I will see you tommorrow and to all the Ra Yellows welcome to Duel Academy
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Posted: Sat Mar 13, 2010 12:08 pm
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 12:10 pm
professor devlin: Ryo I know you will be the best Ra Yellow don't let Kaiba Jr. get in your way OK
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Posted: Sat Mar 13, 2010 12:11 pm
Ryo: "Thank you professes"
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 12:15 pm
No Prob just get to your next class before professor bakura puts you in detintion
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