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In this guild you will act like a duelist from the show you will have your own Duel Runners so come and join all the fun ad we do more then 

Tags: Yugioh, Yugioh GX, Yugioh 5Ds, Duel Runners, Duels 

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Traps 101

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Super Saiyan Spyron
Vice Captain

PostPosted: Sat Mar 13, 2010 11:35 am


this is the class to learn about different trap cards
PostPosted: Sat Mar 13, 2010 12:21 pm


Ryo: "Hello sir"

nanaboamah
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Super Saiyan Spyron
Vice Captain

PostPosted: Sat Mar 13, 2010 12:28 pm


Professor Howard: hello everyone my name is Professor Keith Howard i am the leader of the best dorm here the obolisk blue dorm and we will learning about trap cards
Trap Cards are violet-coloured cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.

Trap Cards may be Chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

In Turbo Duels during Yu-Gi-Oh! 5D's, Trap Cards are very common since the use of non Speed Spells is negated, so Trap Cards seem to replace them.

Below are some of the cards that allow Trap Cards to activated from the hand instead of being Set:

"Bubble Illusion"
"Makyura the Destructor"
"Delta Crow - Anti Reverse"
"Jetroid"
"Night Wing Sorceress"
edit TypesA Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:

Normal Trap; No symbol
Continuous Trap, symbolized with an "infinity" sign.
Counter Trap, symbolized by an arrow
PostPosted: Sat Mar 13, 2010 12:30 pm


Ryo: "Are u done"

nanaboamah
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Super Saiyan Spyron
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PostPosted: Sat Mar 13, 2010 12:33 pm


professor howard: *bell rings* ok class see you guys tommorrow oh your next class is gym with Professor Wheeler
PostPosted: Sat Mar 13, 2010 12:34 pm


Ryo: "Bye"

nanaboamah
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