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Godar
Captain

PostPosted: Sun Mar 21, 2010 12:08 pm


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All dragons possess some magic although most dragons only learn to master the basic spells. Some dragons can wield more advanced magic, but they will only ever possess one ability. Advanced magic is passed on from one generation to the next, with the exception of latent magic.

Dragons that possess latent magic have the potential to do advanced magic, but have yet to do so. The ability is buried deep within, and must be unlocked through either extensive study and training or a deeply traumatic event that changes the way they view the world. Even once the advanced magic is unlocked, the dragons will never be as strong as dragons that have the ability naturally, they will tire faster, and they will be 50% less likely to pass it on to their children. The only advantage dragons will latent magic possess over dragons are born with full-strength magic is the increased control that comes from all of the time spent studying.

Guardian magic works very differently from regular magic. They are capable of learning two forms of advanced magic, and since they draw on the deep power of the land, they do not tire as quickly and can cast more powerful, longer lasting spells. It is rumored that the particular nature of Branding is due to such a spell, but the Guardian that cast the spell - if, indeed, that is the cause - is long dead.

Related Links:
Current Magic Wielders
Aquiring Latent Magic
Guardians
PostPosted: Sun Mar 21, 2010 12:13 pm


Basic Magic

Heating Spells.
Heating spells take relatively little energy, and all dragons have them to a greater or lesser extent. Northern dragons have the strongest heat magic, but it is still a very weak spell and they can only use it to heat themselves up when they are chilled. This spell can not used on the caster's surroundings or for extended periods of time.

Drying Spells.
Drying spells take slightly more energy than heating spells, and can only be used on the dragon that casts the spell, not their surroundings. At it's most powerful, the spell can be used to remove any and all water from a dragon's fur, casting it off to the sides where it will fall to the ground. At it's weakest, it is next to useless. Dragons that have a weak drying spell often have to rely on shaking themselves like a dog and/or using the heating spell.

Hatching Magic.
Hatching magic is the most powerful magic of all, and requires the most energy. Due to this, two dragons are needed to activate the hatching spells once the eggs are first laid (hatching magic covers more than the actual hatching; it protects the eggs and helps them grow), although it is possible for old hatching spells to be reactivated by a single dragon.

The extent to which two dragons are able to work together is determined by how close they are, which is why bonded dragons are able to lay and hatch and lay more eggs than unbonded dragons. Specifically, unbonded dragons can lay and hatch 2-4 eggs and bonded dragons can lay and hatch 2-6 eggs.

A dragon working on its own can not initiate the hatching magic, but may reactivate the hatching spells on one egg. It is not unheard of for a single dragon to hatch two eggs if the spell in place was particularly strong and/or the dragon has stronger magic than most.

Godar
Captain


Godar
Captain

PostPosted: Sun Mar 21, 2010 12:16 pm


Advanced Magic (Common)

Storm Sight.
Dragons with this ability can sense approaching storms and predict the weather for the next couple days, but are often limited to knowing whether the weather will be fair or poor. Storm seers do not always make the most accurate predictions, especially about weather that is more than a few days off, although they sense larger storms more easily and are almost never wrong about the very large ones.

It is not unheard of for storm seers to mistake emotional storms for physical ones, and they have been known to predict ill occurrences that have nothing to do with the weather, although this is very rare.
PostPosted: Sun Mar 21, 2010 12:20 pm


Advanced Magic (Uncommon)

Dream Sight.
Dream seers, more commonly referred to as "seers," are able to make small predictions about dragons they meet, often by reading their aura. They may make guesses about the dragon's past, present, or future, although often times they will get no more than a general sense. Seers have been known to make inaccurate predictions by misinterpreting symbols they see in dragon's auras and/or messing up the timeline. Wisdom, then, counts just as much as magical strength when it comes to this ability.

Ground Reading.
No matter where they stand, on ice or snow or plain old dirt, ground readers know perfectly well what lies beneath their feet and whether or not they're treading on firm soil, or if the snow slope they're crossing is ready to slip. They can detect caves and potential landslides, and have saved many lives. Their ability only works as long as they keep their feet on the ground, however, so ground readers tend to avoid climbing trees or jumping in the air.

Ground reading is an awareness that can never be shaken, but unlike ghost speech, ground readers often revel in their ability and it comes to them so naturally that young ground readers need to be taught that not everyone has the same awareness as them.

Ground reading is the most common among northern dragons, who are the most likely to face avalanches.

Ice Bringing
Ice bringers are naturally cooler than other dragons, and many of them even have ice permanently caked to their coats. They are capable of making the air around them very cold, which is a useful skill when a young dragon is about to go through thin ice.

Although this ability is typically met with some respect and a healthy dose of wariness. Some ice bringers are outright shunned for the frigid aura that surrounds them and their inability to run even the smallest heating spell.

Godar
Captain


Godar
Captain

PostPosted: Sun Mar 21, 2010 12:23 pm


Advanced Magic (Rare)

Ghost Speech.
This ability allows the living to talk to the dead. Untrained ghost speakers often have a rough time of it, and are unable to block out the voices of the dead. Trained ghost speakers are able to "tune out" ghosts they don't want to talk to, but even the most powerful ghost speakers are unable to ignore determined Guardian Ghosts.

Oftentimes ghost speakers first coming into their power think they are insane, and are just hearing things. The more fortunate among them have relatives who were Ghost Speakers as well or encounter a deceased Ghost Speaker capable of explaining the matter. (Thanks to the plague, the latter is more likely.)

Prior to the plague, some viewed this power as a curse, some as a gift, although all ghost-speakers were well respected. Once the plague came around, however... well, the ghost speakers were the first to die, and died in the greatest numbers. Due to this, ghost speaking is an especially rare ability, and the voices of the dead often go unheard.

Healing.
Healers have the ability to heal minor wounds, like cuts and scratches, as well as minor illnesses, like colds. They are incapable of healing scars, broken bones, raising the dead, etc. Indeed, they are limited to speeding up how quickly a dragon would normally heal and temporarily increasing other dragon's strength by lending them their own. The greater the wound or illness, the more energy it takes to cure. Healing large injuries/strong illnesses often leave healers weak and exhausted, unable to do any magic at all for days, sometimes weeks. This ability is very highly respected.
PostPosted: Sun Mar 21, 2010 12:27 pm


Advanced Magic (Other)

Branding.
Branding allows dragons to create a marking on other dragons that can be spotted by the naked eye and is immediately detected by any Brander. The mark can never be removed or tattooed over.

This magic is highly unusual. Only dragons born in the Primus Valley have a chance of inheriting this magic, for one thing, and it is always latent. Unlike all other latent magic, it cannot be snapped out of its latent state unless an experienced Brander is present to train the young dragon how to wield the proper spells.

All dragons born in the Decepticon pack have a 5% chance of inheriting this magic, although dragons with one Brander parent have a 10% chance and dragons with two Brander parents have a 15% chance.

Godar
Captain

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