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Reply PORTFOLIO OF VILLAINOUS PROPORTIONS --- Character profiles
Waerstra Arkenath [APPROVED]

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Captain Chemosh

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PostPosted: Sat Oct 02, 2010 10:50 pm


Name: Waerstra Arkenath
Age: 472
Race: Drow
Class: Druid/Slave trader
Religion: Kiaransalee
Languages: Undercommon, Common, Goblin, Giant, Orc

Appearance:
hair color: White
style: Straight
length: Waist length
eye color: Scarlet
eye shape: almond
skin tone: Charcoal black
height: 5'2"
weight: 87 lbs.
build: gaunt and slender
clothing: A heavy black hooded robe, short dark green sleeveless dress, leather boots, a leather backpack, black silk gloves.

Background History: The drow now known as Waerstra was raised in a low ranking house worshiping Lolth. The house was eventually destroyed from inner politics and from outside assaults. Waerstra at that time was Tupora Ramoth, third daughter of the matron and generally hated even for drow standards for her disrespect towards Lolth and her refusal to become a priestess. Waerstra was eventually exiled from her house and she wandered the world below for decades eventually picking up the mantle of the druid and joined the faithful of Kiaransalee, finding that taking slaves was profitable and kept her away from the gaze of Lolths priestesses.

Items: Iron manacles x5, steel manacles x10, snake skin whip, bracers of armor +1 (purchased), iron bands of binding (purchased), magical huge snake mount for animal companion (hand crafted and enchanted by a third-party)

Combat:
Waerstra has had to defend herself for decades on end and is no stranger to combat. She wields her scimitar with deadly efficiency, but still disdains having to rely on melee combat. She far prefers to lure her foes into close quarters and then use her wild shape ability to surprise them.

Weapons:
Subjugation (Merciful Scimitar): Waerstra had owned this scimitar since her exile, only bothering to have the merciful property added to it so that she could more easily turn a combat into a chance for future profit.

Snakeskin whip: Waerstra personally crafted this whip and does not use it in serious combat, preferring only to use it to keep her "inventory" in line.

Skills and Powers:
Natural Sense: Waerstra knows a bit more than everyone else about nature and survival
Wild Empathy: Waerstra can influence the mood of animals and low-intelligent magical beasts
Woodland Stride: Waerstra can move undergrowth without taking damage or being impeded
Trackless Step: Waerstra leaves no trail unless she wishes to
Resist Natures Lure: Waerstra is adept at resisting the magic of the fey
Wild Shape: 5/day Waerstra can shapeshift into any animal or plant from tiny to large sizes. She automatically heals any wounds when shapechanging. Her gear melds into her form becoming non-functional, she can communicate only with creatures of the same general grouping as the assumed form.
Venom Immunity: Waerstra is immune to all poisons
A thousand faces:Waerstra can, at will, alter her appearance at will as the disguise self spell. This is not an illusory effect.

Spells:
Read Magic: Allows caster to read scrolls and spellbooks
Detect magic: Detects magic
Know Direction: Discerns true north
Mending: Repairs minor damage to object
Light: Object shines like a torch
Purify Food and Drink: Purifies 24 cu. ft. of food or water
Create Water: Creates 28 gallons of fresh water
Longstrider: Increases land speed of subject
Jump: Enhances targets ability to jump
Produce Flame: Creates a flame that can be used in direct contact or thrown
Endure Elements: Exist comfortably in hot or cold environs
Speak with Animals: Allows caster to speak with animals
Heat Metal: Heats metal so that it cannot be grasped
Warp Wood: Bends wood
Reduce Animal: Shrinks one willing animal
Plant Growth: Grows vegetation, improves crops
Meld Into Stone: Caster and gear melds into stone
Dominate Animal: Animal obeys silent mental commands
Stone Shape: Sculpts stone into any shape
Reincarnate: Brings subject back in random body
Rusting Grasp: Touch corrodes iron and alloys
Ice Storm: Creates a 40ft. across cylinder of painful cold
Flame Strike: Smites foes with divine fire
Transmute Rock to Mud: Turns hard rock to soft mud
Baleful Polymorph: Turns subject into harmless animal
Call Lightning Storm: Creates an electrical storm to strike foes
Ironwood: Makes wood as strong as steel
Wall of Stone: Creates a wall of stone that can be shaped
Greater Dispel Magic: Snuffs out a targeted spell or magical effect
Fire Storm: Covers an area in a storm of flames that does not harm natural vegetation
True Seeing: Allows the caster to see things as they truly are

Combat Weaknesses:
Waerstras combat techniques are solely based on fighting the creatures of the Underdark. Against a trained fighter she is quickly outmatched.

Waerstra broke her leg during the beginning of her exile and the bone never properly healed. She has a limp that she generally conceals by walking slowly, if forced to run it becomes apparent and hinders her greatly. This injury does not affect her while shapechanged.

Waerstra learned that nights in the world below were always more dangerous, this resulted in her insomnia. Forcing her to be irritable most of the time from lack of sleep. Her eyes are also bloodshot from the lack of sleep.


Animal Companion: Rae (Huge Viper)
coloration: Violet and blue with yellow eyes.
Primary Attack: Poison bite, causes numbing (temporary paralysis with multiple injections of poison)
Rae is Waerstras only friend and her mount when she is on the surface. Rae is particularly defensive of Waerstra and is always at her side.
Link: Waerstra can move and command Rae freely.
Share Spells: Waerstra can cast any spell that would affect her on Rae. Also any spell that would affect her specifically can be cast on Rae.
Evasion: Rae is adept at dodging enemy attacks that can be dodged
Devotion: Rae is strong willed and enchantments are more easily resisted
PostPosted: Fri Oct 15, 2010 3:29 am


bump

Captain Chemosh

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PostPosted: Tue Dec 07, 2010 4:32 am


Just got modded, yay!

I have just one question, about the magical snake. What is it's primary attack (bite? constrict? poison? (if poison, what is the effect of the poison?).

The reason I ask, is so this is sorted out before hand.
PostPosted: Tue Dec 07, 2010 2:56 pm


Congratulations!
Edited to show primary attack for animal companion.

Captain Chemosh

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PostPosted: Tue Dec 07, 2010 9:43 pm


Outstanding.

[Approved] <---that's my nifty stamp

(one more approval needed)
PostPosted: Wed Dec 08, 2010 9:25 am


Thank you very much.

Captain Chemosh

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Quenthal
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PostPosted: Wed Dec 08, 2010 2:34 pm


How on Earth did a drow female become a druid...in the Underdark....

I don't see a priestess of Kiaransalee being both a druid and necromancer...I think you should just one.

Also, you said that nights were more dangerous in the world below...there is no "night" or "day" in the world below.
PostPosted: Wed Dec 08, 2010 2:49 pm


By coming to appreciate the evil side of nature and use it to her advantage. I didn't list her as a necromancer, just a druid and a slave trader. Underdark predators would still have an internal clock which would indicate what time they hunt and what time they sleep, night is just a term of a period of time which more predators would be active. I do not know of another term in which to describe a stretch of daily time that would indicate a high level of Underdark predator activity. I only really chose Kiaransalee as her portfolio includes slavery, that and I cannot really find an evil deity of nature in the Underdark pantheon that an exiled drow female might come to worship.

Captain Chemosh

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Quenthal
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PostPosted: Wed Dec 08, 2010 2:59 pm


I don't believe druid's are evil. neutral

Fair enough on the internal clock issue...

And...she really doesn't have to have a deity...
PostPosted: Wed Dec 08, 2010 3:32 pm


I have the players handbooks, all of them, druids are permitted to be of the neutral evil alignment. And if you look over there *points at druid of Talos encouraging a forest fire just to watch it burn, even if there is a town of elves are in said forest*, druids can be evil in D&D.

Thank you.

So can she worship nature then as a cosmic principle? I'm not terribly sure where to go here.

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PostPosted: Wed Dec 08, 2010 4:15 pm


Captain Chemosh
I have the players handbooks, all of them, druids are permitted to be of the neutral evil alignment. And if you look over there *points at druid of Talos encouraging a forest fire just to watch it burn, even if there is a town of elves are in said forest*, druids can be evil in D&D.

Thank you.

So can she worship nature then as a cosmic principle? I'm not terribly sure where to go here.


Everything so far, while unusual, does coincide with current canon (Forgotten Realms: Underdark & Core 3.5: Drow of the Underdark). Though unusual, evil drow druids of the underdark do exist within this scope. Druids in general, as of 3.0 were allowed to be of three alignments: Neutral Good, True Neutral, and Neutral Evil. Also, according to canon, druids on the surface are allowed to have patron deities in addition to their druidic tradition (which sources divine energy directly from nature), for example, in Oerth, several groups of druids also take Obad Hai as their patron deity. Underdark druids would not be considered clergy of Kiaransalee, or Lolth, or any other, however, they could adopt a patron deity just as any other non-cleric class could. Still, thier divine power does source from nature itself.

Very unusual and unique, and some dusty books had to be consulted, but it all seems to check out, hehe. Hope this clarifies Quenthal. smile
PostPosted: Wed Dec 08, 2010 4:53 pm


It does, thank you. smile

Character approved~

Quenthal
Crew

Greedy Genius


Captain Chemosh

Romantic Prophet

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PostPosted: Wed Dec 08, 2010 5:04 pm


Thank you very much Drae and Quen!
PostPosted: Wed Dec 08, 2010 5:06 pm


shut up stare

Quenthal
Crew

Greedy Genius

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PORTFOLIO OF VILLAINOUS PROPORTIONS --- Character profiles

 
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