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Reply Guild Fossils: The Old Stuff
Steam Chronicles unlimited : the Isle of Cambria

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emoman
Crew

PostPosted: Mon May 16, 2011 4:46 pm


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The Isle of Cambria
Okay here we go I slimmed down the whole world concept for now , Im going to divide the world into chapters and flesh put the world one piece at at time. So we'll begin our Roleplay On the Isle of Cambria.

Goal atleast seven pages then I'll create a new chapter elsewhere in the world. If the story contines it contiues ,but Ill still make the next chapter


RULES
No super human powers , you are mortal and can die.
(the only reason I make it so you can't be uber human is so things dont get all crazy and confusing )

You must choose a faction

you cannot leave the isle.

thats all for the rules



Setting: The Isle of Cambria.
Many of the towns on this island are based upon some sort of industry wether it be textiles , steel ,fish or fine imports Cambria is a busy island with many things going on there are two main faction on this island though.

(though we need to agree on a couple names for towns )

First the Iorn worker's Union, founded shortly after the first Avalitian conflict forty years prior to the current day. The Iron worker's union is the primary unoffical government on the isle.
they deal in anything from contraband weapons ,spitits and anything which would otherwise be impossible to obtain normaly.The Iorn worker's Union is know for thier unity and loyaty to thier own and also thier harsh punishment to those who betray them , though actions of that kind are denied.

Secondly The Easterners, A band of various refugees from the first Avalitian conflict and elsewhere.The Easterners make up a small portion of the Isle's population though now well established are not welcome by native Cambrians.The Easterners mostly live in slums dominated by saloons and brothels given no other options an Easterners life is a hard life.
Only by keeping to ones own dose one survive.

Towns

To be completed at the moment.


RULES
No super human powers , you are mortal and can die.
(the only reason I make it so you can't be uber human is so things dont get all crazy and confusing )

You must choose a faction

you cannot leave the isle.

thats all for the rules
PostPosted: Mon May 16, 2011 7:38 pm


oh hey before we begin we need to decide on a town name and where on the isle it is exactly located EXAMPLE: near the ocean or more central with rolling hills or near an ocean clif the Isle of cambria has a climate more or less like brittan so its wet and soggy in places

Also other play elements are being contructed at the moment

Please bearwith me for a bit longer.

emoman
Crew


emoman
Crew

PostPosted: Wed May 18, 2011 9:15 pm


hey for the roleplay we need towns
so i'm thinking of three adjacent towns that would be describable if you were to go there , Could really use your guys help on making them

here's the names

Firth - costal town

Suir & Ebros - river towns

the only reason i'm being soo inteseive on this is so everyone dosnet get lost and seperated and well you know things will tend to tear themselves apart then.
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Guild Fossils: The Old Stuff

 
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