Note: there are no weaknesses and resistances between elements except what can be done with common reason
Basic elements:
- Fire is a element that is close to living as a element can come. Air gives it live while water takes it life. It can be used to cook food, give heat and fight off enemies. Can be hardened and placed in magic weapons
- Water is a element that is cool and refreshing apon the touch but to much water can cause much distruction. To much water in the lungs can cause someone to die so never have your mouth open when fighting someone who controls water. Can be hardened and placed in magic weapons
- Earth is a element that is solid one minute and a liquid next when mixed with tons of water. It can be used to provide defenses to burning one's oppantent under several feet of earth for good. Can be hardened and placed in magic weapons
- Air is a element that can be deadly if it is spining in a funnel or being pulled from one's lungs. It can be used to make fire stronger but if taken away it can be used to kill fire. Can be hardened and placed in magic weapons
- Lightning is a element that can give someone a good small zap to a very deadly zap. If it hits dry grasses or wood it can create fire. In water it is only conducted so water if not good against Lighting at all. Can be hardened and placed in magic weapons
List of sub-elements. The colored letters show which basic element they come from:
- Heat FL is a sub-element that can come in handy when one is to cold to allow them to warm up easyly. Allows manipulating thermal energy. Can ealily melt many things. Can also be hardened into objects like swords or shields when needed. Applable into magic weapons
Warning: Heat should not be used against Frost!!!
- Frost WA is a sub-element that can come in handy for if one is to hot you can cool down your body easyly. Allows to freeze things into absolute zero temperature without much difficulty. Works like freezing energy that can be hardened into objects and applied into magic weapons
Warning: Frost should not be used against Heat!!!
- Snow WA another element close to Ice that comes from water. The main difference lies in it's way of use as it can easily produce violent blizzards and other snow related phenomena. Can be hardened and moved freely
- Light FL is a sub-element that is handy when one is surrounded by darkness so they can see. It can also blind a oppantent in battle to allow you time to excape. Has much potential. Can be used as beams or flashes and can be hardened into object and applied into magic weapons.
Warning: Light should not be used against Darkness!!!
- Darkness WE is a sub-element that can be totally send someone off focas by making sure they can see not even a speck of light. Which can lead to them walk into some things such as traps or a tree. A strong subelemtnt with many uses. Can be hardened and place into magic weapons easily
Warning: Darkness should not be used against Light!!!
- Sound AL is a sub-element that can be good or bad since it can be helpful in finding a comrade or blow out the eardrums of a oppantent. It is quite handy as it can produce shockwaves and soundwaves of many sorts. Can only partially be hardened but can be placed in magic weapons
- Ice WA is a sub-element that can freeze anything it touches which can come in handy when one needs to take out those chashing them by laying a nice patch of ice for them to slip on. Allows to freeze things and manipulate ice freely. Hardening it is basic and it can be applied into magic weapons
- Steam/Vapour WFA is a sub-element can create a screen for one to excape or to slightly burn a oppantent when in close combat and about to lose the fight. Steam can blind and even produce burns. It can't really be hardened but applying steam into magic weapons is possible
- Metal EF is a sub-element that can come in handly when one's weapon gets broken allowing them to mend the weapon so its as good as new. Allows to create metals easily but applying it into a magic weapon is tough
- Clay/Mud WE is a sub-element that can be good for slowing down pursers when one is trying to excape and good for trapping oppantents who are giving chase. This subelement is probably the only one that allows to create golems. Hardening is posible but it can't be put into magic wepons
- Sand AE is a sub-element that is good for either capturing a oppantent to defending one's self. It has a lot of uses except magic weapons
- Gravity LE is a sub-element that can be much fun to use against a oppantent since you can make them in high in the air one minute or being slowly crushed into the ground next. Allows to create sources of gravity in any object but they can't be stronger than 30G making the creation of a black hole impossible. Can't be hardened but appplying into magic blades is possible
- Poison WE is a sub-element that can be deadly for it will end the life of one's oppantent if they can not get the cure in time or it is a very fast acting poison. Poisons can have various effects and appearances. Can be hardened and put inot magic weapons
- Plants/Wood WE is s sub-element that can be both helpful and harmful. One can use it to grow plants such as crops to help feed the poor or use it to harm one's enemies. So what will you use this interesting sub-element for. It allows manipulating plant life quite easily and with a lot of training even growing new plants. Can't be put into magic weapons
- Magnetism LE is a sub-element that plays much havoc on one's weapons, since the wielder of this sub-element can draw them from your hand or body to them. Leaving you without a weapon to defend yourself making you have to relie only on your element powers. Magnetic fields and waves can have a lot of uses and can be put into magic weapons
- Blood W is a sub-element that can be quite deadly if your oppantent who uses blood decides to mess with your blood and decides to make it exit your body. Or they use their own blood to cause problems for you such as having it form a nice patch under you when one is chargeing causing them to slip. Blood ca easily be hardened or placed in magic weapons. But controlling the blood inside a persons body is impossible unless they allow it
- Bone E Bone manipulation is not a common sight but it can be pretty useful. Hardening and moving bones, creating new ones and using the bones you can find. It only doesn't allow to manipulate the bones inside anotherperson's body unless they allow it. Hardening is easy but placing into weapons is tougher
- Crystal/Gem EAW is a sub-element that is very interesting since one can use it to cut oppantents to even trapping someone in a nice large crystal from which they may never excape. Crystal users can easily form new gems and crystals. Putting it into magic weapons is easy.
Warning: Crystal users are not allowed to sell the gems they can create even if it's diamond under heavy penalty
- Lava EF is a sub-element that is nearly close to living as fire, but once it cools it turns into a hard stone known as lava rock. So if you survive getting hit with hot lava, which is highly doubtly, you could end up as Lava rock for all to see. Lava manipulations are quite easy and controlling the shape can be mastered fast. It can be put ito magic weapons
- Ash EFA is a sub-element that tends to coat everything in a fine powder and when it gets into ones body it can do some damage to the lungs besides tasteing bad. Ash can be hardened and put into weapons quite easily. It can be used like sand but the scenes left are much more terryfying
- Plasma LFW is a state of matter that is similiar to gas. It reaches great temperatures and can easily burn and melt through things. Using it requires quite abit of practice. It can also be hardened and placed in magical weapons
- Scald WF
The attack with boiling water or liquid that can cause severe burns. Even though it burn, it is still in a liquid state. Can be used for magical weapons
- Acid WFE is a sub-element that one have better stay clear of for it can do small damage like eat away one's clothing and gear to major damage like dissolving away once's flesh. So stay clear of it if your smart otherwise it was fun knowing you. Acids can be hardened and placed inside magic weapons without much problems
- Cloud/Mist WA is a cool sub-element that has a faint wetness to it but it is very good at helping make one ill when it gets into their lungs and lowers their body tempature. It allows partial ability to fly. Can't really be hardened and placed in magic weapons but is able to produce some degree of illusions
- Smoke EFA is a subelement that one minute can be hot and ashy or breath stealing the next as it makes your eyes burn as you fight to excape it. Smoke can be hardened but not placed in magic weapons. With some practice one may use it to fly
Elven power - Weather (only available to elves)
Weather isn't realy an element or subelement. It can be called as overelement. It allows to manipulate the weather in the areas that are not too far away freely and with deadly accuracy
Adversary non-elements: (not available for use unless you are one of the Siblings)
- Void/Nothingness is a non-element that can cancel an element attack or defense.
- Chaos/Change is a non-element that can change things to either create Chaos or to just make it hard for a oppantent to fight back.
- Decay/Death is a non-element that can take life and slowly destory it or end it in a blink of a eye.
- Creation/Life is a non-element that can bring life into a object or create a new form of life. But its match is Death which ends all life.
- Vibration/Resonance is a nonelement takes destroyes the molecular binds in objects making them slowly turn into dust. It can also be used to cause various vibrations in many things.
Basic elements:
- Fire is a element that is close to living as a element can come. Air gives it live while water takes it life. It can be used to cook food, give heat and fight off enemies. Can be hardened and placed in magic weapons
- Water is a element that is cool and refreshing apon the touch but to much water can cause much distruction. To much water in the lungs can cause someone to die so never have your mouth open when fighting someone who controls water. Can be hardened and placed in magic weapons
- Earth is a element that is solid one minute and a liquid next when mixed with tons of water. It can be used to provide defenses to burning one's oppantent under several feet of earth for good. Can be hardened and placed in magic weapons
- Air is a element that can be deadly if it is spining in a funnel or being pulled from one's lungs. It can be used to make fire stronger but if taken away it can be used to kill fire. Can be hardened and placed in magic weapons
- Lightning is a element that can give someone a good small zap to a very deadly zap. If it hits dry grasses or wood it can create fire. In water it is only conducted so water if not good against Lighting at all. Can be hardened and placed in magic weapons
List of sub-elements. The colored letters show which basic element they come from:
- Heat FL is a sub-element that can come in handy when one is to cold to allow them to warm up easyly. Allows manipulating thermal energy. Can ealily melt many things. Can also be hardened into objects like swords or shields when needed. Applable into magic weapons
Warning: Heat should not be used against Frost!!!
- Frost WA is a sub-element that can come in handy for if one is to hot you can cool down your body easyly. Allows to freeze things into absolute zero temperature without much difficulty. Works like freezing energy that can be hardened into objects and applied into magic weapons
Warning: Frost should not be used against Heat!!!
- Snow WA another element close to Ice that comes from water. The main difference lies in it's way of use as it can easily produce violent blizzards and other snow related phenomena. Can be hardened and moved freely
- Light FL is a sub-element that is handy when one is surrounded by darkness so they can see. It can also blind a oppantent in battle to allow you time to excape. Has much potential. Can be used as beams or flashes and can be hardened into object and applied into magic weapons.
Warning: Light should not be used against Darkness!!!
- Darkness WE is a sub-element that can be totally send someone off focas by making sure they can see not even a speck of light. Which can lead to them walk into some things such as traps or a tree. A strong subelemtnt with many uses. Can be hardened and place into magic weapons easily
Warning: Darkness should not be used against Light!!!
- Sound AL is a sub-element that can be good or bad since it can be helpful in finding a comrade or blow out the eardrums of a oppantent. It is quite handy as it can produce shockwaves and soundwaves of many sorts. Can only partially be hardened but can be placed in magic weapons
- Ice WA is a sub-element that can freeze anything it touches which can come in handy when one needs to take out those chashing them by laying a nice patch of ice for them to slip on. Allows to freeze things and manipulate ice freely. Hardening it is basic and it can be applied into magic weapons
- Steam/Vapour WFA is a sub-element can create a screen for one to excape or to slightly burn a oppantent when in close combat and about to lose the fight. Steam can blind and even produce burns. It can't really be hardened but applying steam into magic weapons is possible
- Metal EF is a sub-element that can come in handly when one's weapon gets broken allowing them to mend the weapon so its as good as new. Allows to create metals easily but applying it into a magic weapon is tough
- Clay/Mud WE is a sub-element that can be good for slowing down pursers when one is trying to excape and good for trapping oppantents who are giving chase. This subelement is probably the only one that allows to create golems. Hardening is posible but it can't be put into magic wepons
- Sand AE is a sub-element that is good for either capturing a oppantent to defending one's self. It has a lot of uses except magic weapons
- Gravity LE is a sub-element that can be much fun to use against a oppantent since you can make them in high in the air one minute or being slowly crushed into the ground next. Allows to create sources of gravity in any object but they can't be stronger than 30G making the creation of a black hole impossible. Can't be hardened but appplying into magic blades is possible
- Poison WE is a sub-element that can be deadly for it will end the life of one's oppantent if they can not get the cure in time or it is a very fast acting poison. Poisons can have various effects and appearances. Can be hardened and put inot magic weapons
- Plants/Wood WE is s sub-element that can be both helpful and harmful. One can use it to grow plants such as crops to help feed the poor or use it to harm one's enemies. So what will you use this interesting sub-element for. It allows manipulating plant life quite easily and with a lot of training even growing new plants. Can't be put into magic weapons
- Magnetism LE is a sub-element that plays much havoc on one's weapons, since the wielder of this sub-element can draw them from your hand or body to them. Leaving you without a weapon to defend yourself making you have to relie only on your element powers. Magnetic fields and waves can have a lot of uses and can be put into magic weapons
- Blood W is a sub-element that can be quite deadly if your oppantent who uses blood decides to mess with your blood and decides to make it exit your body. Or they use their own blood to cause problems for you such as having it form a nice patch under you when one is chargeing causing them to slip. Blood ca easily be hardened or placed in magic weapons. But controlling the blood inside a persons body is impossible unless they allow it
- Bone E Bone manipulation is not a common sight but it can be pretty useful. Hardening and moving bones, creating new ones and using the bones you can find. It only doesn't allow to manipulate the bones inside anotherperson's body unless they allow it. Hardening is easy but placing into weapons is tougher
- Crystal/Gem EAW is a sub-element that is very interesting since one can use it to cut oppantents to even trapping someone in a nice large crystal from which they may never excape. Crystal users can easily form new gems and crystals. Putting it into magic weapons is easy.
Warning: Crystal users are not allowed to sell the gems they can create even if it's diamond under heavy penalty
- Lava EF is a sub-element that is nearly close to living as fire, but once it cools it turns into a hard stone known as lava rock. So if you survive getting hit with hot lava, which is highly doubtly, you could end up as Lava rock for all to see. Lava manipulations are quite easy and controlling the shape can be mastered fast. It can be put ito magic weapons
- Ash EFA is a sub-element that tends to coat everything in a fine powder and when it gets into ones body it can do some damage to the lungs besides tasteing bad. Ash can be hardened and put into weapons quite easily. It can be used like sand but the scenes left are much more terryfying
- Plasma LFW is a state of matter that is similiar to gas. It reaches great temperatures and can easily burn and melt through things. Using it requires quite abit of practice. It can also be hardened and placed in magical weapons
- Scald WF
The attack with boiling water or liquid that can cause severe burns. Even though it burn, it is still in a liquid state. Can be used for magical weapons
- Acid WFE is a sub-element that one have better stay clear of for it can do small damage like eat away one's clothing and gear to major damage like dissolving away once's flesh. So stay clear of it if your smart otherwise it was fun knowing you. Acids can be hardened and placed inside magic weapons without much problems
- Cloud/Mist WA is a cool sub-element that has a faint wetness to it but it is very good at helping make one ill when it gets into their lungs and lowers their body tempature. It allows partial ability to fly. Can't really be hardened and placed in magic weapons but is able to produce some degree of illusions
- Smoke EFA is a subelement that one minute can be hot and ashy or breath stealing the next as it makes your eyes burn as you fight to excape it. Smoke can be hardened but not placed in magic weapons. With some practice one may use it to fly
Elven power - Weather (only available to elves)
Weather isn't realy an element or subelement. It can be called as overelement. It allows to manipulate the weather in the areas that are not too far away freely and with deadly accuracy
Adversary non-elements: (not available for use unless you are one of the Siblings)
- Void/Nothingness is a non-element that can cancel an element attack or defense.
- Chaos/Change is a non-element that can change things to either create Chaos or to just make it hard for a oppantent to fight back.
- Decay/Death is a non-element that can take life and slowly destory it or end it in a blink of a eye.
- Creation/Life is a non-element that can bring life into a object or create a new form of life. But its match is Death which ends all life.
- Vibration/Resonance is a nonelement takes destroyes the molecular binds in objects making them slowly turn into dust. It can also be used to cause various vibrations in many things.
