Humans:
- 1 basic element
- 1 subelement that comes from the basic element
- beast form
- can get into any profession
Meren:
- basic element is always water
- recieves ice subelement plus 2 water related subelement of choice
- beast form is a sea creature
- have both lungs and gills so can live on land and under water
- don't feel a strong hatred towards outcasts
- can live u to 120 years
- must get permission from leader to play as Meren
Demons:
- the demon has one basic and 1 subelement in demonic versions
- take the subelements and basic elements of the possessed body
- possesses a demon for in place of a beast form. the body takes on the souls original demonic look
- a demon in soul state is nearly powerless
- demons can't die. they are reduced to soul state until the possess another body or disappear if they can't do it for a long period of time
- never die of age. can be ancient
- must get permission from guild leader to play as demon
Elves:
- Plants/Wood subelement
- Weather nonelement
- one basic or subelement of choice
- Instead of beast form they have animal for where they turn completely into an unmystical animal
- weak aura
- can live up to 1000 years (matured at 100)
- hate demons above all else
- must get permission from guild leader to play as elf
Dwarves:
- Earth basic element
- 3 earth related subelements
- beast form is that of a golem. 7 feet tall
- can live up to 250-300 years (matured at 50)
- must get permission from guild leader to play as dwarf
======================================================
Outcasts:
- only humans and cross-breeds
- has 2 basic elements
- has 2 subelements
- beast form
- usually can't take any professions
- has to conceal power most of the time
- must get permission from guild leader to play as outcast
Damagez:
- doesn't have basic nor subelements
- has an additional beast form where fully takes on the beast appearance
- can control the size of the beast form
- can morph in stages
OR
- doesn't have a beast form
- the basic and subelements grow in power to a beast form level
Beast Form:
- if in distant past an ancestor came from the other continents then it can be a mythical creature
- if of Meren race then it has to be a sea creature
- if a Demon then it becomes a demon form where the body takes on a demonic appearance
- Damagez have and additional full beat form, can freely control the size and can morph in stages
- Dwarves turn into 7 foot tall golems
- Elves turn fully into non-magical animals
- Dragon beast form requires the guild leader's approval
======================================================
Inquisitor:
- may recieve additional artificial basic or subelements
- has authority over town guards and are above laws
- they have lower price at shops
- must get permission from guild leader to play as inquisitor
Slayer:
- all later recieve blood and bone subelements
- must get permission from guild leader to play as demon
Priest:
- may recieve blood or bone subelements for healing purposes at high ranks
- must worship a god
- recieves healing and blessing powers
Dragon Rider:
- does not get a dragon from start
- proficiency in using weapons
- must get permission before trying to get a dragon
Weapon Dancer:
- can freely control the size and shape of his magic weapon
Mentat:
- possess aura detection skills letting them see the true nature of things
Chronomancer:
- powers come from the god of time
- can foward, stop, slow, hasten, or rewind time
- can look into time to see past, present and future
- can't use time powers outside of selfdefence
- must remain fully neutral without favoring anyone when using their powers
- cannot be forced to use their powers
- if any of the rules are broken they lose their time powers which are taken away by the time god
Brawler:
- the only people knowing martial arts
- their subelement or basic element can be conveyed through strikes
Spellbreaker:
- is able to fuly neutralize the attacks and manipulations of the basic element he possesses
- is able to fully disable the attacks and manipulations of the subelement he possesses
- can partially disable the attacks and manipulations of subelements that originate from his basic element
Engineer:
- can construct various magic-powered devices and machines
- machines have to be approved by leader
- 1 basic element
- 1 subelement that comes from the basic element
- beast form
- can get into any profession
Meren:
- basic element is always water
- recieves ice subelement plus 2 water related subelement of choice
- beast form is a sea creature
- have both lungs and gills so can live on land and under water
- don't feel a strong hatred towards outcasts
- can live u to 120 years
- must get permission from leader to play as Meren
Demons:
- the demon has one basic and 1 subelement in demonic versions
- take the subelements and basic elements of the possessed body
- possesses a demon for in place of a beast form. the body takes on the souls original demonic look
- a demon in soul state is nearly powerless
- demons can't die. they are reduced to soul state until the possess another body or disappear if they can't do it for a long period of time
- never die of age. can be ancient
- must get permission from guild leader to play as demon
Elves:
- Plants/Wood subelement
- Weather nonelement
- one basic or subelement of choice
- Instead of beast form they have animal for where they turn completely into an unmystical animal
- weak aura
- can live up to 1000 years (matured at 100)
- hate demons above all else
- must get permission from guild leader to play as elf
Dwarves:
- Earth basic element
- 3 earth related subelements
- beast form is that of a golem. 7 feet tall
- can live up to 250-300 years (matured at 50)
- must get permission from guild leader to play as dwarf
======================================================
Outcasts:
- only humans and cross-breeds
- has 2 basic elements
- has 2 subelements
- beast form
- usually can't take any professions
- has to conceal power most of the time
- must get permission from guild leader to play as outcast
Damagez:
- doesn't have basic nor subelements
- has an additional beast form where fully takes on the beast appearance
- can control the size of the beast form
- can morph in stages
OR
- doesn't have a beast form
- the basic and subelements grow in power to a beast form level
Beast Form:
- if in distant past an ancestor came from the other continents then it can be a mythical creature
- if of Meren race then it has to be a sea creature
- if a Demon then it becomes a demon form where the body takes on a demonic appearance
- Damagez have and additional full beat form, can freely control the size and can morph in stages
- Dwarves turn into 7 foot tall golems
- Elves turn fully into non-magical animals
- Dragon beast form requires the guild leader's approval
======================================================
Inquisitor:
- may recieve additional artificial basic or subelements
- has authority over town guards and are above laws
- they have lower price at shops
- must get permission from guild leader to play as inquisitor
Slayer:
- all later recieve blood and bone subelements
- must get permission from guild leader to play as demon
Priest:
- may recieve blood or bone subelements for healing purposes at high ranks
- must worship a god
- recieves healing and blessing powers
Dragon Rider:
- does not get a dragon from start
- proficiency in using weapons
- must get permission before trying to get a dragon
Weapon Dancer:
- can freely control the size and shape of his magic weapon
Mentat:
- possess aura detection skills letting them see the true nature of things
Chronomancer:
- powers come from the god of time
- can foward, stop, slow, hasten, or rewind time
- can look into time to see past, present and future
- can't use time powers outside of selfdefence
- must remain fully neutral without favoring anyone when using their powers
- cannot be forced to use their powers
- if any of the rules are broken they lose their time powers which are taken away by the time god
Brawler:
- the only people knowing martial arts
- their subelement or basic element can be conveyed through strikes
Spellbreaker:
- is able to fuly neutralize the attacks and manipulations of the basic element he possesses
- is able to fully disable the attacks and manipulations of the subelement he possesses
- can partially disable the attacks and manipulations of subelements that originate from his basic element
Engineer:
- can construct various magic-powered devices and machines
- machines have to be approved by leader
