Welcome to Gaia! ::

Corinthos Chronicles (RP guild)

Back to Guilds

Enter a world revolving around elemental magic and fantastic creatures. Find your own place in these forgotten lands 

Tags: Role playing, Elements, Lycantropy, Fantasy, Adventure 

Reply Important Notes
Basic Race and Profession info:

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kyrlancello
Captain

6,650 Points
  • First step to fame 200
  • Citizen 200
  • Forum Sophomore 300
PostPosted: Thu Jun 09, 2011 10:01 am


Humans:
- 1 basic element
- 1 subelement that comes from the basic element
- beast form
- can get into any profession

Meren:
- basic element is always water
- recieves ice subelement plus 2 water related subelement of choice
- beast form is a sea creature
- have both lungs and gills so can live on land and under water
- don't feel a strong hatred towards outcasts
- can live u to 120 years
- must get permission from leader to play as Meren

Demons:
- the demon has one basic and 1 subelement in demonic versions
- take the subelements and basic elements of the possessed body
- possesses a demon for in place of a beast form. the body takes on the souls original demonic look
- a demon in soul state is nearly powerless
- demons can't die. they are reduced to soul state until the possess another body or disappear if they can't do it for a long period of time
- never die of age. can be ancient
- must get permission from guild leader to play as demon

Elves:
- Plants/Wood subelement
- Weather nonelement
- one basic or subelement of choice
- Instead of beast form they have animal for where they turn completely into an unmystical animal
- weak aura
- can live up to 1000 years (matured at 100)
- hate demons above all else
- must get permission from guild leader to play as elf

Dwarves:
- Earth basic element
- 3 earth related subelements
- beast form is that of a golem. 7 feet tall
- can live up to 250-300 years (matured at 50)
- must get permission from guild leader to play as dwarf



======================================================


Outcasts:
- only humans and cross-breeds
- has 2 basic elements
- has 2 subelements
- beast form
- usually can't take any professions
- has to conceal power most of the time
- must get permission from guild leader to play as outcast

Damagez:
- doesn't have basic nor subelements
- has an additional beast form where fully takes on the beast appearance
- can control the size of the beast form
- can morph in stages
OR
- doesn't have a beast form
- the basic and subelements grow in power to a beast form level

Beast Form:
- if in distant past an ancestor came from the other continents then it can be a mythical creature
- if of Meren race then it has to be a sea creature
- if a Demon then it becomes a demon form where the body takes on a demonic appearance
- Damagez have and additional full beat form, can freely control the size and can morph in stages
- Dwarves turn into 7 foot tall golems
- Elves turn fully into non-magical animals
- Dragon beast form requires the guild leader's approval



======================================================


Inquisitor:
- may recieve additional artificial basic or subelements
- has authority over town guards and are above laws
- they have lower price at shops
- must get permission from guild leader to play as inquisitor

Slayer:
- all later recieve blood and bone subelements
- must get permission from guild leader to play as demon

Priest:
- may recieve blood or bone subelements for healing purposes at high ranks
- must worship a god
- recieves healing and blessing powers

Dragon Rider:
- does not get a dragon from start
- proficiency in using weapons
- must get permission before trying to get a dragon

Weapon Dancer:
- can freely control the size and shape of his magic weapon

Mentat:
- possess aura detection skills letting them see the true nature of things

Chronomancer:
- powers come from the god of time
- can foward, stop, slow, hasten, or rewind time
- can look into time to see past, present and future
- can't use time powers outside of selfdefence
- must remain fully neutral without favoring anyone when using their powers
- cannot be forced to use their powers
- if any of the rules are broken they lose their time powers which are taken away by the time god

Brawler:
- the only people knowing martial arts
- their subelement or basic element can be conveyed through strikes

Spellbreaker:
- is able to fuly neutralize the attacks and manipulations of the basic element he possesses
- is able to fully disable the attacks and manipulations of the subelement he possesses
- can partially disable the attacks and manipulations of subelements that originate from his basic element

Engineer:
- can construct various magic-powered devices and machines
- machines have to be approved by leader  
Reply
Important Notes

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum