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Posted: Sun May 27, 2012 10:06 am
Folk Cliff In a land far away, at a time long ago, there is a great city by the name of Folk Cliff. This city is known for it's ports and trade fairs, but it's known the most for it's legends. You are a traveler who has wandered into Folk Cliff, for whatever reason, and you are currently staying at the inn above the Smoky Tavern. One evening you are down in the Pub, enjoying some ail, when the women refilling you mug gives you a note. You read the context of the note: Dear Adventurer, I have been watching you and have decided your skills are just what is needed for the job that is at hand. This job will not be easy by far and you may lose your life. Though if you do complete this job you will be rewarded handsomely. All of your expenses, and any tools you may need, will be provided by myself. This job is not for the faint of heart. If you accept please find yourself outside this pub at noon tomorrow. - The SeekerYou of coarse accept and find yourself outside the pup at noon sharp the next day.
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Posted: Sun May 27, 2012 10:07 am
The Legend of the Masters Book Back before the grand city of Folk Cliff was ever build there was a small village placed upon that cliff. This village had no name and had no real purpose. No one ever came into the village and no one ever left.
That was until the night of a strong storm, strongest they had seen in many years, shook the villagers themselves. This storm not only brought rain and wind but also a ship, swept up onto the beaches at the bottom of the cliff, in many peaces.
The morning after the storm the villagers took the trail down the side of the cliff to the beach. When they reached the shores they found a man and a woman surrounded by the debris from their ship.
These two where taken in by the village and nursed back the heath by the village monk. The male was the first to heal, his wounds closed up within a few days, but the female didn't recover for two or three weeks. Until her recovery the man spent his time befriending the villagers and learning there ways. Within no time he acquired a home and set up shop selling trinkets to the villagers.
When the woman did recover she moved in with the man and wasn't seen for many weeks. The villager inquired often about her health but the man always told them that she was fine but to weak to see anyone.
One day commotion rang through the village when a young girl was found dead outside the village gardens. The village thought it to be an animal attack and nothing more. During the burial of the girl the woman was present and looking stronger then ever. The villagers were happy to see her and decided to celebrate. That night they celebrated her new good health by drinking ail and singing all trough the night. Though when the morning came all the young girls in the village were gone.
The villagers set out searching for them but never found even one of them. Meanwhile the woman grew stronger and more beautiful by the phases of the moons, and every time a little girl reached the age 13 she went missing. The village realized they had been cursed and asked the monk for his help. The monk had already noticed the pattern link between the woman and the missing girls.
He told the villagers of his observation. The village was shocked but soon realized that was the only reasonable explanation. That night they stormed the home of the man and woman and found it dark and empty. They burnt the house and continued searching. They searched well into the night and till morning without a clue of where the man and woman had gone.
It soon became apparent that they had left. The villagers decided not to go after them but to put up watch encase they returned. Which they did, but it was only the man. They watched him enter the village and go to the now ashy remains of his home. He digs through the ashes for a moment and pulled out a book that looked untouched by the fire or ash. When he gos to retreat back into the woods the villagers capture him.
They tried to get him to give up where the woman was hiding, but he wouldn't. After 4 days they decided to kill him. When they killed him no blood ran from his veins and his eyes did not lose there shine. Only his breathing and heart stopped. The villagers didn't know what to make of this and decided to burn his body. When they did it appeared to burn more like wood then flesh. The villagers were once again stunned, so they turned to the monk for answers.
The monk had been reading the book the man had come back to get and now knew exactly what was going on. He explained to the villagers how the man was under the woman's control the whole time and that she needed freshly spilled blood to remain young and healthy. He told how this book mapped out how one could become a master and control as many people as they wished. Over time they would drain these people of everything until they where no longer useful to the master. Then the useless body would be sacrificed to the masters God in thanks for the book.
This is when the villagers realized this is what had happened to the young girls. They searched the forests for the woman but never found her. The woman, nor the young girls, where ever seen again.
The book was hidden by the monk in the temple and never seen again. Legend has it that the book is hidden somewhere in the tunnels that now run under the temple, but no one has ever found it.(There is more to the legend that you will discover throughout your quest, but this part is commonly known.)
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Posted: Sun May 27, 2012 10:08 am
Races: ~ Dwarf ~ Elf ~ Gnome ~ Half elf ~ Halfling ~ Half orc ~ Human ~ Gnome ~ Orc
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Posted: Sun May 27, 2012 10:10 am
Classes: ~ Barbarian ~ Bard ~ Cleric ~ Druid ~ Fighter ~ Monk ~ Paladin ~ Ranger ~ Rogue ~ Sorcerer ~ Warlock ~ Wizard
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Posted: Sun May 27, 2012 10:14 am
Character Creation [b]Username:[/b] [b]Character name:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Race:[/b] [b]Class:[/b] [b]Bio:[/b]
If you so wish to include other things usually found on a character sheet feel free to do so in the bio. (Such as size, alignment, religion, and looks. Please don't do any stats though.)
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Posted: Sun May 27, 2012 2:08 pm
How This Goes This will work like any D&D game works, and I will be the DM (Dungeon Master), but it will be mostly RPing and less action. Lots of choices will be put in front of you but that's about all. This does not mean that we only need good thinking characters, we also need strong not so bright characters. I will have a character but she is more of a guide than anything, I will be DMing through her. Please try not to go to crazy with character creation, stick to common sense when putting a class and a race together; an Elf Barbarian isn't the best combo. Not saying something like that couldn't work, but I will for sure be harder to work. Any outside of character talking that needs to be done needs to be in dark red, and any big questions you have concerning races or classes or anything like that should be posted Here for me or someone else to answer.
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Posted: Sun May 27, 2012 4:51 pm
Rules ~ Keep in mind this is a PG-13 site. So just keep graphic descriptions down to a minimum. ~ Make sure what you post can be read. A little mistake now and then is understandable but don't write in crazy ways. ~ Try not to do anything SUPER crazy, I am a DM but there are somethings I can't fix, and if I can't fix it I will just kill off your character. ~ It's understandable to have a one or two line post every now and then, but not to often. ~ If you're going to post a pic with your character don't post an anime looking one, at least try and find a kind of real looking pic. ~ No Nobles allowed, at all. Your character can not be a Noble man or woman. That would make this story line impossible.
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Posted: Sun May 27, 2012 5:01 pm
Character List Username: Lost Lady Ryssa Character name: Bello Longstrider (This was actually one of my first D&D characters.) Gender: Female Age: 52 (young for a Gnome) Race: Gnome Class: Rogue Bio: (size- small, height/weight- 3' 1" and 37lb, eyes- green, hair- light brown bob, skin- tan, alignment- chaotic neutral) Bello isn't one for making friends. No one knows much about her, and she likes to keep it that way. She often just travels from town town, or city to city, looking for work. She enjoys work most of all, and nothing will stop her from getting what she needs to do done. She hates patterns in her own life, but she can easily pick up on the patterns of other people and things. New stash: Twin Lightning Daggers These twisted blade daggers are said to be formed from the shining metals of the holy Thunder Caves. The caves were a burial ground for the great Rouges of history who worshiped the sky gods. During a thunder storm these daggers start glowing and harness the invisible static in the air. Whenever the tip of the dagger touches someone it lets out the force of a lighting strike into that person. Many Leathers Vest This vest shape shifts to suit the owner and the needs of the moment. It can become anything from dragons hide to healing wraps depending on what is needed at the time. Bottomless Satchel Bag This bag was made to hold any five items no matter the size or wait. When put into this bag the item becomes weightless and does not stretch out the bag. To retrieve something from the bag the owner needs only to say the name of the item and reach in to grab it. The bag easily clips onto a belt or the side of a large boot. The Shifting Tool This item, in it's stagnant state, seems like just a plain peace of round, slightly rusty, metal to any untrained eye. When in reality, when in the hands on a trained rouge, it can turn into any tool or key the rouge needs at that moment.* * * Username: Maltese_Falcom91 Character name: Valter Menteith. Gender: Male Age: 39 Race: Human Class: Cleric Bio: Up in the cold and frigid north lays the small island kingdom of Dun Makmartane. A desolate place, home to fierce winters, and an even fiercer wilderness. Valter was the firstborn of the humble clan, Menteith, and in keeping with the sacred traditions of his people, was given over to the Priesthood of Sterki on his fourth summer. In the icy halls of the northern temple, he, along with hundreds of other acoyltes were educated in both the legends and mythology of the faith, and schooled in the ancient Makmartish arts of war. When he came of age, he was offically sworn into the ranks of the Sterki War Clerics, and has served his order loyally ever since. During the 18th year of the Dun Makmartish King Iohne the Brutal's reign, a powerful magical artifact was stolen from an isolated Sterki Monastary by a group of Pirates. Valter Makmartane and hundreds of other clerics were sent from the kingdom to seek out and recover it, before it could cause the world any grief. For the past few years, he's been travelling from city to city trying to hunt down any information about the pirates that he can, and living off of his skills as a mercenary. Solid, trust-worthy and reliable, Valter is a skilled as both a warrior and a healer. He wears a suit of light chainmail, and wields his trusty battle axe, Kráku-Bíldr. Your new stash: Potion of Invisibility (x3) Makes the wearer invisible for approximately an hour. Each potion comes attached with a separate vial that will neutralize the effect upon consumption. Cloak of Laconism Creates a small zone of silence around the wearer, completely nullifying any sound. While worn, the wearer cannot actually hear, or communicate verbally, however they will not make any noise. Silver Mace of Radiance A standard silver mace with an enchantment that creates a bright light when the phrase "Nautili Nil Om" is uttered. The magical glow is deactivated with the words "Skas Rend" Scroll of Mark and Recall This scroll works in two parts. The first allows the user to 'mark' an area, and the second function allows the user to be instantly transported to that area. Each can only be used once per scroll.* * * Username: Kybia Character name: Drek Treeborn Gender: Male Age: 18 Race: Half-Orc Class: Druid Bio: Alignment: Neutral good At 14 he was considered an adult and his human father kicked him out of his house. Drek was aware he was different, but didn't understand why. Sure, his skin had a green tint but he liked to think that was because he spent so many hours amongst the trees. In fact, he loved nature. It was the only place he felt at home and he understood it in a way he never understood anything - so when he was kicked out he gave himself the last name of Treeborn. Since he was kicked out he found himself taken in by a group of druids and learned well from them. They were slightly surprised at how well he took to their craft, but for once in his life Drek didn't feel stupid. Upon the successful summoning of his companion animal - a scraggly looking small dog, he set off to follow his own path. He has no real goal, just wandering to find new and exciting plant life and helping people when he can. Your new stash: Keihas Haavat A spear made from wood taken from an ash tree struck by lightning, assumed dead. Miraculously, the tree recovered from the damage. It is said those wounded by this spear feel the burn of lightning and take twice as long to heal. A relatively famous spear in Druidic circles (though not the best known by far), it is recognizable by the carving on the shaft. Lucky Dagger A small dagger, it always seems to be at hand when needed. While it can't teleport, it does shift to always be at hand or made easily found on a battlefield. Silcian's Armor An armor meant for small dogs, it's light and flexible. Imbued magic turns away blades and deflects arrows. Ring of Calling A ring meant for human hands, it allows for a swifter response when calling upon animals for aid. It works just as well strung on string as it does on the finger as long as it's touching skin. Dortharine's Belt Created by the druid Dortharine, it has the unique ability to help druid's wearing it to fade from notice in wild settings no matter what they're doing (does not work in city's, partially works in expansive gardens). Does not turn user invisible or camouflage wearer - a particularly focused or aware person on alert could still spot the druid. *** Username: Kalidah Character name: Gort Varard Gender: Male Age: 77 Race: Dwarf Class: Fighter Bio: Defended human and dwarf settlements in the region of Guardiana alongside many of his family against organized orc and goblin forces. His father and twin brother fought in the vanguard and were among the first fighters killed in the campaigns. Gort himself suffered a fireball from an orc mage towards the end of the conflicts, scorching his neck and chin. The injury has given him the nickname 'Halfbeard' and a coarse gravelly voice. With no gold or glory earned, in the shadow of his family's sacrifices, Gort left his now peaceful homeland in search of rewards from new causes. Your new stash: Hammer of the Dwarvish Lords - A steel warhammer augmented with pieces of meteorite and the bones of several ancient dwarven kings. Yelling the battlecry Khazâd summons the force of a shooting star behind the swing of the hammer, creating small shockwaves on impact which can knock most enemies back. Dragonhide - leather armor with some resistance to fire Angel Tear - A drop of elixur which can cure blindness, disease, curses, fear, paralysis or poison. Horn of Grimstone - Horn crafted from the tusk of the Orc warrior Grimstone. Inspires morale among party members, but temporarily deafens any Orcs or Goblins in range. Can be used as an alarm. Flint & steel Bedroll Torches x 3 Mining Pick Rope
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Posted: Sun May 27, 2012 5:46 pm
Maps Here ~ Many thanks to Maltese_Falcon91 for this wonderful map!
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Posted: Sun May 27, 2012 5:47 pm
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Posted: Mon May 28, 2012 9:04 am
I was beginning to wonder if anyone was going to show up. It was nearly noon now and there still wasn't anyone waiting outside the pub. I pulled out the letter I had gotten two days before and read it over again:
Dear Lady Longstrider, I have noticed your presence in the city the last few days and decided that I am in need of your skills and reputation. I have a job at hand that I would like to hire you for. I can not tell you the details of this job until you accept, but I can tell you that I can pay you ahead of time and when you complete this job you will be rewarded handsomely. If you so agree....
And then it went on to tell of how I would get in contact with the sender of the letter. Only a few hours after I had accepted the job I received another letter.
Dear Lady Longstrider, I am glad to hear you have accepted my offer. The job at had is the retrieval of the Masters Book. You may have heard some of the legends surrounding the book, but I tell you now that not all of them are true. For this job I am assembling a team that will assist you with this task. They will meet you outside the Smoky Tavern at noon the day after next. In the meantime I need you to collect the following things: ...
Then came a list of items and places to pick them up.
I had already retrieved all the items, and now I sat on a bench across from the pub waiting for my team to arrive, wondering if they had any idea what they where in for.
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Posted: Mon May 28, 2012 2:59 pm
Username: Maltese_Falcom91 Character name: Valter Menteith. Gender: Male Age: 39 Race: Human Class: Cleric Bio:Up in the cold and frigid north lays the small island kingdom of Dun Makmartane. A desolate place, home to fierce winters, and an even fiercer wilderness. Valter was the firstborn of the humble clan, Menteith, and in keeping with the sacred traditions of his people, was given over to the Priesthood of Sterki on his fourth summer. In the icy halls of the northern temple, he, along with hundreds of other acoyltes were educated in both the legends and mythology of the faith, and schooled in the ancient Makmartish arts of war. When he came of age, he was offically sworn into the ranks of the Sterki War Clerics, and has served his order loyally ever since. During the 18th year of the Dun Makmartish King Iohne the Brutal's reign, a powerful magical artifact was stolen from an isolated Sterki Monastary by a group of Pirates. Valter Makmartane and hundreds of other clerics were sent from the kingdom to seek out and recover it, before it could cause the world any grief. For the past few years, he's been travelling from city to city trying to hunt down any information about the pirates that he can, and living off of his skills as a mercenary. Solid, trust-worthy and reliable, Valter is a skilled as both a warrior and a healer. He wears a suit of light chainmail, and wields his trusty battle axe, Kráku-Bíldr. * * * The lighthouse of Folk Cliff shone brightly through the night, illuminating the small fishing vessel as it made it's way to the docks. Captain Congalach leaned against the railing and pointed to the city above. "There it is, cleric, won't be long now 'fore we reach the harbour." "Thank ye again, captain. Ye dinnea had to go so far out of ye way. May Sterki watch over ye," Valter replied. Even at night, the city was a hive of activity. Fishermen unloaded their nets in the torchlights, while thieves and beggars lurked around the docks, looking for easy prey. Valter Menteith kept his cloak on tight, and tried to act as inconspicious as he could. He was in nae danger of being mugged, but all the same, he'd rather avoid a fight if he could. He worked his way up through the city, and checked into the Inn above the Smoky Tavern. It was a cheap enough place, and wouldn't tax his meagre supply of coins, too much. While enjoying a cup of ale, one of the serving girls handed him a note. It was written in formal handwriting, and said: Cleric of Sterki, I have been watching you and have decided your skills are just what is needed for the job that is at hand. This job will not be easy by far and you may lose your life. Though if you do complete this job you will be rewarded handsomely. All of your expenses, and any tools you may need, will be provided by myself. This job is not for the faint of heart. If you accept please find yourself outside this pub at noon tomorrow. - The Seeker "The Seeker, eh?" he mumbled to himself. "So much for laying low. Well laddie, I'll take ye money, and who knows? Maybe ye will be able to point me towards the pirates?" He was outside the pub the next day and had made sure to arrive a little early. Whoever wanted to meet him wasn't there yet, just a wee Gnome lass sitting on a bench. Valter leaned against the pub wall, and began waiting.
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Posted: Tue May 29, 2012 12:10 pm
Username: Kybia Character name: Drek Treeborn Gender: Male Age: 18 Race: Half-Orc Class: Druid Bio: Alignment: Neutral good At 14 he was considered an adult and his human father kicked him out of his house. Drek was aware he was different, but didn't understand why. Sure, his skin had a green tint but he liked to think that was because he spent so many hours amongst the trees. In fact, he loved nature. It was the only place he felt at home and he understood it in a way he never understood anything - so when he was kicked out he gave himself the last name of Treeborn.
Since he was kicked out he found himself taken in by a group of druids and learned well from them. They were slightly surprised at how well he took to their craft, but for once in his life Drek didn't feel stupid. Upon the successful summoning of his companion animal - a scraggly looking small dog, he set off to follow his own path. He has no real goal, just wandering to find new and exciting plant life and helping people when he can.
---
Reaver growled low in her throat, a surprisingly threatening sound from such a small animal. Drek was always having to save young children from his companion. Reaver looked cute, but was more likely to bite than loll her tongue. Drek looked around trying to figure what set off his dog, Reaver tended to be much more aware of things than he was.
All he saw was his server refilling his drink. He smiled, unintentionally showing off his teeth. Typically that scared people, but the server just finished pouring his drink and then handed him a letter. Drek didn't read it in the tavern, he wasn't very good with languages other than Druidic, but stuffed it in his shirt to read later.
As it was, he forgot about the letter till the next day. As usual he rose with the sun and frowned to see Reaver sitting on his chest, letter in mouth. Taking it, he opened it and struggled to read past the wet marks and tiny holes from Reaver's teeth. The clearest and easiest to read was the end, stating he had to be outside the pub at noon. "It's some quest I think," he told Reaver, "Do you think I should go?"
She barked once. Drek took that as a yes. He went about his business for the day, careful to clean all his gear and wash his clothes to make a good impression, something his father had beat into him when he was younger. Without checking the window he could feel the sun reaching it's height in the sky, meaning it was time for the meet.
Exiting the tavern, he saw a couple others around and decided to sit on the bench beside the nice looking Gnome. It wasn't the largest bench, but the Gnome was so small it should be okay. There was even a little bit of room left for Reaver to join him, so he patted the bench and smiled when Reaver jumped up and laid down so she could rest her head on her paws.
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Posted: Sun Jun 03, 2012 6:42 am
I'm so sorry, I know you guys have been waiting on me. I've been kind of holding out for someone else to maybe jump on board, but I guess not right now. So here we go.
The first to show up was the Cleric. He took no interest in me and waited agents the wall of the pub. I thought about introducing myself now, but I didn't want to have to again when others showed.
Next was the Druid. He got here right on time, but what would you expect from a Druid. He sat right down next to me, with his companion, and waited.
I assume this is it for the acceptors then. I got up and turned to face the two men, "Well then. You," I looked the the Cleric, "Must be Valter Menteith the Cleric. And you," I looked over at the Druid and his companion, "Must be Drek Treeborn." I looked back at the pub door one last time hoping someone else would join us, but it didn't seem like it. "So it's just you two and myself. Well off we go then."
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Posted: Sun Jun 03, 2012 12:02 pm
"So it's just you two and myself. Well off we go then."
Valter looked at the Gnome.
"Slow down, there lass," he said. "Introductions first, who might ye be, and where are ye asking me to go?"
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