



How to Race
- Chocobo Racing Equation:
- INTD10 + SPEED + WALK TYPE + STAMINA +/- COMPAT.
Subtract Walk Type from Stamina @ End of Turn
Quote:
Example:
Flut Flut - [13SP, 22ST, 13INT, 0COM] @ Sprint
1D10 + 13 + 20 - 7 - 8 = 1D28
Translation: INTD10 + SPEED + SPRINT - STAMINA - COMPAT.
Rounded to Nearest Tenth = 1D30 (3D10)
1 - 5 > Round Down
6 - 9 > Round Up
Flut Flut - [13SP, 22ST, 13INT, 0COM] @ Sprint
1D10 + 13 + 20 - 7 - 8 = 1D28
Translation: INTD10 + SPEED + SPRINT - STAMINA - COMPAT.
Rounded to Nearest Tenth = 1D30 (3D10)
1 - 5 > Round Down
6 - 9 > Round Up
Dice Determination (Determined by Intelligence):
- 0 - 50 [1D]
51 - 100 [2D]
101 - 150 [3D]
151 - 200 [4D]
201 - 250 [5D]
251 - 300 [6D]
Chocobo Walks:
- Walk - INTD10 + (Speed)
Jog - INTD10 + (Speed)+5
Run - INTD10 + (Speed)+10
Sprint - INTD10 + (Speed)+20
Stamina Ranges
- 0 - 24 [See Stamina Handicap]
25 - 49 [+2]
50 - 74 [+4]
75 - 99 [+6]
100 - 124 [+8]
125 - 149 [+10]
150 - 174 [+12]
175 - 199 [+14]
200 - 224 [+16]
225 - 249 [+18]
250 - 274 [+20]
275 - 300 [+30]
Stamina Handicaps [ UNDER 25 STAMINA ONLY ] :
- Walk - [ No Effect ]
Jog - [-3]
Run - [-5]
Sprint - [-7]
Compatability Ranges
- 0 - 24 [See Compatability Handicap]
25 - 49 [+2]
50 - 74 [+4]
75 - 99 [+6]
100 - 124 [+8]
125 - 149 [+10]
150 - 174 [+12]
175 - 199 [+14]
200 - 224 [+16]
225 - 249 [+18]
250 - 274 [+20]
275 - 300 [+30]
Compatability Handicaps [UNDER 25 COMPATABILITY ONLY] :
- Walk - [-2]
Jog - [-4]
Run - [-6]
Sprint - [-8]
Stamina Increase (Works only if Stamina is Not Full)
- Walk - INTD(Speed)+10
