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Grand I Father
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PostPosted: Wed Oct 31, 2012 3:15 pm


-Current Announcements-


Previewed Characters:
Zhuge Liang and Zhao Yun

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Zhou Yu and Sun Shang Xiang

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Cao Cao, Xiahou Dun, Zhang Liao, and Dian Wei

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(Left) Li Dian and (Right) Yue Jin

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PostPosted: Wed Dec 26, 2012 9:12 pm


MOST OF MY INFO IS FROM KOEIWARRIORS
MORE NEW CHARACTERS!
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ZHANG BAO
Zhang Fei's son, who avenged his father by executing his assassinators Fan Jiang & Zhang Da. Later on together with his sworn brother Guan Xing, they participated in Shu's Northern Campaigns against Wei.
Weapon: Snake Blade
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GUAN YINPING
Daughter of Guan Yu. Sun Quan sought to marry her with his son, but Guan Yu refused rudely which caused Shu-Wu relations to worsen even further.
Weapon: Double-Edged Mace
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Second son of Guan Yu who survived him and also his brother Ping after Battle of Fan Castle. He managed to execute his father's traitors Mi Fang & Fu Shiren.
As you can probably tell, they are all in Shu.
Weapon: Arm Blades

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PostPosted: Wed Dec 26, 2012 9:20 pm


RETURNING CHARACTERS
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Guan Ping, Weapon: Great Sword
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Guan Suo, Weapon: Nunchaku
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Bao Sanniang, Weapon: Bladed Yo-yo
PostPosted: Wed Dec 26, 2012 9:24 pm


MOAR NEW CHARACTERS
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Jia Chong
Wei-Jin advisor who lived through Jin's unification of China. Suggested throne abdication to Sima Yan but later went against invasion of Wu. Father of Jia Nanfeng who would later cause chaos in post-unified Jin Dynasty.
Weapon: Throwing Tomahawks

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Zhang Chunhua
Wife of Sima Yi, mother of Sima Shi & Zhao. Said to be infamous for assassinating her own maid to conceal Yi's fake illness, and she is also often superior over her husband in family feuds.
Weapon: Wire Claws

Alot of this info is taken from KoeiWarriors

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PostPosted: Wed Dec 26, 2012 9:27 pm


User Image - Blocked by "Display Image" Settings. Click to show. Sorry the picture is so big
Lu Su
Wu advisor who succeeded Zhou Yu. He acted as ambassador to Shu during the Jing Province campaign. He was succeeded by Lu Meng afterwards.
Weapon: Rake (YES, a rake sweatdrop )

He's in Wu
PostPosted: Thu Dec 27, 2012 8:07 am


-l- Thierry -l-

Thank you for keeping this updated with all the characters.

*Sorry if I couldn't do it myself. I found out there was too much things to do in my household. ;-;

Grand I Father
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PostPosted: Thu Dec 27, 2012 10:13 am


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On the right is Jiang Wei, he has a new weapon (returning from Strikeforce) is the Double-Edged Spear.
Screenshot of Jiang
Center is Xiahou Ba, returning new weapon from Empires: Siege Lance
Screenshot of Ba
and lastly on the right: Guo Huai he still has his old weapon. The Arm Cannon or whatever XD
PostPosted: Thu Dec 27, 2012 10:18 am


LASTLY! here is the official website, where you can view all the returning characters! DW8 Site

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PostPosted: Thu Dec 27, 2012 10:19 am


0rochii
-l- Thierry -l-


No problemo, glad I could help smile
PostPosted: Thu Dec 27, 2012 10:25 am


ALSO! one more thing, here are some trailers!
Trailer #1
Trailer #2
Although they are pretty similar, the first one shows more gameplay of the first few characters that were released, and the second one show all of the new characters.
NEW SYSTEM
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There are 3 affinity elements:
天 Heaven
地 Earth
人 People
There is a triangular relationship to determine which affinity is better against which
Heaven is good against People
People is good against Earth
Earth is good against Heaven
Affinity seems to be determined by each individual weapons rather than by weapon types *NEW*
The affinity color shows up on the character's weapon icon in HUD, and the top left enemy general HP bar also has a new icon showing their weapon & affinity *NEW*
This affinity relationship will decide which of the new actions below may be triggered
Info Taken from KoeiWarriors

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PostPosted: Thu Dec 27, 2012 10:33 am


Storm Rush
Activated if player's weapon has better affinity to opponent's weapon
Breaks enemy guard, allows more combo attack, and increases attack speed
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Enemy officer who wields weapon with worse affinity to player's will have a greenish Vigor Gauge on top of their HP bar
The vigor gauge starts with a full outer circle, which will be depleted as the officer is attacked by player
When the outer circle is gone, Storm Rush will be activated
During Storm Rush, Square & Triangle buttons can be mashed to launch continuous attacks
Character's direction can be changed during Storm Rush *NEW*

Variable Counter
Activated if player's weapon has worse affinity to opponent's weapon
As the name suggests, it's a counter attack that will make weapon switch at the end
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Enemy officer who wields weapon with better affinity to player's will have a red mark on top of their HP bar
To execute a Variable Counter, launch a Variable attack (R1) on the enemy officer while they are charging their powerful attack
A cue to see when the officer is charging a powerful attack if the officer flashes brightly *NEW*
Both Storm Rush & Variable Counter will also blow away surrounding enemies
This is also shown in the 2 Videos in my earlier post, info taken from KoeiWarriors
PostPosted: Thu Dec 27, 2012 10:34 am


Musou Attacks
All characters now have 3 Musou attacks
1st Musou: O
2nd Musou: R1+O
3rd Musou: Aerial O
The 1st & 2nd ground Musous will have different functions: One will be more towards crowd-clearing, while the other one will be focusing on dealing larger damage to a certain enemy
The Musou attack variety will be unlocked as the character is strengthened up
(Which means only 1st Musou will be available at the beginning, with 2nd & 3rd Musous needing to be unlocked later)
Normal Musou gauge seems to be permanently set to 3 stocks
Awakening
This system is reminiscent to DW5's Awakening Rage
The red gauge left of player character's portrait is the Awakening Gauge
When the awakening gauge is full, the player can opt to enter Awakening mode
During Awakening mode, the Musou gauge that is usually composed of multiple blocks will be unified into a single bar like past DW games
Stats are greatly increased, and Musou attack will be changed to Awakening Musou attack
Awakening Musou seems to be reminiscent to pre-DW7 Musou attacks
When a lot of enemies are beaten with this Awakening Musou, it will evolve even further into True Awakening Musou
The merit of using Awakening Musou is that enemies beaten will drop better experience-up items
Other Gameplay Tweaks
The gameplay is designed so that even casual gamers can also enjoy them, but expert players will also find features like Affinity system crucial on clearing high difficulty stages
Character growth system is back to Level & EXP system used in DW6 and other Warriors games *NEW*
Horse calling is done by pressing L2, but if L2 is held down until the horse arrives, it will then become possible to automatically ride the horse *NEW*
Combo chain count is back to DW6's system which counts every combo hits made against every enemy
Jump Charge is confirmed returning
All info taken from KoeiWarriors

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