
Sunso 'Light Bringer' Joukai
Melee, Tank
Passive: Armor of Sand and Bone
Sunso's Armor and MR increase by 0.25/0.5/0.75% for every 1% of his health that is missing.
Q: Hands of Torture
Sunso's next auto attack deals bonus magic damage equal to 10/12.5/15/17.5/20% of the combined value of Sunso's AD and AP. On hitting a champion below 20% health this abilities cool down is refreshed.
W: Lens of light
Sunso places a stationary lens of light. This lens of light projects a cone of light that slows enemies who face it for 20/25/30/35/40% of their movement speed.
E: Flash Step
Sunso stimulates his muscles with lightning, granting him a 10/20/30/40/50% movement speed boost and 30/32.5/35/37.5/40% Crowd control reduction for 2 seconds. Upon kill or assist this ability refreshes
R: Sand of Decay
Passive: Sunso's body is covered in his sands of decay, increasing his armor by 50% of his magic resist, and his magic resist by 50% of his armor. (Doesn't stack with it's self).
Active: For the 5/10/15 seconds Sunso activates his sands of decay. This causes both sunso's auto attacks and auto attacks against him to cause 50/100/150 (+0.05 AP) true damage over 2 seconds. This can stack up to 5 times. At 5 stacks it applies a 10/15/20% slow debuff that lasts the duration of the passive.
Sunso is a Melee tank who focuses on Taking the brunt of enemies attacks for his team while also letting them whittle themselves down thanks to his ultimate.
He's best built similarly to Garen, except with more focus on AP than AD.