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[Q] Amelia DiMarto //Paneveggio Page of Cybele

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Sara Draconia

Wheezing Loiterer

PostPosted: Tue Sep 02, 2025 9:14 pm


User Image - Blocked by "Display Image" Settings. Click to show.Name: Amelia Dimarto

Nickname: (Optional)

Gender/Pronoun: She/Her

Age: How dare you ask? (50)
Birthday: 02/14/1976

Sign: Aquarius

Gemstone: Amythest

Blood Type: O+

Fav. Food: Fresh caught salmon pan-seared with light garnish and a glass of white wine.

Hated Food: Fast food of any sort, as well as anything spicy that might give her voice and throat trouble

School/Occupation: Opera Singer and professional voice coach. DCU Alumni

Hobbies:

Singing: While this is also her profession, Amelia has always been one for singing and showing off her range and talent when able. Though she doesn't go to open mic nights in places she feels are beneath her, she will still perform as a surprise or favor for those in high society or at charitable events that would also fit her public image.

Yoga: To keep thin and fit, Amelia attends various yoga classes and spends time working with a personal trainer to keep the signs of ageing at bay as best as she can without having to deal with the downtime that comes with going under a knife. While some of her sessions are private, she does also attend classes with others who are in her tax bracket.

Virtues:

Determined: -- Amelia strives for her goals no matter what roadblocks may come up. Her determination to continue to succeed and stay in her position in high society is nothing short of extraordinary, considering how things had fallen after the disappearance of Victor Sharp after her divorce from him. While others may have cracked under the pressure, she continued on and made sure she

Reliable -- Whether it is through her funds or knowing someone, Amelia can get the job done if she wants to. Pulling favors or pressuring people to make sure something gets done are all common occurrences for her. When it comes to her shows and her appearances, you could bet that she'll be there no matter the weather or situation.

Flaws:

Manipulative: -- She can do no wrong, just ask her yourself. Something you thought she said? No, she never said it, you're misremembering things, silly. Just trust her and listen, you'll go far.

Narcissistic: -- The only thing that matters is her bottom line, whether it be socially, financially, or situationally. Everything revolves around her, and if it doesn't, she has ways to make sure it does. Her opinion on things tends to be right, if you ask her, so you should listen to her advice.

PHYSICAL DESCRIPTION


Eyes: Light blueish grey, like ice

Hair: Long-ish, past mid-back chestnut brown hair with some sparse strands of grey when she hadn't dyed them. Usually done up with various expensive garnishes in a bun or braided over her shoulder, sometimes with decorations tied into it.

Face: Heart-shaped but with a small beauty mark beneath her eye.

Skin Tone: Pale ish but can slightly tan in summer

Body Type: Petite and slightly curvy, though she holds herself with the stance of someone much taller than she is.

Clothes: Dresses, usually in high-end fashion or expensive and professional clothing that she wears, usually when not performing.
PostPosted: Sun Sep 28, 2025 6:58 pm


Knight Title: Paneveggio, Page of Cybele

Wonder Description: N/A

Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information Thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread! Links to these threads can be found below in the ‘Tips’ below the form!

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Is it a dress? You are generally as basic as it gets here and should be something you can be very active in.
Bottoms -- Skirt? Pants? Shorts? Culottes?
Gloves -- Got any?
Belt -- Belt? No belt?
Shoes -- What kind?
Shoulders -- Epaulettes? Shoulderpads?
Accessories -- What kind? Pages and Squires cannot have capes, so please keep this in mind!

Weapon & Magic

Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!

Page Weapon: This should be a broken or weak object, or a toy or accessory. A Page Weapon might be a necklace, a broken hilt, or a basic item themed on the planet the Knight serves. A Neptune Knight, who has a power theme of ‘music’, might have an old musical instrument, such as a wooden flute. You have no magic at this stage.

An older fife/flute that seems to be made out of worn wood.

Squire: At this stage the weapon grows into something more useful. It can do damage but it should not be immensely powerful or lethal. From the examples above, a Squire Weapon might evolve into a heavy chain, a dull ceremonial sword, and a pretty flute.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.

The flute is longer:


When Paneveggio channels her magic, an eerie hunting song echoes around her, followed by the chaotic sound of an active hunt, which includes snarling beasts, clambering feet, and chasing voices. The noise is disorienting and misleading, as opponents cannot tell which direction the sounds are coming from. Pressure builds in the air, as if the target is suddenly in the middle of the hunt and is about to be attacked any second. The magic lasts for 45 seconds and has a range of fifteen feet.


Knight Weapon: At this stage the weapon grows into its final, most useful stage. It can do damage but it should not be immensely powerful or lethal. The weapon can become more ornate, or capable of doing more damage. From the examples above, a Knight Weapon might evolve into a heavy chain with a lantern at the end, a dull, but extravagant ceremonial sword, and an ornate flute.Your magic may become more powerful at this stage, and you gain a longer channeling time. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.

It has turned into a staff with holes still in it reminiscent of its time as a flute:

When Paneveggio channels her magic, an eerie hunting song echoes around her, followed by the chaotic sound of an active hunt, which includes snarling beasts, clambering feet, and chasing voices. The noise is disorienting and misleading, as opponents cannot tell which direction the sounds are coming from; something is always moving in their peripheral, just out of sight. Pressure builds in the air, as if the target is suddenly in the middle of the hunt and is about to be attacked any second. They may feel increased anxiety, alarm, or danger. The magic lasts for 60 seconds and has a range of twenty feet.

Sara Draconia

Wheezing Loiterer



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Sun May 03, 2026 4:18 pm


Sara Draconia

Looks good, have fun!

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