RRT Headquarters
Overview
On the surface, the RRT Headquarters appears as a nondescript three‑story office building with a secured lobby and a concealed access elevator. Beneath it sprawls a massive ten‑sublevel underground complex housing tens of thousands of personnel and coordinating all RRT operations, with one‑way concealed egress routes from every level to the surface.
Leadership
RRT is currently led by Cyrus Faslarrin, an angel who publicly governs by holy edict; in truth he is a fallen never cast out, using his liminal status to cloak RRT’s authority while enforcing secrecy‑preserving directives and deniable operations through S2 (Command) and S6 (Command Housing).
Access & Security
Surface Lobby: Badge-controlled turnstiles, covert scanners, armed plainclothes security, and a false-service elevator concealing the HQ access lift.
Primary Access Elevator: Hardened, blast‑rated, biometric and multi-factor authentication; independent power and air.
Emergency Egress: Each sublevel has multiple one‑way, blast‑shuttered evacuation shafts leading to disguised surface exits (service alleys, drainage culverts, maintenance kiosks).
Internal Transit Spine: Freight and personnel lift banks plus rail/tram corridors linking all 10 sublevels.
Security Architecture: Layered checkpoints, automated sentry systems, drone patrol corridors, and compartmentalized blast doors.
Infrastructure
Power & Utilities: Redundant grid tie, on‑site generators, energy storage; atmospheric scrubbers, water reclamation, and independent HVAC per sector.
Logistics: Central quartermaster with automated inventory, palletized freight corridors, and high‑capacity cargo lifts.
Medical & Welfare: Tiered clinics (routine to trauma), psychological services, and morale/recreation spaces distributed across housing levels.
Sublevel Directory (10 total; 12 subsections per level)
Sublevel 1 — Ground Access, Motor Pool, Vehicle Storage
1 ) Surface Receiving & Gatehouse: Multiple inbound lanes, inspection bays, and decontamination.
2 ) Traffic Control & Dispatch: Movement coordination, bay scheduling, route masking.
3 ) Motor Pool: Ready‑line vehicles, keys/armament checkout, pre‑mission staging.
4 ) Heavy Armor Vault: Hardened pens for armored and heavily armed platforms.
5 ) Maintenance Bays A–D: Lift gantries, tool cages, repair pits.
6 ) Parts Depot & Fabrication: Spares, additive manufacturing, machine shop.
7 ) Fueling & Power Substation: Secure fueling, battery swap, fire suppression.
8 ) Load/Unload Docks: Freight elevators to storage levels, pallet staging.
9 ) Vehicle Storage Galleries: Tiered racks for light/medium vehicles.
10 ) Decontamination Suite: Bio/chem washdown, quarantine stalls.
11 ) Rapid Launch Tunnels: One‑way departure corridors to surface exits.
12 ) Emergency Egress Nodes: One‑way escape shafts with cache lockers.
Sublevel 2 — Command, Control, and Communications
1 ) CIC (Combat Information Center): Live operations theater with tactical feeds.
2 ) Tactical Ops & Mission Control: Strike coordination, air/ground deconfliction.
3 ) Strategic Planning & Wargaming: Map tables, simulation suites.
4 ) Briefing & Debrief Rooms: Tiered auditoriums and secure chambers.
5 ) Communications Hub: Long‑range, encrypted, signal redundancy.
6 ) Intelligence (SIGINT/HUMINT) Annex: Analysis cells, secure archives.
7 ) Data Core & NOC: Server halls, network operations, cyber defense.
8 ) Command Offices & Situation Rooms: Flag offices, war rooms.
9 ) Liaison & Legal: Inter‑agency/contract desks, compliance.
10 ) Crisis Negotiation & PsyOps Cell: Contingency support.
11 ) Redundancy Bunker: Mirrored CIC with black‑start capability.
12 ) Emergency Egress Nodes: One‑way escape shafts with comms caches.
Sublevel 3 — Dedicated Storage, Ordnance & Munitions
1 ) Small Arms Magazine: Climate‑controlled, racked inventory.
2 ) Heavy Munitions Magazine: Blast‑segmented vaults, shock isolation.
3 ) Guided Ordnance Vault: Secure missile/drone bays.
4 ) Explosives Handling & EOD Shop: Render‑safe stations, training mockups.
5 ) Armor & Spares Warehouse: Plate, tracks, components.
6 ) General Supply: Rations, uniforms, field kits.
7 ) Cold Storage & Medical Stock: Temperature‑controlled pharmaceuticals.
8 ) HazMat Containment: Chem/bio isolation cells.
9 ) Inventory Control & Audit: Automated tracking, inspection lanes.
10 ) Freight Elevators & Rail Spurs: Heavy cargo movement to S1/S5.
11 ) Blast Relief Shafts & Firebreaks: Safety zoning.
12 ) Emergency Egress Nodes: One‑way escape shafts with supply caches.
Sublevel 4 — Containment: “Dogs of War” (Werewolf‑Demon Hybrids)
1–11 ) Containment Suites A–K: Individual reinforced quarters with environmental controls, secure vestibules, and observation; each adjoins a dedicated Training Yard.
12 ) Central Support Core: Medical Wing (specialized physiology labs and surgical theater), Specialized Armory (custom Armor and weapons), Conditioning & Indoctrination Chamber (deep compliance protocols), Handler Ready Room, and Isolation Cells.
Sublevel 5 — Armories & Research and Development
1 ) Small Arms Armory: Issue/return counters, gunsmith benches.
2 ) Heavy Weapons Armory: Crew‑served and anti‑armor systems.
3 ) Prototype Lab: Experimental platforms, instrumented bays.
4 ) Materials & Energetics Labs: Alloys, composites, propellants.
5 ) Ballistics & Ranges: Indoor ranges with telemetry.
6 ) Exo‑Armor & Augmentation Bay: Suits, power systems, calibrations.
7 ) Cyber/Drone Workshop: UAS fabrication and control suites.
8 ) Field Kit Fabrication: Modular gear, rapid prototyping.
9 ) QA/Testing & Safety: Certification and failure analysis.
10 ) Technical Archives: Design vaults, IP lockers.
11 ) Tech Storage & Spares: Instrument storage, calibration rooms.
12 ) Emergency Egress Nodes: One‑way escape shafts with tech caches.
Sublevel 6 — Command Housing (Exclusive)
1 ) Executive Quarters: Private suites with secure studies.
2 ) Senior Officer Suites: Spacious rooms with meeting alcoves.
3 ) Command Mess & Galley: Restricted dining and kitchen.
4 ) Command Lounge & Briefing Salon: Informal planning space.
5 ) Fitness & Wellness: Gym, spa, recovery rooms.
6 ) Medical Annex: Concierge care for command staff.
7 ) Secure Meeting Rooms: SCIF‑rated discussion chambers.
8 ) Personal Storage & Armories: Secure lockers and safes.
9 ) Services: Laundry, tailoring, housekeeping.
10 ) Library & Archives: Quiet study, reference stacks.
11 ) Green Court: Enclosed garden for morale and air quality.
12 ) Emergency Egress Nodes: One‑way escape shafts with survival kits.
Sublevel 7 — General Housing: Training Focus
1 ) Barracks Blocks A–D: 12‑person rooms with lockers.
2 ) Muster Hall & Roll‑Call: Formation and assignment boards.
3 ) Mess Hall North & Galley: High‑throughput dining.
4 ) Training Gyms & Dojos: PT, combatives, obstacle lanes.
5 ) Classrooms & Lecture Rooms: Skills and certification courses.
6 ) Quartermaster Outpost: Issue point for trainees.
7 ) Medical Clinic: Routine care and physiotherapy.
8 ) Recreation Commons: Lounge, games, media.
9 ) Chaplain & Counseling: Resilience services.
10 ) Laundry & Services: Self‑serve and bulk.
11 ) Mail & Parcel Center: Intake and distribution.
12 ) Emergency Egress Nodes: One‑way escape shafts with ration caches.
Sublevel 8 — General Housing: Rotation & Rest
1 ) Barracks Blocks E–H: Mixed NCO quarters.
2 ) Mess Hall South & Galley: Alternate dining cycle.
3 ) Recreation Wing: Theater, VR sims, quiet rooms.
4 ) Medical Annex: Dental, optical, preventative care.
5 ) Quartermaster & Tailor: Uniforms and kit upkeep.
6 ) Family/Visitor Reception (Controlled): Short‑term, vetted access.
7 ) Study Carrels & Library: Certification prep, reference.
8 ) Gyms & Recovery: Sauna, ice baths.
9 ) Chapel & Reflection Rooms: Multifaith spaces.
10 ) Maintenance Corridors: Facilities staff access.
11 ) Storage & Personal Lockers: Overflow kit storage.
12 ) Emergency Egress Nodes: One‑way escape shafts with first‑aid kits.
Sublevel 9 — General Housing: Surge & Overflow
1 ) Barracks Blocks J–M: High‑density bunks for surge deployments.
2 ) Muster & Deployment Bays: Rapid kit‑up staging.
3 ) Mess Hall Central & Galley: 24/7 service capability.
4 ) Medical Triage & Isolation: Surge sickbay and quarantine.
5 ) Training Annex: Simulator pods for quick refreshers.
6 ) Quartermaster Surge Depot: Bulk gear caches, pallets.
7 ) Recreation & Morale Center: Stage, events, broadcasts.
8 ) Counseling & Chaplain Annex: Crisis response.
9 ) Laundry & Showers: High‑capacity facilities.
10 ) Facility Maintenance Hub: Housing systems control.
11 ) Storage & Transit Node: Connection to freight spine.
12 ) Emergency Egress Nodes: One‑way escape shafts with evacuation guides.
Sublevel 10 — Technological Reclamation & Salvage Recovery
1 ) Salvage Intake & Quarantine: Chain‑of‑custody bays for recovered tech and debris.
2 ) Triage & Classification: Threat rating, origin assessment, and prioritization.
3 ) Decontamination & Hazard Screening: Chem/bio/rad scrub, EMP‑safe rooms.
4 ) Disassembly Bays A–D: Modular gantries for safe teardown of unknown systems.
5 ) Component Recovery Lines: Sorting, cleaning, and functional testing.
6 ) Data Forensics & Black Box Lab: Memory extraction, firmware imaging, and decryption.
7 ) Reverse Engineering Suites: Metrology, micro‑fab, and diagnostic benches.
8 ) Materials Refinery: Smelting, rare‑earth reclamation, composite recovery.
9 ) Countermeasure & Threat Emulation Cell: Sandbox testing and behavior modeling.
10 ) Redistribution & Reuse Depot: Outbound streams to S5 (R&D/Armories) and S3 (Storage).
11 ) Secure Evidence Vault: High‑risk artifacts under continuous surveillance.
12 ) Emergency Egress Nodes: One‑way escape shafts with shielded caches.
Operating Notes
Compartmentalization: All sublevels and subsections can hard‑seal; cross‑bracing corridors provide alternate routes.
Camouflage: Surface operations maintain the façade with routine “office” deliveries and staff shifts.
Evacuation Doctrine: Priority flows from S2 (command) and S4 (containment) while S1 manages decoy and diversionary launches; all egresses are one‑way to prevent compromise.
Overview
On the surface, the RRT Headquarters appears as a nondescript three‑story office building with a secured lobby and a concealed access elevator. Beneath it sprawls a massive ten‑sublevel underground complex housing tens of thousands of personnel and coordinating all RRT operations, with one‑way concealed egress routes from every level to the surface.
Leadership
RRT is currently led by Cyrus Faslarrin, an angel who publicly governs by holy edict; in truth he is a fallen never cast out, using his liminal status to cloak RRT’s authority while enforcing secrecy‑preserving directives and deniable operations through S2 (Command) and S6 (Command Housing).
Access & Security
Surface Lobby: Badge-controlled turnstiles, covert scanners, armed plainclothes security, and a false-service elevator concealing the HQ access lift.
Primary Access Elevator: Hardened, blast‑rated, biometric and multi-factor authentication; independent power and air.
Emergency Egress: Each sublevel has multiple one‑way, blast‑shuttered evacuation shafts leading to disguised surface exits (service alleys, drainage culverts, maintenance kiosks).
Internal Transit Spine: Freight and personnel lift banks plus rail/tram corridors linking all 10 sublevels.
Security Architecture: Layered checkpoints, automated sentry systems, drone patrol corridors, and compartmentalized blast doors.
Infrastructure
Power & Utilities: Redundant grid tie, on‑site generators, energy storage; atmospheric scrubbers, water reclamation, and independent HVAC per sector.
Logistics: Central quartermaster with automated inventory, palletized freight corridors, and high‑capacity cargo lifts.
Medical & Welfare: Tiered clinics (routine to trauma), psychological services, and morale/recreation spaces distributed across housing levels.
Sublevel Directory (10 total; 12 subsections per level)
Sublevel 1 — Ground Access, Motor Pool, Vehicle Storage
1 ) Surface Receiving & Gatehouse: Multiple inbound lanes, inspection bays, and decontamination.
2 ) Traffic Control & Dispatch: Movement coordination, bay scheduling, route masking.
3 ) Motor Pool: Ready‑line vehicles, keys/armament checkout, pre‑mission staging.
4 ) Heavy Armor Vault: Hardened pens for armored and heavily armed platforms.
5 ) Maintenance Bays A–D: Lift gantries, tool cages, repair pits.
6 ) Parts Depot & Fabrication: Spares, additive manufacturing, machine shop.
7 ) Fueling & Power Substation: Secure fueling, battery swap, fire suppression.
8 ) Load/Unload Docks: Freight elevators to storage levels, pallet staging.
9 ) Vehicle Storage Galleries: Tiered racks for light/medium vehicles.
10 ) Decontamination Suite: Bio/chem washdown, quarantine stalls.
11 ) Rapid Launch Tunnels: One‑way departure corridors to surface exits.
12 ) Emergency Egress Nodes: One‑way escape shafts with cache lockers.
Sublevel 2 — Command, Control, and Communications
1 ) CIC (Combat Information Center): Live operations theater with tactical feeds.
2 ) Tactical Ops & Mission Control: Strike coordination, air/ground deconfliction.
3 ) Strategic Planning & Wargaming: Map tables, simulation suites.
4 ) Briefing & Debrief Rooms: Tiered auditoriums and secure chambers.
5 ) Communications Hub: Long‑range, encrypted, signal redundancy.
6 ) Intelligence (SIGINT/HUMINT) Annex: Analysis cells, secure archives.
7 ) Data Core & NOC: Server halls, network operations, cyber defense.
8 ) Command Offices & Situation Rooms: Flag offices, war rooms.
9 ) Liaison & Legal: Inter‑agency/contract desks, compliance.
10 ) Crisis Negotiation & PsyOps Cell: Contingency support.
11 ) Redundancy Bunker: Mirrored CIC with black‑start capability.
12 ) Emergency Egress Nodes: One‑way escape shafts with comms caches.
Sublevel 3 — Dedicated Storage, Ordnance & Munitions
1 ) Small Arms Magazine: Climate‑controlled, racked inventory.
2 ) Heavy Munitions Magazine: Blast‑segmented vaults, shock isolation.
3 ) Guided Ordnance Vault: Secure missile/drone bays.
4 ) Explosives Handling & EOD Shop: Render‑safe stations, training mockups.
5 ) Armor & Spares Warehouse: Plate, tracks, components.
6 ) General Supply: Rations, uniforms, field kits.
7 ) Cold Storage & Medical Stock: Temperature‑controlled pharmaceuticals.
8 ) HazMat Containment: Chem/bio isolation cells.
9 ) Inventory Control & Audit: Automated tracking, inspection lanes.
10 ) Freight Elevators & Rail Spurs: Heavy cargo movement to S1/S5.
11 ) Blast Relief Shafts & Firebreaks: Safety zoning.
12 ) Emergency Egress Nodes: One‑way escape shafts with supply caches.
Sublevel 4 — Containment: “Dogs of War” (Werewolf‑Demon Hybrids)
1–11 ) Containment Suites A–K: Individual reinforced quarters with environmental controls, secure vestibules, and observation; each adjoins a dedicated Training Yard.
12 ) Central Support Core: Medical Wing (specialized physiology labs and surgical theater), Specialized Armory (custom Armor and weapons), Conditioning & Indoctrination Chamber (deep compliance protocols), Handler Ready Room, and Isolation Cells.
Sublevel 5 — Armories & Research and Development
1 ) Small Arms Armory: Issue/return counters, gunsmith benches.
2 ) Heavy Weapons Armory: Crew‑served and anti‑armor systems.
3 ) Prototype Lab: Experimental platforms, instrumented bays.
4 ) Materials & Energetics Labs: Alloys, composites, propellants.
5 ) Ballistics & Ranges: Indoor ranges with telemetry.
6 ) Exo‑Armor & Augmentation Bay: Suits, power systems, calibrations.
7 ) Cyber/Drone Workshop: UAS fabrication and control suites.
8 ) Field Kit Fabrication: Modular gear, rapid prototyping.
9 ) QA/Testing & Safety: Certification and failure analysis.
10 ) Technical Archives: Design vaults, IP lockers.
11 ) Tech Storage & Spares: Instrument storage, calibration rooms.
12 ) Emergency Egress Nodes: One‑way escape shafts with tech caches.
Sublevel 6 — Command Housing (Exclusive)
1 ) Executive Quarters: Private suites with secure studies.
2 ) Senior Officer Suites: Spacious rooms with meeting alcoves.
3 ) Command Mess & Galley: Restricted dining and kitchen.
4 ) Command Lounge & Briefing Salon: Informal planning space.
5 ) Fitness & Wellness: Gym, spa, recovery rooms.
6 ) Medical Annex: Concierge care for command staff.
7 ) Secure Meeting Rooms: SCIF‑rated discussion chambers.
8 ) Personal Storage & Armories: Secure lockers and safes.
9 ) Services: Laundry, tailoring, housekeeping.
10 ) Library & Archives: Quiet study, reference stacks.
11 ) Green Court: Enclosed garden for morale and air quality.
12 ) Emergency Egress Nodes: One‑way escape shafts with survival kits.
Sublevel 7 — General Housing: Training Focus
1 ) Barracks Blocks A–D: 12‑person rooms with lockers.
2 ) Muster Hall & Roll‑Call: Formation and assignment boards.
3 ) Mess Hall North & Galley: High‑throughput dining.
4 ) Training Gyms & Dojos: PT, combatives, obstacle lanes.
5 ) Classrooms & Lecture Rooms: Skills and certification courses.
6 ) Quartermaster Outpost: Issue point for trainees.
7 ) Medical Clinic: Routine care and physiotherapy.
8 ) Recreation Commons: Lounge, games, media.
9 ) Chaplain & Counseling: Resilience services.
10 ) Laundry & Services: Self‑serve and bulk.
11 ) Mail & Parcel Center: Intake and distribution.
12 ) Emergency Egress Nodes: One‑way escape shafts with ration caches.
Sublevel 8 — General Housing: Rotation & Rest
1 ) Barracks Blocks E–H: Mixed NCO quarters.
2 ) Mess Hall South & Galley: Alternate dining cycle.
3 ) Recreation Wing: Theater, VR sims, quiet rooms.
4 ) Medical Annex: Dental, optical, preventative care.
5 ) Quartermaster & Tailor: Uniforms and kit upkeep.
6 ) Family/Visitor Reception (Controlled): Short‑term, vetted access.
7 ) Study Carrels & Library: Certification prep, reference.
8 ) Gyms & Recovery: Sauna, ice baths.
9 ) Chapel & Reflection Rooms: Multifaith spaces.
10 ) Maintenance Corridors: Facilities staff access.
11 ) Storage & Personal Lockers: Overflow kit storage.
12 ) Emergency Egress Nodes: One‑way escape shafts with first‑aid kits.
Sublevel 9 — General Housing: Surge & Overflow
1 ) Barracks Blocks J–M: High‑density bunks for surge deployments.
2 ) Muster & Deployment Bays: Rapid kit‑up staging.
3 ) Mess Hall Central & Galley: 24/7 service capability.
4 ) Medical Triage & Isolation: Surge sickbay and quarantine.
5 ) Training Annex: Simulator pods for quick refreshers.
6 ) Quartermaster Surge Depot: Bulk gear caches, pallets.
7 ) Recreation & Morale Center: Stage, events, broadcasts.
8 ) Counseling & Chaplain Annex: Crisis response.
9 ) Laundry & Showers: High‑capacity facilities.
10 ) Facility Maintenance Hub: Housing systems control.
11 ) Storage & Transit Node: Connection to freight spine.
12 ) Emergency Egress Nodes: One‑way escape shafts with evacuation guides.
Sublevel 10 — Technological Reclamation & Salvage Recovery
1 ) Salvage Intake & Quarantine: Chain‑of‑custody bays for recovered tech and debris.
2 ) Triage & Classification: Threat rating, origin assessment, and prioritization.
3 ) Decontamination & Hazard Screening: Chem/bio/rad scrub, EMP‑safe rooms.
4 ) Disassembly Bays A–D: Modular gantries for safe teardown of unknown systems.
5 ) Component Recovery Lines: Sorting, cleaning, and functional testing.
6 ) Data Forensics & Black Box Lab: Memory extraction, firmware imaging, and decryption.
7 ) Reverse Engineering Suites: Metrology, micro‑fab, and diagnostic benches.
8 ) Materials Refinery: Smelting, rare‑earth reclamation, composite recovery.
9 ) Countermeasure & Threat Emulation Cell: Sandbox testing and behavior modeling.
10 ) Redistribution & Reuse Depot: Outbound streams to S5 (R&D/Armories) and S3 (Storage).
11 ) Secure Evidence Vault: High‑risk artifacts under continuous surveillance.
12 ) Emergency Egress Nodes: One‑way escape shafts with shielded caches.
Operating Notes
Compartmentalization: All sublevels and subsections can hard‑seal; cross‑bracing corridors provide alternate routes.
Camouflage: Surface operations maintain the façade with routine “office” deliveries and staff shifts.
Evacuation Doctrine: Priority flows from S2 (command) and S4 (containment) while S1 manages decoy and diversionary launches; all egresses are one‑way to prevent compromise.
