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Babbalui
Crew

PostPosted: Fri Apr 14, 2006 11:24 am


I gained a few ideas for some RPs and I know that this place has been getting many new people, so maybe we could start something now. I am finally on spring break, so I can start working on this. 3nodding
Any one got any bright ideas? biggrin
PostPosted: Fri Apr 14, 2006 8:18 pm


Maybe people prefer actually playing starcraft than talking about it.

zosh


Babbalui
Crew

PostPosted: Wed Apr 19, 2006 6:32 am


That happens. 3nodding We might as well do something with this subforum. sweatdrop Got any cool ideas?
PostPosted: Wed Apr 19, 2006 4:19 pm


Heres an idea but I dont know how well it would work. We rp but instead of rping battles we play them on battle.net. The only problem with this plan is people getting together at the same time to pull it off.

Angemon666


DoomGaze

PostPosted: Thu Apr 20, 2006 1:52 pm


Oh, I almost forgot about the existance of SC RPs. I played some of them, but the worst part is that we take hours setting it up, then several people leave before we even really start playing.

But anyways, here's an RP idea I thought of (gameplay-wise anyways). Instead of taking control of individual characters within the army, perhaps we can manage an army ourselves? We'll stick to the 200/200 limit, or something, or even start with the classic 4 worker/one base each time we start fighting. We'll then take turns, and specifically name what we're going for or something. Of course, the others who are participating in the battle will pretend not to know of the plans, or else we'll consider it 'maphacking.' Then why state our plans? Because when you get attacked with Dark Templars, and all of a sudden, you spawn 50 Comsat Stations, it doesn't seem very believable.

In that case, I think the former idea of simply controlling a 200/200 army would be better. That way, we'll be forced to conserve resources, refuel at base planets, have real-time battles that are turn-based, or at least event-based, and everything is simply much more manageable. That way, we'll be able to have our general character form diplomacies, communicate with others, traveling from worlds, and plain old fighting in a RP that still retains elements of SC.

I'm still thinking about the battle system, but we'll keep it realistic, rather than based on SC stats. I mean, what are the chances of a Marine surviving an ATS Battery Laser hit from a Battlecruiser? Of course, we wouldn't want everything to be KO hits, so we'll say an Ultralisk can take quite a beating from some Siege Tanks before falling. It's difficult to say how specific we want our battles to be, because talking about each individual Zergling when you're doing a ling mass is sorta difficult.

Next up is the resource system. While we're not going to have to worry about salaries to your army (my god, that would be awful), minerals and gas are still going to be required to repair men (for terran), replenish health (for zerg), and I'm not sure about the protoss. But for simplicity, I'll just say that the protoss sniff their resources. Or maybe they'll just have to stick with shield batteries. If we're starting with a 200/200 army, why would we need resources? For claiming bases within a planet of course. While that usually won't occur for space battles (space battles are going to be killer), most land battles will probably be over the bases. You're still going to have to build command centers and such with your resources in order to claim a base. Of course, the entire region of the battlefield will have to be clear of enemy bases first, which is how we will duke it out. Another way of claiming regions is to have the enemy surrender, because no one wants to have two Zealots left in their army. I'm not even going to start on how they return back to their home base to restore their army. Each player is going to have a set amount of resources when they start the RP, and they're going to have to put their mineral/gas status on each post depending on how much buildings they've built or how much units they've repaired or how much minerals they've mined. For buildings and units, they're going to have to look on StarEdit for the prices, but for mining, it depends on how large the base is to determine how much resources they get.

With a 200/200 men limit, you're going to have to be wise into deciding what kind of army you want. You could have 25 Battlecruisers, but all you're going to be is an air fleet without any SCVs to claim bases in the name of your team, alliance or whatever. Of course, when you decide your army isn't fit to fight against other armies, having your men killed actually isn't too bad, as it relieves you of your 200/200 men limit. One thing to note, you cannot simply kill off your men. You're can only have them killed while fighting another's army. So, how can one realistically restock his/her army? At bases. The larger a base, the more variety of units one can choose to recruit. This is when claiming bases comes into effect. Each army or alliance is attempting to take full dominance of the galaxy, and in order to do that, one must have men. Each army/alliance will start at their home base, which is loaded with their choice of units. However, once you start exploring far off into the galaxy, it'll take awhile before you return back to your home world and restock. This is why we claim bases, so you don't need to travel as far in order to restock men. The longer a base was there, the bigger and better it'll be.

So next is, how can we determine regions? Easy. Check your current location in the galaxy, say that you're going to land on Char or someplace, find a melee map that matches the tileset of the planet, then post an image of it, so we can be able to determine how the playing field will be prior to the battle. Of course, each planet can have several maps that corespond to it, considering that a planet is supposedly that big.

What comes next is how can we balance things out over the timeline? During battles, we're going to have to rely on rounds, whereas all players battling in the region will have to post their part once before advancing. Right now, I'm not planning any specific times for movement speed and such, because I hope the players are reasonable enough not to have their unupgraded overlords zooming across the map within a single round. After the round, the player's turn is reset and they can adjust their army's status again. Think Advance Wars for the GBA. Now that the turns have been explained, it's easier to understand how resources can be accumulated. Let's say that a base has just been recently built. You'll only be getting 100 minerals/25 gas per round. Let's say your base has been around from 12-20 rounds. You'll get 500 minerals/200 gas per round. As for pre-set bases such as homeworlds, you'll typically get a 2000 mineral/2000 gas grant from your superior or something, but only once per visit. Obviously, you won't be able to abuse this by leaving then re-entering the planet immediately after to get another 2000/2000, because the other players will be reading your posts.

As for moving outside of a battle, that's alot more difficult to determine, since we don't have a map and outside of battles, some people maybe posting more than others, meaning they'll typically move faster across planets than others. We're going to just have a merit system wheras other players will be judging on how reasonable the pace is.

Concerning the storyline, what Bab and I thought of was a parallel universe to Starcraft. This means that characters like Fenix and such are still alive and well, and that the story of the RP is altered to an extent. Heroes of the SC/BW game will probably play minor parts in the RP, mostly for plot purposes and such rather than battle participation.

That's all I can think of at this point, but if you have any questions, or if there's something I left out, go ahead and say it. Obviously, this is going to be a bit hard on the moderator of the RP, since (s)he's going to have to update the first post with any new maps related to a planet, updates on the army (the updates of the army should only be needed when the player is restocking, not when they're fighting, just so that updates don't need to be constant), current diplomacies (of course, some diplomacies may be announced, but pertaining to the storyline, is actually a secret, so players should abide to this, and the moderator should note that it's a secret alliance), and whatever else I can't think of at the moment.
PostPosted: Fri Jun 09, 2006 8:41 pm


I like that idea (I read about 75% of it because I pretty much fell asleep, but it is midnight here, of course). I also like the idea of battling it out online. It would be fun to do that. 3nodding

Babbalui
Crew


DoomGaze

PostPosted: Sun Jul 02, 2006 1:01 pm


The only problem is that if the guild moves slowly, the RP will undoubtedly be just as slow. And it'll be hard work for the moderator or whoever edits the first post. So...is that idea accepted?
PostPosted: Tue Jul 18, 2006 8:47 pm


I don't really know. SC is a difficult topic to make an RP off of. The last one that we had was interesting until others ruined it with complete and totally absurd spamming and random, God-modding posts. rolleyes I think we should just pick a dispute topic on a certain planet, make some characters on all sides of the spectrum (maybe each of us could make 2 characters, choose 2 of the 3 races), and duke it out while making the plot more twisted, complicated, and oh-so much more interesting! xd Kind of like the RP in my guild. 3nodding

Babbalui
Crew


DoomGaze

PostPosted: Thu Jul 27, 2006 1:31 am


You mean as in Adept's Paradise style?
PostPosted: Tue Aug 01, 2006 11:04 am


Yes, Sir! xd I think the one that we have is very interesting. biggrin

Babbalui
Crew


Dorian Requiem

PostPosted: Mon Aug 14, 2006 12:55 pm


I like that, though, the only problem would be if your a Zerg charactor (overmind contol, plus an army).

How about, we set up something like,
Name:
Race:
General Appearance(for defining details):
Weapons/Armants:
Equipment:
Affiliation:


We might want to have several RP things, one would be profile(s), one would be probly be a past and/or alternate timeline rp, and the rest would simply be general rps.

I don't think we should have one rp zone per planet (different planet means different rp thread) I think we should just do storylines that might encompass interplanetary travel.

An example could involve some charactors already on a planet, and some coming to it for different reasons. The conflict might 'force' some players into the 'war' and then their would be one, maybe two, groups of rpers.

Think about it, we would mostly be stuck to SWAT type things or skimishes with terran, protoss, or both, as epic battles wouldn't be a little numbing for entertainment.

Though, for affiliation, you ca be general, like, confederacy, or more specific, like certain squadrons or protoss tribes, even making up new ones.
PostPosted: Sat Sep 02, 2006 10:02 pm


Look, I know this was stated a million years ago, but I like it. Plain and simple, just like every other RP in the world. 3nodding
I like the old style of RPing and I think we should just stick with it and cook up an interesting story line! xd

Babbalui
Crew


DoomGaze

PostPosted: Sun Sep 10, 2006 4:03 pm


So...do we set up for it now, or advertise this guild a bit more first?
PostPosted: Mon Sep 18, 2006 8:15 pm


I don't know, i've given up on this guild for the most part. I have 2 of my own guilds to take care of. I don't need another not-as-important guild getting in my way. If the captain wants it to keep going, then he can help out himself, but i'm tired of doing this all by myself. rolleyes

Babbalui
Crew


DoomGaze

PostPosted: Thu Sep 21, 2006 7:30 pm


Yea, where did Animefanatic or whatshisface go anyways?
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