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Posted: Tue Apr 19, 2005 8:02 am
Welcome to the Deck Garage. Our crack team of mechanics is ready to tune-up your deck in preparation for serious play.
How this'll work: Post up your deck list and give us a general idea of the theme or play style you're looking for. Anyone is eligible to post ideas on deck tune-ups, so if you think you can make the deck rule, then by all means, go for it.
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Posted: Tue Apr 19, 2005 8:54 am
Eh, it's a basic Nar deck. There's nothing really special to it. I guess with my first Magi it's all about Energy leeching, second Magi is all about blasting stuff, and my third is defensive.
Magi: Velouria Thast Odavast
Creatures: Aegris Dryte Frost Hyren Frost Raxis Furok Protector Garlak Gransaber Great White Nrth Grendile Hunter Furok Ice Arboll Ice Furok Ickle Mombak Rask Sarf Vrak Yaromant Yaw Zyavu
Relics: Dream Balm Rayje's Sword Robe of the Ages Warrior's Boots Water of Life
Spells: Blizzard Crystallize Dream Channel Flame Control Forgotten Dreams Harmony Lightning Sand Overgrowth Resonate Roar Shattershards Shrink Spell Pulse Spirit of Nar Tidal Wave
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Posted: Tue Apr 19, 2005 8:15 pm
First thing's first: Multiples are your friend. You're allowed to have up to three copies of any card in your deck. Take advantage of this.
Next, Nar doesn't like to splash other regions. Most of their Magi pay through the nose in penalties (+1E is a LOT added to the normal 1E penalty), so you'll want to drop the non-Nar stuff like Overgrowth, Flame Control, Spell Pulse, and ESPECIALLY Harmony.
People tend to miss that Harmony can only be played by Weave Magi.
Instead of these cards, you should focus on a theme, usually Freezing for Nar, and build your deck around that. That means shore up on more Arctic cards like Essence of Frost, Yaromant, and Frost Hyren.
Yes, this requires a lot of Rares, but Nar is a rare-intensive region. Much like Orothe.
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Posted: Tue Apr 19, 2005 8:46 pm
I agree with TechnoMagus totally every Nar deck must have 3 Essence of Frost and 3x Yaromants... a great combo is the Essence of Frost so your opponents creatures are frozen...then use the Cauldron (of ice i think) and Nightmare Channel (+a Crystalize) there creature is stuck and they have no energize can you say Lockdown.... I resently had this pulled on me thank goodness I could kill my magi off and kill them with the next Magi...
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Posted: Wed Apr 20, 2005 6:30 am
Yes, Harmony rules. Unfortunately, the time is never right with my Hyren deck... which I suppose can be a good thing. I don't think Odavast is really that great, either. I'd go with someone else, since I know you have plenty of Nar Magi, and if you need more, I have plenty.
Oh, and Thast's deck = OWNED.
By my crappily put-together Cald/Paradwyn deck.
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Posted: Wed Apr 20, 2005 8:27 am
I want to see this Crappy Cald/Para Deck I haven't seen a Cald/Para deck before... one cool combo you could also do if you love Thast alot is that you could use Niffer and Abwyn's Quill and Ritual Spear as your last Magi... Nar magi don't have much when it comes to Starting cards do your not out much with this combo... If you can get the Spear and the Quill before your last magi you play Niffer as a Weave or KT magi and then use the quill to change the text of the ritual spear to Nar and bring back Thast cause he is really cool and a nice lockdown on relic's (most of the time)... cons to this combo is if you don't get the two cards needed you have to play Niffer as a Nar magi and lets face it 5 energize isn't high for Nar.... of course you don't want to play this combo if your opponent is Chur or some other combo Thats going to stop it... cause then your in big trouble.... But its way fun to have a deck that is really 2 Magi and a Niffer Cloner...
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Posted: Wed Apr 20, 2005 9:26 am
Okay, well, here's my take on the deck. First, I wholeheartedly agree with Technomagus - cut down on the singles and go region-pure. Nar has a hard time splashing and it's just easier this way.
I left your Magi intact but reworked the play deck a fair bit. I tried to keep a theme of freezing prelevant while adding as few rares as possible, but it was hard to keep the rare count down as this is Nar we're talking about.
Still, I'm pleased with the fluidity of the results. It's not perfect, but I playtested it using proxies and it seems to work well. Hope you like the results.
---
Velouria Thast Odavast
3 x Aegris 3 x Dryte 3 x Krenkrajak 3 x Worgle 3 x Mombak 2 x Frost Hyren 2 x Yaromant 2 x Hunter Furok 1 x Djarmander
3 x Crushing Ice 3 x Thin Ice 3 x Shattershards 2 x Spirit of Nar 2 x Whiteout 2 x Crystallize
3 x Water of Life 2 x Icefang Battlesled 2 x Essence of Frost 1 x Warrior's Boots
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Posted: Wed Apr 20, 2005 11:26 am
Hm, well I don't have it here, but I can tell you the Magi, and what kind of strategy I'm going with.
Magi:
1.) Iain 2.) Magam, Ringsmith 3.) M'lady Iyori
It's basically a really easy way to instantly ruin any large creatures' s**t.
Iain's 4-energy power lets him remove energy equal to any creature's starting energy. Which rules. Magam makes my first creature bigger, and the enemy's first creature smaller, and Iyori can do a similar move to Iain's, except it costs three, and I have to throw away a creature from my hand.
It's a pretty handy deck, but like I said I need to work out all the bugs.
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Posted: Thu Apr 21, 2005 6:23 am
Well, I might as well throw up my Core deck. Anyone have any improvements they think they can make?
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Posted: Fri Apr 22, 2005 7:39 am
Arg! You have another Hyren I don't have! scream
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Posted: Fri Apr 22, 2005 8:37 am
Swordoath drop the 3 waters of life for a Rayje's Belts and/or Warrior's boots I would consider getting ride of the shadow Bones they don't work for the Dark Cragnoc...I like to use Grumbles to get the Dark Cragnoc out of the deck... I would think about getting rid of Morag for Hrada and using Tomes in your deck cause it's very good and is also a starting card for Warrada
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Posted: Fri Apr 22, 2005 1:51 pm
Does anyone have any suggestions for the creation of a deck completely built off of Universal Magi? biggrin
I've had the idea for some time now, but only one Rayje, Tony Jones and Tuku. Any suggestions for the creation of a deck from the ground up with these three? xd
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Posted: Fri Apr 22, 2005 2:45 pm
Universal Magi, huh? Well, I have NO idea how to build a deck around Universal Magi. In fact, I don't really think they're all that great. The only time I would ever use my Rayje is if I really had no third Magi that would fit in. It's kind of like a 'wild-card'...
Although I did just get Rayje's Boots, something I'm very happy about. xp
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Posted: Fri Apr 22, 2005 2:53 pm
Something about using Tony just appealed to me after the 'furnace' comment in the game. ^^
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Posted: Sat Apr 23, 2005 11:16 am
Okay, I'm going to put down both my Jungle-Fire deck, and my Hyren deck.
Jungle-Fire:
Magi: Iain Magam M'lady Iyori
Creatures: x2 Lahalou x2 Jungle Jile x1 Raxis x1 Mydra x1 Flame Hyren x1 Yollum x1 Inyx x1 River Abaquist x1 Magma Jile x1 Magor x1 Greater Vaal x1 Bagala Hunter x1 Vine Hyren x1 Tropical Hyren
Spells: x1 Crushing Vine x1 Equilibrate x1 Spell Pulse x1 Crushing Vines x1 Crushing Growth x1 Shockwave x1 Orwin's Gaze x1 Beam of Light x1 Dream Channel x1 Nightmare Channel x1 Bloom x3 Spirit Drain x1 Flame Geyser x1 Thermal Blast x1 Brushfire x1 Fireball x1 Crushing Heat x1 Ambush
Relics: x1 Liriel's Cape x1 Magam's Ring x1 Dewstone x1 Staff of Keepers x1 Scroll of Fire x1 Yricho's Staff x1 Robe of the Ages x1 Boomstick
This might seem awkward, but HOLY SMOKES does it work marvelously.
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