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Swordoath Omega
Crew

PostPosted: Tue Apr 19, 2005 8:02 am


Welcome to the Deck Garage. Our crack team of mechanics is ready to tune-up your deck in preparation for serious play.

How this'll work: Post up your deck list and give us a general idea of the theme or play style you're looking for. Anyone is eligible to post ideas on deck tune-ups, so if you think you can make the deck rule, then by all means, go for it.
PostPosted: Tue Apr 19, 2005 8:54 am


Eh, it's a basic Nar deck. There's nothing really special to it. I guess with my first Magi it's all about Energy leeching, second Magi is all about blasting stuff, and my third is defensive.

Magi:
Velouria
Thast
Odavast

Creatures:
Aegris
Dryte
Frost Hyren
Frost Raxis
Furok Protector
Garlak
Gransaber
Great White Nrth
Grendile
Hunter Furok
Ice Arboll
Ice Furok
Ickle
Mombak
Rask
Sarf
Vrak
Yaromant
Yaw
Zyavu

Relics:
Dream Balm
Rayje's Sword
Robe of the Ages
Warrior's Boots
Water of Life

Spells:
Blizzard
Crystallize
Dream Channel
Flame Control
Forgotten Dreams
Harmony
Lightning Sand
Overgrowth
Resonate
Roar
Shattershards
Shrink
Spell Pulse
Spirit of Nar
Tidal Wave

Kain Odius


Technomagus

PostPosted: Tue Apr 19, 2005 8:15 pm


First thing's first: Multiples are your friend. You're allowed to have up to three copies of any card in your deck. Take advantage of this.

Next, Nar doesn't like to splash other regions. Most of their Magi pay through the nose in penalties (+1E is a LOT added to the normal 1E penalty), so you'll want to drop the non-Nar stuff like Overgrowth, Flame Control, Spell Pulse, and ESPECIALLY Harmony.

People tend to miss that Harmony can only be played by Weave Magi.

Instead of these cards, you should focus on a theme, usually Freezing for Nar, and build your deck around that. That means shore up on more Arctic cards like Essence of Frost, Yaromant, and Frost Hyren.

Yes, this requires a lot of Rares, but Nar is a rare-intensive region. Much like Orothe.
PostPosted: Tue Apr 19, 2005 8:46 pm


I agree with TechnoMagus totally every Nar deck must have 3 Essence of Frost and 3x Yaromants... a great combo is the Essence of Frost so your opponents creatures are frozen...then use the Cauldron (of ice i think) and Nightmare Channel (+a Crystalize) there creature is stuck and they have no energize can you say Lockdown.... I resently had this pulled on me thank goodness I could kill my magi off and kill them with the next Magi...

Trunnk


Scarlet Jile
Captain

PostPosted: Wed Apr 20, 2005 6:30 am


Yes, Harmony rules. Unfortunately, the time is never right with my Hyren deck... which I suppose can be a good thing. I don't think Odavast is really that great, either. I'd go with someone else, since I know you have plenty of Nar Magi, and if you need more, I have plenty.

Oh, and Thast's deck = OWNED.

By my crappily put-together Cald/Paradwyn deck.
PostPosted: Wed Apr 20, 2005 8:27 am


I want to see this Crappy Cald/Para Deck I haven't seen a Cald/Para deck before... one cool combo you could also do if you love Thast alot is that you could use Niffer and Abwyn's Quill and Ritual Spear as your last Magi... Nar magi don't have much when it comes to Starting cards do your not out much with this combo... If you can get the Spear and the Quill before your last magi you play Niffer as a Weave or KT magi and then use the quill to change the text of the ritual spear to Nar and bring back Thast cause he is really cool and a nice lockdown on relic's (most of the time)... cons to this combo is if you don't get the two cards needed you have to play Niffer as a Nar magi and lets face it 5 energize isn't high for Nar.... of course you don't want to play this combo if your opponent is Chur or some other combo Thats going to stop it... cause then your in big trouble.... But its way fun to have a deck that is really 2 Magi and a Niffer Cloner...

Trunnk


Swordoath Omega
Crew

PostPosted: Wed Apr 20, 2005 9:26 am


Okay, well, here's my take on the deck. First, I wholeheartedly agree with Technomagus - cut down on the singles and go region-pure. Nar has a hard time splashing and it's just easier this way.

I left your Magi intact but reworked the play deck a fair bit. I tried to keep a theme of freezing prelevant while adding as few rares as possible, but it was hard to keep the rare count down as this is Nar we're talking about.

Still, I'm pleased with the fluidity of the results. It's not perfect, but I playtested it using proxies and it seems to work well. Hope you like the results.

---

Velouria
Thast
Odavast

3 x Aegris
3 x Dryte
3 x Krenkrajak
3 x Worgle
3 x Mombak
2 x Frost Hyren
2 x Yaromant
2 x Hunter Furok
1 x Djarmander

3 x Crushing Ice
3 x Thin Ice
3 x Shattershards
2 x Spirit of Nar
2 x Whiteout
2 x Crystallize

3 x Water of Life
2 x Icefang Battlesled
2 x Essence of Frost
1 x Warrior's Boots
PostPosted: Wed Apr 20, 2005 11:26 am


Hm, well I don't have it here, but I can tell you the Magi, and what kind of strategy I'm going with.

Magi:

1.) Iain
2.) Magam, Ringsmith
3.) M'lady Iyori

It's basically a really easy way to instantly ruin any large creatures' s**t.

Iain's 4-energy power lets him remove energy equal to any creature's starting energy. Which rules. Magam makes my first creature bigger, and the enemy's first creature smaller, and Iyori can do a similar move to Iain's, except it costs three, and I have to throw away a creature from my hand.

It's a pretty handy deck, but like I said I need to work out all the bugs.

Scarlet Jile
Captain


Swordoath Omega
Crew

PostPosted: Thu Apr 21, 2005 6:23 am


Well, I might as well throw up my Core deck. Anyone have any improvements they think they can make?

PostPosted: Fri Apr 22, 2005 7:39 am


Arg! You have another Hyren I don't have! scream

Scarlet Jile
Captain


Trunnk

PostPosted: Fri Apr 22, 2005 8:37 am


Swordoath drop the 3 waters of life for a Rayje's Belts and/or Warrior's boots
I would consider getting ride of the shadow Bones they don't work for the Dark Cragnoc...I like to use Grumbles to get the Dark Cragnoc out of the deck... I would think about getting rid of Morag for Hrada and using Tomes in your deck cause it's very good and is also a starting card for Warrada
PostPosted: Fri Apr 22, 2005 1:51 pm


Does anyone have any suggestions for the creation of a deck completely built off of Universal Magi? biggrin

I've had the idea for some time now, but only one Rayje, Tony Jones and Tuku. Any suggestions for the creation of a deck from the ground up with these three? xd

Kira Dwenna


Scarlet Jile
Captain

PostPosted: Fri Apr 22, 2005 2:45 pm


Universal Magi, huh? Well, I have NO idea how to build a deck around Universal Magi. In fact, I don't really think they're all that great. The only time I would ever use my Rayje is if I really had no third Magi that would fit in. It's kind of like a 'wild-card'...

Although I did just get Rayje's Boots, something I'm very happy about. xp
PostPosted: Fri Apr 22, 2005 2:53 pm


Something about using Tony just appealed to me after the 'furnace' comment in the game. ^^

Kira Dwenna


Scarlet Jile
Captain

PostPosted: Sat Apr 23, 2005 11:16 am


Okay, I'm going to put down both my Jungle-Fire deck, and my Hyren deck.

Jungle-Fire:

Magi:
Iain
Magam
M'lady Iyori

Creatures:
x2 Lahalou
x2 Jungle Jile
x1 Raxis
x1 Mydra
x1 Flame Hyren
x1 Yollum
x1 Inyx
x1 River Abaquist
x1 Magma Jile
x1 Magor
x1 Greater Vaal
x1 Bagala Hunter
x1 Vine Hyren
x1 Tropical Hyren

Spells:
x1 Crushing Vine
x1 Equilibrate
x1 Spell Pulse
x1 Crushing Vines
x1 Crushing Growth
x1 Shockwave
x1 Orwin's Gaze
x1 Beam of Light
x1 Dream Channel
x1 Nightmare Channel
x1 Bloom
x3 Spirit Drain
x1 Flame Geyser
x1 Thermal Blast
x1 Brushfire
x1 Fireball
x1 Crushing Heat
x1 Ambush

Relics:
x1 Liriel's Cape
x1 Magam's Ring
x1 Dewstone
x1 Staff of Keepers
x1 Scroll of Fire
x1 Yricho's Staff
x1 Robe of the Ages
x1 Boomstick

This might seem awkward, but HOLY SMOKES does it work marvelously.
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