This is the thread for life clan members to discuss whatever they like out of game, or to discuss in game ideas. This thread is for Life Clan members' and moderator's eyes only. Exceptions on invites of course.
Casta
Name: Cali (Mouse) [insert creative last name here]
Gender: Female
Clan: None at the moment
Class: Scout- Scouts work as information gatherers and spies. While similar in abilities to thieves and rogues, they don't steal as a general rule of thumb. They are skilled with all manner of light weapons and crossbows, though not to the degree of warrior classes. They generally don't wear any armor. Their abilities of vision compiled with their natural aptitude for sneaking help them about the enemy unnoticed.
Element: Barrier
Personality: Paranoid beyond what anyone thought was humanly possible, Cali is literally afraid of almost everything. She’s afraid of strangers, fire, animals, and being alone in the dark terrifies her. Because of her horrid childhood, she’s also become soft, or, as some would call, weak. If something scares her too much, she cries. If someone yells at her, she cries. It’s as if her past has left her scarred for life, no more than a child in…well, a child’s body, but with an extra ten years to its name.
History: Cali grew up in a family with four brothers…four older brothers, mind you, who tormented her into paranoia. When she was young, they would hide in the dark and scare her in every way possible. Their idea of fun was burning her hair and poking her with sharp objects simply to hear her cry. It wasn’t so much that they hated her, just that boys will be boys, and in this case, boys are cruel beings.
She’s also terrified of the water due, once again, to the brothers from hell, who used to throw her off their family’s dock, all the while knowing she couldn’t swim. To make matters worse, her family ships goods all about Gambino- by boat- and she gets sea sick.
As if it wasn’t enough for her to jump at the slightest sounds (aside from shaking everyone she goes), Cali’s also got an allergy to nearly every food in the grand pyramid- Everything from milk and dairy products to nuts and wheat. Did I also mention she’s a vegetarian?
Appearance: Because of her endless list of food allergies, Cali is an undersized, malnourished-looking twelve year old, which doesn’t help her in any way, especially given that she’s now seventeen years old. Her hair looks like a brown mop on top of her head, messy, untamed, and half burnt on the ends. Her brown eyes look like melons compared to the small frame of her face, which goes well with her tiny, four and half foot tall body.
Her overall size is good for one thing, though, as it allows her to creep in and out of small places without being seen, as well as allow her to hide in places which normally are unable to hold bigger humans (such as the tops of trees, insides fireplaces, etc)
Other: While her magic is well-suited for her overall personality, Cali’s so jumpy that she rarely makes her shields in situations which would actually call for one. She has a horrible tendency to make a shield pop up at the softest drop of a pin. While she’d like to call this ‘defensive tactics’, it’s actually just a side effect of her childhood paranoia.
Mouse is a nickname given to her by her brothers which has somehow held strong over the years, due to her endless shaking and jumping.
Gender: Female
Clan: None at the moment
Class: Scout- Scouts work as information gatherers and spies. While similar in abilities to thieves and rogues, they don't steal as a general rule of thumb. They are skilled with all manner of light weapons and crossbows, though not to the degree of warrior classes. They generally don't wear any armor. Their abilities of vision compiled with their natural aptitude for sneaking help them about the enemy unnoticed.
Element: Barrier
Personality: Paranoid beyond what anyone thought was humanly possible, Cali is literally afraid of almost everything. She’s afraid of strangers, fire, animals, and being alone in the dark terrifies her. Because of her horrid childhood, she’s also become soft, or, as some would call, weak. If something scares her too much, she cries. If someone yells at her, she cries. It’s as if her past has left her scarred for life, no more than a child in…well, a child’s body, but with an extra ten years to its name.
History: Cali grew up in a family with four brothers…four older brothers, mind you, who tormented her into paranoia. When she was young, they would hide in the dark and scare her in every way possible. Their idea of fun was burning her hair and poking her with sharp objects simply to hear her cry. It wasn’t so much that they hated her, just that boys will be boys, and in this case, boys are cruel beings.
She’s also terrified of the water due, once again, to the brothers from hell, who used to throw her off their family’s dock, all the while knowing she couldn’t swim. To make matters worse, her family ships goods all about Gambino- by boat- and she gets sea sick.
As if it wasn’t enough for her to jump at the slightest sounds (aside from shaking everyone she goes), Cali’s also got an allergy to nearly every food in the grand pyramid- Everything from milk and dairy products to nuts and wheat. Did I also mention she’s a vegetarian?
Appearance: Because of her endless list of food allergies, Cali is an undersized, malnourished-looking twelve year old, which doesn’t help her in any way, especially given that she’s now seventeen years old. Her hair looks like a brown mop on top of her head, messy, untamed, and half burnt on the ends. Her brown eyes look like melons compared to the small frame of her face, which goes well with her tiny, four and half foot tall body.
Her overall size is good for one thing, though, as it allows her to creep in and out of small places without being seen, as well as allow her to hide in places which normally are unable to hold bigger humans (such as the tops of trees, insides fireplaces, etc)
Other: While her magic is well-suited for her overall personality, Cali’s so jumpy that she rarely makes her shields in situations which would actually call for one. She has a horrible tendency to make a shield pop up at the softest drop of a pin. While she’d like to call this ‘defensive tactics’, it’s actually just a side effect of her childhood paranoia.
Mouse is a nickname given to her by her brothers which has somehow held strong over the years, due to her endless shaking and jumping.
Elexa
Name: Al'erka, or Al'e, for short.
Gender: Female
Clan: Life
Class: Marksthingy: Specialization in long range sharpshooting wth her crossbow(I'm a sniper... icon_ninja.gif )
Element: Cleansing
Appearance: Al'e sticks out of the crowd because of her striking phisical features: long, thick black hair streaked with screaming flame-red falls to her mid-back, but is usually pulled back in either a braid or a simple ponytail, to avoid getting in the way. Her oddly pale skin also marks her even in a large group. Her height is slightly above average, although this is not exploited in her fighting style. She usually dresses in soft leathers layered for protection in training and combat, but prefers cotton and other soft fabrics in light colors on her free days.
Personality: A bright, cheerful, and happy-go-lucky person, Al'e's childlike personality often misleads people as to her age. She is rather clever in terms of puzzles and logic. She's the one that wants to be everyone's friend and sees all people as inherintly good. She will very rarely turn down a request, especially one made by her new "family, the Life Clan(because that's how she sees them. I might even have her go around calling you Life Clan people "brother" and "sister"), and prefers to do things for what she sees as the greater good, rather than help herself. She can be rather naive and mislead by her sheltered childhood, but she makes up for that in combat.
Sometimes, when Al'e is thinking too much or not clearly enough, she gets suddenly moody and depressed, with quick flashes of anger directed at herself but that lash out to others that annoy her at the moment. If in combat at this time, she takes risks that she wouldn't normally and will probably stake everything on one strike.
History: When she was very young, Al'e lived wit her family and was perfectly content in their small house in the slums of Gambino. She had a mother, a father, and an older brother and their lack of money only sometimes impeded on their happiness. Then, however, the taxes started. Her family was struggling, and they planned to move out to a farm in West Barton Field, but the family would only have enough money to support one child for a long time. Al'e knew that she had to be the one to go, since she would be of the least use around farm, so she was left at an orphanage with directions to the farm, if she ever wanted to come visit.
Fortunately for Al'erka, she was picked by a wealthy family of Gambino. She lived the high life until she was about 13, at which point she decided to go visit her real family. Whe she reached the farm, her entire family was being carried off to be sold as slaves on the Black Market(made this up... feel free to insert some other horrible fate of parents/brother here), and she could do nothing except hide in the bushes. She didn't know self-defense or any kind of fightng style. The most she could do was get captured, herself. As the kidnappers set her family's farm alight, all she could do was curse herself and her weakness, tell herself that if she hadn't wasted the past years basking in her foster family's finery, she might have been able to save them.
When she got back to Gambino, babbling about a Black Market slave rade, no one believed her, and eventually she was carted back to her foster home in a sack becuase people were starting to worry about her sanity, and with good cause. Later that same day, she took the first dagger she could find in the house and went out onto the street. When morning broke, eight people were lying bleeding on the street: four robbers and their victims. Al'e had seen herself as some sort of figure of justice, punishing the hooligansfor what they were, and then those robbed for not being able to defend themselves. It was a crime in itself, in her eyes.
When she was done, a man in his mid-twenties found her lying on the street, the dagger thrown away, and in internal turmoil. Her conscience didn't wasnt her to hurt others, but her mind was disagreeing. SHe was sobbing into her hands, and the man tried to calm her, to soothe her. He brought her out of the hole of darkness that she had put herself in, and listened to her story when she was finally comprehendable. He said that if she wanted to make it up to herself and those people she ahd hurt, there was place where she could learn to fight fo herself an others. He tok her to the Brotherhood of the Unchosen and installed her at a barracks with others her age. She learned to defend herself in hand-to-hand combat as well as in archery, and finally she was accepted by the Life Clan.
She took the power of Healing to signify her wish to fix what others could not, as well as what she herself had done.
Gender: Female
Clan: Life
Class: Marksthingy: Specialization in long range sharpshooting wth her crossbow(I'm a sniper... icon_ninja.gif )
Element: Cleansing
Appearance: Al'e sticks out of the crowd because of her striking phisical features: long, thick black hair streaked with screaming flame-red falls to her mid-back, but is usually pulled back in either a braid or a simple ponytail, to avoid getting in the way. Her oddly pale skin also marks her even in a large group. Her height is slightly above average, although this is not exploited in her fighting style. She usually dresses in soft leathers layered for protection in training and combat, but prefers cotton and other soft fabrics in light colors on her free days.
Personality: A bright, cheerful, and happy-go-lucky person, Al'e's childlike personality often misleads people as to her age. She is rather clever in terms of puzzles and logic. She's the one that wants to be everyone's friend and sees all people as inherintly good. She will very rarely turn down a request, especially one made by her new "family, the Life Clan(because that's how she sees them. I might even have her go around calling you Life Clan people "brother" and "sister"), and prefers to do things for what she sees as the greater good, rather than help herself. She can be rather naive and mislead by her sheltered childhood, but she makes up for that in combat.
Sometimes, when Al'e is thinking too much or not clearly enough, she gets suddenly moody and depressed, with quick flashes of anger directed at herself but that lash out to others that annoy her at the moment. If in combat at this time, she takes risks that she wouldn't normally and will probably stake everything on one strike.
History: When she was very young, Al'e lived wit her family and was perfectly content in their small house in the slums of Gambino. She had a mother, a father, and an older brother and their lack of money only sometimes impeded on their happiness. Then, however, the taxes started. Her family was struggling, and they planned to move out to a farm in West Barton Field, but the family would only have enough money to support one child for a long time. Al'e knew that she had to be the one to go, since she would be of the least use around farm, so she was left at an orphanage with directions to the farm, if she ever wanted to come visit.
Fortunately for Al'erka, she was picked by a wealthy family of Gambino. She lived the high life until she was about 13, at which point she decided to go visit her real family. Whe she reached the farm, her entire family was being carried off to be sold as slaves on the Black Market(made this up... feel free to insert some other horrible fate of parents/brother here), and she could do nothing except hide in the bushes. She didn't know self-defense or any kind of fightng style. The most she could do was get captured, herself. As the kidnappers set her family's farm alight, all she could do was curse herself and her weakness, tell herself that if she hadn't wasted the past years basking in her foster family's finery, she might have been able to save them.
When she got back to Gambino, babbling about a Black Market slave rade, no one believed her, and eventually she was carted back to her foster home in a sack becuase people were starting to worry about her sanity, and with good cause. Later that same day, she took the first dagger she could find in the house and went out onto the street. When morning broke, eight people were lying bleeding on the street: four robbers and their victims. Al'e had seen herself as some sort of figure of justice, punishing the hooligansfor what they were, and then those robbed for not being able to defend themselves. It was a crime in itself, in her eyes.
When she was done, a man in his mid-twenties found her lying on the street, the dagger thrown away, and in internal turmoil. Her conscience didn't wasnt her to hurt others, but her mind was disagreeing. SHe was sobbing into her hands, and the man tried to calm her, to soothe her. He brought her out of the hole of darkness that she had put herself in, and listened to her story when she was finally comprehendable. He said that if she wanted to make it up to herself and those people she ahd hurt, there was place where she could learn to fight fo herself an others. He tok her to the Brotherhood of the Unchosen and installed her at a barracks with others her age. She learned to defend herself in hand-to-hand combat as well as in archery, and finally she was accepted by the Life Clan.
She took the power of Healing to signify her wish to fix what others could not, as well as what she herself had done.
Fenrir SongMoon
Name: Lumitae the White Willow
Age: 25
Height: 6’0”
Weight: 183 lb.
Element: Crusade
Class: Paladin
Appearance: Lumitae is a slightly large guy, being quite muscular, in the not so lean way. However, his frame is somewhat thin, though tall, creating a fairly normal appearance. His hair is a medium brown color, the tips looking slightly lighter from quite a bit of sun exposure. Though it is fairly short, it is long enough to bend ever so slightly, looking as though he keeps quite good care of it. His face is open and radiant, well sculpted, with his features blending into a rather handsome whole, blue eyes sparkling to overshadow the rest of his features.
He is rarely seen not prepared for battle. He wears heavy interlocking plates for armor, with a white tabard holding no device to decorate it. The metal on his armor is colored a light yellow color, and it leaves only his head and hands open to the outside world. Even then, his hands are encased in half gauntlets- he knows the importance of his life and seeks to protect it. A large shield is usually slung across his back, and a finely made steel sword at his side.
Personality: He is a man based on integrity. It could be fair to say he has no real evil in him. Even though he is a warrior, he seeks to spare as many as he can, and only fights when necessary, talking before fighting. He can be counted on to always keep his word, be compassionate, and fair in all things, always accepting and giving others more chances than they deserve. Some might call it weakness, but he isn’t naïve, and will not let others take advantage of him. Quite frankly, if you do not consider his positive traits to be a failing, his personality doesn’t hold much that could be considered a weakness- just things that could be mildly annoying to less moral fellows. On top of it all, he is charismatic and easy going, making in him a great leader. He has a way of connecting with others and helping them in times of need.
History: Lumitae the White Willow comes from the outskirts of Barton, being raised on a farm with his parents, Remu and Kettin, and his brother Noritae. His parents were a kind, though somewhat eccentric couple, being hard workers with stern values. They did their best to raise their children as good, giving, self dependent people, and they certainly succeeded with Lumitae.
Noritae was much like his brother at the time, being good willed, fun loving, constantly cheerful, and above all else playful. The two of them did not have many concerns in the world. However, being the elder of the two, Noritae was slightly greedier, and would often take the lion’s share of things, though Lumitae never complained. Despite the slight failing, their relationship was wonderful, and Lumitae had a great deal of love and respect for his older brother.
Upon the farm where they grew up, the two had each other for friendship early on, and little in the way of toys. However, they did have two great willow trees on their property, and these were fine toys for the young boys. One of the trees was damaged, however- it had been struck by a bolt of lightning on the year of Noritae’s birth, and was split and broken, black and dead. Noritae had claimed that tree as his own, loving it for the hollow that had formed beneath it after the lightning bolt. He began to call himself Noritae the Black Willow, and not wanting to be outdone, Lumitae painted the base of the opposite tree white, and called himself Lumitae the White Willow. The two would play games among these two trees, and they often spied a beautiful woman watching them who would whisk away when confronted. Their parents didn’t believe the stories, attributing them to overactive imaginations.
As the two grew, their play got rougher, but mutual. They were growing tough and wild, and their personalities began to split into their own directions. Lumitae had stayed true to his roots, and in their games often would fulfill his obligation to being good, as he was the White Willow. Noritae, on the other hand, would play the villain, and he began to idolize that path. Though he certainly wasn’t an awful person, he was definitely of a darker vein than his brother, being meaner and more aggressive, without the virtuous streak. They were still the best of friends, only different. They accepted the way the other had grown, and all was well between them.
The parents of the two grew more and more trusting of the competencies of their children, especially after the two warded off a pack of wolves from their livestock with nothing but their bare hands. They let them travel to the town on a regular basis, and as time went on, they would often stay overnight, falling asleep on the streets. The two quickly grew a reputation, being mysterious, tough, savvy, knowledgeable children who appeared to be street urchins and had come from nowhere. They would never give their real names, only referring to their Willow monikers. They began to attract quite a following of other children, who all wanted to be around the two extremely fashionable and popular brothers. Not only that, but the bullies all stayed away from their group- after several failed jumpings, word got around that they weren’t to be messed with. One would expect Noritae to have been the leader, but it was actually Lumitae- Noritae preferred to act as muscle, having fallen from the spotlight and becoming the darker of the two.
The two had romped about for a long time in the closest thing they had to a hometown, but grew bored of it. By they time they had become adults, they were both prepared to journey further, needing new places to explore, new challenges to overcome, and above all something new to do. They put their money together and collected equipment, setting out on some relatively minor adventures, which blossomed into bodyguard work, and eventually they found themselves being hired as mercenaries.
After being hired as guards on an expedition into a ruin, searching for artifacts and treasures from past civilizations, their lives would change forever. Though it wasn’t expected, the desolate place was guarded by spirits, and the two failed in protecting their employers’ lives, though managed to come out alive. While within the ruin, though, Noritae had made an amazing discovery. A sword, long forgotten, was found by him and retrieved.
The sword was known as the Soul Eater, and was a quite magical and intelligent blade. Though it was meek at first, it quickly rose into dominating Noritae, urging him to darker and darker acts to feed the blade’s base desires. The ensorcelled weapon could tear the souls out of a living being and contain them within itself to become even stronger.
Lumitae eventually noticed the change in his brother and companion as the sword played upon him, but said nothing. In battle he became more vicious and enemies fell easily beneath the vampire effect of the sword. It finally reached a point where after a fight his brother could not come down from the frenzy and began to attack bystanders. Lumitae begged him to hold his hand, fearing for their lives, and Noritae finally seemed to calm, though the sword was playing meek, having realized Lumitae would become a hindrance to its goals if not eliminated. Seeing his brother calmed, Lumitae put his guard down, but was struck moments later from behind. The wound was not fatal, but the Soul Eater’s ability stripped Lumitae away from his body, killing him on the spot.
Noritae had regressed mentally from there, shutting the world out, letting the sword control him. He no longer had a will of his own, and was merely a puppet, his psyche having lost stability. Wandering from place to place, indiscriminately killing, he began to garner attention, and the desires of a mage, Ren Betox, fell on him, wanting to take the empowered sword for himself and use it to fuel his magic.
When confronted by the wizard, Noritae prepared to fight, but was abandoned by the blade, which realized that it could control the greedy mage even easier and have more power under his control. Ren slew Noritae with the blade, taking the soul into the black weapon.
However, Ren was far more powerful than the sword had estimated and he could not control the wizard- the wizard who had found a way to extract the souls into him in what he believed would be a way to achieve an ultimate power. Using the magic available to him, he enacted the ritual to consume the souls held within the sword, and left it an inanimate blade, utterly destroyed by the spell. Things did not go as planned, though; Ren was now filled with what he did not realize would be aware and bodiless souls, all clawing their way to control over the body.
The ensuing battle within Ren’s mind was utterly chaotic, Ren being one of the first souls torn apart in a desperate gamble to control the body. The masses quickly fell to each other, much of the violence being spurred on by the more intimidating members of the match- such as Noritae. Noritae was far beyond sane by this point, destroying whatever he could, without stopping, and when all was said and done only Noritae and Lumitae remained within the body. Though he would have let his brother have the body, Noritae tried to destroy him anyways. Being weak and weary from the fighting, he couldn’t kill his brother, however, who was forced to destroy him or be destroyed himself.
Saddened, though alive, Lumitae stumbled out of the wizard’s mansion. His body was weak and unfamiliar, ravaged by the mental fighting. On top of it all, a mob of townsfolk who had seen the lights of the dark magic before and had decided to rise against the unscrupulous mage found him. They began to stone him and ended up hanging him. Lumitae, quite unlucky, felt the body die, but remained conscious- for some odd reason his soul would not leave the body now.
He had become undead, the soul already in a place that wasn’t home not feeling the need to leave anymore. After freeing himself from the noose, he began to wander, the night stretching into days, days into weeks, and weeks into months. He avoided contact with all living, feeling ashamed at what he had become.
His wanderings finally found himself back at home, deep in the night, no one around aside from his slumbering parents. He lay beneath the willow that had been his namesake for so long and began to rest there, when his respite was interrupted. A woman was nearby, apparently angry with him, demanding to know why a damned creature such as himself was at her tree.
Lumitae recognized her from the days of his childhood. She was always far off and watching, approving. He immediately began to attest to whom he was, to which she denied the possibility, as his still living body was inside, in a coma. This came as a shock to Lumitae, who quickly began to piece it together, realizing the blow that had stolen his soul did not kill his body. He excitedly told his story, a glimmer of hope in his rotted eyes.
The dryad who had watched him during his childhood at her tree now knew the truth, and agreed to help him. Her abilities over nature allowed her to return his soul to the body, and together they buried the body of Ren Betox at the base of the Black Willow.
That was when Lumitae began to manifest his own magical power over Life, his cycle of life and death granting him powerful insight. He now knew that he was meant to lead others into the same understanding he had, and uphold the virtues of man. He took control of the Life Clan as a means to achieve this, their ranks thin from the days when the Clans ruled supreme.
Age: 25
Height: 6’0”
Weight: 183 lb.
Element: Crusade
Class: Paladin
Appearance: Lumitae is a slightly large guy, being quite muscular, in the not so lean way. However, his frame is somewhat thin, though tall, creating a fairly normal appearance. His hair is a medium brown color, the tips looking slightly lighter from quite a bit of sun exposure. Though it is fairly short, it is long enough to bend ever so slightly, looking as though he keeps quite good care of it. His face is open and radiant, well sculpted, with his features blending into a rather handsome whole, blue eyes sparkling to overshadow the rest of his features.
He is rarely seen not prepared for battle. He wears heavy interlocking plates for armor, with a white tabard holding no device to decorate it. The metal on his armor is colored a light yellow color, and it leaves only his head and hands open to the outside world. Even then, his hands are encased in half gauntlets- he knows the importance of his life and seeks to protect it. A large shield is usually slung across his back, and a finely made steel sword at his side.
Personality: He is a man based on integrity. It could be fair to say he has no real evil in him. Even though he is a warrior, he seeks to spare as many as he can, and only fights when necessary, talking before fighting. He can be counted on to always keep his word, be compassionate, and fair in all things, always accepting and giving others more chances than they deserve. Some might call it weakness, but he isn’t naïve, and will not let others take advantage of him. Quite frankly, if you do not consider his positive traits to be a failing, his personality doesn’t hold much that could be considered a weakness- just things that could be mildly annoying to less moral fellows. On top of it all, he is charismatic and easy going, making in him a great leader. He has a way of connecting with others and helping them in times of need.
History: Lumitae the White Willow comes from the outskirts of Barton, being raised on a farm with his parents, Remu and Kettin, and his brother Noritae. His parents were a kind, though somewhat eccentric couple, being hard workers with stern values. They did their best to raise their children as good, giving, self dependent people, and they certainly succeeded with Lumitae.
Noritae was much like his brother at the time, being good willed, fun loving, constantly cheerful, and above all else playful. The two of them did not have many concerns in the world. However, being the elder of the two, Noritae was slightly greedier, and would often take the lion’s share of things, though Lumitae never complained. Despite the slight failing, their relationship was wonderful, and Lumitae had a great deal of love and respect for his older brother.
Upon the farm where they grew up, the two had each other for friendship early on, and little in the way of toys. However, they did have two great willow trees on their property, and these were fine toys for the young boys. One of the trees was damaged, however- it had been struck by a bolt of lightning on the year of Noritae’s birth, and was split and broken, black and dead. Noritae had claimed that tree as his own, loving it for the hollow that had formed beneath it after the lightning bolt. He began to call himself Noritae the Black Willow, and not wanting to be outdone, Lumitae painted the base of the opposite tree white, and called himself Lumitae the White Willow. The two would play games among these two trees, and they often spied a beautiful woman watching them who would whisk away when confronted. Their parents didn’t believe the stories, attributing them to overactive imaginations.
As the two grew, their play got rougher, but mutual. They were growing tough and wild, and their personalities began to split into their own directions. Lumitae had stayed true to his roots, and in their games often would fulfill his obligation to being good, as he was the White Willow. Noritae, on the other hand, would play the villain, and he began to idolize that path. Though he certainly wasn’t an awful person, he was definitely of a darker vein than his brother, being meaner and more aggressive, without the virtuous streak. They were still the best of friends, only different. They accepted the way the other had grown, and all was well between them.
The parents of the two grew more and more trusting of the competencies of their children, especially after the two warded off a pack of wolves from their livestock with nothing but their bare hands. They let them travel to the town on a regular basis, and as time went on, they would often stay overnight, falling asleep on the streets. The two quickly grew a reputation, being mysterious, tough, savvy, knowledgeable children who appeared to be street urchins and had come from nowhere. They would never give their real names, only referring to their Willow monikers. They began to attract quite a following of other children, who all wanted to be around the two extremely fashionable and popular brothers. Not only that, but the bullies all stayed away from their group- after several failed jumpings, word got around that they weren’t to be messed with. One would expect Noritae to have been the leader, but it was actually Lumitae- Noritae preferred to act as muscle, having fallen from the spotlight and becoming the darker of the two.
The two had romped about for a long time in the closest thing they had to a hometown, but grew bored of it. By they time they had become adults, they were both prepared to journey further, needing new places to explore, new challenges to overcome, and above all something new to do. They put their money together and collected equipment, setting out on some relatively minor adventures, which blossomed into bodyguard work, and eventually they found themselves being hired as mercenaries.
After being hired as guards on an expedition into a ruin, searching for artifacts and treasures from past civilizations, their lives would change forever. Though it wasn’t expected, the desolate place was guarded by spirits, and the two failed in protecting their employers’ lives, though managed to come out alive. While within the ruin, though, Noritae had made an amazing discovery. A sword, long forgotten, was found by him and retrieved.
The sword was known as the Soul Eater, and was a quite magical and intelligent blade. Though it was meek at first, it quickly rose into dominating Noritae, urging him to darker and darker acts to feed the blade’s base desires. The ensorcelled weapon could tear the souls out of a living being and contain them within itself to become even stronger.
Lumitae eventually noticed the change in his brother and companion as the sword played upon him, but said nothing. In battle he became more vicious and enemies fell easily beneath the vampire effect of the sword. It finally reached a point where after a fight his brother could not come down from the frenzy and began to attack bystanders. Lumitae begged him to hold his hand, fearing for their lives, and Noritae finally seemed to calm, though the sword was playing meek, having realized Lumitae would become a hindrance to its goals if not eliminated. Seeing his brother calmed, Lumitae put his guard down, but was struck moments later from behind. The wound was not fatal, but the Soul Eater’s ability stripped Lumitae away from his body, killing him on the spot.
Noritae had regressed mentally from there, shutting the world out, letting the sword control him. He no longer had a will of his own, and was merely a puppet, his psyche having lost stability. Wandering from place to place, indiscriminately killing, he began to garner attention, and the desires of a mage, Ren Betox, fell on him, wanting to take the empowered sword for himself and use it to fuel his magic.
When confronted by the wizard, Noritae prepared to fight, but was abandoned by the blade, which realized that it could control the greedy mage even easier and have more power under his control. Ren slew Noritae with the blade, taking the soul into the black weapon.
However, Ren was far more powerful than the sword had estimated and he could not control the wizard- the wizard who had found a way to extract the souls into him in what he believed would be a way to achieve an ultimate power. Using the magic available to him, he enacted the ritual to consume the souls held within the sword, and left it an inanimate blade, utterly destroyed by the spell. Things did not go as planned, though; Ren was now filled with what he did not realize would be aware and bodiless souls, all clawing their way to control over the body.
The ensuing battle within Ren’s mind was utterly chaotic, Ren being one of the first souls torn apart in a desperate gamble to control the body. The masses quickly fell to each other, much of the violence being spurred on by the more intimidating members of the match- such as Noritae. Noritae was far beyond sane by this point, destroying whatever he could, without stopping, and when all was said and done only Noritae and Lumitae remained within the body. Though he would have let his brother have the body, Noritae tried to destroy him anyways. Being weak and weary from the fighting, he couldn’t kill his brother, however, who was forced to destroy him or be destroyed himself.
Saddened, though alive, Lumitae stumbled out of the wizard’s mansion. His body was weak and unfamiliar, ravaged by the mental fighting. On top of it all, a mob of townsfolk who had seen the lights of the dark magic before and had decided to rise against the unscrupulous mage found him. They began to stone him and ended up hanging him. Lumitae, quite unlucky, felt the body die, but remained conscious- for some odd reason his soul would not leave the body now.
He had become undead, the soul already in a place that wasn’t home not feeling the need to leave anymore. After freeing himself from the noose, he began to wander, the night stretching into days, days into weeks, and weeks into months. He avoided contact with all living, feeling ashamed at what he had become.
His wanderings finally found himself back at home, deep in the night, no one around aside from his slumbering parents. He lay beneath the willow that had been his namesake for so long and began to rest there, when his respite was interrupted. A woman was nearby, apparently angry with him, demanding to know why a damned creature such as himself was at her tree.
Lumitae recognized her from the days of his childhood. She was always far off and watching, approving. He immediately began to attest to whom he was, to which she denied the possibility, as his still living body was inside, in a coma. This came as a shock to Lumitae, who quickly began to piece it together, realizing the blow that had stolen his soul did not kill his body. He excitedly told his story, a glimmer of hope in his rotted eyes.
The dryad who had watched him during his childhood at her tree now knew the truth, and agreed to help him. Her abilities over nature allowed her to return his soul to the body, and together they buried the body of Ren Betox at the base of the Black Willow.
That was when Lumitae began to manifest his own magical power over Life, his cycle of life and death granting him powerful insight. He now knew that he was meant to lead others into the same understanding he had, and uphold the virtues of man. He took control of the Life Clan as a means to achieve this, their ranks thin from the days when the Clans ruled supreme.
Opaj
Name: Xander Indelsson
Gender: Male
Clan: Life
Class: Herbalist - Unlike most of the other major clan classes, the herbalist has very little, if any, combat ability himself. Rather, he trains his mind in the study of nature's medicines, learning of the various effects that the different plants and minerals of the world have on human beings. Most any herbalist will have the ability to identify and prepare herbs with minor healing abilities that, while unable to heal as quickly as magic, can speed up the body's natural healing process and overcome many diseases. As the herbalist becomes more proficient in his profession, he may even be able to create supplements and incenses that enhance or dampen certain magical effects.
Element: Strength
Personality: Xander's most distinguishing trait is his stunning lack of confidence, a deficiency that he has forged over years upon years of failure at everything he's ever wanted to be good at. While this is his greatest hurdle, it also allows him to trust and respect others, especially those who would put their trust and respect in him. Xander is fairly quiet, but this is not for a lack of things to say so much as a lack of knowledge on how to get his point across. In addition, years of seeking means to his own ends has made Xander extremely self-absorbed, a trait which is often taken (sometimes mistakenly, sometimes accurately) as selfishness or a general lack of kindness.
Greatly contrasting the above negative traits are the habits and mannerisms that Xander has had to adopt in order to survive in a difficult family situation. He is greatly skilled in domestic matters, both proficient at running a household and keeping a checkbook. He is extremely resourceful, able to scrape along on what spare change he could pick up in his many odd jobs, and can handle a great deal of stress, having had to roll with the double-threat of both poverty and rejection.
History: Xander Indelsson was born the second child of an apothocary, and spent the first nine years of his life in a peaceful atomic family. He loved his mother, got along with his sister, and wanted to grow up to be like his father, just like good little boys are supposed to. However, as often the case is in stories such as this, all of this was changed on one fateful night.
About half way through Xander's tenth year, he and his family were returning from a friend's gathering when they were ambushed by a pair of thugs seeking to increase their own wallets. They gave up their money without a fuss, but the thugs decided that it would not do to have any witnesses lest they fall victim to BTPD's iron fist; as soon as they had their profits, they set upon Xander's father, piercing his breast with a sword. Xander's mother froze in utter shock as immediately his sister to screaming. She was the next to go, her head seperated from her shoulders in an instant.
Xander's memory after this point becomes blurry- he recalls a large weight falling upon him, the weight that had given him life. He recalls the sharp pain in his abdomen that followed. After that, his next memory is the moment he awoke in a hospital bed. At his young age, he wasn't entirely sure what happened, and the fact that he would never see most of his family again was beyond his grasp. A diagonal slash in his side left a scar- apparently the blade of the bandit was unable to cut too far through the body of Xander's mother. This was not the bandits' only failure, however. Somehow, Xander's father had also survived.
The man was in bad shape. He could not walk for months, and he had completely lost the use of his right arm. Even after he got out of the hospital, the pain was crippling- both physically and emotional. It was not long before he started taking his own concoction for the pain, something that dulled his senses and filled him with a comforting euphoria. Suddenly finding himself in a numbed state of bliss, he continued to make take this concoction every day, a ritual that he continues to this day.
And so Xander found himself, not yet eleven years old, and no one but a useless father to depend on. The family funds lasted until he was twelve, and then he had to learn how to fend for himself and support his only remaining relative. The next year, he reached the age of apprenticeship. However, in most guilds he would earn no pay as an apprentice, and a free education was not going to keep his ailing father fed and sheltered. Even if it could, Xander now had a new passion. Growing up, Xander had always wanted to help people through medecine, just as his father had; now, he wanted to go out into the world and make a real difference, so that no one would ever have to feel the pain he felt again. He knew that he had to join a clan.
Unfortunately, Xander had neither the skills most clans were looking for, nor did he have the knowledge of how one gains membership in one of the four clans. For five years he fumbled about, making few connections and botching those that he did make. Finally, the day before his eighteenth birthday, the day he was about to give up for good, he met Lumitae.
Appearance: Nothing about Xander particularly distinguishes him from the crowd. He is of average height and light build, with fine brown hair that rests lightly on his forhead and large, grey eyes that seem to convey a sentiment of constant apology. His thin lips look as if they should be on a paler face, but the necessity of making a living has sun-baked Xander's skin, and by the same means his hands have grown calloused and cracked. In fact, the only remarkable aspect of his body would be the eight-year-old scar that runs from just under his bottom-right rib to the front of his right hip.
Other: Please be kind to Xander. He'll be kind to you, I promise. And... um... I'll give you a cookie.
Gender: Male
Clan: Life
Class: Herbalist - Unlike most of the other major clan classes, the herbalist has very little, if any, combat ability himself. Rather, he trains his mind in the study of nature's medicines, learning of the various effects that the different plants and minerals of the world have on human beings. Most any herbalist will have the ability to identify and prepare herbs with minor healing abilities that, while unable to heal as quickly as magic, can speed up the body's natural healing process and overcome many diseases. As the herbalist becomes more proficient in his profession, he may even be able to create supplements and incenses that enhance or dampen certain magical effects.
Element: Strength
Personality: Xander's most distinguishing trait is his stunning lack of confidence, a deficiency that he has forged over years upon years of failure at everything he's ever wanted to be good at. While this is his greatest hurdle, it also allows him to trust and respect others, especially those who would put their trust and respect in him. Xander is fairly quiet, but this is not for a lack of things to say so much as a lack of knowledge on how to get his point across. In addition, years of seeking means to his own ends has made Xander extremely self-absorbed, a trait which is often taken (sometimes mistakenly, sometimes accurately) as selfishness or a general lack of kindness.
Greatly contrasting the above negative traits are the habits and mannerisms that Xander has had to adopt in order to survive in a difficult family situation. He is greatly skilled in domestic matters, both proficient at running a household and keeping a checkbook. He is extremely resourceful, able to scrape along on what spare change he could pick up in his many odd jobs, and can handle a great deal of stress, having had to roll with the double-threat of both poverty and rejection.
History: Xander Indelsson was born the second child of an apothocary, and spent the first nine years of his life in a peaceful atomic family. He loved his mother, got along with his sister, and wanted to grow up to be like his father, just like good little boys are supposed to. However, as often the case is in stories such as this, all of this was changed on one fateful night.
About half way through Xander's tenth year, he and his family were returning from a friend's gathering when they were ambushed by a pair of thugs seeking to increase their own wallets. They gave up their money without a fuss, but the thugs decided that it would not do to have any witnesses lest they fall victim to BTPD's iron fist; as soon as they had their profits, they set upon Xander's father, piercing his breast with a sword. Xander's mother froze in utter shock as immediately his sister to screaming. She was the next to go, her head seperated from her shoulders in an instant.
Xander's memory after this point becomes blurry- he recalls a large weight falling upon him, the weight that had given him life. He recalls the sharp pain in his abdomen that followed. After that, his next memory is the moment he awoke in a hospital bed. At his young age, he wasn't entirely sure what happened, and the fact that he would never see most of his family again was beyond his grasp. A diagonal slash in his side left a scar- apparently the blade of the bandit was unable to cut too far through the body of Xander's mother. This was not the bandits' only failure, however. Somehow, Xander's father had also survived.
The man was in bad shape. He could not walk for months, and he had completely lost the use of his right arm. Even after he got out of the hospital, the pain was crippling- both physically and emotional. It was not long before he started taking his own concoction for the pain, something that dulled his senses and filled him with a comforting euphoria. Suddenly finding himself in a numbed state of bliss, he continued to make take this concoction every day, a ritual that he continues to this day.
And so Xander found himself, not yet eleven years old, and no one but a useless father to depend on. The family funds lasted until he was twelve, and then he had to learn how to fend for himself and support his only remaining relative. The next year, he reached the age of apprenticeship. However, in most guilds he would earn no pay as an apprentice, and a free education was not going to keep his ailing father fed and sheltered. Even if it could, Xander now had a new passion. Growing up, Xander had always wanted to help people through medecine, just as his father had; now, he wanted to go out into the world and make a real difference, so that no one would ever have to feel the pain he felt again. He knew that he had to join a clan.
Unfortunately, Xander had neither the skills most clans were looking for, nor did he have the knowledge of how one gains membership in one of the four clans. For five years he fumbled about, making few connections and botching those that he did make. Finally, the day before his eighteenth birthday, the day he was about to give up for good, he met Lumitae.
Appearance: Nothing about Xander particularly distinguishes him from the crowd. He is of average height and light build, with fine brown hair that rests lightly on his forhead and large, grey eyes that seem to convey a sentiment of constant apology. His thin lips look as if they should be on a paler face, but the necessity of making a living has sun-baked Xander's skin, and by the same means his hands have grown calloused and cracked. In fact, the only remarkable aspect of his body would be the eight-year-old scar that runs from just under his bottom-right rib to the front of his right hip.
Other: Please be kind to Xander. He'll be kind to you, I promise. And... um... I'll give you a cookie.
Valgav
Name: Eradiel Norfolk
Gender: Male
Clan: Life Clan
Class: Swordsman
Element: Light
Personality:
Eradiel's nature is very stoic. At any point where he might be responsible for his liege's safety, (ie anywhere but in their own base of operations.) he is alert and quiet. Favoring himself a consummate professional, he tends to avoid social interaction as much as possible. His movements are always fluid and economic. His most obvious mannerism is that he will subconsciously check and pat his various weapons every few moment. While he naturally obfuscates these motions, an keen observer will notice it.
When he is in a situation where he can relax his guard, his demeanor doesn't improve much. The sense of humor he does have, is dry and a bit
eccentric. The only time he seems to really enjoy life, is when he is fighting, but this is often misunderstood. Eradiel does not gain any delight from the fight itself, it's what he fights for that brings him contentment.
History:
Eradiel grew up in a remote area of the world. The Great Clans, and other organizations were no more than boogeymen told of in stories. The only real power was possessed by the gangs of bandits that ruled the hills and valleys of his homeland. At age twelve, the one day swordsman was left at home while his parents traveled a few miles down the road to do business with a neighboring family. They never came back.
Eradiel didn't find out for many years what had happened. His parents were on their way to sell some goods that had seemingly been abandoned on the side of the road near their house. Eradiel's father was normally an honorable man, however, the troupe of rogues that charged for protection had been raising their 'fee'. His father knew they would soon not be able to afford to pay them off. So he had decided to sell the goods he had found.
On the way the original owners, a smaller rival group of highwaymen, found Eradiel's parents, and killed them, taking back their property. The bodies were never found. Eradiel only found out the truth later when he was hired to kill one of the bandits many years later.
When his parents didn't come home, Eradiel went out to search for them. After a few weeks, he lost hope and gave up. When the local goons showed up to collect, he tried to hide, but they broke in. When they learned that his parents were missing, they took up residence in his house, and drafted him into their ranks. Frightened for his life, he cooperated. His natural aptitude for blades earned him a bit of respect amongst bandits. He even earned the nickname 'Two Cuts Norfolk' for his propensity for using two blades in battle.
A couple of years later at the age of fifteen, Eradiel's life changed again. A wandering group of mercenaries journeyed out to the remote locale of his homeland in search of their target. Eradiel at this point was leading a small group of his fellow thieves, and stumbled upon them. His comrades attacked, hoping to increase their wealth.
During the skirmish, all of the youth's companions were slain. He himself had managed to kill three of the mercenaries, but was left at three to one odds with the remaining ones. After some desperate fighting, one managed to score a strike at his left side, piercing his chest above his heart. His world went black. He awoke in a fevered sweat. The mercenaries, impressed with his skill at such a young age, had decided to tend to his wounds.
In his weakened state, he traveled with the three men for a few weeks. One night, the group's prey decided to make a guerilla attack of his own, hoping to kill his would be assassins in their sleep. Eradiel was awake however, and when the man passed by him, he struck out at him with a dagger he had procured earlier in the night, and killed him. The mercenaries decided that perhaps the youth could be a valuable addition to their party, and invited him on. Having no other options, Eradiel accepted.
The next three years were spent working as a hired hand. He received formal sword training, and was taught basic merchanting skills. All was going well until one of the men he travelled with, was recognized by a city guard in Barton as a wanted criminal. His group attempted to retreat. One comrade was stricken down by a crossbow bolt. Another by a guards cudgel to the head. And the third recieved a quick death by cold steel. Eradiel however, managed to get a round a corner. The guards hadn't seen his face. He was too busy looking back, to see the man in front of him.
He ran full force into a plate mail clad Lumitae. Eradiel, being the smaller of the two, was knocked to the ground. He stood and began to apologize when he was stricken speechless by the armored man's presence. Lumitae could seem to sense that Eradiel was a warrior by nature, and told him that he sensed that he was looking for a future. After a long conversation in the alley, Eradiel agreed to join the Life Clan. It is a decision he has never regretted.
Eradiel has served Lumitae for nearly four years now, and in that time, they have defended others and each other under the direst of circumstances. The swordsman respects Lumitae, and his loyalty is unwavering. His views on everything else are virtually unknown, due to his unwillingness to have in depth conversations.
Appearance
Eradiel stands roughly six feet tall, with a lean build. His long blonde hair is tied back with numerous white straps down it's length. Dull blue eyes are visible under his bangs and leather headband. His skin is surprisingly pale and unscarred despite his chosen profession. His arms however underneath the gloves and bracers he wears display a number of scars. He also had a large scar on his chest just above his heart.
His clothing is loose fitting around his joints, and tight fitting around his torso. He refuses to wear any armor other than his bracers, boots, and the round leather disc that he has strapped over his left breast. He prefers white and tan coloring to his clothes, as he believes a warrior of the Life Clan should be readily identifiable.
Across his person, a collection of blades hang readily available in their sheathes. Everything from throwing knives to his favored cutlasses, to a light scimitar on his back are readily accessible.
Gender: Male
Clan: Life Clan
Class: Swordsman
Element: Light
Personality:
Eradiel's nature is very stoic. At any point where he might be responsible for his liege's safety, (ie anywhere but in their own base of operations.) he is alert and quiet. Favoring himself a consummate professional, he tends to avoid social interaction as much as possible. His movements are always fluid and economic. His most obvious mannerism is that he will subconsciously check and pat his various weapons every few moment. While he naturally obfuscates these motions, an keen observer will notice it.
When he is in a situation where he can relax his guard, his demeanor doesn't improve much. The sense of humor he does have, is dry and a bit
eccentric. The only time he seems to really enjoy life, is when he is fighting, but this is often misunderstood. Eradiel does not gain any delight from the fight itself, it's what he fights for that brings him contentment.
History:
Eradiel grew up in a remote area of the world. The Great Clans, and other organizations were no more than boogeymen told of in stories. The only real power was possessed by the gangs of bandits that ruled the hills and valleys of his homeland. At age twelve, the one day swordsman was left at home while his parents traveled a few miles down the road to do business with a neighboring family. They never came back.
Eradiel didn't find out for many years what had happened. His parents were on their way to sell some goods that had seemingly been abandoned on the side of the road near their house. Eradiel's father was normally an honorable man, however, the troupe of rogues that charged for protection had been raising their 'fee'. His father knew they would soon not be able to afford to pay them off. So he had decided to sell the goods he had found.
On the way the original owners, a smaller rival group of highwaymen, found Eradiel's parents, and killed them, taking back their property. The bodies were never found. Eradiel only found out the truth later when he was hired to kill one of the bandits many years later.
When his parents didn't come home, Eradiel went out to search for them. After a few weeks, he lost hope and gave up. When the local goons showed up to collect, he tried to hide, but they broke in. When they learned that his parents were missing, they took up residence in his house, and drafted him into their ranks. Frightened for his life, he cooperated. His natural aptitude for blades earned him a bit of respect amongst bandits. He even earned the nickname 'Two Cuts Norfolk' for his propensity for using two blades in battle.
A couple of years later at the age of fifteen, Eradiel's life changed again. A wandering group of mercenaries journeyed out to the remote locale of his homeland in search of their target. Eradiel at this point was leading a small group of his fellow thieves, and stumbled upon them. His comrades attacked, hoping to increase their wealth.
During the skirmish, all of the youth's companions were slain. He himself had managed to kill three of the mercenaries, but was left at three to one odds with the remaining ones. After some desperate fighting, one managed to score a strike at his left side, piercing his chest above his heart. His world went black. He awoke in a fevered sweat. The mercenaries, impressed with his skill at such a young age, had decided to tend to his wounds.
In his weakened state, he traveled with the three men for a few weeks. One night, the group's prey decided to make a guerilla attack of his own, hoping to kill his would be assassins in their sleep. Eradiel was awake however, and when the man passed by him, he struck out at him with a dagger he had procured earlier in the night, and killed him. The mercenaries decided that perhaps the youth could be a valuable addition to their party, and invited him on. Having no other options, Eradiel accepted.
The next three years were spent working as a hired hand. He received formal sword training, and was taught basic merchanting skills. All was going well until one of the men he travelled with, was recognized by a city guard in Barton as a wanted criminal. His group attempted to retreat. One comrade was stricken down by a crossbow bolt. Another by a guards cudgel to the head. And the third recieved a quick death by cold steel. Eradiel however, managed to get a round a corner. The guards hadn't seen his face. He was too busy looking back, to see the man in front of him.
He ran full force into a plate mail clad Lumitae. Eradiel, being the smaller of the two, was knocked to the ground. He stood and began to apologize when he was stricken speechless by the armored man's presence. Lumitae could seem to sense that Eradiel was a warrior by nature, and told him that he sensed that he was looking for a future. After a long conversation in the alley, Eradiel agreed to join the Life Clan. It is a decision he has never regretted.
Eradiel has served Lumitae for nearly four years now, and in that time, they have defended others and each other under the direst of circumstances. The swordsman respects Lumitae, and his loyalty is unwavering. His views on everything else are virtually unknown, due to his unwillingness to have in depth conversations.
Appearance
Eradiel stands roughly six feet tall, with a lean build. His long blonde hair is tied back with numerous white straps down it's length. Dull blue eyes are visible under his bangs and leather headband. His skin is surprisingly pale and unscarred despite his chosen profession. His arms however underneath the gloves and bracers he wears display a number of scars. He also had a large scar on his chest just above his heart.
His clothing is loose fitting around his joints, and tight fitting around his torso. He refuses to wear any armor other than his bracers, boots, and the round leather disc that he has strapped over his left breast. He prefers white and tan coloring to his clothes, as he believes a warrior of the Life Clan should be readily identifiable.
Across his person, a collection of blades hang readily available in their sheathes. Everything from throwing knives to his favored cutlasses, to a light scimitar on his back are readily accessible.
Zelyhon
Name: Kharan Sha'aen
Gender: Female
Clan: Life
Class: Marksman (markswoman?): Specialization in mid-close range combat with her crossbow
Element: Vision
Personality: Cold, distant, and arrogant as hell. She sees all people (including herself) as simple pieces moved around by their emotions and other set forces. The Vision has given her the ability to read people like books. Thus, nearly nothing surprises her. People are books. People are predictable. People are worthless. Probably the best way to describe her is condescending. She will look down on you. I guarantee it.
The one real exploitable character quirk is her deep seated self loathing. She knows that she's no better than anyone else, and she hates that. She hates the merest idea that she's like them. So she hides all of that behind her jaded arrogance. She never lets any of that show, but beware if you ever stumble across it.
History: Unlike many people, Kharan’s always had access to some form of her magic. Ever since she could remember, the Vision has allowed her to see the forces driving people. She’s been able to predict their dialogue, their actions, their mistakes. She became jaded very early on. She had no friends, since she always saw the hidden intentions in their eyes. In short, she considered everyone in her home village to be no better than beasts. When she got old enough, she left at the first chance.
The rest of the world proved no better. They were just as easy to read in action and thought. This didn’t please Kharan that much. She wandered aimlessly for a few years. Using her vision, she began to train herself in the use of the crossbow. This wasn’t her first weapon she tried to learn, but she soon discovered her particular form worked remarkably poorly with a longbow. Her Vision allowed her to predict some actions of foes, providing her with some advantage in combat. She trained to be able to be in the thick of a fight and still be able to avoid attacks and kill a target. Thus, most of this training went into targeting weak points and using Vision to preemptively avoid the enemy’s attacks. Up to around 15 feet, her aim in targeting vulnerabilities is strong. Beyond that, her aim tends to drop off. She can still shoot, but not with the same precision that marks her close range fighting.
She then spent three years as a bounty hunter. Her mind and vision enhanced her ability to track her quarry based on the traits they demonstrated and personality quirks known to those who had seen them. She did well and had no regrets. As a matter of fact, she’d probably be doing that now if she hadn’t happened upon Lumitae. When she had been about to complete the contract on a certain target (a rapist who literally fell into her hands when he tried to target her. She’d already taken out his legs), Lumitae had stopped her from delivering the killing blow. She’d never met him or heard of him before, but she’d seen his type. She listened bored to his speech on good and life. After around two minutes, she had learned enough to begin muttering the same words under her breath.
Then she missed a word.
Given, it had been small, he’d said “greater good” rather than “justice”. However, when Kharan knew as much about a person as she’d gathered from Lumitae’s actions and speech, she never missed a word. This had been the first time in nearly 6 years. This shouldn’t have happened. When Lumitae was about to leave town, she came with him. Now Kharan, Lumitae, and his other newly recruited retainer, Eradiel, began working together.
That was a little more than three years before the current game. Kharan is 21 now. Even she is a little befuddles as to why she’s stuck with them so long. For whatever reason, the two of them were less boring to her than the rest of the world. She hadn’t missed a word of Lumitae’s since then. She owes neither he nor Eradiel much allegiance, but not much can come up that’d sway her from them.
Appearance: The first and last thing anyone notices when talking to Kharan is the bright green color of her eyes. Besides the color, they seem both penetrating and bored at the same time. It is a mark of those with Vision that their stare seems particularly intense no matter what. Beyond the eyes, she wears simple clothes; a plain shirt with leather armor fitted over it, leather arm and leg bracers and a leather skirt. Her crossbow, when she’s not using it, is slung over one shoulder. Along the sling and her belt, many extra bolts hang, easily accessible. A braid hangs down her back, reaching the lower back at the very end. Three more bolts are hidden in this. They’re not very accessible usually though. Her body doesn’t look like it’s built for strength. It seems more like the body of a tumbler or an acrobat than a huge muscled warrior. Her armor is also made to accommodate the flexibility to use her particular style of crossbowery.
Other: Vision takes up little energy, which is a good thing because Kharan literally cannot turn it off. She’s stuck always seeing with the heightened perception. In combat, she may see what’s coming, but she won’t always be able to dodge it. However, in pure role-playing segments, it’s vital to her attitude that Vision allows her to read people. Those in other clans, she may not be able to read as well as her own clan (as least, not till they’ve met a few times). So she will be a know it all, predicting actions and dialogue. Also, she’s going to tread nearly everyone as if they’re worthless, including Eradiel and Lumitae. So don’t take it personal. She herself almost never gets angry. The one thing that gets her honestly infuriated is if someone comes across her insecurities. Also, very little will surprise her. You want to surprise her, you either discover a chaos element or do something way out of character.
Gender: Female
Clan: Life
Class: Marksman (markswoman?): Specialization in mid-close range combat with her crossbow
Element: Vision
Personality: Cold, distant, and arrogant as hell. She sees all people (including herself) as simple pieces moved around by their emotions and other set forces. The Vision has given her the ability to read people like books. Thus, nearly nothing surprises her. People are books. People are predictable. People are worthless. Probably the best way to describe her is condescending. She will look down on you. I guarantee it.
The one real exploitable character quirk is her deep seated self loathing. She knows that she's no better than anyone else, and she hates that. She hates the merest idea that she's like them. So she hides all of that behind her jaded arrogance. She never lets any of that show, but beware if you ever stumble across it.
History: Unlike many people, Kharan’s always had access to some form of her magic. Ever since she could remember, the Vision has allowed her to see the forces driving people. She’s been able to predict their dialogue, their actions, their mistakes. She became jaded very early on. She had no friends, since she always saw the hidden intentions in their eyes. In short, she considered everyone in her home village to be no better than beasts. When she got old enough, she left at the first chance.
The rest of the world proved no better. They were just as easy to read in action and thought. This didn’t please Kharan that much. She wandered aimlessly for a few years. Using her vision, she began to train herself in the use of the crossbow. This wasn’t her first weapon she tried to learn, but she soon discovered her particular form worked remarkably poorly with a longbow. Her Vision allowed her to predict some actions of foes, providing her with some advantage in combat. She trained to be able to be in the thick of a fight and still be able to avoid attacks and kill a target. Thus, most of this training went into targeting weak points and using Vision to preemptively avoid the enemy’s attacks. Up to around 15 feet, her aim in targeting vulnerabilities is strong. Beyond that, her aim tends to drop off. She can still shoot, but not with the same precision that marks her close range fighting.
She then spent three years as a bounty hunter. Her mind and vision enhanced her ability to track her quarry based on the traits they demonstrated and personality quirks known to those who had seen them. She did well and had no regrets. As a matter of fact, she’d probably be doing that now if she hadn’t happened upon Lumitae. When she had been about to complete the contract on a certain target (a rapist who literally fell into her hands when he tried to target her. She’d already taken out his legs), Lumitae had stopped her from delivering the killing blow. She’d never met him or heard of him before, but she’d seen his type. She listened bored to his speech on good and life. After around two minutes, she had learned enough to begin muttering the same words under her breath.
Then she missed a word.
Given, it had been small, he’d said “greater good” rather than “justice”. However, when Kharan knew as much about a person as she’d gathered from Lumitae’s actions and speech, she never missed a word. This had been the first time in nearly 6 years. This shouldn’t have happened. When Lumitae was about to leave town, she came with him. Now Kharan, Lumitae, and his other newly recruited retainer, Eradiel, began working together.
That was a little more than three years before the current game. Kharan is 21 now. Even she is a little befuddles as to why she’s stuck with them so long. For whatever reason, the two of them were less boring to her than the rest of the world. She hadn’t missed a word of Lumitae’s since then. She owes neither he nor Eradiel much allegiance, but not much can come up that’d sway her from them.
Appearance: The first and last thing anyone notices when talking to Kharan is the bright green color of her eyes. Besides the color, they seem both penetrating and bored at the same time. It is a mark of those with Vision that their stare seems particularly intense no matter what. Beyond the eyes, she wears simple clothes; a plain shirt with leather armor fitted over it, leather arm and leg bracers and a leather skirt. Her crossbow, when she’s not using it, is slung over one shoulder. Along the sling and her belt, many extra bolts hang, easily accessible. A braid hangs down her back, reaching the lower back at the very end. Three more bolts are hidden in this. They’re not very accessible usually though. Her body doesn’t look like it’s built for strength. It seems more like the body of a tumbler or an acrobat than a huge muscled warrior. Her armor is also made to accommodate the flexibility to use her particular style of crossbowery.
Other: Vision takes up little energy, which is a good thing because Kharan literally cannot turn it off. She’s stuck always seeing with the heightened perception. In combat, she may see what’s coming, but she won’t always be able to dodge it. However, in pure role-playing segments, it’s vital to her attitude that Vision allows her to read people. Those in other clans, she may not be able to read as well as her own clan (as least, not till they’ve met a few times). So she will be a know it all, predicting actions and dialogue. Also, she’s going to tread nearly everyone as if they’re worthless, including Eradiel and Lumitae. So don’t take it personal. She herself almost never gets angry. The one thing that gets her honestly infuriated is if someone comes across her insecurities. Also, very little will surprise her. You want to surprise her, you either discover a chaos element or do something way out of character.
