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Marth-chan
Captain

PostPosted: Sat Jan 13, 2007 6:15 pm


Raigekijin has asked me to test the battle plan I created based on another post here in the guild (it likes to disappear on me, so I can't find the post at the moment). I have asked three other people to help me to test the system. If you are them, you know who you are, I Pmed you. It was nothing personal if I didn't chose some one else, I asked them because they particiapte in the guild often and/or have an RP character already. So, I appologize if you wanted to participate.
If you all remember the first actual engagement in the game itself, there were four people: Marche, Montblac and the two bangaa. So I thought it would be a great idea to have our test based on that engagement.
Reminder, any edits will be in green!
Law for the Day:

Forbidden = Items
Recommended = Dark (Thank you, SolarMage^^)

Map:

I created a map of "Ulei River", if this map works out, I will make the rest.
User Image

Thanks to a little help from Flame Mage, I was able to create an easier map. I labeled the rows and columns.

Here is the battle System you've all been waiting for. I personally thank the user who originally submitted the basis for this plan. Though as I said before, I can't seem to find the post or poster at this moment. And I appologize.

EDIT: I have created a solution to our EVADE problem. There are two attributes: Speed and Evade. In the beginning, units will have evade based on this: Bangaa – 2; NuMou – 3; Moogle – 3; Humans – 4; and Viera – 4. This way, Speed is, or should be, higher than the Evade.
To determine if an attack hits or not, we use the Speed and Evade attributes. Take the victum's Evade and divide it by the attacker's Speed. Then multiply it by 100, though you shouldn't have to, the answer should be obvious, but what ever. This will give you your chances of hitting.

After determining evade, it's time to attack. Lets say the chance of hitting is 95%. That person will roll one 100 sided die. When the person posts they will be able to their their number. If the number is from 1-95, then the attack connects and damage is given. That person will then have to edit their post to announce if they hit and if so, what their damage was.

To calculate damage: Take the attacker’s strength and the strength added by the equipped weapon and subtract the victim’s defense and added defense by armour. For example: Marche (level 50) has an Attack of 479, his strength is added to by his weapon, Ayvuir Red, which adds 80 strength, the total being 559 strength. His victim (let’s make it Sotel, one of my weaker characters :3 on level 33) has a Defense of 391, which is added to by his Adaman Armor, which adds 58 Defense, making it 449. The difference is 110, multiplied by 2 which makes Marche’s damage 220. The same thing applies with magick. When attaking, put all this in the post before actually attacking, then edit with either "Hit!" or "Miss!" And report how much EXP they gained.

For Turns: We use the speed attribute. The person with the highest speed will go first. If there is a tie, the weaker character will go first (to be nice). If the character chooses to wait, for one turn 20 points will be added to their speed (until they go again).

For EXP: (I had help with this, thank you very much ^_^) As you all should know, when a character gains 10 EXP their target was the same level as them. If the level of the target is higher: then add 2 EXP for every level the target is above your unit. If the level of the target is lower: subtract 2 EXP for every level to a minimum ov 1.

Also, for stat boosters like Shell and Protect, the stat affected (DEF and RES) will be multiplied by one third for three turns (It's three, right?). Boost will multiply the ATK of the user by one third. For example: Leslie's ATK is 38 and he uses Boost. 38 * ( 1 / 3 ) = 12.66666667 (round up if the decimal is over five and round down if the decimal is below 5) making it 13. Add 13 to 38 to get 51, Leslie's ATK is 51 until his next turn ends. When a Shell or Protect is cast on players, the units affected must specify the spell, who cast it, how long it has left and the new stat.
Example:
Shell
Cast by: Ayla
Turns left: 3
Current RES: 9
I'll make a list for all this when I get a chance.


Now, would the combatants please post their characters and roll one six sided die. This will help determine teams. If that doesn't work out, I will PM you and we'll decide on teams.
Marth-chan rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Jan 13, 2007 6:17 pm


Name: Leslie
Race: Human
Job class: Archer
Gold: 0
Level: Start at 1
Experience to next: 100
Team (or Clan): None yet
Inventory: None

Statistics:
Attack: 8
Defence: 5
Skill points: 5
Speed: 8
Intelligence: 6
Resistance: 2
Evade: 4

Equipped Weapons and Items:
Weapon: Artemis Bow
Shield: None
Clothing: Adaman Vest
Helmet: Green Beret
Shoes: None
Accessories: Gauntlets

Abilities:
Ability: Aim
Action: Item
Reverse: Block Arrows
Status Up: None
Combo: None

Special Techniques and Mastery:
Class: Archer - Blackout, Learning Cupid(Artemis Bow), Learning Block Arrows (Green Beret)

Marth-chan
Captain

FlameMage rolled 1 6-sided dice: 4 Total: 4 (1-6)

FlameMage

PostPosted: Sun Jan 14, 2007 7:18 pm


I'm here! The recomended is Dark
Name: Elinda
Race: Human
Job Class: White Mage
Gold: 0
Level: Start at 1
Experience to next: 90
Team (or Clan): none
Inventory: none

Statistics:
Attack: 3
Defence: 4
Skill points:5
Speed:4
Intelligence:9
Resistance:10
Evade: 4

Equipped Weapons and Items:
Weapon: Judge Staff
Sheield: None
Clothing: Mistle Robe
Helmet: Circlet
Shoes: Battle Boots
Accessories: None

Abilities:
Ability: White Magic
Action: Items
Reverse: None
Status Up: None
Combo: None

Special Techniques and Mastery:
Class: White Mage- Cure, Protect, Learning Shell(Judge Staff)
Emerald Charm rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Mon Jan 15, 2007 1:53 am


Name: Ayla
Race: Veira
Job class: Red Mage
Gold: 0
Level: Start at 1
Experience to next: 100
Team (or Clan): None yet
Inventory: None

Statistics:
Attack: 8
Defence: 5
Skill points: 5
Speed: 5
Intelligence: 7
Resistance: 6
Evade: 4

Equipped Weapons and Items:
Weapon: Stinger
Shield: N/A
Clothing: Blaze Robe
Helmet: Headband
Shoes: Battle Boots

Abilities:
Ability: Red Magic
Action: Lunge Tech
Reverse: None
Status Up: None
Combo: None

Special Techniques and Mastery:
Class: Red Mage: Thunder, Cure
Fencer: Swarmstrike
White Mage: Cure

Emerald Charm
Crew


deadaccount123018179aaa
Crew

PostPosted: Wed Jan 17, 2007 8:54 am


Name: Kreig
Race: Human
Job class: Soldier
Gold: 0
Level: Start at 1
Experience to next: 100
Team (or Clan): None yet
Inventory: None

Statistics:
Attack: 10
Defence: 8
Skill points: 5
Speed: 4
Intelligence: 7
Resistance: 3
Evade: 2

Equipped Weapons and Items:
Weapon: Burglar Sword
Shield: Opal Shield
Clothing: Mirror Mail
Helmet: Opal Helm
Shoes: Battle Boots
Accessories: Gauntlets

Abilities:
Ability: Battle Tech
Action: Item
Reverse: None
Status Up: None
Combo: None

Special Techniques and Mastery:
Class: Soldier - First Aid, Speed Break, Magic Break, Learning Sensor(Burglar Sword)
---------------------------------------------------------------------------------
that okay?
PostPosted: Wed Jan 17, 2007 10:34 am


The-Doom23, you forgot to roll the die. It doesn't matter. FlameMage rolled an even number, emerald charm rolled an odd number and I rolled an even number. Since there are two evens, let's just say you rolled an odd number.
How does:
emerald charm and The-Doom23 versus FlameMage and Marth-chan sound?
If no one has any complaints, why don't we start?
emerald charm and The-Doom23 may place their characters in spaces H1, I1, J1, H2, I2 and J2. I'll leave you to decide exactly where you want you characters. FlameMage and I will place our characters in spaces K10, L10, M10, K11, L11 and K11.

I place Marche on space K11.

When every one has a space, the engagement will begin!

Marth-chan
Captain


deadaccount123018179aaa
Crew

PostPosted: Wed Jan 17, 2007 11:08 am


sounds good to me^_^
i'll take I1
PostPosted: Wed Jan 17, 2007 2:29 pm


I'm ready.
I'll take L11.

FlameMage


Emerald Charm
Crew

PostPosted: Wed Jan 17, 2007 3:16 pm


H2 for me!
PostPosted: Thu Jan 18, 2007 9:23 am


Exellent! Now, let the Engagement begin!
Following the game, the character with the highest speed with go first. If two characters have the same speed, then the character with the weaker STR will go first. I believe this means Leslie will move first, then Ayla, Elinda and finally Kreig. Sounds good? Movement, I believe is 4 for all characters.

Combatants:
Team 1
Leslie -
Archer
SPD 8

Elinda -
White Mage
SPD 4

Team 2
Ayla -
Red Mage
SPD 5

Kreig -
Soldier
SPD 4


Oh, shoot. I forgot about HP.
Humans - start with HP around 60, give or take a bit.
Moogles - start with HP around 50, give or take a bit.
Bangaa - start with HP around 60, give or take a bit.
Viera - start with HP around 50, give or take a bit.
Nu Mou - start with Hp aorund 50, give or take a bit.
If your character has better DEF than STR then they will have less HP. Higher SPD will result in more HP. So try and be fair with your HP.

Posts per character should look something like the one following. Post your character's name, level, EXP and HP. Then post Statistics with your equipped items, Movement range and current position.
You will be counting the number of turns your character alone takes. The rest should be obvious. You can move your character before or after you take an action. If an enemy is within range, you may attack that enemy. If not, wait or use a stat boosting ability or an item. Please PM any questions to me to keep this thread clean.

Marth-chan
Captain


Marth-chan
Captain

PostPosted: Thu Jan 18, 2007 9:59 am


Leslie

Lv 1
EXP: 0
Items: None

HP: 58
Attack: 38
Defence: 42
Skill points: 5
Speed: 8
Intelligence: 6
Resistance: 7
Move: 4
Weapon Range: 7-panel range

Current Position: K11

Turn 1
Move to K8
Wait
PostPosted: Mon Jan 22, 2007 10:27 am


Just a quick notice, guys. FlameMage was forced to create a new account due to a misunderstanding. Her new username is SolarMage and she's already rejoined. So she'll be able to continue participating in our guild and test. Thank you.

Marth-chan
Captain


deadaccount123018179aaa
Crew

PostPosted: Tue Jan 23, 2007 8:44 am


okay^_^ and what about emerald charm?
^_^
PostPosted: Tue Jan 23, 2007 6:59 pm


Move to H6. Sorry it took so long.

Emerald Charm
Crew

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