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Diolo Sentinal [Diolo Sentinal, High Archmage] (NPC)

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Diolo Sentinal
Captain

PostPosted: Tue Mar 27, 2007 6:07 pm


Player Username: Diolo Sentinal

Character Name: Diolo Sentinal
Race: Vampiric Human
Class: Wizard / Loremaster / Archmage
Level: 10 / 9 / 5
Exp: 491,118

Hp: 162
AC: 73

BAB: 12

STR: 14
DEX: 22 (base) > 34
CON: ---
INT: 26 (base) > 42
WIS: 14
CHA: 14

Fortitude: 7 + 0 + 2 +10
Reflex: 7 + 5 + 3 +10
Will: 17 + 2 + +10
==============
Traits/Flaws
Absent-Minded (+1 knowledge (all skills), -1 spot and listen)
Inattentive (-4 spot and listen)
Unreactive (-6 initiative)

==============
Inventory
Gold: * [needs to be recalculated]

Awakened Improved Shield Guardian ("Keep") and Shield Guardian Amulet
mithral +5 buckler
Robes of Insight +5 (+5 insight to AC and saves)
Touch-warding Ring (Evasion, deflection AC +5)
10th Circle RIng of the Archmagi mark III (3 bonus spell slots level 1-10)
Hood of Nondetection (Supreme Invisibility at will)
Cloak of Spell Numbing (SR 50)
Belt of Natural Armor +5 (Natural Armor AC +5)
Lucky Brooch (luck AC bonue +5, luck save bonus +5)
Boccob's Divine Eye (Sacred AC +5)
Belt of Many Pockets (Contains all rods, spell components, and scrolls)
Arms of the Naga
Diolo's Greatsword (+1 skillful, keen, githyanki platinum greatsword; total +3)
Mage Hand Charm (Can use mage hand at will; primarily used to fetch small items in Diolo's pocket)

Potions: Cure Light (100), Remove Curse (5), Remove Disease (5), Remove Blindness/Deafness (5), Bless Weapon (5), Fly (5)
Rods: Greater Quickening, Absorbtion, Greater Chaining, Immovable (x2)
Scrolls: Wish (2), Time Stop (3950), Mordenkainen's Disjunction (5), Shapechange (5)

Diolo's Improved Staff of Power
+5 defending/+5 defending
50/50 Charges
Caster Level 16
1 charge: Magic Missile, Ray of Enfeeblement (Heightened to 5th level), Continual Flame, Levitate, Lightning Bolt (Heightened to 5th level), Fireball (Heightened to 5th level)
2 charges: Cone of Cold, Hold Monster, Wall of Force , Globe of Invulnerability

Diolo's Mask: "Coon-eye"
Sentient (int 19, wis 19, cha 10); 10 ranks in spot, listen, and seach; casts detect magic, undead, scrying, and thoughts at will; darkvision, blindsense (120 ft.), hearing, and telepathy; speaks
At will: Detect Poison, Secret Doors, Dragonblood, Law, Chaos, Good, Evil, Animals or Plants; Battlemagic Perception; True Seeing; X-ray vision
Persistent: Silent Image (Diolo's tail and ears)

Diolo's pocket: constant gate effect to Diolo's Personal demi-plane.

Diolo's Demi-Plane: Contains Diolo's Castle (1 extra tower) and a small village. Diolo uses the castle as a mage's academy for students whom he hand-picks. The castle is cosntantly guarded by a crew of 50 lantern archons, 8 Bariaur Defenders of Ysgard, and a small group of students. Diolo keeps a Pegasus handy in the event that he needs a mount for some reason. In addition to Diolo's massive library and armory, Diolo maintains an alchemists lab, a golemist's lab, and a cloning lab for use by his students. The castle is warded with several magical traps, magical locks, and a Forbiddance effect which prevents extradimensional travel (teleportation, summoning, etc.) within the entirety of the castle, excluding the top of Diolo's personal tower.
==============
PostPosted: Mon Apr 16, 2007 9:56 pm


Skills

Concentration = 27 + 0
Decipher Script = 0 + 16
Knowledge
-Arcana = 27 + 16 +1
-Architecture = 0 + 16 +1
-Dungeoneering = 27 + 16 +1
-Geography = 0 + 16 +1
-History = 0 + 16 +1
-Local = 0 + 16 +1
-Nature = 27 + 16 +1
-Nobility and Royalty = 0 + 16 +1
-Religion = 27 + 16 +1
-The Planes = 27 + 16 +1
Spellcraft = 27 + 16

Appraise = 3 + 16
Gather Information = 0 + 2
Heal = 18 + 2
Perform = 0 + 2
Search = 7 + 16
Speak Language = 10

Languages:
Common
Draconic, Celestial, Abyssal, Infernal
Elven, Orc, Gnome, Dwarven, Auran, Terran, Aquan, Ignan, Sylvan, Undercommon, Goblin, Giant
==============
Feats

1-Skill Focus (Spellcraft)
1-Spell Focus (Enchantment)
1-Spell Focus (Evocation)
1-Skill Focus (Knowledge (Arcana))
1-Scribe Scroll
3-Maximize Spell
5-Craft Magic Arms and Armor
6-Craft Wand
9-Craft Golem
10-Craft Staff
12-Craft Ring
15-Dragon Familiar
18-Repeat Spell
21-Familiar Spell (Shapeshift)
24-Improved Spell Capacity (10th level wizard spells)

Lm-Familiar Affinity
Lm-Improved Counter-spelling
Lm-Improved Metamagic
Lm-Improved Metamagic

v-Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes

==============
Special Abilities
Familiar (as 24th level wizard)

Secret (The lore of true stamina)
Lore
Secret (Applicable Knowledge)
Bonus Language (Infernal)
Secret (Applicable Knowledge)
Greater Lore
Secret (Applicable Knowledge)
Bonus Language (Auran)
Secret (Applicable Knowledge)

Arcane Fire
Arcane Reach
Mastery of Counterspelling
Mastery of Elements
Mastery of Shaping

Vampiric Abilities
Blood Drain
Children of the Night
Dominate
Create Spawn
Energy Drain
Alternate Form
DR 10/Silver and Magic
Fast Healing 5
Gaseous Form
Resistance (Cold and Electricity 10)
Spider Climb

Undead Traits

==============

Diolo Sentinal
Captain


Diolo Sentinal
Captain

PostPosted: Thu Apr 26, 2007 3:08 pm


Spells Prepared/Known
(4+3/4+4+3/4+4+3/4+4+3/4+4+3/4+3+3/4+3-1+3/4+3-2+3/4+3-1+3/4+2-1+3/1+2+3) => (7/11/11/11/11/10/9/8/9/8/6)
(Diolo's Access to Spells is nearly limitless due to his incredible ammount of resources. He has access to all arcane spells in the following DnD books, as well as a few cantrips from Dragon Magazine:
Players Handbook
Heroes of Battle
Spell Compendium (Includes Complete Adventurer, Complete Arcane, Complete Warrior, Draconomicon, Savage Species)

Diolo typically prepares the following spells:
0-Level

1-Level
Shield

2-Level
Augment Familiar x2

3-Level
Greater Mage Armor**

4-Level

5-Level

6-Level

7-Level
Energy Immunity x5**
Lesser Wish

8-Level

9-Level


10-Level
Repeating Summon Elemental Monolith
Maximized, Repeating Glacial Ray x2
Maximized Meteor Swarm
Repeating Timestop

** - Diolo casts these spells on himself at the beginning of the day, and the duration carries the spells until the next time he prepares spells.
==============
Alginment: Chaotic-Good
Description: (5'8", 180 pounds) Diolo is slim of stature, and average height. He has green-blue eyes, but typically wears a magically enhanced mask over them. His skin is pale, as expected of the undead. He also appears to have a racoon's tail and ears for some bizzare reason.

Diolo became a vampire shortly after beginning teaching himself wizardry. He was immediately horrified by his own actions as a vampire, and had an atonement spell cast in order to subdue his vile tendencies. He now seeks to use his infinite life to better the study of magic and his own knowledge. He is well known for his skill with item crafting, and rarely hesitates to share his skill with his companions.

Diolo prefers never to use his vampiric abilities, because he sees them as unwholesome. He makes an acception, however, for his blood drain ability, as his undead body requires blood to continue functioning, and spider climb, which he could copy whether or not he was a vampire.
PostPosted: Sun Apr 29, 2007 10:11 am


Character Name: Acrid
Race: Wyrmling Copper Dragon
Class: Dragon
Level: 24 HD
Exp: n/a

Hp: 82
AC: 21

STR: 11
DEX: 10
CON: 13
INT: 12
WIS: 13
CHA: 12

Fortitude: (See Diolo)
Reflex: (See Diolo)
Will: (See Diolo)

==============
Skills
Bluff
Hide
Jump
Listen
Spot
Search

Languages:
Common
Draconic
Gnome

==============
Feats

==============
Special Abilites/Attacks/Qualities
Immune to Sleep and APralysis
Blindsense 60 ft.
Keen Senses
Breath Weapon (Line of Acid; 2d4 DC 13)
Breath Weapon (Slow; 1d6 rounds fort DC 13)
Immunity to Acid
Spider Climb

Alertness
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Spell Resistance (29)
Scry on Familiar

Familiar Spell: Shapechange

==============
Alginment: Chaotic-Good
Description: Acrid is approximately the size of a house-cat, with fairly similar personality. He occupies his spare time by eating spiders (for which Diolo has no love), trash, Diolo's food, Diolo's food-producing objects, Diolo's non-food producing objects and basically anything else that he can conveniently fit into his stomach. Of course, as Diolo's luck would have it, Acrid at one time ingested a prototype of Diolo's famous right pocket, giving Acrid a near-bottomless stomach in addition to his urge to constantly over-eat.

Diolo Sentinal
Captain


Diolo Sentinal
Captain

PostPosted: Sun Apr 29, 2007 10:13 am


Character Name: Keep
Shield Guardian
Huge Construct
45d10

HP: 248
AC: 25

STR: 41
DEX: 8
CON: ---
INT: 10
WIS: 10
CHA: 11

Fortitude: +13
Reflex: +13 -1
Will: +13

==============
BAB: 30

Attacks
2 slams +43 att 2d6+15

==============
Languages:
Understands any language

==============
Special Abilites/Attacks/Qualities
Construct Traits
DR 60 ft.
Fast Healing 5
Find Master
Guard
Low-light Vision
Shield Other
Spell Storing

==============
Alignment: True Neutral
Description: Keep is loyal to Diolo, and respects him despite Diolo's clear use of Keep as more of a tool than a companion. Keep's lack of ability to speak limits his potential as a "friend" somewhat, so he finds that he can hardly blame his keeper. Keep's increased awareness allows him to act freely, and he exercises a small degree of tactical skill.

Market Price: 290,000* +26,620*
Creation Cost: 145,000* +11,600 xp +25000 xp (awaken)
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