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Posted: Tue Mar 27, 2007 6:07 pm
Player Username: Diolo Sentinal
Character Name: Diolo Sentinal Race: Vampiric Human Class: Wizard / Loremaster / Archmage Level: 10 / 9 / 5 Exp: 491,118
Hp: 162 AC: 73
BAB: 12
STR: 14 DEX: 22 (base) > 34 CON: --- INT: 26 (base) > 42 WIS: 14 CHA: 14
Fortitude: 7 + 0 + 2 +10 Reflex: 7 + 5 + 3 +10 Will: 17 + 2 + +10 ============== Traits/Flaws Absent-Minded (+1 knowledge (all skills), -1 spot and listen) Inattentive (-4 spot and listen) Unreactive (-6 initiative)
============== Inventory Gold: * [needs to be recalculated]
Awakened Improved Shield Guardian ("Keep") and Shield Guardian Amulet mithral +5 buckler Robes of Insight +5 (+5 insight to AC and saves) Touch-warding Ring (Evasion, deflection AC +5) 10th Circle RIng of the Archmagi mark III (3 bonus spell slots level 1-10) Hood of Nondetection (Supreme Invisibility at will) Cloak of Spell Numbing (SR 50) Belt of Natural Armor +5 (Natural Armor AC +5) Lucky Brooch (luck AC bonue +5, luck save bonus +5) Boccob's Divine Eye (Sacred AC +5) Belt of Many Pockets (Contains all rods, spell components, and scrolls) Arms of the Naga Diolo's Greatsword (+1 skillful, keen, githyanki platinum greatsword; total +3) Mage Hand Charm (Can use mage hand at will; primarily used to fetch small items in Diolo's pocket)
Potions: Cure Light (100), Remove Curse (5), Remove Disease (5), Remove Blindness/Deafness (5), Bless Weapon (5), Fly (5) Rods: Greater Quickening, Absorbtion, Greater Chaining, Immovable (x2) Scrolls: Wish (2), Time Stop (3950), Mordenkainen's Disjunction (5), Shapechange (5)
Diolo's Improved Staff of Power +5 defending/+5 defending 50/50 Charges Caster Level 16 1 charge: Magic Missile, Ray of Enfeeblement (Heightened to 5th level), Continual Flame, Levitate, Lightning Bolt (Heightened to 5th level), Fireball (Heightened to 5th level) 2 charges: Cone of Cold, Hold Monster, Wall of Force , Globe of Invulnerability
Diolo's Mask: "Coon-eye" Sentient (int 19, wis 19, cha 10); 10 ranks in spot, listen, and seach; casts detect magic, undead, scrying, and thoughts at will; darkvision, blindsense (120 ft.), hearing, and telepathy; speaks At will: Detect Poison, Secret Doors, Dragonblood, Law, Chaos, Good, Evil, Animals or Plants; Battlemagic Perception; True Seeing; X-ray vision Persistent: Silent Image (Diolo's tail and ears)
Diolo's pocket: constant gate effect to Diolo's Personal demi-plane.
Diolo's Demi-Plane: Contains Diolo's Castle (1 extra tower) and a small village. Diolo uses the castle as a mage's academy for students whom he hand-picks. The castle is cosntantly guarded by a crew of 50 lantern archons, 8 Bariaur Defenders of Ysgard, and a small group of students. Diolo keeps a Pegasus handy in the event that he needs a mount for some reason. In addition to Diolo's massive library and armory, Diolo maintains an alchemists lab, a golemist's lab, and a cloning lab for use by his students. The castle is warded with several magical traps, magical locks, and a Forbiddance effect which prevents extradimensional travel (teleportation, summoning, etc.) within the entirety of the castle, excluding the top of Diolo's personal tower. ==============
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Posted: Mon Apr 16, 2007 9:56 pm
Skills
Concentration = 27 + 0 Decipher Script = 0 + 16 Knowledge -Arcana = 27 + 16 +1 -Architecture = 0 + 16 +1 -Dungeoneering = 27 + 16 +1 -Geography = 0 + 16 +1 -History = 0 + 16 +1 -Local = 0 + 16 +1 -Nature = 27 + 16 +1 -Nobility and Royalty = 0 + 16 +1 -Religion = 27 + 16 +1 -The Planes = 27 + 16 +1 Spellcraft = 27 + 16
Appraise = 3 + 16 Gather Information = 0 + 2 Heal = 18 + 2 Perform = 0 + 2 Search = 7 + 16 Speak Language = 10
Languages: Common Draconic, Celestial, Abyssal, Infernal Elven, Orc, Gnome, Dwarven, Auran, Terran, Aquan, Ignan, Sylvan, Undercommon, Goblin, Giant ============== Feats
1-Skill Focus (Spellcraft) 1-Spell Focus (Enchantment) 1-Spell Focus (Evocation) 1-Skill Focus (Knowledge (Arcana)) 1-Scribe Scroll 3-Maximize Spell 5-Craft Magic Arms and Armor 6-Craft Wand 9-Craft Golem 10-Craft Staff 12-Craft Ring 15-Dragon Familiar 18-Repeat Spell 21-Familiar Spell (Shapeshift) 24-Improved Spell Capacity (10th level wizard spells)
Lm-Familiar Affinity Lm-Improved Counter-spelling Lm-Improved Metamagic Lm-Improved Metamagic
v-Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes
============== Special Abilities Familiar (as 24th level wizard)
Secret (The lore of true stamina) Lore Secret (Applicable Knowledge) Bonus Language (Infernal) Secret (Applicable Knowledge) Greater Lore Secret (Applicable Knowledge) Bonus Language (Auran) Secret (Applicable Knowledge)
Arcane Fire Arcane Reach Mastery of Counterspelling Mastery of Elements Mastery of Shaping
Vampiric Abilities Blood Drain Children of the Night Dominate Create Spawn Energy Drain Alternate Form DR 10/Silver and Magic Fast Healing 5 Gaseous Form Resistance (Cold and Electricity 10) Spider Climb
Undead Traits
==============
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Posted: Thu Apr 26, 2007 3:08 pm
Spells Prepared/Known (4+3/4+4+3/4+4+3/4+4+3/4+4+3/4+3+3/4+3-1+3/4+3-2+3/4+3-1+3/4+2-1+3/1+2+3) => (7/11/11/11/11/10/9/8/9/8/6) (Diolo's Access to Spells is nearly limitless due to his incredible ammount of resources. He has access to all arcane spells in the following DnD books, as well as a few cantrips from Dragon Magazine: Players Handbook Heroes of Battle Spell Compendium (Includes Complete Adventurer, Complete Arcane, Complete Warrior, Draconomicon, Savage Species)
Diolo typically prepares the following spells: 0-Level
1-Level Shield
2-Level Augment Familiar x2
3-Level Greater Mage Armor**
4-Level
5-Level
6-Level
7-Level Energy Immunity x5** Lesser Wish
8-Level
9-Level
10-Level Repeating Summon Elemental Monolith Maximized, Repeating Glacial Ray x2 Maximized Meteor Swarm Repeating Timestop
** - Diolo casts these spells on himself at the beginning of the day, and the duration carries the spells until the next time he prepares spells. ============== Alginment: Chaotic-Good Description: (5'8", 180 pounds) Diolo is slim of stature, and average height. He has green-blue eyes, but typically wears a magically enhanced mask over them. His skin is pale, as expected of the undead. He also appears to have a racoon's tail and ears for some bizzare reason.
Diolo became a vampire shortly after beginning teaching himself wizardry. He was immediately horrified by his own actions as a vampire, and had an atonement spell cast in order to subdue his vile tendencies. He now seeks to use his infinite life to better the study of magic and his own knowledge. He is well known for his skill with item crafting, and rarely hesitates to share his skill with his companions.
Diolo prefers never to use his vampiric abilities, because he sees them as unwholesome. He makes an acception, however, for his blood drain ability, as his undead body requires blood to continue functioning, and spider climb, which he could copy whether or not he was a vampire.
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Posted: Sun Apr 29, 2007 10:11 am
Character Name: Acrid Race: Wyrmling Copper Dragon Class: Dragon Level: 24 HD Exp: n/a
Hp: 82 AC: 21
STR: 11 DEX: 10 CON: 13 INT: 12 WIS: 13 CHA: 12
Fortitude: (See Diolo) Reflex: (See Diolo) Will: (See Diolo)
============== Skills Bluff Hide Jump Listen Spot Search
Languages: Common Draconic Gnome
============== Feats
============== Special Abilites/Attacks/Qualities Immune to Sleep and APralysis Blindsense 60 ft. Keen Senses Breath Weapon (Line of Acid; 2d4 DC 13) Breath Weapon (Slow; 1d6 rounds fort DC 13) Immunity to Acid Spider Climb
Alertness Improved Evasion Share Spells Empathic Link Deliver Touch Spells Spell Resistance (29) Scry on Familiar
Familiar Spell: Shapechange
============== Alginment: Chaotic-Good Description: Acrid is approximately the size of a house-cat, with fairly similar personality. He occupies his spare time by eating spiders (for which Diolo has no love), trash, Diolo's food, Diolo's food-producing objects, Diolo's non-food producing objects and basically anything else that he can conveniently fit into his stomach. Of course, as Diolo's luck would have it, Acrid at one time ingested a prototype of Diolo's famous right pocket, giving Acrid a near-bottomless stomach in addition to his urge to constantly over-eat.
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Posted: Sun Apr 29, 2007 10:13 am
Character Name: Keep Shield Guardian Huge Construct 45d10
HP: 248 AC: 25
STR: 41 DEX: 8 CON: --- INT: 10 WIS: 10 CHA: 11
Fortitude: +13 Reflex: +13 -1 Will: +13
============== BAB: 30
Attacks 2 slams +43 att 2d6+15
============== Languages: Understands any language
============== Special Abilites/Attacks/Qualities Construct Traits DR 60 ft. Fast Healing 5 Find Master Guard Low-light Vision Shield Other Spell Storing
============== Alignment: True Neutral Description: Keep is loyal to Diolo, and respects him despite Diolo's clear use of Keep as more of a tool than a companion. Keep's lack of ability to speak limits his potential as a "friend" somewhat, so he finds that he can hardly blame his keeper. Keep's increased awareness allows him to act freely, and he exercises a small degree of tactical skill.
Market Price: 290,000* +26,620* Creation Cost: 145,000* +11,600 xp +25000 xp (awaken)
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