|
|
| Which is better? |
| Practicality |
|
0% |
[ 0 ] |
| Potential |
|
0% |
[ 0 ] |
| Fun |
|
20% |
[ 1 ] |
| Potential amount of unbridle chaos that may ensue |
|
80% |
[ 4 ] |
|
| Total Votes : 5 |
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2007 12:48 am
Player Username: Dyvim Slorm
Character Name: Kelgeth, "The Beholder," Gladslow Race: Halfing Class: Rogue 20/ Shadowdancer 10/Assassin 3 Level: 33 Exp: 528000
Hp: 100 AC: 26=10+6[dex]+2[leather armor]+4[enhancement]+4[deflection from armor]
STR: 10 DEX: 34 [24+ 5(1 manual of Quickness of action+5)+5(+5 Boots of Dex)] CON: 10 INT: 30 [15+5(bracers of intelligence+5)+5( Tome of Clear thought +5)+5(+5 Headband of intellect] WIS: 10 CHA: 18
Fortitude:11=10+0+1 Reflex:35=22+12+1 Will:11=10+0+1 ============== Inventory Gold: ** +1 Keen Wounding Everdancing Dagger +39/+34/+29/+24[full attack] or +39/+34/+29/+24[single attack action] (1d4+1+11d6[sneak attack only]+1 con) and +1 Keen Wounding Everdancing Dagger +39/+34/+29/+24[full attack] or +39/+34/+29/+24[single attack action] (1d4+1+11d6[sneak attack only]+1 con) or +1 Keen Wounding Dagger of Speed +39/+39/+34/+29/+24[full attack] or +39/+39/+34/+29/+24[single attack action] (1d4+1+11d6[sneak attack only]+1 con) and +1 Keen Wounding Dagger of Speed +39/+39/+34/+29/+24[full attack] or +39/+39/+34/+29/+24[single attack action] (1d4+1+11d6[sneak attack only]+1 con)
Crimson Coat of Ilpharzz [+4 leather armor can "ignite" 3/day granting +4 deflection to AC and fire resistance 15]
Ring of Roguish Diplomacy [10-ft in radius cloud of invisible poison all creatures that enter the cloud must make a Fort save (DC 17) or die (6HD or less), take 1d4 points con damage (More than 6 HD) All creatures with 3HD or less die instantly.]
Kelgeth has invested vast amounts of effort and wealth into his spy network/guild, in addition to this investment, one he would kill kings to protect, he also safeguards a wide array of powerful magic items that he often weilds in battle. His exact worth in stars is unknown due to his incredibly large number of connections and resources.
============== Other Possessions
Bracers of intelligence+5 [duh...]
Castle Killgrave[current estimated value: LOTS*]- Guildhouse of the "Dark Network" a fortress built into the mountains in Kengregall. It lies just two months southg of the capital city. Kelgeth received this fortress after bringing news to the king of a massive invasion approaching from the southern lands of Klogra. It was later discovered that Kelgeth had in fact told the Emperor of Klogra that Kengregall was planning to invade and that the only way to survive was a pre-emptive strike. King Memnos allowed Kelgeth to keep the fortress for his brilliant use of "espionage" to his advantage, on the condition that he not use his snooping prowess to give information to enemies of the crown in other countries. Kelgeth has not done that so far, but has exploited the loophole to no end and has profitted from it, as well.
============== Skills
Diplomacy:29=4+25+0 Disable Device:35=2+33+0 Disguise:8=4+4 Gather Information:37=4+33 Hide:45=7+33+5 (May take ten even under stress) Move Silently:47=7+35+2+5 (may take ten even under stress) Open Lock:40=7+33 Perform (dance):27=4+23 Search:35=2+33 Sleight of Hand:42=7+35 Tumble:42=7+35
============== Feats 1 ) Quick Draw 1 ) Weapon Finesse [Dex modifier to attack rolls] 1 ) Two-Weapon Fighting 3 ) Improved Two-Weapon Fighting 6 ) Leadership 9 ) Dodge 12 ) Mobility 15 ) Combat Reflexes 18 ) Dextrous Will 21 ) Lingering Damage 24 ) Improved Combat Reflexes 27 ) Sneak Attack of Opportunity 30 ) Epic Leadership (score: 43=33[level]+4[charisma modifier]+2[stronghold]+4[rulership]) 33 ) Rulership (+4 to leader +100 to base influence score)
============== Special Abilites/Attacks/Qualities Small +1 thrown Sneak Attack (+11d6) Trapfinding [can find traps] Evasion [No damage on successful saves resulting in half damage] Trapsense (+6) [bonus to reflex and AC against traps] Uncanny Dodge [retain dex bonus to AC when flat-footed or struck by invisible stalker] Improved Uncanny Dodge [cannot be flanked] Crippling Strike [2 Str damage on successful sneak attack] Opportunist [Attack of Opportunity against opponents damaged that round] Skill Mastery (Hide) [+5 to hide; may take ten, even if stressed or distracted] Skill Mastery (Move Silently) [as skill mastery (Hide)] Hide in Plain Sight [Can hide while observed if within 10 feet of a shadow] Improved Evasion [as Evasion, but half damage on failed saves] Darkvision (60 ft) Shadow Illusion Summon Shadow (6 HD) Shadow Jump (160 ft.) [travel through shadows as Dimension Door +ft/day] Defensive Roll [reflex save vs damage to recieve half damage from lethal blow] Slippery Mind [may attempt save vs. Enchantment again one round after failure] Death Attack (DC23) Poison use +1 save against poison
Flaws Frail Vulnerable
Other Guildmaster of the "Dark Network"- The Dark Network is something of a misnomer, the guild does not actually have any intention to give information to anyone who would, in the grand scheme of things, bring disaster upon the guild. As such, it is well known that many of the agents of the guild work directly with the ruling families of Kengregall in order to maintain high standing in the eye of power. The guild does dabble in theft but all agents pay the kingdom vast somes in taxes, as part of an agreement with the king, and no one asks any questions. From time to time, Kelgeth feels a need to make sure the king knows who truly rules the kingdom, and so he sends his agents to the key cities in the kingdom to cause as much havoc as possible without casualties to the citizenry or themselves, while he himself stops paying the taxes his guild is required to pay. These two actions send the kingdom almost into economic ruin, and can take place in less than a week. When Kelgeth feels he has made his point, he calls his people back and sends a vast sum of money to the king as compensation. (All members of the "Dark Network" are named "Kelgeth" for the purposes of confusing the enemy) ============== Spells Prepared/Known (If Applicable)
Disuise Self Ghost Sound Obscuring Mist True Strike
Fox's Cunning Spider Climb ============== Alginment: NE Description: Little, if anything, is known about the man called Kelgeth, sometimes referred to as a humanoid beholder, because he always has his eyes and ears aimed in every direction. Kelgeth is a man of intrigue, all his life he has thrived when everyone thought they knew everything about someone else and all he had to do was feed them more information to give them what they thought was the upper-hand. He took this philosophy with him into the world and began to create an elaborate network that acts almost like a guild in any city, except that it spans multiple nations. His lust for intrigue and insatiable appetite for knowledge brings him into the crosshairs of ever increasingly dangerous enemies including those of rival guilds and even young assassins, looking for a way to up their reputation. Clearly, none have succeeded.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 17, 2007 5:50 pm
|
|
|
|
|
|
|
 |
|
|
|
|
|
|