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Naruto: Clashing Force

Lv.25 Blane

-Ninja Arts-


Ninjutsu:
+5 to ninjutsu dmg, +5 to ninjutsu def
+10exp increase towards per line written when practicing Ninjutsu
+5 to Doton based jutsu dmg, +5 to Doton based jutsu def
+5exp towards lines written when practicing doton based jutsus

[Kawarimi no Jutsu: "Body Replacement Technique"]
Classification: Ninjutsu
Rank/Level: E Lv.3 Mastered
Info: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise.
Range: Close (0m ~ 5m)
Requirement(s): +1 Object to switch with, +2 Chkr, +1 Chakra control
Cc: 4cp
Jutsu-rng: Chkr-rng (+1 for every 10sp in ninjutsu)
Special(s):
Can go into hide if technique succeeds
Reward: +50exp, +1 Ninjutsu

[Shunshin: "Body Flicker"]
Classification: Ninjutsu
Rank/Level: D Lv. 3 mastered
Info: A high-speed, movement technique. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. The Body Flicker Technique has various variations among the different hidden villages, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent.
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Requirement(s): +3 Chkr, +1 Chakra control
Cc: (Please see special(s))
Special(s):
+2 to Gn from Dex-rng for each 5cp
+5cp for each meter traveled over base range of meters (Either within or out of battle).
Reward: +100exp, +2 Ninjutsu

[Naibu Zanshu: "Inner Decapitation”]
Classification: Ninjutsu, Doton
Rank/Level: D Lv.3 Mastered
Info: A ninjutsu where the user conceals themselves underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. This technique was originally used for torture, by cutting into the enemy's neck.
Range: Close (0m ~ 5m)
Requirement(s): Affinity Doton, +7 Chkr, +3 Chakra control
Cc: 14cp
Jutsu Rng: Chkr-rng (+1 for every 10sp in ninjutsu)
Special(s):
Target must use Str-rng, must generate a number per turn till it adds up to 14 or more to break free
Reward: +100exp, +2 Ninjutsu, +2 Doton

[Tsuchi no yoroi: "Earth of armor"]
Classification: Ninjutsu, Doton
Rank/Level: C Lv.3 Mastered
Info: The user of this technique submerges his body with a layer of earthly materials that is used as protection against almost any assault, which requires a constant flow of chakra into the armor. While wearing the armor, the user’s movements are decreased due to its weight. The armor will break under heavy blows.
Requirement(s): Affinity Doton, +22 Chkr, +12 Chakra control
Cc: 44cp [11cp per turn to maintain]
Jutsu-def: 45 (+1 for every 5sp in ninjutsu) (+1 for every 5sp in Doton)
Special(s):
-4 to Dex-rng when using Tsuchi no yoroi
Reward: +150exp, +3 Doton, +3 Ninjutsu, +2 Chkr
Owner: NeoZoa

[Tsuchi maisou: "Earth entombment"]
Classification: Ninjutsu, Doton
Rank/Level: C Lv.3 Mastered
Info: The user of this jutsu creates a rise of earth that besieges the target, which pushes inward on the target, while dragging him/her underground through the use of Chakra. The inward movement crushes anything trapped inside.
Range: Close (0m ~ 5m)
Requirement(s): Affinity Doton, +23 Chkr, +10 Chakra control
Cc: 46cp [11cp per to turn to maintain]
Jutsu-dmg: 46 - 50 (+1 for every 5sp in ninjutsu) (+1 for every 5sp in Doton) [+(minimum/2) dmg per turn]
Jutsu-rng: Chkr-rng (+1 for every 10sp in ninjutsu)
Special(s):
Target must use Str-rng and generate a number per turn till it adds up to equal to or more than the damage dealt (Excluding the damage per turn) by the jutsu to break free.
Reward: +150exp, +3 Doton, +3 Ninjutsu, +2 Chkr
Owner: NeoZoa

Genjutsu: N/A

Taijutsu: N/A

Fūinjutsu: N/A

-Status-


[Lv. 25]
[Exp. Bar: (0/2500)]
[Hp: 224/224]
[Mhp: 104/104]
[Sta: 144/144]
[Cp: 248/248]

[Atk-Dmg: 19 - 23]
[Defense: 7]
[Dex-Rng: (27 , 36)]
[Recovery: +6 Hp, +3 Mhp, +4 Sta, +7 Cp]

[Sp: 106]
[Dp: 0]

[Vigor: 26 + 30] = 56
[Strength: 2 6 + 10] = 36
[Endurance: 26 + 10] = 36
[Dexterity: 26 + 26] = 52
[Mentality: 26 + 0] = 26
[Intelligence: 2 6 + 0] = 26
[Chakra reserves: 2 6 + 30 +4 from rewards +2 from skill] = 62

-Skills-


Weapon use
Ninja weapon(melee): 30
Ninja weapon(ranged):
Puppetry:

Jutsu
Taijutsu:
Ninjutsu: 20 +9 from rewards
Medical ninjutsu:
Genjutsu:
Fuujutsu:

Stealth
Hide: 10
Sneak: 12

Awareness
Sense:
Detect:

Focus
Chakra control: 14

Nature Transformation
Katon:
Fuuton:
Raiton:
Doton (Affinity): 20 +8 from rewards
Suiton:

-Belongings-


Equipment:
X4-[Kunai]
Size: Small
Rank/Type: E (Melee)
Info: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. The Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos.
Sc/Cc: 1Sta per attack
Wep-dmg: 1 - 5 + Str/2 (+1 for every 5sp in Ninja Weapons(Melee)
Wep-rng: Dex-rng (+1 for every 10sp in Ninja Weapons(Melee)
Specail(s):
- +1 to Gn from Wep-rng (This bonus only applies to regular attacks with small weapons. The bonus does not stack, so wielding 2 small weapons will not give you +2 to Gn from Wep-rng.)
- Can wield 2 small weapons at once.
- Can attack twice during your turn when wielding 2.
- The second attack is 2 Gn lower than the first attack with small weapon.

Valuable:

Blue Ord
Info: A crystal clear, marble sized ball that glimmers and reflects the image of the ocean when held up to the sun. It was once a gift to Sins until she decided to give it back, do to the change in the path Blane now walks along.

[Edited on June 16, 2011]





 
 
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