Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

Abilities and other crap....
I am a Bounty Hunter, if you want me for something you must pay me..... i do nothing for free with the exception of my own agenda


SOL BADGUY
------------------------------------------------------------------------------
Height: 184 cm
Bloodtype: Unknown
Weight: 74 kg
Birthplace: America
Birthday: Unknown
Eye Color: Reddish Brown
Likes: Listening to Queen
Important Things: Queen's "Sheer Heart Attack"
Dislikes: Exerting himself, trying his best

Story: After the death of Justice, the other Gears of the world lost their
own free will and stopped their own movements. But, rumors of a Gear which
still had free will came to Sol. For this unknown Gear, was there despair,
or...? Finally, at the "Devil's Living Place", he met a girl that had been
born with the power of a Gear. Despite his victory over her, for some reason
he did not kill her, and left the forest.


Tension Moves
Tyrant Rave version Beta
Dragon Install *2

Instant Kill
Napalm Death

*1 Damage decreases as flame extends.
*2 Powers up Sol for about 6 seconds. While powered up, his speed is increased.
Also, many moves do more damage. Gun Flame becomes 1 flame that does 60;
Volcanic Viper S version does 30+20+20, H version does 60+16x12, and midair
does 30+20+20. Bandit Revolver does 20x3+32. After powerup period is over,
Sol will be vulnerable and all hits against him will be counter hits for
a short period of time.

FRC Timing
Gun Flame: 2-frame window 11 frames after flame first appears; before actual
attack
Bandit Bringer: 3-frame window from when flame effect first appears in hand
Riot Stamp: 4-frame window frome when kick comes out after bouncing off wall
Fafnir: 2-frame window from when punch thrusts forward

Counter Hit Effects
Crouching HS: Downed
Knockdown: Wall Bounce

******************************************************************************
EX Mode Changes
New Moves
Flame Dipper
Bukkirabou ni Naguru *1
Tyrant Rave Version Alpha *1
Savage Fang *1

*1 Tension Move.

Altered Moves
Kick
Gun Flame *1
Bandit Revolver

*1 Single projectile, travels all the way across ground.

Lost Moves
Gun Flame Feint
Riot Stamp
Bandit Bringer
Tyrant Rave Version Beta
Dragon Install

FRC Timing
Flame Dipper: 2-frame window from when first attack comes out
Fafnir: 2-frame window from when punch thrusts forward
******************************************************************************

Gold Mode Changes
Always in Dragon Install Mode.
Regenerates.
Infinite tension.

Strengths: Good variety, gains tension fairly quickly.
Weaknesses: Poor recovery if he misses; instant kill hard to use.

Comments:
Even cheaper and even more powerful than before. He can now feint his Gun
Flame, which is good news for him and bad news for everybody else. Tyrant
Rave has been improved (so now its "version Beta" wink and he's also got several
new moves. Great choice to beat the game with, frustrating to play against.


4) Specials and Overdrives

236P- Gunflame
Sol sticks Fireseal (his sword) into the ground and fire goes in a wave.
Typical ground projectile, it'll stop going after ashort time. Usually you
can't combo this move, but you can combo from it. Very important to Sol's
offense when FRC'd. More on that in the strategy section. Recovery is such
that it's pretty safe when blocked if you're not right on top of them. Good
damage.

214P- Gunflame Feint
Sol sticks Fireseal into the ground and does nothing. Quick recovery. Good
to build Tension and to fake out people everynow and then.

(air) 236K- Bandit Revolver
Flying flipkick thing. Good for combos, not much else. Easily punished if
you are blocked. Still, a great way to get your opponent to the corner
quickly.

236[K]- Bandit Bringer
Sol jumps up, flames appear on his hand, Sol punches down. Overhead, floor
bounces. Sets up combos, but it can be seen from a mile away. However, FRC
it and you start some mind games.

214K- Riot Stomp

Sol flies back to the wall behind him and flies back with a kick. This wall
bounces. Decently safe if not instant blocked. Leads to combos due to the
wall bounce. FRCing it (done right as he leaves the wall) will make him drop
down with a little momentum. Good runaway trick. In general, the Riot Stomp
is a decent enough wakeup against non-projectile meaty attempts.

623K- Wild Throw
Command grab. Sol grabs his opponent and slams them on the floor. Floor
bounces. Obviously leads to combos, more on that in the combo section. Setups
for the WT in the Strategy section.

214S- Grand Viper
Sol slides with fire, then uppercuts with fire. Hits low. Decent if you
trick someone with it, also decently easy to combo. Horrible lag time if you
mess up. Mash it for more hits if you do connect.

(air) 623S/H- Volcanic Viper (may be done in air)
--214K
A flaming flying uppercut. This move has crazy invincibility. Thus it's a
great anti air, good for getting out of traps, it messes with your opponent's
okizeme... too good. Sol's best combo finisher. The followup will ground
your opponent, and they can't tech it. Thus you set up okizeme, so try to
finish all VVs with the followup.

41236H- Fafnir
Sol lunges a bit with a flaming punch. Wall bounces. FRC basically lets you
RC it for less meter. You can't cancel any normals into this, so it's
impractical for combos... uses to be discussed in strategy section. Untechable
wall bounce on CH.
__________
Overdrives:
632146H- Tyrant Rave v.Beta (requires 50% Tension)
Sol punches, then shoots a massive stationary fireball. Easily combo'd, fast,
great priority, wall bounces. That said, not too useful compared to Sol's
other Tension options, but it's still good. Sometimes you just need that
quick, damaging poke killer. One of the better ODs around, not that it means
much.

214214S- Dragon Install (requires 50% Tension)
Sol powers up and starts flashing for 6 seconds. During those 6 seconds:
-Speed is dramatically increased (both moving speed and attack speed)
-The following specials change:
--Gunflame: One big Power Geyser-esque move.
--Bandit Revolver: Flaming flying flipkick, more hits.
--ground S Volcanic Viper: 3 hit uppercut
--ground H Volcanic Viper: Massive flaming trail, hits up to 12 times.
--air H Volcanic Viper: 3 hit uppercut
Once the 6 seconds end, Sol stops and is wide open to attack. Anything
hitting him then is considered a counter hit.
Sol keeps his DI infinite

Sol's pet dragon has the ability to kill anyone it looks at by disentagrating the target instantly and there for Sol keeps it blindfolded until he fights an enemy





Order Sol-Badguy
Community Member
Order Sol-Badguy
«Prev | Next
Archive | Home

  • [09/25/06 11:52pm]
  • [09/12/06 09:21pm]
  • [08/22/06 08:53am]
  • [08/07/06 07:29am]

  • User Comments: [2] [add]
    x_xTiffax_x
    Community Member
    avatar
    commentCommented on: Thu Aug 17, 2006 @ 06:15pm
    wow


    commentCommented on: Wed Sep 27, 2006 @ 04:38pm
    cool cool



    [ky99]
    Community Member
    User Comments: [2] [add]
     
     
    Manage Your Items
    Other Stuff
    Get GCash
    Offers
    Get Items
    More Items
    Where Everyone Hangs Out
    Other Community Areas
    Virtual Spaces
    Fun Stuff
    Gaia's Games
    Mini-Games
    Play with GCash
    Play with Platinum