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Link of the Gorons Captain
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Posted: Tue Jul 15, 2008 7:21 am
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Posted: Tue Jul 15, 2008 7:26 am
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Link of the Gorons Captain
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Posted: Tue Jul 15, 2008 11:56 am
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Posted: Tue Jul 15, 2008 8:14 pm
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Link of the Gorons Captain
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Posted: Wed Jul 16, 2008 11:38 am
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Posted: Wed Jul 16, 2008 12:02 pm
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Link of the Gorons Captain
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Posted: Thu Jul 17, 2008 4:06 pm
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Posted: Thu Jul 17, 2008 4:31 pm
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Yes, on Oblivion. No it isn't. See, what you have to do is build up the minor skills ten levels, then level up. Now you've locked in a +5 for the governing ability. Example: Let's say you want to raise your endurance, (for HP); your Strength, (for better carrying capacity and damage); and Speed, (to help you run from dungeon to dungeon and from unwanted encounters). Here's what you do: First, you need to raise your Endurance. Do this by using a minor skill that has Endurance as it's governing ability. Say, blocking or heavy armor. Build it up ten levels, then level your character. Viola! You now have a +5 to add to your endurance. Since you get three attributes to increase, and +5 is the best you can get, you may as well take your time to build it up, yeah? It's easy to do, but sometime you might lose interest, as it takes a loooooooong time to do. Link is only level 7, but I've spent 72 game days, and about 20+ hours doing it. Well, he certainly is hard to kill, even in his light armor! *laughs evily*
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Link of the Gorons Captain
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Posted: Tue Jul 29, 2008 3:05 pm
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Posted: Wed Aug 13, 2008 9:53 am
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Oh? You can't level cap higher than level 52. That's the best. You only get a certain amount of skill increases. Here: <~~~~~~ WORKING THE SYSTEM ~~~~~~> (Some information in this section contributed by Cliff Lenoir.)
OK, let's go over that again...No, that would take too long. Let's sum up: * Increases in class levels cause corresponding increases in enemy levels * Minor skill increases do contribute attribute modifiers when leveling up * Minor skill increases do not contribute to increasing class level * Attribute increases are capped at +5 for each class level
In the long run, attribute increases are more important than class levels. "Power leveling" your class is counter-productive, as you'll get a measly +2 or +3 to only a few attributes and your enemies will more than compensate in their increased levels. So you want to work the system to get the maximum increases to attributes each time you increase your class level. To exploit this system, it is required that you do three things:
* Use minor skills more than major skills * Use minor skills that cover all your attributes * Only use your major skills when you are ready to level up
Then, when you do level up, you should get an available +5 in every attribute. You want your major skills to be skills you can use when you choose, without being forced into using them. Essentially, you're controlling your leveling so you earn your attribute modifiers and then start leveling your major skills quickly so you can level up. The ideal would be to gain exactly 30 skill ranks (10 major, 20 minor) covering exactly three attributes so you get +5 in each attribute and don't waste any skill ranks. (Meeting that ideal is a tedious process, but if you can do it the "right" way, you'll be a very powerful character.)
Picking your major skills is very important if you want to work the system with maximum efficiency. In order to pick skills, it's necessary to divide skills into three types:
-> Easy Skills
Easy skills are those skills that both level up very quickly AND can be leveled with a minimum amount of work. Easy skills should *ALWAYS* be minor skills. They level up too quickly and too easily to be used as a major skill.
The easy skills are:
* Alteration * Conjuration * Illusion * Mysticism
These four Magicka schools all rank up quickly; and, all have self-directed spells that are cheap and always earn experience. You can walk along casting Light on yourself over and over to rank up Illusion. Or Detect Life to rank up Mysticism. Or Summon something to rank up Conjuration. Or Water Breathing to rank up Alteration. The possibilities are endless and you can rank these skills up faster than you can say Sigillum Sanguis.
* Sneak
You don't have to be hiding from a hostile creature to level up Sneak. As long as there's some NPC in the vicinity and that NPC can't see you, you can earn experience for Sneaking in the area. The NPC can even be sleeping! There are numerous opportunities to rank up this skill, and it ranks up quickly.
-> Hard Skills
Hard skills are those skills that are both tedious to level up (i.e. it takes a lot of work to level them up) and level up very slowly. These skills should pretty much be considered as necessary major skills for all characters. Not only are they very controllable, but they level up so slowly that you're not likely to class-level accidentally by using the skills too much. You also want to get the Journeyman perks as quickly as possible, and you can't do that without a huge amount of tedium if you start with these skills at Novice level.
The hard skills are:
* Acrobatics
Yes, you can just jump around all the time; but, Acrobatics levels up slowly unless you go jump off something really high--high enough to damage yourself. You could, theoretically, jump your way down a mountain while healing yourself to gain both Acrobatics and Restoration ranks. But there are more fun things to do than play Oblivion that way; like watching grass grow.
* Mercantile
This wouldn't be so bad if the barter interface worked a bit more intuitively. Anyway, slamming your fingers in a door is infinitely more enjoyable than selling a stack of arrows--one at a time.
* Restoration
First, you can't get experience for casting Restoration spells unless you actually have an effect. That means you or your target must be damaged. Becoming damaged in a *manageable* fashion (i.e. not life-threatening) isn't all that easy. And then, Restoration levels up *very* slowly. Not a good combination and a frustrating skill to rank up.
-> Tweener Skills
As the name implies, these are skills that are not exactly easy skills, but not hard skills either. They either level up very slowly or take a lot of tedious work to level up. Tweener skills are the primary source of your major skills. Once you've taken the three hard skills (Restoration, Mercantile and Acrobatics), fill in the remaining major skill slots with those tweener skills that are important to you, especially those where you need the Journeyman perks sooner rather than later.
Tweener skills are:
* Alchemy
Alchemy ranks up rather quickly; however, you have to buy or scavenge for ingredients, which is tedious and time-consuming. Buying the Wizard's Tower or Vile Lair official plug-ins will help, since both have extensive gardens of alchemical ingredients.
* Armorer * Hand-to-Hand * Heavy Armor * Light Armor * Marksman * Blade * Block * Blunt * Destruction
All these skills go hand-in-hand. The easiest way to rank up most of these skills is to perform the side quest "Whom Gods Annoy" (find Rosentia Gallenus' house in Leyawiin). Keep the cursed staff and use the infinite scamps it summons to rank up all your attack-related skills. Of course, those scamps don't fight back, so you can't rank up defensive skills. And, the staff slows you down considerably, so you don't' want to hang on to it for an extended period while you rank up skills in a controlled manner. In the long run, the best way to increase any of these skills is to simply get out and delve into some dungeons.
* Athletics
Athletics would seem to be an easy-to-rank skill; after all, most players always run everywhere. Well, first, Athletics is the slowest leveling skill in the game--it takes over 90 hours of running to rank Athletics from 5 to 100. That's a lot of time. Also, you don't normally run while in dungeons (or you're Sneak-running, which doesn't earn experience for Athletics). Plus, considering Fast Travel and horses, there's no reason that Athletics can't be a very controllable skill.
* Security
There's no way to rank up this skill short of picking locks; and, unless you have an infinite supply of lockpicks, you're going to have to pick the locks successfully. Which means you then have to hunt even harder for locks to pick. All-in-all, this skill is almost a hard skill. It's only saving grace is it earns a decent amount of experience.
* Speechcraft
You can rank up Speechcraft for each Persuasion mini-game you play. You don't have to play to win, just start the mini-game and rapidly press the select option button to finish the game and get your skill experience. It does take a while, and this is not exactly a fun activity nor one you can do as part of your normal adventuring. Thus its status as a tweener skill.
At least, that's what I did. You might have worked it better though.
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Link of the Gorons Captain
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