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An alternate universe role-play guild with two separate endings. Choose your place, how do you side? 

Tags: Alternate universe, split, multiple universe, fighting, action 

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Legend_of_Deadwolf

PostPosted: Tue Jun 13, 2006 3:51 pm


This is a place where two people can duel their hearts out. There can be more than one battle going on at a time, but no matter what, there can only be one vs. one.

Rules:

1. Before each fight, a destination must be chose to fight. It can be in an active volcano, whatever, but there has to be a destination made up with a little detail.

2. Before each fight, there is to be a profile posted. The profile must be what you are going to fight and go by which should already be posted somewhere in the myria guild.

3. No godmodding, popflying, or invicibilities. Godmodding includes characters that are two thousand years old, invincible weapons, going through battle without taking hits, being able to continiously cast spells and/or actions in battle without rest, etc. Follow your profile once again.

4. A fight to the death, or a spar. One or the other, but make sure to post which one it is. Once agreed with a fight to the death, it is done. You fight till both characters give up or one of them dies or a draw.

5. Follow gaia's own rules and myria's.

Have fun, have at it......
PostPosted: Tue Jun 13, 2006 4:07 pm


Name: Deadwolf

Age: 85 but does not look it now at this point, instead looks like a young man

Race: High Elf

Weapons: Deadwolf is equipped with a light weight titanium steel staff that is extremely durable and armed with a five to eight inch sharp point at the end. The staff itself is six feet long and magically suited to flow magic to and from the one who holds it. When pushed to his limit, four tentacles grow from him own self each ten feet tall with grasping like hooks at the end. They are made of the same material of staff except also mixed with all three elements within him. He cant exactly just grab someone and jolt them, freeze them, or burn them, but this magic is only to protect them, not hurt others. The tentacles themselves can hurt others, but not the magic within them.

Magic: Deadwolf has the ability to summon up and fight with electricity, fire, and water/ice. He is also fluent in the ways of melee combat. For an old man, he is swift and agile, but must summon up energy to attack in or out of battle. The tentacles as well.

Appearance: The appearance is based on my avi. Sag like pants although they dont really said, blue shoes and a blue like silk shirt. He used to have a beard but it disapeared. His hair is spiked in the front and his ears are a little longer than the avi, exactly two more inches. He has blue eyes that sparkle, and a strong like appearance, with broad shoulders and a good decent few cut muscles. The tentacles are hid until he is forced to use them which at any length has been explained uses all of his energy and fatiques him the moment they are brought back into his body. If his steel staff is lost from his body then he can create other weapons from his magic but like everything else costs energy.

Strengths: He is fluent in melee combat and the above magical skills, but he also used to be a necromancer. After turning away from the ways of evil and necromancy, an invisible like skin tight barrier formed around him, halfing any damage he may receive from any type of corrupted energy/attacks.

Legend_of_Deadwolf


Kikuka
Captain

PostPosted: Tue Jun 13, 2006 9:30 pm


[[To make it far, to determine which hit would hit and which blocks block, roll a single 20 sided die. The player with the higher number wins the turn. ]]
PostPosted: Tue Jun 13, 2006 10:43 pm


Kikuka
[[To make it far, to determine which hit would hit and which blocks block, roll a single 20 sided die. The player with the higher number wins the turn. ]]


That sounds about right, but I dont know............. sounds kinda iffy if ya ask me. I mean, you could clearly be better than this other person, but then they still win just because of chance. I mean, if you stick an iron pole into the air during a thunderstorm on a lonely hill, your asking to be hit and most likely will. Its not a possibility of chance, its the notion to ******** GET OFF THE HILL. LOL, and then some people dont understand the concept. But, because your one of the mods, or top ones or whatever, can I make it come down to when arguments strike, that we roll the dice and whoever has the highest number wins. Depending on the difference between the numbers is the sincerity of the hit. idea

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 1:39 pm


((I like your determination on how hard it hits, but I disagree with Kikuka. Just have someone judge, if they say it wasn't a fair strike/block/counter, it wasn't. It's less chancy, more sensible. More tournament like and less annoying.))
((And I guess I'll play, though I always make new characters, so this one isn't anywhere else. Acceptable?
On that note, Rage the Drow challenges Deadwolf to a duel of his choice: death or spar. If the challenge is accepted, she will be waiting at the edge of Belden's wood))

Name: Goes by 'Rage' Her true name is never spoken, and it is rumored that those who do, die horrible deaths within two weeks of speaking.
Age: 112 (going by Elven years, that not old at all)
Race: Drow (^_^v)
Weapons: A double-bladed scimitar of black titanium, the metal showing the fine ripplings of a damascened blade beneath the shifting shadows. Black leather wraps the center space, providing a secure grip even when blood slicked. unlike many weapons, this one is low on ornamentation, testifying to its nature as a weapon, not a decoration. The weapon holds a faint touch of magic, like a stale wind in an empty plain. The original spells are gone, but whatever they did, traces of that remains. (The blade has a random Fear effect, only possible when a strike draws blood. the more blood drawn, the more likely it is to hit. If it's a person she's fought before, then the chance stays the same height it was before)
She also carries about nine knives tucked in the locales prefered by theives.
Magic: A master of shadows, she can travel through them to any shadow she has seen before, as long as it's big enough for her to get through. She can also turn them into tangible bonds when someone steps into deep shadow, though she rarely does; it makes the game less fun.
Appearance: Elven slender with the trademark ears, her skin is the dark of the deepest mines and her hair the white of a blind man's eyes. Her eyes are pale purple, like faded amethysts. Her long white hair is done into a number of fine braids and pulled back into a ponytail, threaded with tiny amethyst beads of the same pale shade as her eyes. Her clothes are loose and dark: black breeches, black shirt under a jerkin of darkest gray. A black belt and cross-strap offer places for a pouch and her balde's sheath. Black boots adorn her feet. A single loop of the same shaded metal as her blade pierce one ear, and bears a single amethyst bead.
She has a strange visor of dark material she wears in extremely bright areas to sheild her sensitve eyes. Having learned from her mistakes, this eye-shield is generally anchored with magic, and unbreakable, though penetrateable.
Strengths: Due to her long association with her sword, 'Rage' is immune to Fear. That is not to say she does not fel it, when fear is warranted, but it does not freeze her thoughts or paralyze her motions as it does with other people. Fear spells have no affect on her at all. Spells invoking darkness or shadows against her deal half-damage, because she is a walker of the dark herself.


Belden's wood: An ancient forest of giant oaks and deep shadow and mystery. Few dare to travel within for fear of the Fae who dwell there. It opens onto a wide plain of stunted grasses. To the left, the North, rises colosal mountains of dark gray stone, their tips lost to jagged peaks and cloud. The wood itself faces east, and heavy mists adorn the plain and drift between the antique oaks at Dawn. To the south stretches both forest and plain, the ancient trees slowly giving way to newer growth as it near the horizon.
Rage can be found at the base of one such tree, not far from where the mountains suddenly lift into the sky. A slender flute poised in graceful fingers, the tune played both mournful and triumphant.
PostPosted: Wed Jun 14, 2006 3:02 pm


Deadwolf approached the tree, standing away at about twenty feet. He had been saving energy for days now, giving him an advantage. He could cast any spell at will from this point in the time given. His steel staff was in his right arm hand, his other fist clenched. He noticed that this woman was one with the darkness and shadows. Word of her existense had spread well throughout his travels. The drow was now seeking challenges from all around. Deadwolf called out and said slightly, "It is I, Deadwolf."

With that, Deadwolf lit up his hands each finger from both hands becoming full of light. Through the dimness before, he had saw her slightly. But throwing up both of his hands, the ten small match like flames revolved around him and then spreaded out around the ancient tree, setting off several small campfires, if you will. This lit up the place so that he could see his opponent. The fires was therefore controlled by Deadwolf. He could expand or extinguish them to his own liking, considering he had enough energy, and he did.

"I do not seek to kill you. I seek to annihalate you, but not to kill you. That is my aim anyhow, you on the other hand are welcome to kill, but say before we start so that I may aim to do the same. You know me well, you have heard of me." He began taking in a little more spiritual energy, covering his body in a dark shade of green, the light becoming somewhat bright. Each second that passed, he was gathering more energy.

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 4:00 pm


She looked up over her flute and trilled it to a stop with a last flourish. Bland amethyst eyes trailed across the fires. "The Fae aren't going to be happy about that," She commented in a plain tone, stating fact, not opinion. She rose to her feet and shrugged. "My cousins would say kill you. My brothers would say kill. But I have learned temperance. I look for a victory; if you are foolish enough to drive it to the death, then I would be forced to comply. I believe my challenge said it was your choice." She turned the silvery flute in her fingers and slid it away. He really shouldn't have burned the trees; he'd never hear the end of it, if he won. "Do be more specific when your answering." She made no overt movements, her blade laying at her side in easy reach as she remained seated against the oak. "I may have time, but I don't wish to waste it in chatter, Elf." She had learned temperance, not liking, and the age-old tension between the Drow and High elves remained, though muted, in this specimen of the Dark Elven kind.
PostPosted: Wed Jun 14, 2006 4:20 pm


silentdraconis
She looked up over her flute and trilled it to a stop with a last flourish. Bland amethyst eyes trailed across the fires. "The Fae aren't going to be happy about that," She commented in a plain tone, stating fact, not opinion. She rose to her feet and shrugged. "My cousins would say kill you. My brothers would say kill. But I have learned temperance. I look for a victory; if you are foolish enough to drive it to the death, then I would be forced to comply. I believe my challenge said it was your choice." She turned the silvery flute in her fingers and slid it away. He really shouldn't have burned the trees; he'd never hear the end of it, if he won. "Do be more specific when your answering." She made no overt movements, her blade laying at her side in easy reach as she remained seated against the oak. "I may have time, but I don't wish to waste it in chatter, Elf." She had learned temperance, not liking, and the age-old tension between the Drow and High elves remained, though muted, in this specimen of the Dark Elven kind.


Deadwolf began walking forth. Not running, or dashing, but slowly walking up to her. In his right hand was held the steel staff, and in his left was a balled fist. But as the steps would increase, the balled fist would turn into an open loose hand, bits of static revolving around it. He had begun many a battles like this, but he wasnt sure of what he could do. There was light around a fourty foot distance in a circle type shape.

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 4:29 pm


She got to her feet, blade in hand now, though not set to guard. The faded hm of magic in it gained an anticipating taste to it, as though the silver-black metal could already taste his blood. There was room to play, even within his circle of light. Her blade was hungry, it didn't much care who, though it was partial to the blood of lighter skinned elves; a trait that came from serving Drow for so many centuries its spells wore thin.
Rage smiled thinly, pale amethyst eyes behind a thin veil of shadow alight with fire. This would be fun.
PostPosted: Wed Jun 14, 2006 4:40 pm


silentdraconis
She got to her feet, blade in hand now, though not set to guard. The faded hm of magic in it gained an anticipating taste to it, as though the silver-black metal could already taste his blood. There was room to play, even within his circle of light. Her blade was hungry, it didn't much care who, though it was partial to the blood of lighter skinned elves; a trait that came from serving Drow for so many centuries its spells wore thin.
Rage smiled thinly, pale amethyst eyes behind a thin veil of shadow alight with fire. This would be fun.


Deadwolf's fist became very violent now as it shook. Deadwolf also continued walking to her, until he could hold the lightening within his hand no more. This often became rare. He had expected the lady to rush forth, but instead she had not. As soon as he stopped, he threw back his hands, and then lashed them forwards. A lightening bolt would jump out and head straight for his opponent almost at the speed of sound, except a tad lesser for it was as most electricity and it was how it moved.

The move was almost impossible to avoid, however it could be somehow or another. But nontheless, the lightening bolt contained four thousand volts of electricity. Enough to sizzle a human and stop their heart for a number of minutes, but at the most, shocking them severly. If it hit the woman, he would not expect her to die, but for her to be shocked and hurt some. This woman really didnt have but one thing to do, and Deadwolf knew it, waiting in anticipation. Even though her weapons, and eye shields had dark magic, they could not deflect magic, especially that of electricity, but instead attract it, for steel and metal are conductors thereof.

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 5:09 pm


Of her options, a number of which occured to her, she chose the path of least resistance and took two actions: first, she jumped into the tree she'd been under, into the shadows made deeper by the flames, and then vanished. She reappeared in another tree yards down the line, as the bolt struck her previous perch. Rage shook her head and dropped back to the grass. "And you said you didn't want to kill me..." She remarked with a wry smile, twirling her double-scimitar in her hands so that it began a faint hum as it sliced through the air. She was not worried about exhausting her magic supplies--shadow walking took effort similar to the distance traveled, and once learned was always 'active.' Unlike most spells, the only thing required for it was a shadow of the right size, and thought.
Now she returned the favor of approach. If worst came to worst, her blade could take the force of his lightning magic, fire she could dodge. She had heard tale that he had skill with ice and water, but wasn't sure how far that extended. The hum of her blades was more than just air being cut; the weapon thirsted, and hummed its anticiaption of blood.
PostPosted: Wed Jun 14, 2006 5:46 pm


silentdraconis
Of her options, a number of which occured to her, she chose the path of least resistance and took two actions: first, she jumped into the tree she'd been under, into the shadows made deeper by the flames, and then vanished. She reappeared in another tree yards down the line, as the bolt struck her previous perch. Rage shook her head and dropped back to the grass. "And you said you didn't want to kill me..." She remarked with a wry smile, twirling her double-scimitar in her hands so that it began a faint hum as it sliced through the air. She was not worried about exhausting her magic supplies--shadow walking took effort similar to the distance traveled, and once learned was always 'active.' Unlike most spells, the only thing required for it was a shadow of the right size, and thought.
Now she returned the favor of approach. If worst came to worst, her blade could take the force of his lightning magic, fire she could dodge. She had heard tale that he had skill with ice and water, but wasn't sure how far that extended. The hum of her blades was more than just air being cut; the weapon thirsted, and hummed its anticiaption of blood.


Deadwolf now had already grown tired of this game. He knew not of how she could have jumped up that quick, but he payed it no mind. Instead, he rushed forth to the center where the tree had been. His bolt of lightening had split the tree in half, causing it to fall over. ((that is what I could assume)) Deadwolf still having the charge of lightening upon him, he held it back abit, still charging however. He laid down on the ground, with his arms folded backwards. He called out not to just the female, but her weapon as well: "Come on, your thirsty. Come have a drink...."

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 5:58 pm


"Only a fool drinks where snakes swim." She retorted. In a time past, her blade woud have replied, or growled, or shown some sign of hearing, but now it held no thought, only hunger. but it could not act without its master's consent, so it hummed as her blade spun.
Rage paused in her approach. She was not so follish as to think she could slay a mage who baited her like that. Her magic was very strong within it's boundries, but this was beyond her power. There was no deep darkness around him; she could not stop his breath, or movement. But she could be ready.
PostPosted: Wed Jun 14, 2006 6:06 pm


silentdraconis
"Only a fool drinks where snakes swim." She retorted. In a time past, her blade woud have replied, or growled, or shown some sign of hearing, but now it held no thought, only hunger. but it could not act without its master's consent, so it hummed as her blade spun.
Rage paused in her approach. She was not so follish as to think she could slay a mage who baited her like that. Her magic was very strong within it's boundries, but this was beyond her power. There was no deep darkness around him; she could not stop his breath, or movement. But she could be ready.


Deadwolf then did the unthinkable. He bursted himself up and rushed forward with his staff held high, the sharpest point directed towards his opponent. The electricity still was around him, but he would have the element of surprise. He would have burst only four feet into the air towards his opponent and then would hit the ground running. Once he was upon his opponent, he would swing his staff horizontally, aiming for her stomach. This would be very quickly done.

Legend_of_Deadwolf


silentdraconis
Vice Captain

PostPosted: Wed Jun 14, 2006 6:17 pm


Surprise? No, he did not have the element of surprise. And her double-scimitar was still whirling like a moulinette*. She let him come, blades spinning rapidly. A frontal assault was more than fool-hardy, it was madness.
But he could be mad, and he could loose their match.
And he could be glad that the spells on her weapon had deteriorated as far as they had, or he would have suffered a fate worse than death.
If he went through with his planned attack, he would put the primary force of the spin into the block, and the remaining force into a final strike he would be hard pressed to block, charging in like that.

((*I think that's the name of the French quarter-staff style where you spin it))
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