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Posted: Fri Aug 22, 2008 11:30 am
@ Hlyn: Yea I've read that too... And I figured out what kind of person (As far as rolelaying foes) that I am. @ Shuriken99: It's fine, I think I speak for us all when I say we understand. Things can get busy somtimes...
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Posted: Fri Aug 22, 2008 5:28 pm
New evolutions are fun, and now, risqué!
Work with what ya can Shuriken, we'll still be here.
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Posted: Sat Aug 23, 2008 2:49 am
Hlyn I don't believe the crewmanship is entirely necessary and as far as any additional system additions, what's in the wiki and it's optional rules should be sufficient. Just a matter of picking which of those options we want, like crafting, airships and chocobo riding. Our own house rules would be the hashing out of how we want to do subjobs or if we want to do class-switching or even license points as well as homebrew advantages and disadvantages. Basic rules 'll do, I suggest getting to know the creation piece, including skill uses, general character creation and the fluff stuff like advantages as well as the limit break optional rules. I'd personally also read the seven habits article on gamemastering and other gamemastering articles for their insights. Read -most- of it. I'll be reading up on anything I missed later. I know I haven't been around much either, guys: I work 5 days a week, I'm getting training for my job, and I'm really being bogged down. In two weeks I go to school, which will free up a -lot- of time. Bear with me until then (this place works people like racehorses when they know they're moving from full to part-time)...
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Posted: Sat Aug 23, 2008 8:35 am
NeoTsure Hlyn I don't believe the crewmanship is entirely necessary and as far as any additional system additions, what's in the wiki and it's optional rules should be sufficient. Just a matter of picking which of those options we want, like crafting, airships and chocobo riding. Our own house rules would be the hashing out of how we want to do subjobs or if we want to do class-switching or even license points as well as homebrew advantages and disadvantages. Basic rules 'll do, I suggest getting to know the creation piece, including skill uses, general character creation and the fluff stuff like advantages as well as the limit break optional rules. I'd personally also read the seven habits article on gamemastering and other gamemastering articles for their insights. Read -most- of it. I'll be reading up on anything I missed later. I know I haven't been around much either, guys: I work 5 days a week, I'm getting training for my job, and I'm really being bogged down. In two weeks I go to school, which will free up a -lot- of time. Bear with me until then (this place works people like racehorses when they know they're moving from full to part-time)... Lol nice... And it's like I said to shuriken: We understand, schools beginning again (or in my case, has already begun... stressed ) and everyone's busy.
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Posted: Sun Aug 24, 2008 7:29 am
Thirteen days to go. Plus Hatchi, we'll have four and a half. Be good to go, I'll continue tweaking my character concept and eventually put forward some ORD thing's we could consider. Subjobbing changed a bit since our incarnation.
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Posted: Sun Aug 24, 2008 10:53 pm
Posting to make sure you guys don't think I'm dead. sweatdrop Six more days and I'm done full-time work.
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Posted: Mon Aug 25, 2008 5:20 pm
Nah, you're one of the least I'd expect to go dead... And after several hours of searching, I've found nothing very useful or interesting to add. The races thing hit the nail on the head with all I was looking for. The only things I saw that were truly different were key points & personality traits. Both were different from our current setup... Idk if you wanna include em' but I figured i'd mention it.
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Posted: Wed Sep 03, 2008 6:24 pm
Okay! Gomen! Gomen! Things got hectic since around school started. -Getting stuff together -Having last minute hang-outs with me peeps fore' school -and getting a new GF like a week before school. So happy!
So, since I'm back, I guess I'll start working!
Before though, we need to discuss one thing: Is the basic system right now okay?
I think this'll be fine, we'll just need to adapt certain things to it. Opinions?
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Posted: Wed Sep 03, 2008 7:44 pm
The system we have is fine, but we should move with the rest of the world and follow the new updates. Ours is after all linked to the Returner's project and they will have already had plenty of play-testing (as well as aforementioned updates). It's all a matter of what garnishes we want to place on it.
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Posted: Thu Sep 04, 2008 5:43 pm
Okay. That sounds good. I'll have time over the weekend to thoroughly look through the two and figure out where we should update.
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Posted: Fri Sep 05, 2008 2:20 pm
Ok, get back to us with what ya think is best. *coughracecreationcough* lol
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Posted: Sat Sep 13, 2008 8:38 am
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Posted: Sun Sep 14, 2008 10:02 am
Thas what I wanna know sweatdrop
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Posted: Sun Sep 14, 2008 5:22 pm
Well, I say we start coming up with our "scientific experiment" ideas.
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Posted: Sun Sep 14, 2008 7:53 pm
Alright. Lemme get back to ya on that tomorrow though, seeing as my collage homework is tryin to kill meh. sweatdrop
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