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Posted: Wed Jun 06, 2007 10:47 pm
Commando Waepons Name:Commando Bolter Type razz rojectile Calibure:7.62mm AP, 30 round magazine Note: These guns have 3 weapons settings on them. Single, 3 round burst, and fully auto. Description: They look like all of the other bolters except that the commandos customize them so that they are to their own licking. They are highly acurate and tend to have tactical scopes to help aim the weapon.  Name: Commando Vibro Dagger Type: Piercing vibro Dagger Note: These daggers are designed to pierce through light armor worn by infantry and kill the target silently. The Mandalorian Commandos are trained in the use of this weapon for fast and stealthy kills and they are great for close range, as they can also be thrown. Description: The knife has a 6 inch blade and is perfectly ballanced. It is easy to weild and cuts silently through light armor. It is the perfect silent killing weapon.  Name: Commando Pistol Type: Balistic Note: specially made for commandos to use in case they run out of ammo for their main rifle. Description: 10 round magazine, .45 cal, it is a pistol with a good stoping power and dead on accuracy for close range  Name: Commando Shotgun Type: Balistic Note: excellent close quarters weapon, carried by every commando attached to their back by a clasp Description: 8 round, 8 gauge shotgun. Only good at close range, but extremly deadly at that range  Name: Commando Explosives Package Type: Anti-armor/structure explosive Note: Shapped charged that allows the commando to breach and door or destroy enemy armor Description: Carried on a belt on the commando the explosive charge is very inert and will not go off unless triggered by an electrical charge from the detonator attached to the explosives.  Name: Commando Fragmentation Grenade Type: Anti-personel explosive grenade Note: Each commando carries 6 of these grenades strapped to their pack on their chest Description: Great for clearing out a room, these grenades have a 3 sec fuse a 5m kill radius and a 15m casualty radius
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Posted: Sun Jun 24, 2007 6:04 pm
Name razz lanatary Defense Guns Type:Quad Supper Turbo Lasers Note: These guns fire individually, but it is almost a continuous stream by the way that they fire one right after the other. Description: They look like the quad 50 callibers used in WWII, but they have a large bubble of armor plating protecting them from attack.
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Posted: Mon Jun 25, 2007 5:53 pm
Name:MAC Planatary Defense Guns Type:Quad Super MAC Guns Note: These guns fire individually, but it is almost a continuous stream by the way that they fire one right after the other. The guns fire the projectile at 40% the speed of light. The projectile moves so fast that when it hits a target the kinetic energy alone manages to slow, stop, or even through the ship off coarse. Description: They look just like the old planetary defense guns except that they are MAC guns that fire 3000 Ton High Density metal shell. Each gun is able to reload every 5 seconds and the base is covered in heavy armor to protect against attack. The armor is ordered so that the layer closest to the guns is Titanium/Lead A armor, then Lead armor, and finally Titanium A armor on the outside. There are also point defense lasers located around the base to deal with smaller attack craft. 
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Posted: Wed Jun 27, 2007 7:55 pm
Model Number/Ship Designation:K.O.T.O.R. Sparrowhawk Length:10M Crew Capacity:2 Accomodation:2 Powerplant:Ion Engine Propulsion:Sublight Engines Armament:1 40mm Gattling Cannon, 2 twin 105mm Magnetically Accelerated Cannons, 20 Air to Air missiles Special Features:Is able to hover and use vector thrusting to manuver very agily across the battlefield. The weapons react to the Gunners head movements, where his head goes the guns go. The 40mm gattling cannon fires Anti-Infantry flangable rounds. The MAC fires a 105mm (50lb) high density slug and is able to fire 1 every 5 sec. History/Description:
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Posted: Wed Jun 27, 2007 8:05 pm
Model Number/Ship Designation: No-Life King-class stardreadnaught
Name: Ebon Hawk
Length: 17,600 m
Beam: 5,500 m
Height: 3,000 m
Weight (dry, loaded): Unknown
Crew Capacity: 22,000 standard crew, 7,000 skeleton crew.
Actual Crew: 7,000
Accomodation: 2,172,000 people; Prefabricated garrisons, 150,000 troopers, 10 wings(72 fighters) of TIE fighters, 100 squads(Four MS), 7 shuttles, 300 assorted Combat Vehicles
Powerplant: Self contained Zero-Point energy well.
Propulsion: Hyperdirve, Sublight engines, Force-enhanced-Mynovsky Field Drive. Max speeds, unknown.
Armament: over 5,000 Turbolasers and ion cannons, 500 MAC, 4,000 Point Defense lasers
Special Features: Phase cloak, negative-Hyaku Armor, Phase-shift Armor.
History/Description: This class is a streamlined variation of Oblivion's personal Flagship. Has a smaller hangar capacity. However, it does sport a Force-Stardrive system. It works very similarly to the Mynovsky drive, except using Force Users to enhance the field strength to move the ship. They are connected into a crystal network to refine their power. They are then put into an unconscous state of meditation, with their minds' hooked into the power core, and central computer. THe ship also employs soime of the technology Viscious developed for his Angel-Vengeance-class warship, such as regenerating, energy absorbing shields, and NAMAS repair abilities. These technologies make up for the lack of a Force User as powerful as Darth Oblivion with them.
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Posted: Fri Jun 29, 2007 10:24 am
Model Number/Ship Designation: Knights of the Old Republic Battle Mechs Height(Transformed):17m Length(fighter form):15m Crew Capacity:1 Accomodation:1 Powerplant: Unkown Propulsion: Unknown Armament: 4 Laser Turrets, 1 40mm gattling cannon Armament(Transformed): 1 mech sized Lightsaber Special Features: Can transform flawlessly from flying form to mech form and back again. History/Description:
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Posted: Sun Jul 01, 2007 7:27 pm
Model Number/Ship Designation: Knights of the Old Republic Cruiser Length: 10,000m Beam: 1,000 m Height: 2,500 m Weight (dry, loaded): Unknown Crew Capacity: 7,000 Actual Crew: 7,000 Accomodation: unknown Company: unknown Powerplant: Triple Core Fusion Engine with Laser Cooling System Propulsion: Hyperdirve, Sublight engines, Max speeds, unknown. Armament: 10 Heavy MAC guns (same as planatary defense guns), 100 Heavy Turbolasers, 1000 point defense lasers, 1000 50mm point defense cannons. Special Features:5 ft. of Heavy Titanium A anti-laser, anti-projectile armor. All of the Turbo Lasers can fire on the frontal firing arc, the same as the MAC guns. The Triple Core Fusion Engine with Laser Cooling System is very effective at allowing the engine run up to 300% without the worry of overheating. The harder the engins work, the more power there is to power the lasers to cool the engins. History/Description: Conceived by Painbringer after the battle with The NLK and the loss of the other fleet. Designed to be agile and pack a punch the ships have a good amount of protective armor as well.
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Posted: Tue Jul 10, 2007 6:39 am
Name: K.O.T.O.R. cloned troopers armor Type: Resistant to Balistic, Energy, and Plasma weapons Physical Description: Special Properties: The Armor is designed with 3 layers. The first layer is a heat dispersing layer of metal alloy (like the kind used on starships to prevent them from burning up when they enter the atmosphere), this layer is designed to break up the shot from a plasma weapon so that the user does not take the full force of the shot. The armor is only good for one hit, past that it is melted away and no longer offers that protection. the second layer is an energy dispersing layer that absorbs and disperses energy weapon fire, this layer is based on materials from armor found around Coruscant with the same properties. It can help stop a single head on shot or several deflecting blows. The final layer is an anti ballistic layer that stops any kinetic projectile that may have punctured through the other layers, this layer can stop several rounds from a medium caliber fire arm, such as an assault rifle, after about 5 shots the layer is compromised.
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Posted: Tue Jul 10, 2007 6:46 am
K.O.T.O.R. cloned troopers weapons Name: K.O.T.O.R. cloned troopers Assault Rifle Type: Balistic/Slashing Calibure:7.62mm AP, 30 round magazine Physical Description: Special Properties: This rifle is the same as the bolter, except that there is a chain sword attached on the underside of the barrel. This allows for close quarters combat without changing weapons. Name: K.O.T.O.R. trooper combat knife Type: Piercing knife Note: These knives are the multi tool of the K.O.T.O.R. troopers. They can be used for anything from cooking a meal to killing an enemy Description: The knife has a 6 inch blade and is perfectly balanced. It is easy to wield and cuts efficiently. Name: K.O.T.O.R. trooper Pistol Type: Balistic Note: specially made for commandos to use in case they run out of ammo for their main rifle. Description: 10 round magazine, .45 cal, it is a pistol with a good stoping power and dead on accuracy for close range Name: K.O.T.O.R. trooper Fragmentation Grenade Type: Anti-personel explosive grenade Note: Each commando carries 6 of these grenades strapped to their pack on their chest Description: Great for clearing out a room, these grenades have a 3 sec fuse a 5m kill radius and a 15m casualty radius
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Posted: Tue Jul 31, 2007 1:20 pm
Name: K.O.T.O.R. cloned commando armor (AKA Katarn Mk. III Armor) Type: Resistant to Ballistic, EMP, and Blasters up to light cannon rounds. The armor is also resistant against blades and other close combat weapons up to, but not including lightsabers Physical Description:  Special Properties: The commandos are also experts at working on their armor and would commonly decorate it to suite their liking, commonly adding camouflage taken from their environment. The armor itself is also very unique in that the chemical properties of the armor allow each section to create its own shield.
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Posted: Tue Jul 31, 2007 1:27 pm
Clone Commadoes Weapons:DC-17m ICWS, DC-15s, Vibro Dagger (concealed in left gauntlet, able to retract in and out. Blaster Mode: Fires bolts from a clip. These bolts are both ballistic and energy.  Sniper Mode:Fires ION bolts from clip. A heavier caliber bolt that is meant to penetrate most armor from great distance and kill the target in a single shot.  Anti-armor Mode:Armor penetrating grenade. Designed to punch through armor up to as thick as tank armor and explode inside the crew cabin, killing them.  Pistol:Recharges over time after being fired, never has to be reloaded. Energy only weapon, not good at anything beyond close range.  Gauntlet Vibro Dagger biggrin esigned to puncture most armor, Goes deep enough to cause severe damage to any creature. Mostly used for stealth, when weak points can be exploited.
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Posted: Mon Oct 08, 2007 7:03 pm
Name: Mjolnir Mark VI Null-ARC Commando Armor Type: Resistant to Ballistic, EMP, and Blasters up to light cannon rounds. The armor is also resistant against blades and other close combat weapons up to, but not including lightsabers. It is much like the clone commando armor, but it is improved in that it is also powered which gives the user inhuman like strength. Physical Description:  Special Properties: Special clips on the back of the armor allow for storage of one weapon other then the sidearm and primary weapon wielded by the user. The armor is also completely self contained with air scrubbers and a 20 min supply of air.
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Posted: Mon Oct 08, 2007 7:11 pm
Model Number/Ship Designation: PA/JR-W/AV M6 G/GNR Name: Jedi Laser Length: 98.8 cm Magazine: N/A. Powerplant: Micro Hypermatter reactor Ammunition: Hypermatter beam Rate of Fire: Semi-automatic Range: long History/Description: The Jedi Laser (ooc: The SW definition of 'laser is very vague, and seems to be any sort of directed energy weapon) uses a micro-Hypermatter reactor to power a powerful blast. It has enough power that most tanks and mobile infantry are destroyed in one or two hits. However it is very fuel inefficient, and thus only has a max of five shots before needing refueling. Another drawback is its considerable charge time of three seconds. The resistance was given this weapon by the Galactic Protectorate as payment for access to Project: MJOLNIR. Physical Description:  (Null-ARC Clone Commando firing a Jedi Laser)
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Posted: Tue Oct 09, 2007 2:56 pm
(mod: The Jedi Laser looks interesting, DL, but your description raises a few questions that I would like answered. What exactly makes this weapon different from a laser device? Also, where are the exotic particles used? What makes them exotic? And where do they come from? What is this technology based on? The research into exotic particles must come from somewhere. By your descriptions, the device is just a very powerful laser. However, that still leaves the question of power. It is implied that the weight has significant weight. This is evidence for some kind of internal power source or battery capable, perhaps some type of particle generation device. (The only known method for producing exotic particles involves the use of a particle accelerator.) Additionally, while the Jedi Resistance Laser Cooling System establishes that they possess advanced laser technology, there is no evidence that they possess any advanced power systems or particle technology. Furthermore, no explanation is made of why the device must remain on target for three seconds prior to firing. This implies that there is some kind of targeting device built-in and that also needs further explanation. Is it possible that rather than having some targeting device that needs three second confirmation, the Jedi Laser just needs three seconds charge, possibly generating the exotic particles used in an exotic particle laser. I would appreciate it if you could clarify the specs of this device. -DC)
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DarthCowardus Vice Captain
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Posted: Tue Oct 09, 2007 4:49 pm
(mod: DL and I came up with this device through an AIM chat. As such, it stands mostly as my suggestion to use exotic particles. The gun is based on Protectorate study of Exotic Particle weapons, however in retrospect, I might just use either their Energy Projectors or Neutron cannons. I'll PM DL and we'll come up with a viable weapon.)
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