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Meidolaon
Crew

Eloquent Lunatic

8,200 Points
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PostPosted: Fri Jan 25, 2008 3:58 pm


Well, BAHRAM keeps getting shafted, so they're scrapped. I'll probably replace them with a "Freelance Mercenary/Assassin company". For that matter, with the exception of Wray, Kuro/Kira, and maybe Lance and Lauren, the Earther's are getting wiped. That goes for all my protectorate characters as well. That pretty much leaves Garrod, Sothe (Misc), Cyle, Red (I might finnaly get to use her character), and Ramires. Furthermore, is this a reset of the current storyline, or a sequel? 'Cuz either way, Efik's still a corpse. Oh, yeah, if we're going to keep the Frames, we need to figure out how in god's name MS started outclassing them, and give a good, reasonable explanation. MS are still a lot bulkier and heavier, and thus should be slower than OFs, so I wanna know how they got so much faster. I'll also get a chance to better expand on the Claymores that NEVER GOT USED.

...Hopefully, I won't lose my internet again, either...
PostPosted: Sun Jan 27, 2008 11:34 am


I still think the Risk battle system will work for fleet battles.

This is AU, not a sequel or continuation.

As for MS versus OF, MS became alive, not to mention psychic. So, speed and dexterity didn't matter. Also, bulk doesn't mean anything in a Zero-G environment. Combine that with Mynovsky drives, I-fields, Grav-drives, and Orbital Frames were just outclassed. Also, there was the size question. MS grew outrageously large, so there was no contest with strength questions.

As for locking mechanics, I agree.

DarthAlucard
Captain


DarthCowardus
Vice Captain

PostPosted: Mon Jan 28, 2008 12:46 pm


I'm actually about ready to present my combat system for criticism. While it will add a significant amount to posts (a large table of different unit stats), I think it will ultimately be much simpler than a roleplay book based system because only about four stats (per unit) will factor into each altercation. Yet at the same time, the system will be much more comprehensive than a Risk-type system and so will have the potential for much more involved and realistic strategy.

I would also like to make two additional proposals, fairly closely related to each other ultimately. First, I think we should forgo marked space territories and instead focus on the control of single systems. This is very close to the system we have now and it will allow for easy editing of a single, fully labeled map. That map could be based on the one already drawn up by DA, simply adding planet labels and removing patrol lines.

Second, I propose a new rule that the dispatch of all forces be posted before the advent of said forces. In other words, while previous iterations of the Guild have allowed for the de facto appearance of guardian forces in any territory at any time, now those forces must come from somewhere and take time to reach their destination. If we couple this rule with rolling dice to determine hyperspace travel time, I think the system will serve to eliminate the snowballing reinforcement problem that has oft plagued the past Guild.

The travel time system would work by a player posting for the dispatch of forces: Fleet A jumps to hyperspace for Byss in sector 11K from the Mirai homeworld (Sector 12G). The sector designations are drawn from the map previously provided by DA. There are approximately four spaces between Sector 12G and Sector 11K (12-11=1 + G-K=3 {H,I,J}). So four ten-sided dice are rolled. Each dice accounts for a real time day. The total of the roll is the minimum number of turns that must pass in the Byss thread before Fleet A reaches Byss. Whichever occurs first (X number of turns or four real days passing) will determine when Fleet A can arrive. While this seems to slow things in the extreme, that is exactly its purpose. We can add modifiers as well, such as customized courses that do not necessarily follow the shortest path or stating that traveling along established hyperspace lanes (as marked on the map already or possibly added as the Guild timeline progresses) halves your travel time or halves the number of dice you must roll to determine travel time.

By including these new rules I think we will greatly increase the military strategy and tactics involved, particularly in conjunction with a combat system. As these are the elements in which I relish, I am a strong proponent for their promotion, but I also want this new Guild to be chosen by all members so I welcome your comments and criticisms.
PostPosted: Mon Jan 28, 2008 2:30 pm


I actually like the idea of Single-System holdings- finding it to be more realistic.

As for the dispatch rule, it's a good start, and remember that as of 30ish BBY, it took one earth week to travel from one end of the Galaxy to the other (Based on observations made from Ep I).

Also, I'd like to make a request. While scrapping the rest of the Protectorate, I'd like to keep SOLDIER as the Force User branch for the Federation. They're still synthetics, but a lot less deified.

DarthAlucard
Captain


DarthCowardus
Vice Captain

PostPosted: Mon Jan 28, 2008 3:32 pm


That sounds perfectly reasonable. I was actually planning on keeping Hyperbeacons and the HyperNet just because it is actually still really appropriate for the Mirai to have done something like that.

I have a combat system ready for presentation, but before I do such, I would like to restructure the Guild forums with DA's permission. I am going to introduce two new subforums, one dedicated specifically to the new Guild and a new Discussion subforum that will hold everything currently in the main forum except the Guild Rules thread. The idea is to make it really obvious when there is a new announcement because there will suddenly be two threads in the main forum and one of them will actually say "Announcement". While I have no real idea, I have always felt that announcements are easily and often missed with the way the Guild is currently formatted.

Also for DA, could you send me a copy of your map and the original map or a link to where I can download the original map? I'm going to look into hosting it bigger, if possible, and I want to be able to at least view it full size myself.
PostPosted: Mon Jan 28, 2008 9:38 pm


Make it so, and on it's way.

DarthAlucard
Captain


DarthAlucard
Captain

PostPosted: Mon Jan 28, 2008 9:40 pm


just looked- I don't have your e-mail in my accounts anymore. PM it, please.
PostPosted: Tue Jan 29, 2008 6:07 am


We should play test the battle system with a mock battle of some kind.

DarthNocturne
Crew


DarthCowardus
Vice Captain

PostPosted: Tue Jan 29, 2008 12:58 pm


I agree. However, that will require setting up either characters or tech units being created. I actually devised the system I have now mostly by playing out two different combat scenarios in my head and figuring out what would be needed for the battle to progress with the level of detail that I want.

DA, you can use the e-mail I provided for DL. Check this thread back a page or two.
PostPosted: Wed Jan 30, 2008 5:37 am


So, I've been gone for a while redface ...but I'm going to try to come back with this restart. Hope I'm still welcome. sweatdrop

I'll try to think of some ideas to help ... I'm thinking we need a lot better organization, though. With so many different (and long) threads it becomes difficult to figure out where things are and what happened. That makes it hard for new people (or people who have been gone a long time, like myself) to enter the rp. Another suggestion: I tried doing this before, but I think a table of contents at the beginning of character threads and the like is a good idea, allowing people to more easily look characters up as they go along. The number of planets that are currently in the rp are a bit daunting to newcomers (at least, I think so), although I'm not sure how that could be rectified aside from severely limiting the number of planets we use, but that's no fun. And a constant update of the story thread would be helpful (I'm setting myself up with that statement, aren't I?).

Trickster_Goddess


DarthAlucard
Captain

PostPosted: Wed Jan 30, 2008 12:03 pm


I think I remember an old saying about the path to Hell and good intentions or whatever. XD

ToC was finally finished by Nocturne, down to URL's to the actual post.

We're trying to organize things a lot better this time around. And we'll be making completely new planet threads, trust me. One of the things I was actually thinking of is (since what'shisface was kind enough to give us all of his gold((although I don't know how much that is))) making separate subforums for the regions of the Galaxy: Deep Core/Core Worlds, Colonies/Inner Rim, Expansion Region/Mid Rim, Miscellaneous/Outer Rim. It would be a lot cleaner, but require more work on our parts.

Also, I think in the New Organizations page, the Governments should list not only their power bases, but also their planets. In case of a massive empire like the Federation, we can take it as either "everything that isn't listed" or "This and then some."
PostPosted: Wed Jan 30, 2008 4:41 pm


More organization good. But I'm not sure if we should divide the galaxy up into subforums because that would make cross-region action much harder to follow. I think one of our problems in the past was people only following 'their' threads, that is the threads for planets they controlled and the like. I would like it if all members had a generally more global impression of what's going on story-wise.

As to the planets, I was actually thinking that we could make a thread in Mechanics/Technical/Whatever-we-name-the-new-Subforum-for-this-kind-of-stuff that simply shows the Galaxy map in full size or at least large enough to read coordinates and planet names. Then after that, each government could have a post listing the planets they control. I was personally thinking we wouldn't really need the power base stuff with how we restructure everything. As people have to post for the dispatch of units, they would have to explain where the units are coming from right there.

DarthCowardus
Vice Captain


Trickster_Goddess

PostPosted: Wed Jan 30, 2008 5:33 pm


I kind of like that idea, making subforums for different regions, but I also sort of agree with DC. I think part of it would depend on how many worlds we're actually going to be using. If there are going to be a lot, then I think I'd take the subforums over having everything in one place. So how many planets would we actually be using?
PostPosted: Wed Jan 30, 2008 8:32 pm


Potentially, a lot more planets will be used because we are using a travel system (at least I haven't gotten any objections yet) so planets can have strategic value for their location.

DarthCowardus
Vice Captain


DarthAlucard
Captain

PostPosted: Thu Jan 31, 2008 3:50 pm


While yes, it would be harder to follow, I fear its necessary for organization's sake. While yes, I'm not going to name every single one of the 73 planets that make up Sith territory, I do forsee that there are going to be at least thirty active planets at any one time. In stead of reading though all of those, I'd prefer to keep things by region- that would also emphisize the shear size and cartography of the Galaxy. For example, before I made the map, I thought all the Ord's and oonies were together. I do think it will help- and it's not like we have neither cash nor preexisting forums.
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The New Guild: Topics Related to Guild Revitalization

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