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DarthAlucard
Captain

PostPosted: Wed Jan 16, 2008 8:47 pm


As the title would suggest, I think the Guild needs a 'Rebirth.' Frankly, I think we got way too big, and lost focus on the general outline of the point (Star Wars, Political Intrigue, . . . and Mobile Suits.) So, I propose we start again, with a new story, keeping the characters we like, and gutting the superfluous.

Changes I think we need:

The Tech tree on the part of the Mirai and Sith are WAY too advanced. Battles should be fun, and with their manipulation of time, Space, and reality, it's one sided. Unless they're fighting themselves, in which case it's Unstoppable gun versus impenetrable Shield. So, we should prolly go back to something reasonable for 2k ABY (which isn't that much time in SW). Just because we can think of it doesn't mean we should employ it. However, custom ship designs can be kept- we need only return their weapons to Turbolasers and whatnot. Similarly, ZPEW is an acceptable energy source. Soul AI and Void Sciences are pushing it. Temporal and Emergent weapons are way too weighted.

The Story should be consolidated- Pegasus arc should be gutted, as should Leonis- at least for now. I would like to revisit Leonis at some point, however.

Gods should be removed: It's not fair to the Mortal players that DC and I have gods on our side. Oblivion should return to an ancient vampire, Viscious could be, I guess some sort of Cyber-enhanced Force User- I'll leave that up to DC.

With so few people controlling a Galaxy-wide game, I suggest more work be done to make the sides more approachable. For example, I don't understand where the Mirai are coming from well enough to create a character for them, and I'm sure there are other such examples.

We can either go back to the days of the Republic, or keep the shattered Galaxy, but either way, I propose that the Terrans be reconfigured, either as a post-Republic galactic power (part of the former Protectorate), or our name for the Unknown Regions.

I'm sure there are other things we can think of. Thoughts?
PostPosted: Wed Jan 16, 2008 8:49 pm


Magics also need to be tamed. They have a basis in SW canon (Witches of Dathomir), but as it is, Sorcery is too much. Force Harmonics can stay, as that makes sense given SW canon.

DarthAlucard
Captain


DarthNocturne
Crew

PostPosted: Wed Jan 16, 2008 8:52 pm


I feel Leonis should be resolved in some fashion. It just got to be too involved and some of us (like me) just weren't sure where to go entirely with it.
PostPosted: Wed Jan 16, 2008 9:28 pm


I really do not think that I need to modify the KOTOR that much, since I was working from bare bones in the first place, but I would be willing to just go back to Star Wars tech with all of my stuff

DarthLoki 13
Crew


DarthCowardus
Vice Captain

PostPosted: Wed Jan 16, 2008 11:08 pm


I am agreeable to reordering the Guild, though with one requirement and one request. If we are going to pretty much start over, I will not take part in the new Guild without a discrete combat system. I am willing to work on devising that system by myself or with others, but I require that we have a system. The system must be scalable so battles between individuals, ships, or fleets all take the approximately the same reasonable real time.

Secondly, I have one request. I've come to realize that for my part, I played the Mirai as a nation more than specific characters. As such, I request to retain the Mirai in some form for the future Guild. By some form I mean that I am willing to rework all Mirai technologies to be Star Wars canon (though I would prefer custom technologies logically derived from current SW canon) and that I am willing to reduce the scale of the Mirai to say, a single star system nation or a space-borne military fleet. What I desire to retain is the culture and the emphasis of science and technology, even if I have to rebuild that technology from Star Wars canon.

That's my bit. Keeping the Mirai is a request, nothing more. So long as we have a combat system that uses numbers, specifically predetermined values we can all agree upon, I will participate in the next incarnation of the Guild in some form.
PostPosted: Thu Jan 17, 2008 1:28 pm


I would recommend that if we are going to do a fighting sequence that we use a system taken straight from the Star Wars role playing d20 book. That seems suited to our needs and we can scale it to our liking. If anyone would like a copy of the rule book, I can give that to you. As for the rest of it, for my 2 cents, do not have a problem. I think we should all have something that is akin to a nation or army and something that is akin to one person, a leader per say.

DarthLoki 13
Crew


DarthCowardus
Vice Captain

PostPosted: Thu Jan 17, 2008 2:50 pm


I think DA would like the nations to be less player specific in general. So, say for example, a player could have one or two characters on each side of a conflict. I agree with that because I think it would go a long way towards avoiding people feeling slighted in a battle because they were on the weaker side or two people arguing over which side would win, simply because they are on one side and not the other (which is also my reason behind requiring a battle system).

As far as the battle system is concerned, I'm fine with importing a preexisting rule system, such as what DL mentioned, so long as it is fully scalable and there is some kind of support for original or custom artifacts (artifacts in this case being anything we can make up to supplement Canon). However, I'm not sure that a scalable system currently exists and I would prefer the system to be as simple as possible, which is not often the case with D&D-based roleplay. That is why I am willing to create my own system. I am even going to go so far as to begin preliminary work on such a system so that at the very least we have an alternative to the official roleplay book.
PostPosted: Thu Jan 17, 2008 3:41 pm


PM me your e-mail and I can send you the Rulebook so that you can look over it.

Also would it be better to have just a rolling system, or actually have character stats. Because then we can know what a character can do and such

DarthLoki 13
Crew


DarthAlucard
Captain

PostPosted: Fri Jan 18, 2008 9:04 am


I wasn't as clear as I could have been when I posted. My idea, in essence is an "OVA" of the Guild. And since we already know the major setup, I think we can avoid the VERY beginning.

Leonis can be the opening incident in "The Guild OVA." In harsher words than I typically use, ******** Inciting Incident.

KOTOR has such canonical tech, that I have no preblem with them being the same.

As for the Mirai, Go right ahead and keep them. THe schism can be something alluded to happening some time ago. Perhaps, instead of a Protestant Sith organization, they could be a System that was able to repel the Sith, and is now engaged in a permanent Cold War. I think they would benefit greatly (Story wise) as a smaller civilization. I kind of seem them as the Swiss for the OVA

And this is a note to everyone: I AM allowing a tech tree, I just want to keep it from getting out of hand. Emission-seeking Plasma = plausible/ Time Bomb = Not Plausible.

Back to Mirai- They were "The Scientists of the Galaxy" and I think they should retain that title, and I think "Single System that blocked the Sith" would cover that. Besides, the "Mirai Technocratic Empire" has a nice ring to it.

A Combat System was originally in play, but the one I borrowed from Letro was too complicated, and we scrapped it. So, if DL can get DC that book, if iy DC sees a way to apply it to Ships, awesome. Otherwise, we could always use the Risk (Board Game) system.


More revisions I thought of:
The Republic, or at least Coruscant has to remain a dead planet. Otherwise the KOTOR wouldn't make sense. So I propose either the Protectorate again (Based on the British Commonwealth), a Galactic Federation, a Confederal Galaxy, or even Splintered and feuding.I would prefer a Centralized Government that we ALL use- no one person will play the Galactic Command.

Each Organization needs a charter and expressed goal. That way, we can more easily adapt to having a character in one of said organizations.
PostPosted: Fri Jan 18, 2008 1:37 pm


I'm not really sure that I understand what you mean by an OVA, then. As I understood it, we are sort of resetting the Guild because things have gotten out of hand, making it difficult for new people to join. If that is what we are doing, then I think we should write new histories for the organizations we want to keep and present them for critique and approval. Once we have those, we can create a Galactic history, perhaps heavily inspired by the previous events of the Guild, that would sort of set the scene for the new Guild.

And for DL, email me at wacray14@evergreen.edu

I am thinking to basically build my own system that will have numeral statistics for pretty much everything down to lightsabers and then will involve dice in battles. However, I'm not sure, at this point, if I am going to incorporate specific character stats. I would like to avoid that with how quickly character stats can complicate things and because then there would be much more strategy to combat and much fewer god-characters. Because of my current ideas for a combat system, I am not sure how much I will use the roleplay book.

What I want is a system where players can quickly determine their own stats through a logical process, maybe by distributing a set number of points across a range of different statistical fields.

For the Mirai, I already have an idea for them as a society and in terms of technology, all I really want to keep is the aesthetic designs (the ones I made myself with SketchUp) and the general tactics.

In terms of technology, I think we should really minimize how much we exceed Star Wars canon. For example, no beam technology or teleportation. I also don't think we should really have advanced plasma technology except where it already exists (as it probably does with lightsabers) or where there is a very strong logical timeline supporting its development. What I would like to see then, is possibly a thread where we all vote on what technologies to allow and what to disallow.

Basically, I think that the new Guild should be determined by everybody as much as possible. I know that will slow things down a lot, but I think it will make it much more evenly pitched in the end.

DarthCowardus
Vice Captain


DarthLoki 13
Crew

PostPosted: Fri Jan 18, 2008 10:13 pm


I think what DA is saying about an OVA is something akin to Hellsing and its OVA, same Hellsing, just a different sequence of events.

Also I will e-mail that to you DC when I get a chance, right now computer is not behaving with e-mail
PostPosted: Sat Jan 19, 2008 12:33 am


As you are all well aware, OVA= Original Video Animation, and Hellsing is a good example of my point. Alternate timeline is another good example. I am currently over at DN's hatching ideas for the new timeline, but I definately think that the actual Story will start with Leonis.

What we've thought of so far is:
The Republic is a Thing of the Past. The Galaxy is now controlled by a series of "System States." The largest being the Corellian Federation (Most of the Inner Rim). There is also the Terran Alliance (unknown Regions), KOTOR (If DL's OK with that)(Coruscant), the Sith Empire (Deep Core), et cetera.

The Sith, based on Erebus, found a Protoss vessel long ago, and have been using it as a source of recent advances in their war machine (MS). However, they also released a virus known throughout the rest of the Galaxy as "Vampirism." Embracing their Curse, the "Nosferatu" quickly ascend to an aristocratic status, dominating the Sith. Using the arcane knowledge in the Protoss Vessel, they ascertain that more ships are in the Galaxy, and send out searching parties . . . .

(Yes, that's a Star Wars thing to do ^)

DarthAlucard
Captain


DarthCowardus
Vice Captain

PostPosted: Sat Jan 19, 2008 2:57 pm


That pretty much answers my question with regards to OVA status. But the mention of Sith technology allows me to raise a question regarding Mirai technology.

Excluding Mirai Temporal technology, I can provide a clear timeline and basis for every technology I've used so far. I can provide a basis for the Temporal technology as well, but that's also something of a stretch for Star Wars. I'm going to be reworking picocytes, as well, but the three technologies that I have clear development timelines for and desire to keep the most are Quantum Compression, Quantum Duality, and Quantum Emergence. The way I am imagining the new Mirai casts them more as experts in subatomic physics (Quantum Mechanics, etc.) and energy transfer. They also stand out among other Star Wars civilizations because they fully understand all the technologies they use because they have developed them all basically independently. So my question is, will the three above Quantum technologies be allowed in the new Guild?
PostPosted: Sat Jan 19, 2008 11:40 pm


I would like to keep them at bay when we start out, but eventually, yes they will be allowed. Of, if they are started in the get-go, I would prefer if they were "Hero" abilities if you catch my drift.

DarthAlucard
Captain


DarthLoki 13
Crew

PostPosted: Sun Jan 20, 2008 1:36 pm


I am fine with that. Also there is a problem with me sending the file that contains the rulebook. Sorry DC.
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The New Guild: Topics Related to Guild Revitalization

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