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Posted: Thu Jan 25, 2007 1:23 pm
miasma
BA 65 AC 100 PP 15
severly poisons the foe, amount of poison damage increases every turn.
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Posted: Fri Feb 09, 2007 3:20 pm
Seance Type: Normal ATK: 120 ACC: 90 PP: 15
Almost any pure normal type can learn it. However, it only works on Ghost-type pokemon.
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Posted: Sun Feb 25, 2007 5:43 pm
Tel-Jilad Squirrel Rewind Type: Psychic ATK: -- ACC: -- PP: 5 Three turns after it is used, the user's HP and stats are reset to be the same as when Rewind was first used. Pokemon that learn it: Celebi. And maybe that new Time Ruler Pokemon from Diamond and Pearl. It's supposed to represent time travel... i like that move biggrin
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Posted: Sun Feb 25, 2007 5:50 pm
Blazing heat
power:30 pp:5 accuracy:-- type:fire as long as sunny day is in affect all pokemon except water and fire types take damage.Damage is doubled if the pokemon is weak against fire types. pokemon:fire types
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Posted: Mon Mar 12, 2007 11:16 am
Black Hole Cluster/Infinity Cylinder Type: Normal/Dark Damage: -- Accuracy: 95 PP: 10 Damage is relative to the target's size. The bigger they are, the harder they fall.
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Posted: Tue Mar 13, 2007 4:57 pm
Pheonix Flight Type: Fire ATK: 80 ACC: 100 PP: 10 Pokemon flies up into air, then comes back down next turn in a flaming blast. High crit. hit ratio.
A few fire types, like Combusken and Blaziken, and then plenty of flying types. I can imagine Charizard, Moltres, and Ho-oh are perfect for this move.
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Posted: Tue Mar 13, 2007 5:02 pm
Handicap Ghost Att: --- Acc: 100 PP: 5
It both burns/freezes/paralyzes/puts asleep/poisons AND infatuates/confuses/curses an opponet. The outcome is completely random. Used multiple times in a row may fail, reverse the effects on the user, or make the effects last a shorter amount of time.
This would be a big move that only last form ghosts can use, like Duskull's new evolution, Gengar, Banette, ect.
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Posted: Tue Mar 13, 2007 5:04 pm
Torpedo Water Att: 150 Acc: 50 PP: 10
Shoots either an object or itself as a torpedo, but, like High Jump Kick, hurts user when it misses.
Sharpedo, Octillery, and a bunch of other water types
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Posted: Fri Apr 27, 2007 6:46 pm
currupt dark power -- pp 5 turns opponents weaknesses to the current pokemon, also inflicts one random status move to the next opponent after the one currupt was used on porygon and all dark types
question what ever happend to skull bash does anyone remember that move or is it just me
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Posted: Mon May 21, 2007 6:16 pm
Reincarnate
Ghost
power:-- acc:-- PP:5
after this move is used.if the user fainted then it is fully reborned (PP is not restored).this move can only be used one per battle.
only ghost types can use this move.
can u make this TM 43.
considering pokemon D/P has came out and there like 42 new TMs.if I can u can make this TM 93
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Posted: Sun Jan 06, 2008 5:51 pm
repair
seel type
pp:10
power:--
effect: user recover half of total HP
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Posted: Wed Feb 20, 2008 4:55 pm
Hadoken Type: Fighting PP: 5 Power: 140 Effect: High attack power. Usable only once per battle.
Yes, I used a Street Fighter move, just because I can. xd
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Posted: Thu Feb 21, 2008 6:10 pm
Fallen_Angel_Doomy HadokenType: Fighting PP: 5 Power: 140 Effect: High attack power. Usable only once per battle. Yes, I used a Street Fighter move, just because I can. xd rofl
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Posted: Sat May 10, 2008 9:41 am
Oooh, you guys have some cool attack ideas! I'd love to teach them to my Pokemon! smile
Here's mine:
TM 49 - Mercury Tide Type: Steel Power: 90 Accuracy: 80 PP: 10 Description: Several waves of liquid Mercury wash over the other Pokemon. Sharply lowers the user's Speed and Special Attack, but confuses the opponent. Pokemon: Steel, Ground, and some Water types. Odd combination, I know, but it is a tide, so Waters should know it. It's kind of a waste on Ubers like Tyranitar, but it would be a great move for Empoleon.
What do y'all think? ^_^
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