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The_Original_Domo

PostPosted: Mon Nov 26, 2007 7:21 pm


Um... I'd like to join, if you got a spot. Only problem being is stupid character creators don't like ninja.
PostPosted: Sat Dec 01, 2007 1:32 pm


ok i guess i'll try to start it up again, i'm going to restart this thread though

Demonknight
Crew


Rear Admiral Darkleaf

PostPosted: Thu Jan 17, 2008 7:44 am


Tormek
Male Dwarf Ranger 1
Chaotic Good
Representing Adam


Strength 16 (+3)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 13 (+1)
Charisma 6 (-2)
Size: Medium
Height: 4' 4"
Weight: 200 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Curly; Thick Beard / Hirsute




Total Hit Points: 9

Speed: 20 feet

Armor Class: 17 = 10 +3 [studded] +2 [heavy wooden] +2 [dexterity]

Touch AC: 12
Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.




Languages: Common Dwarven Undercommon


Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]


Feats:

Point Blank Shot
Track [free to rangers]

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha -2 = -2
Climb Str* 3 = +3
Concentration Con 1 = +1
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha -2 = -2
Handle Animal Cha 2 = -2 +4
Heal Wis 5 = +1 +4
Hide Dex* 6 = +2 +4
Intimidate Cha -2 = -2
Jump Str* -3 = +3 -6 [speed 20]
Listen Wis 5 = +1 +4
Move Silently Dex* 6 = +2 +4
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 2 = +2
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spot Wis 5 = +1 +4
Survival Wis 5 = +1 +4
Swim Str** 3 = +3
Use Rope Dex 2 = +2


* = check penalty for wearing armor


Dwarf:


+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level cool

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:


Giants +2

This ranger chose the archery track.


Class HP rolled
Level 1: Ranger 8




Tormek's Equipment:


42 lb
3 lb
2 lb
5 lb
3 lb
8 lb
1 lb
_____
64 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Rations (1 day) x3
Waterskins x2
Whetstone

Total





More about Tormek:
PostPosted: Thu Jan 24, 2008 7:29 am



Demonknight
Crew


Demonknight
Crew

PostPosted: Sat Jan 26, 2008 11:07 pm


Can a GM delete this thread plz X.x
Reply
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