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Posted: Thu Feb 15, 2007 2:24 pm
go to ADarkAndStormyKnight(looking for lvl 1 charas)(OOC)Restart
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Posted: Thu Feb 15, 2007 2:26 pm
ok just contack me with your character sheet and i'll post it here, and update it during the campeign. Axel_Grave Neimas Tas Male Elf Druid 1 True Neutral Representing Axel_Grave Strength 12 (+1) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 9 (-1) Wisdom 16 (+3) Charisma 15 (+2) Size: Medium Height: 5' 5" Weight: 120 lb Eyes: Black Hair: Black Skin: Brown Total Hit Points: 10 Speed: 20 feet Armor Class: 17 = 10 + 3 [hide] + 1 [light wooden] + 3 [dexterity] Touch AC: 13 Flat-footed: 14 Initiative modifier: + 3 = + 3 [dexterity] Fear check: + 3 = + 3 [wisdom] Horror check: + 3 = + 3 [wisdom] Madness check: + 3 = + 3 [wisdom] Fortitude save: + 4 = 2 [base] + 2 [constitution] Reflex save: + 3 = 0 [base] + 3 [dexterity] Will save: + 5 = 2 [base] + 3 [wisdom] Attack (handheld): + 1 = 0 [base] + 1 [strength] Attack (missile): + 3 = 0 [base] + 3 [dexterity] Grapple check: + 1 = 0 [base] + 1 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. Languages: Common Druidic Elven Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Hide armor [medium; + 3 AC; max dex + 4; check penalty -3; 25 lb.] Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.] Feats: Scribe Scroll Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int -1 = -1 Balance Dex* 3 = +3 Bluff Cha 2 = +2 Climb Str* 1 = +1 Concentration Con 5 = +2 + 3 Craft_1 Int -1 = -1 Craft_2 Int -1 = -1 Craft_3 Int -1 = -1 Diplomacy Cha 5 = +2 + 3 Disguise Cha 2 = +2 Escape Artist Dex* 3 = +3 Forgery Int -1 = -1 Gather Information Cha 2 = +2 Handle Animal Cha 4 = +2 + 2 Heal Wis 3 = +3 Hide Dex* 3 = +3 Intimidate Cha 2 = +2 Jump Str* -5 = +1 -6 [speed 20] Knowledge (nature) Int 5 = -1 + 4 + 2 [druid] Listen Wis 5 = +3 + 2 [elf] Move Silently Dex* 3 = +3 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 3 = +3 Search Int 1 = -1 + 2 [elf] Sense Motive Wis 3 = +3 Spot Wis 5 = +3 + 2 [elf] Survival Wis 5 = +3 + 2 [druid] Swim Str** 1 = +1 Use Rope Dex 3 = +3 * = check penalty for wearing armor Zero-level Druid spells: 3 per day First-level Druid spells: 2 (1 + 1) per day Elf + 2 dexterity / -2 constitution (already included) Immune to magical sleep + 2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow + 2 racial bonus on listen, search, and spot checks Druid Spontaneous Casting (summon nature's ally) Animal Companion + 2 on Knowledge (nature) and Survival (already included) Wild Empathy Woodland Stride (level 2) Trackless Step (level 3) Resist Nature's Lure (level 4) Wild Shape (level 5) Venom Immunity (level 9) A Thousand Faces (level 13) Timeless Body (level 15) High wisdom gains bonus spells daily Class HP rolled Level 1: Druid 8 Neimas Tas's Equipment: 34 lb 2 lb _____ 36 lb Weapons / Armor / Shield (from above) Holly and mistletoe Spell component pouch Total More about Neimas Tas: born in the ruffs of the city NEimas grew to hate it and clung to nature as an ally Rennfield Estharius the Dedicated Male Elf Paladin 1 Lawful Good Representing Rennfield Strength 16 (+3) Dexterity 17 (+3) Constitution 13 (+1) Intelligence 12 (+1) Wisdom 13 (+1) Charisma 13 (+1) Size: Medium Height: 5' 5" Weight: 135 lb Skin: Pale Eyes: Green Hair: Dark Brown; Straight; Beardless Total Hit Points: 11 Speed: 30 feet Armor Class: 17 = 10 +3 [studded] +1 [light steel] +3 [dexterity] Touch AC: 13 Flat-footed: 14 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: +3 = 0 [base] +3 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +4 = 1 [base] +3 [strength] Attack (unarmed): +4 = 1 [base] +3 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +4 = 1 [base] +3 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb. Languages: Common Draconic Elven MW Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] Feats: Improved Initiative Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 3 = +3 Bluff Cha 1 = +1 Climb Str* 3 = +3 Concentration Con 3 = +1 +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 3 = +1 +2 Disguise Cha 1 = +1 Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Heal Wis 1 = +1 Hide Dex* 3 = +3 Intimidate Cha 1 = +1 Jump Str* 3 = +3 Knowledge (nobility) Int 3 = +1 +2 Knowledge (religion) Int 3 = +1 +2 Listen Wis 4 = +1 +1 +2 [elf] Move Silently Dex* 3 = +3 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 4 = +1 +1 +2 [elf] Sense Motive Wis 1 = +1 Spot Wis 3 = +1 +2 [elf] Survival Wis 1 = +1 Swim Str** 3 = +3 Use Rope Dex 3 = +3 * = check penalty for wearing armor Elf: +2 dexterity / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow && shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors Paladin: Aura of Good Detect Evil Smite Evil (1x/day; add +1 to melee attack roll, paladin levels to damage) Divine Grace (level 2) Lay on Hands (level 2) Aura of Courage (level 3) Divine Health (level 3) Turn Undead (level 4) Special Mount (level 5) Remove Disease (level 6) Code of Conduct / Association High wisdom gains bonus spells daily Class HP rolled Level 1: Paladin 10 Estharius's Equipment: 30 lb 5 lb 20 lb 8 lb _____ 63 lb Weapons / Armor / Shield (from above) Bedroll Tent Waterskins x2 Holy symbol (wooden) Total More about Estharius: Ruriroth Name: Sivel Sallores Player: Ruriroth Race: Human Class: Monk Level: 1 Alignment: Chaotic Good Age: 26 Gender: Male Height: 5'8" Weight: 172 lbs. Hair: Blond Eyes: Green Skin: Yes Deity: N/A Speed: 30 ft. XP: 0 Abilities: 15 Str: 15 (+2) 16 Dex: 16 (+3) 15 Con: 15 (+2) 13 Int: 13 (+1) 18 Wis: 18 (+4) 11 Cha: 11 (+0) HP: 10/10 (8, +2 Con) AC: 17 (+3 Dex, +4 wisdom) Feats: Weapon Finesse, Blind-fight, Improved Grapple. Special Abilities: Flurry of Blows, Unarmed Strike. BAB: +0 Init: +3 Saves: Fort: +4, Ref: +5, Will: +6. Skills: Balance +7 (4 Ranks, +3 Dex) Escape Artist +7 (4 Ranks, +3 Dex) Jump +4 (4 Ranks, +2 Str) Listen +8 (4 Ranks, +4 Wis) Move Silently +7 (4 Ranks, +3 Dex) Sense Motive +8 (4 Ranks, +4 Wis) Tumble +7 (4 Ranks, +3 Dex) Languages: Common, Giant. Attacks: Unarmed +3 Melee (1d6+2) or MW Sling +4 Ranged (1d4, 20 Bullets) Armor: N/A Equipment: Backpack, Bedroll, Blanket, Caltrops (2 bags), Waterskin, Trail Rations (7), Grappling Hook, Dagger. Weight Carried: 25 lbs. Money: 0 PP, 9 GP, 8 SP, 0 CP Sylvanes Name: Kreed Rafenloft Player: Sylvanes Race: Human Class: Wizard (Necromancer) Level: 1 Alignment: Neutral Evil Age: 23 Gender: Male Height: 5'11" Weight: 122 Hair: Black Eyes: Silver Skin: Pale Deity: Nerull Speed: 30ft XP: 0 Abilities: Str: 05 (-3) Dex: 14 (+2) Con: 14 (+2) Int: 17 (+3) Wis: 17 (+3) Cha: 16 (+3) HP: 6/6 (4, +2 Con) AC: 12 (10, +2 Dex) Specialization: Necromancy Prohibited Schools: Enchantment, Illusion Flaws: Noncombatent: You take a -2 penalty to all melee attack rolls. Feeble: You take a -2 on Strength-, Dexterity-, and Consitution-based ability checks and skill checks. Feats: Spellcasting Prodigy (Wizard)Spellcasting Prodigy (Cleric)Spell Focus (Necromancy):Corpsecrafter (General)Scribe Scroll:Special Abilities: None BAB: +0 Init: +2 Saves: Fort: +2, Ref: +2, Will: +5. Skills: Concentration: +6 (4 ranks, +2 Con) Spellcraft: +7 (4 ranks, +3 Int) Bluff +5 (2 ranks, +3 Cha) Knowledge Religion: +7 (4 ranks, +3 Int) Knowledge Arcana: +7 (4 ranks, +3 Int) Knowledge Planes: +7 Ranks (4 ranks, +3) Languages: Common, Abyssal, Infernal, Undercommon Spells Per Day: 3+1/2+1 Spellbook: All Level zero spells 1 - Mage Armor, Backbiter, Magic Missile, Shield, Spirit Worm, Burning Hands, Summon Undead I 2 - Bone Fiddle, Summon Undead II, Curse of Impending Blades Spells Prepared: 0 - Flare, Flare, Detect Magic, Disrupt Undead 1 - Mage Armor, Magic Missile, Backbiter Weapons: Light Crossbow, Dagger Armor: None Attacks: Light Crossbow: Attack: +2, damage: 1d8, Crit: 19-20/x2 Equipment: Backpack Bedroll Pouch Spellbook x2 Spell Component pouch Crossbow bolts: 40 Money: 0 PP, 2 GP, 9 SP, 0 CP. Notes:
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Posted: Fri Feb 16, 2007 9:15 am
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Posted: Fri Feb 16, 2007 10:58 am
What are the Character Creation Rules, and allowed resources?
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Posted: Thu Feb 22, 2007 9:22 pm
yes blade, and any class from any book, just tell me which one, and only races from the players handbook, or the campaign setting for forgotten realms, oh and my net was down for a little bit, that's why it took a while to replay
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Posted: Wed Feb 28, 2007 1:33 am
Excuse me for asking, but do you have the full creation rules? ^^;; I'm used to playing a large amount of online campaigns, all with different rules.
I'll need:
Stats. Like, roll or point buy. Tell me what I roll if it's rolling, and if point buy, how many points I get. HP. Roll, or Half+1? Starting experience: Only applicable if it's not 0. Starting gold: A set number, max class gold, or rolling class gold?
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Posted: Fri Mar 02, 2007 12:16 pm
Drentii Excuse me for asking, but do you have the full creation rules? ^^;; I'm used to playing a large amount of online campaigns, all with different rules. I'll need: Stats. Like, roll or point buy. Tell me what I roll if it's rolling, and if point buy, how many points I get. HP. Roll, or Half+1? Starting experience: Only applicable if it's not 0. Starting gold: A set number, max class gold, or rolling class gold? stats, roll 4 take out lowest and reroll 1s and 2s HP: is max, meaning if you have HD of D10 and 18 con you start with 14 HP XP is 0 Gold is roll youur class gold
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Posted: Thu Mar 15, 2007 9:37 pm
we need 1 more person unless you guys want to go with only 2 players
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Posted: Mon Mar 19, 2007 2:50 am
We need a warroir/meat sheild... so how are we going to do this?
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Posted: Thu Mar 22, 2007 7:49 pm
well i could make a character myself if we really needed, and that depends, we can set a time and come on the forums to play the campeign, or we could use an instent messanger and i post a summory when we're done, or i can set a order and the first person in order posts, then i reply, and the next person posts and so on.
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Posted: Fri Mar 23, 2007 10:04 am
you really just confuzed me there
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Posted: Fri Mar 23, 2007 11:49 am
X.x ok i was tired X>x, we can use yim, msn, or aim, or we could do the campeign here in the guild, in this forum, ether way we need to set up a time, also do you want me to make a simple fighter or simply wait for someone else?
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Posted: Fri Mar 23, 2007 1:56 pm
Sorry, didn't notice the response. ^^;; I'll make my character soon. What sources are allowed?
EDIT: Hah; It's been so long, I forgot I already asked the question. I'll make my character in a bit. XD
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Posted: Fri Mar 23, 2007 2:24 pm
It seems the ground is lacking Melee, so I'll make...
Hmmmm... I'm not sure, actually. XD I want to be something I don't make a lot. I'll get back to you.
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Posted: Fri Mar 23, 2007 6:40 pm
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