Welcome to Gaia! ::

M.T.G.P.S. Magic The Gathering Preservation Society

Back to Guilds

Magic The Gathering Based Community of Experienced & New Players. 

Tags: Magic The Gathering, Planeswalker RP, Card Game, Discussion, Rules Assistance 

Reply M.T.G.P.S.
Deck Post! - All Concepts & Deck Sharing [Discussion Thread] Goto Page: [] [<] 1 2 3 ... 4 5 6 7 ... 37 38 39 40 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

MusingDragonfly

PostPosted: Thu Mar 26, 2009 3:39 pm


Excelling WUBRG Horde of Elemental Dragons!

Scion of the Ur-Dragon
Horde of Notions
Ashes of the Fallen
Conspiracy
Prismatic Omen

And tons of mono green mana excell!!!! ^_^ Still a work in progress but it's so pretty and shiny when it goes off hehehe twisted
PostPosted: Thu Mar 26, 2009 10:24 pm


I have so many decks built right now but will start with mono green smile um I don't have a favorite color persay but this is the one I just been toying around with lately.

4 Baru, Fist of Krosa
4 Scapeshift
4 wood elves
4 Yavimaya Dryads
2 Hunting Wilds
2 Search for tomorrows
2 Rampant growths
4 Summoners Pacts
4 Unyaro Bees

30 forests

side 4 hurricanes
4 root grapples
4 thornweild archers
3 forests

Vampyier


Vampyier

PostPosted: Thu Mar 26, 2009 10:39 pm


I just wanted to post this one too smile love me some artifacst right

4 Mishra
4 etherium sculpter
4 cloud key
4 broodstars
4 skeleton shards
4 obelisk of grixis
4 prismatic lens
4 archbound reclaimer
1 scourglass
1 darksteel colosuss
1 sphinx summoner
1 Legacy Weapon
4 mindless automaton

haven't really checked the land content other than I know it has
4 grixis panoramas and 1 riftstone portal which get's discarded alot more than you would think
deck is kinda over sized but the go off rate is better than 75% with two or more broodstars that are 10/10 or better by the 5th or sixth turn
PostPosted: Fri Mar 27, 2009 8:14 pm


Green/White Elf deck
Lands:
9-Forest
6-Plains
3-Jungle Shrine
2-Sapseep Forest
1-Reliquary Tower
1-Rith's Grove
1-New Benalia

Total=23 Lands

Creatures:
2-Druid of the Anima
2-Elvish Warrior
2-Gempalm Strider
2-Goldenglow Moth
2-Safehold Elite
2-Wellwisher
2-Wildslayer Elves
2-Wilt-Leaf Cavaliers
2- Wren's Run Vanquisher
1-Elvish Skysweeper
1-Heedless One
1-Lys Alana Huntmaster
1-Oracle of Nectars
1-Oversoul of Dusk
1-Timberwatch Elf
1-Voice of the Woods

Total=25 Creatures

Enchantments:
2-Presence of Gond
2-Reins of the Vinesteed
1-Boon Reflection
1-Hero's Resolve
1-Privileged Position

Total=7 Enchantments

Sorceries:
2-Dawnglow Infusion
2-Gleeful Sabotage
1-Elvish Promenade

Total=5 Sorceries

Instants:
2-Crib Swap
2-Gloomwidow's Feast
2-Path to Exile
2-Soul's Grace
1-Dryad's Caress
1-Gilt-Leaf Ambush

Total=10 Instants

Artifacts:
1-That Which Was Taken

Total=1 Artifact

Total Deck Size=71 Cards


Is this deck any good?
because I keep losing against my friend's B/R Elemental deck.

zezun1

Greedy Friend

5,950 Points
  • Brandisher 100
  • Team Jacob 100
  • Tycoon 200

Arcanis Blue

PostPosted: Sat Mar 28, 2009 4:25 am


@ A_NicXIII

I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck.

- the goldenglow moth's. They take away from getting better creatures out.
- Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability.
- the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures.
- the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it.
- The Dryad's Caress. It's cost isn't worth it's effect.
- That which was taken. It costs a lot and you really won't start using it until your next turn.

You might want to think about adding these cards

Imperious perfect - Good Token producer
Bramblewood Paragon - Gives warriors Trample
Wilt-Leaf Liege - Excellent against discard spells

They all pump your elves too.

I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards.
PostPosted: Mon Mar 30, 2009 1:03 pm


So this is a deck that i have been working on for about 4 years.

Mono Black Bad Kill

Creatures

4 stromgald crusader
4 hidden horror
4 fleshbag marauder
4 korlash heir to blackblade
4 shriekmaw
2 reaver demon
1 magus of the coffers

total:23

Instant/Sorcery

4 bone splinters
4 grim harvest
4 sudden death
4 tendrils of corruption
3 beseech the queen
1 damnation

total:20

Enchantment/Artifact

1 grave pact

total:1

Land

20 swamp

total:20


zerfist


Vampyier

PostPosted: Tue Mar 31, 2009 11:18 pm


DA-SF83
epiclevelwarrior
What format is that second deck intended for? If it's not trying to be extended legal there's a pair of odyssey cards that could work really nicely.

Or might work, at least, depending on what exactly you want the deck to do. Right now you're creature heavy with something of a curve and your spell suite is agressive rather than controlling but your average cost is a bit higher than is ideal for a fast agressive deck.

So is a quick attack with lots of creatures what you're aiming for?


sweatdrop to be honest the second one I built to stand some chance against my fiance(DA-FDNT)'s decks. I was going for any cards I had that were both Blue and Red to use with Riverfall Mimic to make it unblockable. I'm still learning on making decks. I don't really have a lot of money and not a lot of good cards. I'll eventually take some of the creatures out, but right now it makes my fiance afraid to play against it rofl

hmm I think that's what I built the deck around, scaring my fiance. I know it's not a good reason to build a deck, but he's the only person I can play against and he has better and more cards than I do O__o I have only one 53 times against him since Sept. 2007.

Oh I think, from what he's told me, I like to kill fast when playing, that way he can't kill me sweatdrop I like decks that do a lot of damage really fast.

~~~~~~~~~~~~~~~~~~
~S&N Now and Forever~
~Play Trivial Pursuit here and win awesome prizes!~
~M.T.G. Preservation Society Vice-Captain~
~DA-Anime Lover Village Guild Vice Captain~
~My Mini Shop check it out~
~Proud Member of the Vampire Clan of the Blood-Red Moon~


My favorite unblockable deck right now exalted Jhessian infiltrator with a quietus spike and Rafiq if you have him
PostPosted: Tue Mar 31, 2009 11:25 pm


Arcanis Blue
@ A_NicXIII

I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck.

- the goldenglow moth's. They take away from getting better creatures out.
- Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability.
- the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures.
- the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it.
- The Dryad's Caress. It's cost isn't worth it's effect.
- That which was taken. It costs a lot and you really won't start using it until your next turn.

You might want to think about adding these cards

Imperious perfect - Good Token producer
Bramblewood Paragon - Gives warriors Trample
Wilt-Leaf Liege - Excellent against discard spells

They all pump your elves too.

I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards.

not to be to nit picky Bramblewood paragon gives all creatures you control with a +1/+1 counter on it trample, isn't just warriors

Vampyier


Vampyier

PostPosted: Tue Mar 31, 2009 11:35 pm


Just felt like getting involved with my current angel deck with the divine vs. demonic on it's way.

3 battlegrace
3 serra
4 voice of all
2sigiled paladins
4 druid of the anima
4 akrasan squire
1 stoic

4 bant charms
4 oblivion rings
3 austere commands

2 cradle of vitalitys
1 boon reflection
3 souls grace
3 Idyllic tutors

3 seaside citadels
3 bant panoramas
the rest is land appropriate to make a 62 card deck
PostPosted: Tue Mar 31, 2009 11:51 pm


hallis
I've been thinking about making a Green mana symbol color deck(meaning basically everything has no colorless in it's mana cost). It's to really beef up Primalcrux...anyone have suggestions?


I would elf this dude

elvish warriors
llanowar
and heritage druids to start off with
then I would probably fin 2 green cost enchantments like aluren and lure with venom just to be spiteful and some harmonizes and hybrid stuff like wilt leaf cavaliers, and just to get your harmonize back, or anything else for that matter woodland guidance.
yep be about the way I would use him with some tweaks here and there

Vampyier


Arcanis Blue

PostPosted: Thu Apr 02, 2009 1:53 pm


Vampyier
Arcanis Blue
@ A_NicXIII

I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck.

- the goldenglow moth's. They take away from getting better creatures out.
- Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability.
- the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures.
- the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it.
- The Dryad's Caress. It's cost isn't worth it's effect.
- That which was taken. It costs a lot and you really won't start using it until your next turn.

You might want to think about adding these cards

Imperious perfect - Good Token producer
Bramblewood Paragon - Gives warriors Trample
Wilt-Leaf Liege - Excellent against discard spells

They all pump your elves too.

I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards.

not to be to nit picky Bramblewood paragon gives all creatures you control with a +1/+1 counter on it trample, isn't just warriors


I apologize for not being specific enough.

Bramblewood Paragon gives each other "Warrior" creature you control, which is a majority of the creatures, comes into play with an additional +1/+1 counter on it and each creature you control with a +1/+1 counter on it has trample.
PostPosted: Thu Apr 02, 2009 9:10 pm


Alright getting this one to work out has kinda been the bane of my existance.

First off it's an RGB deck.

Spells -

Evolution Charm x3
Seal of Primordium x3
Utopia Vow x3
Keen Sense x2

Dead//Gone x4

Boomerang x3

Artifacts

Simic Signet x1
Gruul Signet x1
Izzet Signet x1

Creatures

Uktabi Drake x3
Timbermare x2

AEtherflame Wall x3
AEther Memebrane x2
Akroma, Angel of Fury x3

Shaper Parasite x4
Dreamscape Artist x3

Intet, The Dreamer x1
Niv-Mizzet, the Firemind x1

Lands

Forest x5
Islands x7
Mountians x7
Izzet Boilworks x2

Should be a total of 64.

This was primarly built as a stale deck using boomerang, dead//gone and the AEthers to hold the board untill I can get an Akroma out. I can also use shaper parasites to snipe off some weenies. My first back up plan is to use Uktabi Drakes for some early damage and clean up with Timbermares which can either be beefed up by Shaper Parasites or bounced back to my hand with boomerang or put back from the graveyard with Evolution Charm. My third back up plan is to use Niv-Mizzet with Keen Sense for an infinite draw combo that, if I don't deck out, will deal some good damage (Draw 20 times deal 20 damage). I can use Utopia Vows, Dreamscape Artists, and Evolution Charms to help focus my mana pool to which ever plan I need. I think I might need more lands, atleast forests, and Intet doesn't completely fit. If I can get Intet out he does nice for some basiclly free spells, but other then that, I'm not sure. I haven't had alot of chances to play test this yet sadly.

Rave Matthias


Twizted_desire

Shirtless Shapeshifter

10,200 Points
  • Millionaire 200
  • Lavish Tipper 200
  • Elocutionist 200
PostPosted: Fri Apr 03, 2009 1:44 pm


Master Transmuter deck

Creatures- 21
4 Master Transmuter
4 Tidehallow Sculler
4 Etherium sculpter
4 sphinx summoner
1 Grim poppet
1 Inkwell leviathan
1 platinum Angle
1 sphinx sovereign
1 Sharuum the Hegemon

Other spells- 15
4 thousand year elixir
3 Makeshift mannequin
4 Esper charm
4 Path to exile

Land- 24
4 Esper Panorama
4 Arcane sanctum
4 Swamp
4 Plains
8 Islands

This is my Master transmuter deck, any help would be loved. It is standard and as of now I can't think of any addition's or subtractions to my build.
PostPosted: Fri Apr 03, 2009 3:11 pm


Twizted_desire
Master Transmuter deck

Creatures- 21
4 Master Transmuter
4 Tidehallow Sculler
4 Etherium sculpter
4 sphinx summoner
1 Grim poppet
1 Inkwell leviathan
1 platinum Angle
1 sphinx sovereign
1 Sharuum the Hegemon

Other spells- 15
4 thousand year elixir
3 Makeshift mannequin
4 Esper charm
4 Path to exile

Land- 24
4 Esper Panorama
4 Arcane sanctum
4 Swamp
4 Plains
8 Islands

This is my Master transmuter deck, any help would be loved. It is standard and as of now I can't think of any addition's or subtractions to my build.


i think that grim poppet cost is a little high , i understand that hes pretty good removal and stops persist , but his cost being lowered is too intensive on the sculptors

you run moe , which is a really good dude , and i think that an idea to consider would be sculpting steel ... since you can copy moe and make him nasty, or you can copy summoner sphixes and get another flier and a search
ill advise more later , im on a limited time schedule

Ghoulism


Uchimi Zanzu

3,600 Points
  • V-Day 2011 Event 100
  • Dressed Up 200
  • Bunny Spotter 50
PostPosted: Sat Apr 04, 2009 5:08 pm


Sooo...i was thinking about taking my old Type 2 deck and turning it vintage...so far this is what i've got..


Great Furnace x4
Ancient Den x4
Seat of the Synod x4
Tree of Tales x2
Vault of Whispers x2
Darksteel Citadel x2

Lands - 18


Aether Spellbomb x4
Pyrite Spellbomb x3
Sunbeam Spellbomb x3
Black Lotus x1
Sol ring x1
Mox Emerald x1
Mox Pearl x1
Mox Ruby x1
Mox Sapphire x1
Mox Jet x1
Time Vault x1

Artifacts - 18


Thirst for Knowledge x4
Echoing Truth x3
Time Walk x1

Spells - 8


Tezzeret the Seeker x3
Garruk Wildspeaker x2

Planeswalkers -5


Myr Servitor x4
Disciple of the Vault x4
Auriok Salvagers x3

Creatures - 11

total - 60


Not sure how vintage plays so im thinking there are quite a few adjustments i could make to the deck, disciples are probably un-needed as well as echoing truth, and probably sunbeam spellbombs.
Reply
M.T.G.P.S.

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 ... 37 38 39 40 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum