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Posted: Thu Mar 26, 2009 3:39 pm
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Posted: Thu Mar 26, 2009 10:24 pm
I have so many decks built right now but will start with mono green smile um I don't have a favorite color persay but this is the one I just been toying around with lately.
4 Baru, Fist of Krosa 4 Scapeshift 4 wood elves 4 Yavimaya Dryads 2 Hunting Wilds 2 Search for tomorrows 2 Rampant growths 4 Summoners Pacts 4 Unyaro Bees
30 forests
side 4 hurricanes 4 root grapples 4 thornweild archers 3 forests
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Posted: Thu Mar 26, 2009 10:39 pm
I just wanted to post this one too smile love me some artifacst right
4 Mishra 4 etherium sculpter 4 cloud key 4 broodstars 4 skeleton shards 4 obelisk of grixis 4 prismatic lens 4 archbound reclaimer 1 scourglass 1 darksteel colosuss 1 sphinx summoner 1 Legacy Weapon 4 mindless automaton
haven't really checked the land content other than I know it has 4 grixis panoramas and 1 riftstone portal which get's discarded alot more than you would think deck is kinda over sized but the go off rate is better than 75% with two or more broodstars that are 10/10 or better by the 5th or sixth turn
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Posted: Fri Mar 27, 2009 8:14 pm
Green/White Elf deck Lands: 9-Forest 6-Plains 3-Jungle Shrine 2-Sapseep Forest 1-Reliquary Tower 1-Rith's Grove 1-New Benalia
Total=23 Lands
Creatures: 2-Druid of the Anima 2-Elvish Warrior 2-Gempalm Strider 2-Goldenglow Moth 2-Safehold Elite 2-Wellwisher 2-Wildslayer Elves 2-Wilt-Leaf Cavaliers 2- Wren's Run Vanquisher 1-Elvish Skysweeper 1-Heedless One 1-Lys Alana Huntmaster 1-Oracle of Nectars 1-Oversoul of Dusk 1-Timberwatch Elf 1-Voice of the Woods
Total=25 Creatures
Enchantments: 2-Presence of Gond 2-Reins of the Vinesteed 1-Boon Reflection 1-Hero's Resolve 1-Privileged Position
Total=7 Enchantments
Sorceries: 2-Dawnglow Infusion 2-Gleeful Sabotage 1-Elvish Promenade
Total=5 Sorceries
Instants: 2-Crib Swap 2-Gloomwidow's Feast 2-Path to Exile 2-Soul's Grace 1-Dryad's Caress 1-Gilt-Leaf Ambush
Total=10 Instants
Artifacts: 1-That Which Was Taken
Total=1 Artifact
Total Deck Size=71 Cards
Is this deck any good? because I keep losing against my friend's B/R Elemental deck.
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Posted: Sat Mar 28, 2009 4:25 am
@ A_NicXIII
I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck.
- the goldenglow moth's. They take away from getting better creatures out. - Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability. - the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures. - the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it. - The Dryad's Caress. It's cost isn't worth it's effect. - That which was taken. It costs a lot and you really won't start using it until your next turn.
You might want to think about adding these cards
Imperious perfect - Good Token producer Bramblewood Paragon - Gives warriors Trample Wilt-Leaf Liege - Excellent against discard spells
They all pump your elves too.
I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards.
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Posted: Mon Mar 30, 2009 1:03 pm
So this is a deck that i have been working on for about 4 years.
Mono Black Bad Kill
Creatures
4 stromgald crusader 4 hidden horror 4 fleshbag marauder 4 korlash heir to blackblade 4 shriekmaw 2 reaver demon 1 magus of the coffers
total:23
Instant/Sorcery
4 bone splinters 4 grim harvest 4 sudden death 4 tendrils of corruption 3 beseech the queen 1 damnation
total:20
Enchantment/Artifact
1 grave pact
total:1
Land
20 swamp
total:20
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Posted: Tue Mar 31, 2009 11:18 pm
DA-SF83 epiclevelwarrior What format is that second deck intended for? If it's not trying to be extended legal there's a pair of odyssey cards that could work really nicely. Or might work, at least, depending on what exactly you want the deck to do. Right now you're creature heavy with something of a curve and your spell suite is agressive rather than controlling but your average cost is a bit higher than is ideal for a fast agressive deck. So is a quick attack with lots of creatures what you're aiming for? sweatdrop to be honest the second one I built to stand some chance against my fiance(DA-FDNT)'s decks. I was going for any cards I had that were both Blue and Red to use with Riverfall Mimic to make it unblockable. I'm still learning on making decks. I don't really have a lot of money and not a lot of good cards. I'll eventually take some of the creatures out, but right now it makes my fiance afraid to play against it rofl
hmm I think that's what I built the deck around, scaring my fiance. I know it's not a good reason to build a deck, but he's the only person I can play against and he has better and more cards than I do O__o I have only one 53 times against him since Sept. 2007.
Oh I think, from what he's told me, I like to kill fast when playing, that way he can't kill me sweatdrop I like decks that do a lot of damage really fast. ~~~~~~~~~~~~~~~~~~ ~S&N Now and Forever~ ~Play Trivial Pursuit here and win awesome prizes!~ ~M.T.G. Preservation Society Vice-Captain~ ~DA-Anime Lover Village Guild Vice Captain~ ~My Mini Shop check it out~ ~Proud Member of the Vampire Clan of the Blood-Red Moon~ My favorite unblockable deck right now exalted Jhessian infiltrator with a quietus spike and Rafiq if you have him
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Posted: Tue Mar 31, 2009 11:25 pm
Arcanis Blue @ A_NicXIII I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck. - the goldenglow moth's. They take away from getting better creatures out. - Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability. - the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures. - the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it. - The Dryad's Caress. It's cost isn't worth it's effect. - That which was taken. It costs a lot and you really won't start using it until your next turn. You might want to think about adding these cards Imperious perfect - Good Token producer Bramblewood Paragon - Gives warriors Trample Wilt-Leaf Liege - Excellent against discard spells They all pump your elves too. I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards. not to be to nit picky Bramblewood paragon gives all creatures you control with a +1/+1 counter on it trample, isn't just warriors
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Posted: Tue Mar 31, 2009 11:35 pm
Just felt like getting involved with my current angel deck with the divine vs. demonic on it's way.
3 battlegrace 3 serra 4 voice of all 2sigiled paladins 4 druid of the anima 4 akrasan squire 1 stoic
4 bant charms 4 oblivion rings 3 austere commands
2 cradle of vitalitys 1 boon reflection 3 souls grace 3 Idyllic tutors
3 seaside citadels 3 bant panoramas the rest is land appropriate to make a 62 card deck
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Posted: Tue Mar 31, 2009 11:51 pm
hallis I've been thinking about making a Green mana symbol color deck(meaning basically everything has no colorless in it's mana cost). It's to really beef up Primalcrux...anyone have suggestions? I would elf this dude elvish warriors llanowar and heritage druids to start off with then I would probably fin 2 green cost enchantments like aluren and lure with venom just to be spiteful and some harmonizes and hybrid stuff like wilt leaf cavaliers, and just to get your harmonize back, or anything else for that matter woodland guidance. yep be about the way I would use him with some tweaks here and there
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Posted: Thu Apr 02, 2009 1:53 pm
Vampyier Arcanis Blue @ A_NicXIII I'm going yo suggest you keep all the land you have in this deck, but to get rid of some of the cards that don't have good synergy with the rest of the deck. - the goldenglow moth's. They take away from getting better creatures out. - Voice of the Woods. It's ability isn't worth using unless you have five untapped elves in play. Chances are the game should be over by the point you're able to get it out and use it's ability. - the Boon Reflection. By the time this would hit the table your opponent will either have won the game or taken care of your life gaining creatures. - the Hero's Resolve because it's too easy for your opponent to just terror one of your creatures after you put that aura on it. - The Dryad's Caress. It's cost isn't worth it's effect. - That which was taken. It costs a lot and you really won't start using it until your next turn. You might want to think about adding these cards Imperious perfect - Good Token producer Bramblewood Paragon - Gives warriors Trample Wilt-Leaf Liege - Excellent against discard spells They all pump your elves too. I would say with 23 lands and no draw cards I think you should keep the deck around 60-65 cards. not to be to nit picky Bramblewood paragon gives all creatures you control with a +1/+1 counter on it trample, isn't just warriors I apologize for not being specific enough. Bramblewood Paragon gives each other "Warrior" creature you control, which is a majority of the creatures, comes into play with an additional +1/+1 counter on it and each creature you control with a +1/+1 counter on it has trample.
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Posted: Thu Apr 02, 2009 9:10 pm
Alright getting this one to work out has kinda been the bane of my existance.
First off it's an RGB deck.
Spells -
Evolution Charm x3 Seal of Primordium x3 Utopia Vow x3 Keen Sense x2
Dead//Gone x4
Boomerang x3
Artifacts
Simic Signet x1 Gruul Signet x1 Izzet Signet x1
Creatures
Uktabi Drake x3 Timbermare x2
AEtherflame Wall x3 AEther Memebrane x2 Akroma, Angel of Fury x3
Shaper Parasite x4 Dreamscape Artist x3
Intet, The Dreamer x1 Niv-Mizzet, the Firemind x1
Lands
Forest x5 Islands x7 Mountians x7 Izzet Boilworks x2
Should be a total of 64.
This was primarly built as a stale deck using boomerang, dead//gone and the AEthers to hold the board untill I can get an Akroma out. I can also use shaper parasites to snipe off some weenies. My first back up plan is to use Uktabi Drakes for some early damage and clean up with Timbermares which can either be beefed up by Shaper Parasites or bounced back to my hand with boomerang or put back from the graveyard with Evolution Charm. My third back up plan is to use Niv-Mizzet with Keen Sense for an infinite draw combo that, if I don't deck out, will deal some good damage (Draw 20 times deal 20 damage). I can use Utopia Vows, Dreamscape Artists, and Evolution Charms to help focus my mana pool to which ever plan I need. I think I might need more lands, atleast forests, and Intet doesn't completely fit. If I can get Intet out he does nice for some basiclly free spells, but other then that, I'm not sure. I haven't had alot of chances to play test this yet sadly.
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Posted: Fri Apr 03, 2009 1:44 pm
Master Transmuter deck
Creatures- 21 4 Master Transmuter 4 Tidehallow Sculler 4 Etherium sculpter 4 sphinx summoner 1 Grim poppet 1 Inkwell leviathan 1 platinum Angle 1 sphinx sovereign 1 Sharuum the Hegemon
Other spells- 15 4 thousand year elixir 3 Makeshift mannequin 4 Esper charm 4 Path to exile
Land- 24 4 Esper Panorama 4 Arcane sanctum 4 Swamp 4 Plains 8 Islands
This is my Master transmuter deck, any help would be loved. It is standard and as of now I can't think of any addition's or subtractions to my build.
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Posted: Fri Apr 03, 2009 3:11 pm
Twizted_desire Master Transmuter deck Creatures- 21 4 Master Transmuter 4 Tidehallow Sculler 4 Etherium sculpter 4 sphinx summoner 1 Grim poppet 1 Inkwell leviathan 1 platinum Angle 1 sphinx sovereign 1 Sharuum the Hegemon Other spells- 15 4 thousand year elixir 3 Makeshift mannequin 4 Esper charm 4 Path to exile Land- 24 4 Esper Panorama 4 Arcane sanctum 4 Swamp 4 Plains 8 Islands This is my Master transmuter deck, any help would be loved. It is standard and as of now I can't think of any addition's or subtractions to my build. i think that grim poppet cost is a little high , i understand that hes pretty good removal and stops persist , but his cost being lowered is too intensive on the sculptors you run moe , which is a really good dude , and i think that an idea to consider would be sculpting steel ... since you can copy moe and make him nasty, or you can copy summoner sphixes and get another flier and a search ill advise more later , im on a limited time schedule
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Posted: Sat Apr 04, 2009 5:08 pm
Sooo...i was thinking about taking my old Type 2 deck and turning it vintage...so far this is what i've got..
Great Furnace x4 Ancient Den x4 Seat of the Synod x4 Tree of Tales x2 Vault of Whispers x2 Darksteel Citadel x2
Lands - 18
Aether Spellbomb x4 Pyrite Spellbomb x3 Sunbeam Spellbomb x3 Black Lotus x1 Sol ring x1 Mox Emerald x1 Mox Pearl x1 Mox Ruby x1 Mox Sapphire x1 Mox Jet x1 Time Vault x1
Artifacts - 18
Thirst for Knowledge x4 Echoing Truth x3 Time Walk x1
Spells - 8
Tezzeret the Seeker x3 Garruk Wildspeaker x2
Planeswalkers -5
Myr Servitor x4 Disciple of the Vault x4 Auriok Salvagers x3
Creatures - 11
total - 60
Not sure how vintage plays so im thinking there are quite a few adjustments i could make to the deck, disciples are probably un-needed as well as echoing truth, and probably sunbeam spellbombs.
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