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Posted: Sun Feb 17, 2008 4:29 pm
DarthCowardus I think we would really like to keep this new Guild as much canon Star Wars as possible, which to my mind excludes nearly any form of reanimated corpse (the only exception being through a Force technique because I believe that there is or once was such a technique). However, Star Wars has cyborgs. But of course these cyborgs tend to really only be more creative than droids, not necessarily performing better in any other areas. I was under the impression that we were keeping Vampirism, though. Have Vampires been purged from the storyline, or are Vampires no longer considered "undead"? Also, that doesn't really answer the second question.
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Posted: Sun Feb 17, 2008 8:17 pm
Something just occurred to me. If we are making new subforums for each region of the galaxy in the new Guild, should we just delete the old forums after everyone's gotten the chance to take out the stuff he or she wants to keep?
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DarthCowardus Vice Captain
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Posted: Sun Feb 17, 2008 10:38 pm
As soon as I have some time, I am going to be re-writing the KOTOR so you can delete them
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Posted: Mon Feb 18, 2008 12:19 am
Please keep up char/Mech, but the RP can go away now unless there is something someone else wants.
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DarthCowardus Vice Captain
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Posted: Mon Feb 18, 2008 10:12 pm
That also raises another question I have about the organization of the new Guild. Specifically, what kinds of subforums are we going to have and what threads will be in these forums? How will we divide information? By topic, player, nation...?
And also, I believe Kuro has a question or two best answered by DA.
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Posted: Tue Feb 19, 2008 1:23 am
As for Morphs, I don't know their origin. Give me detailed information, and I'll OK them
The Plague still exists. Nosferatu are the result of a Protoss virus released on the planet Erebus some thousand years ago. The Nosferatu entered, and conquered the Sith (Rise of Oblivion type stuff)
They can be classified as undead, yes.
Magic is tricky- I see it as an element in similar nature to the Force, but coming from inside of an individual versus through them. People are conduits of the Force, and generators of Magic. The practice of Magic, however is limited, as most people use the Force, and have difficulty using both powers in unison. Since it is easier to harness the Force, most races evolved as to abandon Magic.
Magic use was on the decline during the Protoss Empire (Extra-galactic elders and rivals to the Infinite Empire (or is it Limitless?)). Originating from outside the Galaxy, they started out with the use of Magic, and slowly evolved to accept Midichlorians. There were a few Force/Magic Templar Warriors for centuries, but Magic began to die out, and it was too late to stop the path of evolution.
That's why they created the Nosferatu. The genetically malleable, Force Sensitive race, Humans, proved excellent bases for creating a warrior that could use Magic once more. However, the generally weak race did not have the resilience to stand up to the raw power circulating from having a Magic-generating heart. To solve this, they were gifted with a constantly renewing regenerative cycle (Which also kept them from suffering Mana burn from too much stored Magic)
I'll elaborate some time when I'm more awake. Essentially, Magic is arcane and very unknown. Nosferatu are the only 'young' race that can use it, and as a side-effect from using Nosferatu cells, SOLDIERs can as well. I assume, with the right training, a Human could learn to use Magic, but they would risk killing themselves in the process.
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DarthCowardus Vice Captain
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Posted: Tue Feb 19, 2008 3:40 am
If I understand this correctly, that means a number of things. With both Force-Potency and Magic, exercise may increase strength in the exercised field. However, typically humans will be weaker in Magic than Nosferatu and Nosferatu, typically, will be weaker in the Force than humans because they don't naturally carry midichlorians. That also means that while a Force user may be cut off from the Force, a Magic user will always have his or her personal well of Magic unless it is expended, but it may be negated by an outside force. Also, theoretically, a potent Force User could 'outlast' a Magic user because he draws on an outside source.
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Posted: Tue Feb 19, 2008 4:50 pm
DarthAlucard As for Morphs, I don't know their origin. Give me detailed information, and I'll OK them In Fire Emblem, they're artificial humans created by Nergal to do his bidding. There have been a few cases where characters who had been killed were brought back as Morphs, however. They're distinguished (Usually) by their black hair, lack of emotions, and (Always) Golden eyes.
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Posted: Wed Feb 20, 2008 12:27 am
Kuro Hishikami DarthAlucard As for Morphs, I don't know their origin. Give me detailed information, and I'll OK them In Fire Emblem, they're artificial humans created by Nergal to do his bidding. There have been a few cases where characters who had been killed were brought back as Morphs, however. They're distinguished (Usually) by their black hair, lack of emotions, and (Always) Golden eyes. I suppose the technology/spells exist to make ghoulish dolls, however, I do not think they would be capable of cellular regeneration anymore. As for Magic/Force. Yes, exercise will increase potency in both. And yes, on weaknesses. As for outlasting, that is tricky. Even though a Force User is a conduit, extended use of the Force taxes one greatly. Whereas the Magic User fights until his 'reserve' is depleted, the Force User fights until the point of actual physical exhaustion. When this point is met, should the Magic user also be depleted, and alive, he may still have the physical energy to continue the fight. The best description is an Irrigation canal versus a spring-fed well. While they both exist to hold and channel water, their specific purposes vary greatly. You use the Force to move an object. Magic let's you move the object.
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Posted: Wed Feb 20, 2008 12:36 pm
Just wanted to let you guys know, I'm not going to be around much in the next couple of weeks. I've got midterms and papers this week and next, and then a week from Friday I leave for Paris for a week...and I probably won't have much access to the internet, if any. But then I'll be back.
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DarthCowardus Vice Captain
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Posted: Wed Feb 20, 2008 1:23 pm
I think that will be fine. If we have started the rp at all, we will probably be only in the very earliest stages so you will be able to pick it up as soon as your back. Also, it looks like once a week is about the norm for looking in on the Guild now so you might be able to at least follow along even with limited access or a busy schedule.
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Posted: Fri Feb 22, 2008 6:12 pm
I have a question for the members. For a little while now I've been working up the impetus to start reformatting the forums and subforums in preparation for the start of the new Guild, but I'm still not sure how others feel it should be organized so I'd like to ask.
I favor DA's argument for a subforum for each region of space in the galaxy, but I'm also not certain yet what those regions are (I honestly haven't looked at the map to begin to decide how to divide it up). I would also like to keep everything else, nation descriptions, characters, mechanics, and the like in one place if possible. As such, I am thinking to make a 'Background Information' forum which will have all the stuff that isn't roleplay, general discussion, or ooc. But I also think we should decide how such a forum would be organized. I think it would be best to divide everything by nation first and then by type (such as character, mechanic, uniform, etc.) with multiple threads for nations only when a single thread would be more than a few pages long (say if it won't all fit under one thread).
So those are my thoughts. As far as I know, it is impossible to have a subforum in a subforum, but that might be helpful for clearing things up if it can be done. Other than that I want to know what everyone else thinks. If I don't get any other suggestions I'll just have to do it my way and you'll all have to live with that.
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DarthCowardus Vice Captain
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Posted: Wed Feb 27, 2008 9:44 am
I think that it would be a good idea to organize it like DA said with the subforums for each region. I would make a "region" be an area controlled by a single faction and then there would be post in the subforum relating to individual planets. As for the mechanics I think that it should go by what you have suggested. But I should also think that under each planet in the subforum their should be a post describing what units are on that planet so no one can pull 20 star destroyers out of their a** (that is not directed at anyone it is just a way to keep things fair).
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Posted: Fri Feb 29, 2008 2:17 pm
I think it would be better for regions to be based on empirical locations, not by owner, because if a planet is conquered, the thread will have to be moved and I can see that becoming very confusing. Also, if the regions are based on the map, it would be easy to determine the relative power of each of the factions in a particular region by how many planets they control.
And the second part of what you said brings up another point I've been meaning to propose. I think that we should have a formal method for describing systems of planets. Something which lists explicitly the defenses of a system and possibly other things, like production rates or the maximum number of ships that can be in orbit or the number and locations of planets, that kind of stuff.
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DarthCowardus Vice Captain
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Posted: Sat Mar 01, 2008 8:17 pm
The way I see it, we can either split the Galaxy into Quadrants, like in Star Trek. However, that would leave me at a disadvantage (Controlling the Deep Core)
I think Regional is the best bet: Deep Core and Core Worlds, Mid Rim and Colonies, and Outer Rim and Arms.
I think that would work- and if a Sector falls along the border, it will go with the Region that more of itself is within.
As for Planetary strength- I think that should be listed on the first page of a Planet's thread. To that end, I will make everyone crew, so it can be edited by the owner of a planet- and its not like I have a reason to distrust anyone here.
Production speed and max ship number, I feel is going a tad too far. I mean, surely a Planet can't have two hundred Menelos, or three hundred Zero-Life Emperors in orbit and keep in one piece, but I don't think a max is really needed.
I think this will be sufficient:
Planet name: A Bao A Qu
Planet owner: Sith Empire
Capital City: Zum City
Notable planetary structures: Ms Factories littering the planet
Notable Satellites in Near Orbit: Defense and Communication Satellites x 200
Notable Satellites in Far Orbit: Gate of Zedan ship yard and Space Fortress, Solomon Space Fortress, Axis resource Satellite and Research lab, Moons x 2, Resource Satellites x 4, Space Colonies x thousands
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