|
|
|
|
|
|
|
DarthCowardus Vice Captain
|
Posted: Sun Mar 02, 2008 11:30 am
That sounds reasonable. I suggested production speed only as an answer to DL's call for something to prevent people from spontaneously creating defenses. As for the max ship number, I meant more what orbital positions are available to ships entering the system.
I'm thinking of the Mirai who have the technology to put 300+ Menelos in stable orbit and whose population is large enough that there might not be any open orbital positions above a planet. And also the Mirai system has a considerable number of inhabited planets which will each need descriptions.
I've been assuming that each thread would be for a system of planets, as it was in the past. Was I in error?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 09, 2008 1:17 pm
I guess not. I have another question regarding Stargates. It seems that we are discontinuing the Templar altogether as no one has expressed an interest in playing them. In the previous Guild, Stargates were a Protoss technology introduced by the Templar. Our subsequent explorations of the Protoss, however, made little reference to Stargate technology. In the new Guild, the Mirai have the technology and science to build Stargates and I personally have a comprehensive understanding of the devices (and access to every episode of Stargate: SG-1). I would like to make Stargates a Mirai device, but have no way to reconcile such with the idea that the Protoss originally invented Stargates. Also of note, in the previous Guild, the Mirai did built gates and there was only one Protoss Stargate in the Star Wars galaxy. So I think that little will be affected if we just make the Stargate a Mirai invention, not of Protoss origin. Are there any objections or thoughts?
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 15, 2008 11:30 am
If it's not too contradictory, I think it would be very cool to include the xenomorph species from Alien in the storyline. They'd be much like in the film, that is, inhabiting remote planets in hibernation state until found and (as the storyline hints) used as a biological weapon. Would this be all right?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 15, 2008 4:30 pm
I would discuss that with DA. In the previous Guild we did have those Aliens and they were briefly used by the Sith, but I don't know what's happening to them in this rewrite. We also had the Predator species, which I roleplayed, but I will not be continuing them.
And I'm going to assume we are dropping Stargates as Protoss devices so they can be invented by the Mirai. Are we actually going to continue to explore the Protoss? I would prefer not to as I have always felt they were introduced simply as a plot device so birdzeye could have technology to match the Mirai and Sith without actually understanding any of it.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 16, 2008 9:48 am
I would like to keep the Protoss only because I like the Faith Hope and Love arc idea.
As for the xenomorphs, they are "Temple Guardians" and used as watchdogs in Sith Establishments of great importance.
Of course, it's not beyond the realm of possibiliy for the Sith to drop a queen off on a remote world to ' cleanse' it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 16, 2008 3:38 pm
I would be fine with keeping that arc, but I think it might be a good idea to keep the Protoss tech black box so that we don't get overly technical the way we did with the last Guild (since purportedly that was the cause for the restart). Then we could still explore the Protoss and encounter the Protoss technology, but say that it is too advanced for anyone to reverse engineer and reproduce, which is quite plausible.
And with the xenomorphs, does that mean there are planets that have been cleansed in the past and now have dormant queens on them now?
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 16, 2008 6:38 pm
agreed on the Protoss
And It is not beyond the realm of possibility for a planet to have a dormant queen on it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 16, 2008 8:22 pm
Thanks DA. I guess Illuminatus has his work cut out for him- those things are nasty.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 17, 2008 10:44 am
thus the perfect toy for a madman.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 18, 2008 1:52 am
Another thought occurred to me. We are implementing a travel time system and requiring that also ships be posted as being sent from somewhere before they get anywhere, but that doesn't account for the start of the Guild.
As I see it, there are two possibilities: Either each planet starts out with a posted number of military forces and action proceeds with the dispatch of those forces. In this case, that means that the factions with the greatest number of planets will immediately have an advantage. Ostensibly, a significant one as other factions will have to post for the production and dispatch of new forces to match those already existing on the collective planets of larger factions.
Or each faction will get a specific number of military forces to divide between all there planets. I envision this as being a system of loose classifications where each faction can have a maximum total number of a particular class of military unit (e.g. one thousand ships longer than 10 km). But that also leads to obvious inequities as single planet factions will end up with millions of ships in a single system while larger factions only have a few per planet.
So I have a proposal for the start of the new Guild. Let's assume that at the end of the Oblivion Wars (and please bear with me as I am unfamiliar with the establish relevant history), there was a Pan-Galactic Peace Accord which called for the radical demilitarization of all nations in the galaxy. Representatives from every planet were present and after much deliberation, all agreed to that and several other terms. This can also be a key component of the formation of the Federation and was called by some Force-neutral body so that even the Sith and the Jedi came together and agreed to coexist. Then with the start of the Guild, events could lead to factions going back on the Peace Accords and rebuilding their militaries. This would mean that certain planets would be posted as having shipyards and only these planets could produce ships with ships of particular sizes requiring particular amounts of time. We would have to devise and agree upon a system for developing the construction of ships and shipyards, but I think that could be very simple and based on rolling dice.
Unlike my previous posts, I want other people's input here because this greatly affects the first rounds of the Guild and potentially could determine the course of play throughout. I will also answer any questions anyone may have regarding the system and the proposal, but not regarding specific factions or how to reconcile demilitarization/remilitarization with their histories as we can deal with that after we decide to accept the proposal.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 18, 2008 11:35 am
It makes more sense for each nation to have a limited number of forces because building ships and recruiting people costs resources. Not every planet is going to have military forces there, perhaps even readily accessible if they're in a "boonies" sector.
The Peace Accord idea sounds interesting.
As for shipyards and ships, I think this is part of what we need to look over to devise a system to monitor some resource production. Make economy important as well so the more obvious food production planets can be heavily guarded during war time because they are precious. We already list what planets provide what and we don't need to get overly complicated, just specify a little more on how much is done on each planet (percentage or average output within a time frame).
In the case of military/industrial installations we could also specific what is done there as well. And all militarizes have black ops. going on so there can be black op. planets. We can label a particular planet "black" and that way characters don't really know what's going on unless there is a spy or something involved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 21, 2008 10:26 pm
Some form of Peace Accord is the only way I can think of to give a fair start, which I think makes sense and should be done.
However, I think it would really be best to keep resources as simple as possible. In fact, I would rather avoid them, though I think we should have production centers and rates. But resources are difficult because they are likely to be different for different factions. For example in the previous Guild, picocytic matter in liquid form was the sole resource used by the Mirai; the Terrans were shifting to a tiberium-based economy; and the Sith required physical resources and also souls. In all of that, the Protectorate still used (mostly) conventional soldiers and ships, as did the Abh.
I agree that we need some system for producing military units and bases, but I think it would be best if that system did not involve resources, though it may require resource gathering/transport units.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 29, 2008 4:29 pm
Anyone got Ideas on how the heck the Fang would get their hands on Neutron star matter? >_o
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 29, 2008 5:25 pm
What kind of technology do they have that could allow them to handle such? Let alone acquire it.
Also, read the previous posts and respond to them, please.
**And this is the eleven thousandth post for the Guild. Woohoo biggrin
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 29, 2008 6:36 pm
DarthCowardus What kind of technology do they have that could allow them to handle such? Let alone acquire it.
Also, read the previous posts and respond to them, please.
**And this is the eleven thousandth post for the Guild. Woohoo biggrin The barrels of the rifles have anti-gravity properties to keep the barrels from collapsing due to the round's gravity well. I'm guessing similar tech would be used in mining such material. Also, I read the comments I saw in the Info topics. Were there any other comments in this topic that I havn't seen?
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|