|
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2008 11:42 am
DarthCowardus Sounds good. It might make sense to pick a metal to form the rounds. Copper is currently used in a new special forces explosive and is a good choice for a molten metal projectile. Also, you mention that the anti-material sniper rifle fires anti-matter rounds, but never go into detail about that. It would be simple for the round to be a small magnetic container of positron (antielectron) plasma that would be quite powerful, equivalent to a demo charge. I just think you need details or to at least confirm whether or not Black Fang uses the rounds. There isn't really much need for antimatter rounds outside of military combat so it might just be better to drop them. Right, at this point in time "Anti-Matter" is just a tack on to the name. The rounds arn't made of Anti-matter, They just happen to break it up good.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2008 4:11 pm
Okay, you might want to say that explicitly in the tech post, then.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2008 6:47 pm
1000 ships, no more than 50 of those ships can exceed 5km in length. How does that sound? It allows for capital ships, but turns them into Heroes of sorts.
And I agree that Interstellar is a better term. Plus that allows for planetary defense superlasers.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 07, 2008 7:31 pm
Okay so for clarity's sake could you repost the whole revised accords? I think I might be a little bit confused. Also, once we decide on the specifics of the accords, I'm going to present the Mirai as I'm currently envisioning them, because on the face of it, it goes against the accords. They don't, actually, and I will explain how, but the problem mostly stems from how the Mirai are a militant government. It's basically a communist dictatorship with all citizens being in the military. Well, I will explain it when we've decided on the Peace Accords.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 08, 2008 8:27 pm
DarthAlucard This is what I have so far for points of the accords • The Old Republic is hereby disbanded. In its stead, the Galactic Federation, headquartered on Corellia will take most of the former territories and properties of the republic. Membership is voluntary, but encouraged. • The Sith Empire will maintain control of the Deep Core. Similarly, worlds that have openly and freely embraced Sith teachings and religion will be awarded to the Empire. • All military forces are to be disbanded. In their stead, there will be only enough ships to police and protect the territory at hand. There will be no more naval personnel than is required to effectively maintain the police force. • No Police Force shall exceed One thousand ships. • No more than fifty ships shall exceed 5 kilometers in length, and no ship shall exceed 10 kilometers in length. • No shipboard weapon shall exceed 3 teratons in power • The Use of radiological and biological weapons on planets is strictly prohibited. • Weapons with interstellar ranges, such as Centerpoint Station, the Galaxy Gun, and the Hellgate Cannon, are strictly prohibited.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 09, 2008 3:44 pm
Okay, now I'm going to bring up the Mirai. They are going to comply with the Accords. In fact in some ways the Mirai will be more compliant because they are led by a genetically engineered dictator who will have been around for the original talks that led to the Accord (as I understand it, those talks happened a several generations ago so most of the signing generation will be dead).
But the Mirai still produce and man military vessels because it is a militant nation. And by militant, I mean only that there is no civilian government or population, not that the Mirai are belligerent or aggressors against anyone else. The Mirai also haven't changed the designs of their ships or even removed anything. Because they use picocytic systems, the Mirai can lock out and seal away most of the weapons on their ships or just program in limitations of power and number. But they still produce ships because a significant part of the population resides exclusively in those ships. The ships are military vessels, but they also house their crews and the dependents of those crew members. That is why the Mirai never dismantled their fleets even after agreeing to the Accords and why they also continued to produce ships, colonies, and stations. The military nature was secondary, while the primary purpose was to house the growing population. What the Mirai have done instead of completely dismantling the ships is set them all to "Defense Action Only" Readiness, meaning restrictions have been programmed into the operations of the vessels that must be manually overridden, a process that requires considerable time and manpower. Or, military responses can be unlocked if the ship is attacked, but only in proportion to the attack. For example, a single missile striking the ship will make a small number of point defense turrets available to be activated (but won't automatically activate them). If missiles continue to strike, more point defense turrets are made available until the attack ceases, but throughout the ship's own missile systems will never be activated so a retaliatory attack is not possible.
This also means that, while other nations will have to produce new vessels, the Mirai will have to convert an existing ship to "Full Military Action" Readiness. That conversion will be the Mirai equivalent to building a ship for another nation and will take the same amount of time and require outside facilities to be accomplished. Note, though, that the Mirai won't have to spend time raising and training military personnel. This makes sense, all Mirai citizens are in the military and trained to proficiency.
I'm bringing this up now to hear people's responses. Specifically, if somebody objects to it, but also to see if it makes sense. The Mirai are military and have continued to be military despite the Peace Accords because that is how their society is structured and because the military hierarchy allows them to successfully administer a largely communist government. I should also point out that the Mirai are, and have been, isolationist and were not fighting anyone before the Peace Accords anyway.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 11, 2008 10:13 am
DarthAlucard DarthAlucard This is what I have so far for points of the accords • The Old Republic is hereby disbanded. In its stead, the Galactic Federation, headquartered on Corellia will take most of the former territories and properties of the republic. Membership is voluntary, but encouraged. • The Sith Empire will maintain control of the Deep Core. Similarly, worlds that have openly and freely embraced Sith teachings and religion will be awarded to the Empire. • All military forces are to be disbanded. In their stead, there will be only enough ships to police and protect the territory at hand. There will be no more naval personnel than is required to effectively maintain the police force. • No Police Force shall exceed One thousand ships. • No more than fifty ships shall exceed 5 kilometers in length, and no ship shall exceed 10 kilometers in length. • No shipboard weapon shall exceed 3 teratons in power • The Use of radiological and biological weapons on planets is strictly prohibited. • Weapons with interstellar ranges, such as Centerpoint Station, the Galaxy Gun, and the Hellgate Cannon, are strictly prohibited. Small question- Do such weapons still exist from the Oblivion war that have been put off line but could still be brought back online if a war breaks out, or have all the past superweapons been completely destroyed?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 11, 2008 3:03 pm
I think the spirit of the Accords would call for the weapons being completely destroyed or at least permanently decommissioned (thinking of Centerpoint Station). Also, I'm not planning on the Mirai having the Hellgate Cannon in the new Guild.
|
 |
 |
|
|
|
DarthCowardus Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 14, 2008 1:06 am
Mirai look good to me, and I agree that the weapons are most likely destroyed, and Centerpoint, being an ancient device, is most likely decommissioned.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 18, 2008 4:18 pm
I just thought of a couple things that should probably be added to the current profiles system.
1) A status field. Characters could go MIA, defect from their main groups, be killed, and so on. It may help clear up some confusion when trying to figure out who's where.
2) A topic for Miscellaneous and civilian characters. There may be characters who do not neccessarily belong to any of the main factions.
Just a thought.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
DarthCowardus Vice Captain
|
Posted: Fri Apr 18, 2008 5:06 pm
With the first point, I think the idea is really that players update the profiles of their characters as the characters change so those kinds of changes would be found in the profile and of course faction changes would be shown by the name changing categories in the Registry.
For the miscellaneous characters, are you sure you need bios for them? Additional factions can easily be included in the Registry and can have Character Threads added to the forum if they really need bios. But how many minor characters do you intend to add and use on a regular basis?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 18, 2008 6:15 pm
DarthCowardus With the first point, I think the idea is really that players update the profiles of their characters as the characters change so those kinds of changes would be found in the profile and of course faction changes would be shown by the name changing categories in the Registry.
For the miscellaneous characters, are you sure you need bios for them? Additional factions can easily be included in the Registry and can have Character Threads added to the forum if they really need bios. But how many minor characters do you intend to add and use on a regular basis? The Misc would be more for characters who don't fit under any faction, like Sith (since there's not really enough Sith at this point for a Sith faction), in which case I would have at least two major characters that I would use on a regular basis in there. Besides that, there are tech and such that are available to all factions rather than just one. However, if it is deemed that such a topic is a waste of space, I guess I'll find some place to put the profiles... EDIT: The information I put together for the Black Fang's homeworld: Black Fang Bases ElibeThe planet of Elibe is the main headquarters of the Black Fang. The planet is split into six nations of diverse ruling styles: Lycia, Bern, Etruria, Sacae, Nabata, and Ilia. Each of the nations was founded by one of the eight legendary heroes after the Scouring, an ancient war between humans and dragons. Lycia, founded by the Champion Roland, is ruled by a collection of noble houses that include Ostia, Pherae, Thria, Laus, Worde, Khathelet, Araphen, Caelin, Ryerde, Santaruz, Tuscana, Tania, Badon, and Cornwell. Each one is ruled by its own Marquess. Ostia, the most politically powerful territory within Lycia, functions as the central ruling territory. This system of government is known as the Lycian League. Bern, founded by the Hero Hartmut, is a monarchy notable for its militant nature, located in the southeast mountains of Elibe. Previous to the planet's exposure to the rest of the galaxy, it was the only nation in all of Elibe that employed Wyvern Riders in the army, and has since become the only country to retain an army in direct violation of the Peace Accords. However, it is only an army in name- The full force of the army barely exceeds 1,000 ships, none of which are larger than 10 km in length. Because of this, no one off-planet takes Bern as a serious threat. Bern develops their own mobile suits. Etruria, founded by Saint Elimine, is the base of St. Elimine’s church. Most of the nation's residents are naturally blonde, a trait passed down to them as descendants of Elimine. It is home to many sorcerers and monks that have spent their lives studying the magical arts. Sacae, founded by the Divine Warrior Hanon, is a country of nomadic clans such as the Lorca, the Kutolah, and Djute that roam the vast fields and open plains on horseback. It has no central government, but a number of clans that govern themselves. The mountains that separate Sacae from Bern once housed several bandit groups, but when the Galactic Federation came in contact with the planet, one of the first actions taken by the Federation Navy was to route the bandit groups. Since then, there hasn't been a report of a bandit attack in the region. It is said that the people of Sacae are unable to ever be dishonest. Black Fang's main headquarters is located here. Nabata, founded by Archsage Athos, is a massive desert covering the entire continent of Missur. The Nabata Desert is home to the great city of Arcadia. This oasis utopia is populated by both humans and aliens in harmony. The ruthless desert climate deters most travelers from visiting the region, serving as a perfect natural defense for Arcadia. Ilia, founded by the Great Knight Barigan, is located in the northeastern part of Elibe. Its snowy climate hampers agricultural development, and as a result, the nation's citizens commonly live mercenary lifestyles in order to survive. It was home to the renowned House of the Pegasus Knights prior to the planet's exposure to the galaxy. Since then, Pegasi have been retired in favor of Anaheim Electronic's own Mobile Suits. Valor, also known as the Dread Isle, this small island is feared by most seafarers. Covered in dense fog is the Dragon's Gate, created by an unknown power to travel between dimensions. Supposedly, it is the only means to contact any Dragons, as they have become extinct in this dimension as a result of the ancient war. The planet has only come in contact with the rest of the Galaxy in the last 18 years when it was discovered at the edge of the Unknown Regions, and has since adapted various technology used throughout the rest of the Galaxy, but has yet to be completely unified, and in many ways remains a medieval planet.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
DarthCowardus Vice Captain
|
Posted: Fri Apr 18, 2008 10:33 pm
The Black Fang homeworld looks fine to me, but I'm not sure I understand what you mean as far as characters that don't belong to any faction. The Sith are an Empire. One of the major galactic powers. Do you mean characters that belong to no faction? While certainly possible, that has yet to be presented. If such characters are introduced, I see no problem with adding a 'Factionless' category to the Registry and allowing those characters to have bios in the Registry thread.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 20, 2008 5:43 pm
DarthCowardus The Black Fang homeworld looks fine to me, but I'm not sure I understand what you mean as far as characters that don't belong to any faction. The Sith are an Empire. One of the major galactic powers. Do you mean characters that belong to no faction? While certainly possible, that has yet to be presented. If such characters are introduced, I see no problem with adding a 'Factionless' category to the Registry and allowing those characters to have bios in the Registry thread. Well, yeah, I meant Factionless.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
DarthCowardus Vice Captain
|
Posted: Sun Apr 20, 2008 8:40 pm
Okay. If you have a character like that you would like to add, just put the bio in the Registry thread, if the character really does need a bio.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|