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Posted: Wed Mar 30, 2011 2:14 pm
The yellow Pokemon noticed that a human had entered its territory and dared to send out a Pokemon. It merely grinned at the small rodent that was across from it and waited to see what would happen next.
Elekid's Speed: 10
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Posted: Wed Mar 30, 2011 2:32 pm
It was essential to gain an advantage over the Wild Pokemon early on so that capturing it would be made easier. Metsuki had no idea how much damage it could deal out let alone take so he decided to play it safe and try to weaken it first.
"Joules! Use Thunderwave on that Pokemon and slow him down a bit!" Metsuki called out to his Minun. Joules let out a loud chirp and dug her feet into the ground. Almost immediately the hair on her back stood up and the air near her cracked and popped as electricity began to gather around her. When it look as though her small frame could handle no more energy she let a out high pitched squeak and released the built up power in a sudden blast that made its way toward the Wild Pokemon.
Thunder Wave – Electric Electricity rushes through the air, shutting down the target’s nervous system. Center – None Ranged None Effect: 1 Target, Column Thunder Wave creates a Column that is 2-meters wide. All Legal Targets in the Column are Paralyzed. Thunder Wave cannot miss.
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Metsuki Kagai Vice Captain
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PTA CREW rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Wed Mar 30, 2011 5:06 pm
This particular wild Pokemon wasn't a dunce. Since it too was an electric type, it understood the kind of energy that the little rodent was building up. It appeared that it wasn't a damaging attack, but instead the kind of electricity that was used to stun prey. Before the wave would be able to strike it, the Elekid kicked off of the ground and sped towards the Trainer's Pokemon, aiming to smash into the mouse with its body and hoping to knock it out before the little one managed to stun it.
Quick Attack – Normal A speedy attack impacts the target before the target can act. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.
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PTA CREW rolled 2 10-sided dice:
4, 4
Total: 8 (2-20)
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Posted: Wed Mar 30, 2011 5:07 pm
Damage Check: 2d10
8(Result) + 10(Attack) = 18 Physical Damage
Since this damage hits before Thunderwave results, Metsuki must declare the result of Quick Attack and then the round will end with Thunderwave hitting Elekid if Quick Attack doesn't knock out Minun.
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Metsuki Kagai Vice Captain
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Posted: Wed Mar 30, 2011 5:44 pm
18 (Physical Damage) - 5 (Minun's Defense) = 13 Total Damage Dealt
Minun is hit hard, but stays on her feet.
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Posted: Wed Mar 30, 2011 10:26 pm
Elekid is now Paralyzed.
The round ends.
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Metsuki Kagai Vice Captain
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Posted: Wed Mar 30, 2011 11:32 pm
[Metsuki decides to skip his Trainer Action]
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Metsuki Kagai rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed Mar 30, 2011 11:40 pm
It was impressive to see the Wild Pokemon close in and interrupt Joules with such ease. It had managed to deal significant damage to her as well which was evident by the pained expression on her face. Joules had been able to launch her Thunderwave and it connected. That should help slow down the Wild Pokemon and give them a slight edge in the fight.
The time had come to do some damage. They would need to wear down the enemy Pokemon if they hoped to capture it. With that in mind Metsuki called out to his Minun "Well done, Joules! Now use your Quick Attack on him and wear him down!". Minun ran towards the Wild Pokemon in a surprising burst of speed. When she was close enough she pounced at him.
Quick Attack – Normal A speedy attack impacts the target before the target can act. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.
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Metsuki Kagai Vice Captain
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Metsuki Kagai rolled 2 10-sided dice:
5, 6
Total: 11 (2-20)
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Metsuki Kagai Vice Captain
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Posted: Wed Mar 30, 2011 11:42 pm
11 (Damage Roll) + 7 (Minun's Attack) = 18 Physical Damage Dealt
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PTA CREW rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu Mar 31, 2011 1:36 am
18 - 5(Defense) = 13 Damage Dealt
The attack deals fairly heavy damage to the Elekid. It still looks like it has quite a bit of fight left in it, but it was easy to see that an attack any stronger than the last would likely knock it out.
Current Paralysis Check: 6
Elekid is Paralyzed and cannot move! The round ends.
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Metsuki Kagai rolled 1 100-sided dice:
92
Total: 92 (1-100)
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Metsuki Kagai Vice Captain
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Posted: Thu Mar 31, 2011 12:35 pm
It seemed like as good a chance as any to try and capture the Wild Pokemon now. It had been weakened and it was shaking violently due to the Thunderwave that Joules had hit it with. Metsuki was worried that if he attacked it again it might not be able to withstand the blow.
"Here goes nothing!" Metsuki yelled out as he reached into his pocket and threw an empty Pokeball at the yellow and black Pokemon. He watched as the Pokeball opened up and struck the Wild Pokemon before enclosing it inside. Now to wait and see if it would keep him inside...
-1 Pokeball
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PTA CREW rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Thu Mar 31, 2011 4:52 pm
The Elekid easily burst free from the Pokeball. It appeared to be in decent shape even though a stronger attack than before would knock it down.
Current Paralysis Check: 7
And after Joules hit with Quick Attack, Elekid's ability activated:
Static The pokemon’s electric body gives off excess volts; when handled roughly, it can paralyze those who aggravate it. Trigger - Daily Effect: When a foe hits the pokemon with Static with a melee Move, they become Paralyzed after damaged is dealt. Overworld - Cast - Daily Roll 1d20; on 1-5, nothing happens; on 6-20, an Electric Type pokemon is drawn towards the user, within reason.
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PTA CREW rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Thu Mar 31, 2011 4:53 pm
The yellow Pokemon decided to attempt to finish off the smaller electric type with an attack that would show the true might of electrical power.
Thundershock – Electric A shock focused on hindering the foe’s movement sends a shock through the foe’s body. At-Will – 2 Ranged Special Damage Check: 2d10 Effect: 1 Target Thundershock Paralyzes the target on 17-20 during Accuracy Check.
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PTA CREW rolled 2 10-sided dice:
8, 4
Total: 12 (2-20)
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Posted: Thu Mar 31, 2011 4:54 pm
Damage Check: 2d10
12(Result) + 8(Spec Attack) + 2(STAB) = 22
22 / 2(Electric Type resistant against electric move) = 11 Special Damage
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