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DarthLoki 13
Crew

PostPosted: Tue Oct 09, 2007 11:51 pm


(edited the post)
PostPosted: Wed Oct 10, 2007 12:29 am


(ooc: I like the weapon, it's a neat idea. But I still have a problem with the tachyon component. By their nature, tachyons are hard to study and even harder to harness. Also, tachyon and near-lightspeed don't really go together. Tachyons are by definition superluminal. It takes more energy to put tachyons below the lightspeed threshold than to move normal matter above. The only ones to display the technology for a shoulder-mounted hyperdrive are the Mirai (theoretically, the Fate BDU could enter hyperspace though none has thus far). But could it shoot a hypermatter bolt? Due to the superluminal nature of hypermatter, it would appear to be a solid laser beam. Internal cycling in preparation for focusing and emitting the beam would account for the charge time and the nature of the bolt itself would incur high ammo expenditure. The only difference between hypermatter and tachyons being that tachyons are superluminal particles of energy, like photons but faster. Hypermatter has more substance and so would pack a much more substantial punch. Also, the Protectorate has been using hypermatter since before its inception as the whole galaxy uses hyperfusion. As I envisioned it, the Jedi Resistance has had to rely on conventional fusion for so long because of their isolation. Fusion can use just about any matter, especially since the Jedi Resistance has apparently very thoroughly developed the process. This would have the added benefit (from DL's perspective) of not really involving new technology, just the new materials available with the advent of galactic commerce thanks to the Jedi Resistance joining the KOTOR. Before they would never have considered weaponizing hypermatter because they simply had none available. Now, they can buy practically all they need through government connections so it stands to reason that MT would design something using this energy rich and newly readily available substance. Presumably, hypermatter is also not radioactive or unstable the way common fissile material typically is. This makes it an excellent weapon material.)

DarthCowardus
Vice Captain


DarthLoki 13
Crew

PostPosted: Wed Oct 10, 2007 9:23 am


(OOC: I am sorry, but you lost me on that)
PostPosted: Mon Jan 07, 2008 6:36 pm


Name*: Adeptus Astartes Recon Troopers (AARC)

Race*: Genetically modified human

Affiliation*: K.O.T.O.R.

Rank*: Lieutenant

Sith Name(**) : N/A

Age*: N/A

Physical Description*: Without armor these warriors stand 8 feet tall. They have been modified to have reflexes faster then any human, with the help of computer implants. They also have two hearts, a second set of lungs, stronger bone structure, more muscle, and several points on their body that allow their armor to directly connect to their implants. All of these make the AARC a formidable soldier out of their armor.

History: With the Sith stronger then ever, Painbringer decided that it was time that he brought back the old warriors that had been killed in the disaster on that forgotten world. But instead of bringing them back as they were, he was going to make them into super soldiers. His knowledge of cloaning techniques and his own body allowed him, with the help of MT, to create a medical facility on the EH that could transform the ARC troopers into AARC troopers.

Master**: Ben Painbringer

Apprentice: N/A

Weapon(s)*: AARC Battle Rifle, AARC Battle Pistol, AARC Light Sword, Jedi Laser

Ship: N/A

Specialty*: Combat

Strengths*: Physical Strength, Stamina, Endurance, Iron Will, Training

Weaknesses*: No force powers

Other: Though the armor looks bulky from the outside, the powered armor was designed by Painbringer to allow the user complete motion, enhanced speed, enhanced perception, and enhanced strength through the use of the direct contact points and the armors own machine workings.

Name: AARC Battle Rifle

Type: Projectile

Caliber: 22mm APHE

Note: These guns have 3 weapons settings on them. Single, 3 round burst, and fully auto.

Description: These weapons have a magazine of 30 rounds. The rounds and gun are far too heavy for a regular man to handle that are specifically made to interface with the armor of the AARC so that it gives them increased accuracy and weapons data. When picked up by and AARC the hand sensors in both the gauntlet of the armor and in the handle of the weapon interact and instantly give the AARC active ammo count, current gun setting, current gun status, and a targeting reticule appears to show where the barrel of the gun is pointing.
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Name: AARC Battle Pistol

Type: Projectile

Caliber: .50 cal APHE

Note: These weapons have only one fire mode, semi-auto.

Description: These weapons have a magazine of 10 rounds. The rounds and the gun are far too heavy for a regular man to carry or fire. The pistol just like the AARC Battle Rifle are designed to interface with the armor and give the user accurate and up to date data on the weapon.
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Name: AARC Light Sword

Type: Melee

Caliber: N/A

Description: This weapon incorporates Painbringer’s knowledge of lighsabers and cortosis to create a sword that has two lightsabers creating an edge of the blade and cortosis sharpened to a blade inside the lightsabers. This combination of lightsaber and cortosis causes the sword to be very heavy, but in the AARC armor it is not noticeable and is able to fell any foe even if a normal lighsaber could not.
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Name: AARC Powered Battle Armor

Type: Resistant to Ballistic, Energy, and Plasma weapons

Special Properties: The armor is made out of ship armor melted down and made into fine fibres. These fibres are then interweaved to create the overlapping plates of the armor. The underlayer of the armor is made out off a skin forming memory gel that is taken from the clone commando armor and modified to fit. It keeps the wearer cool while keeping the armor form fitting. The armor also connects to the ports in the AARC trooper’s skin, this allows the armor to show the user his own vital signs as well as allow the armor to augment the users speed, strength, perception, and reaction time. In the armor the AARC trooper stands 10 feet tall and can withstand hits from anything except large artillery and shipboard weapons. The armor weighs almost 2 tons and has magnetic points were the AARC trooper places his weapons. The armor was designed by Painbringer and put together by MT and his army of drones, the suit is powered by a small reactor in a back pack on the back of the suit. The technology to power the suit was engineered by MT using his knowledge of robots and technology.
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DarthLoki 13
Crew


DarthLoki 13
Crew

PostPosted: Tue Jan 08, 2008 9:30 am


Name: Commander Painbringer's Armor

Type: Resistant to Ballistic, Energy, and Plasma weapons

Special Properties: The armor is made of the same material as the AARC armor and is as mobile, if not more, but that is where there similarities end. The weave is much finer and more intricate then that of the AARC. There is an extra layer made out of force crystals that were pulverized, and then spread between the outer shell and the inner shell. These crystals amplify Painrbingers ability to use the force and allow him to react to any event as if he were being affected by battle meditation. The helmet was also re-designed. It incorporated a thicker layer of force crystals and has a wide array of communication and targeting gear. This gear includes a small encoder so that he can send transmissions from the surface his ship or any other ally ship on the coded frequency. The armor also allows him to control the EH from a distance so that he does not have to call in support so much as point and click and it is right where he needs it.
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Name: Force Axe

Type: Melee

Caliber: None

Description: The Force Axe is a weapon that is only able to be wielded by Commander Painbringer. The weapon is made of Ship Grade Armor melted down and formed around Force Crystals. The blade is a composite material of force crystals, cortosis, and lightsaber crystals. The energy that is placed through the blade creates a thin sheet of light (like the used in the lightsaber). The force crystals inside the blade also allow Commander Painbringer to imbue the weapon with the force to control it and multiply its power.

Name: Command Bolt Pistol

Type: Projectile

Caliber: .50 cal APHE

Description: Almost the same as the Standard bolt pistol, the Command Bolt Pistol was designed with a larger magazine and has two barrels rather then just one. This two barreled design allows the weapon to fire a hail of gunfire in just a few short second, it is designed to literally tear the enemy to shreds. The weapon holds two magazines, one for each barrel and each magazine contains 20 rounds.
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Name: Force Cannon

Type: Energy

Calibure: N/A

Description: This weapon uses mirror, crystals, and force crystals to magnify a standard laser shot into an anti tank shot. The weapon has an incredible rate of fire for such a powerful gun (about the same as a standard E-11 blaster), exceptional range and is huge. No normal human could ever home to lift, let alone fire this weapon. It was designed to be used by only Painbringer who could channel the force into the weapon to change the shot with what the situation needed. A single charge pack holds 100 shots and is the size of a standard blaster pack.
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OLD GUILD: Mechanics (Locked)

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