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Is it even worth bothering?
  Pfft.. No. You're lame.
  Uh.. Probably not, but maybe.
  I think it sounds possible.
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Loteus Shivanei

PostPosted: Thu Aug 02, 2007 8:48 pm


Ok, this thread itself isnt a roleplay in itself. I wan't to create a basic gaming system of sorts, using the dice rolling. that way, it's really hard for godmodding. I'd like suggestions and discussion about how you guys think it should work.
PostPosted: Thu Aug 02, 2007 9:08 pm


Okay, I guess I'll start. Now, I think, just basic untweaked idea..

You start out your character, make up your profile as usual. Now heres where it starts to change. Use gaia's dice, to roll out your stat points. I'd say, Strength, Agility, and Stamina. Roll out 4 D8's (8 Sided dice) that number is your stat points, which you can alot to any stat. Strength would add damage to an attack, agility would increase the difficulty of an enemy hitting you, and stamina would affect your health. I'm still thinking it up.. lets think tank people!

Loteus Shivanei


sk8r.monkee

PostPosted: Thu Aug 02, 2007 9:49 pm


Personally I think it's not needed, it's a good idea and all but idk.
It's in peoples judgements what is godmoding or not, like any person with RP sense isn't going to dodge like 500 attacks without getting hit once or isn't going to take like 500 attacks and still be standing and/or alive and able to fight. Since this is a RP guild I would come to think that people know how to RP and nto be a godmoding SOB.
PostPosted: Thu Aug 02, 2007 10:45 pm


Yeah, I agree with you, for the purposes of just in this guild, but I was actually considering using it outside of the guild too, so I was looking for help from decent RPers, not just run of the mill anyone on gaia. Basically using this guild as testing grounds.

Loteus Shivanei


sk8r.monkee

PostPosted: Fri Aug 03, 2007 12:08 am


Loteus Shivanei
Yeah, I agree with you, for the purposes of just in this guild, but I was actually considering using it outside of the guild too, so I was looking for help from decent RPers, not just run of the mill anyone on gaia. Basically using this guild as testing grounds.

Ahh I see. Well the dice idea is a good idea, maybe you could make a RP to test it out in this guild. The only part where it would get complicated it different abilities would need different numbers since the power and effect may be different (like a fire move would need a different number then an ice move unless they cause similar damages which probably isn't going to happen.)
Also you'd need a incorporate a way to make the numbers match up, like what happens when they're offence is stronger then you're defence, etc.

And sorry if things I say don't make sence, I'm like typing s**t as I think of it, I'm really tired and not bothering so much to proofread. xd
PostPosted: Fri Aug 03, 2007 8:59 am


Ok, well... in answer to the thing about fire and ice spells and such, I was thinking, attacks would have ranks maybe, and the different ranks would each deal a set damage. But the people could just make up whatever abilities they wanted, but they would have to fill up a slot in they're available moves, which would increase as they got stronger. (Haven't figured out leveling yet) Also, they wouldn't have to use a combat ability, in a slot, it could be a passive or defensive ability.

For instance, someone has 2 level one slots, and one level 2 slot. They want to have fire moves, so.. they think of stuff that would be cool, and have

Level 1 abilities:
- Fireball
- Flame Walk (teleportation)
Level 2 abilities:
-Flame Shield

Now, also, I was thinking of having some form of chart, with which to show what element is weak to what other element, and what not. I'll work out some concept charts in a bit.

Loteus Shivanei

Loteus Shivanei rolled 4 8-sided dice: 6, 1, 2, 1 Total: 10 (4-32)

Loteus Shivanei

PostPosted: Fri Aug 03, 2007 12:29 pm


OK heres a chart that I'm making up as I type, but I'll probably come through with edits all the time.
First Roll stats. 4 d8. (I may change what kind of and how many dice you roll.) Okay I got a 10. I have 10 stat points to allot. I'll put 3 in strength, 4 in agility, and 3 in stamina.

------Stat---Bonus-
Str---3-------+1----
Agi---4-------+2----
Sta---3-------+1----

Strength (Str) affects your damage dealt. Agility (Agi) Increases your dodging, making you harder to hurt. Stamina (Sta) Increases your health.

Every 2 points you have in a stat, you get a +1 bonus to it's respective affect. Eg. I have a 4 in my Agi, as shown in the chart above, meaning I get a +2 bonus to my dodge.

((gonig back to the RP, I'll edit this post with more stuff later))
PostPosted: Fri Aug 03, 2007 12:58 pm


Seems like a pretty good plan . So would each attack have a set of stats (like would fireball have accuracy, strength/intensity, etc?)

And would it use like a minus system or whatever to calculate damage or a miss or a defend?
Ex - Fireball has 3 strength, opponent has 2 sta. Would that make the damage to your health 1 or anything like that?

Edit - once we figure more stuff out you should start to edit the first post in detail incase anyone else decides to come and help.

sk8r.monkee


Loteus Shivanei

PostPosted: Sat Aug 04, 2007 1:59 pm


Okay, so, I'm thinking that the first thing we should explain for making a character is actually race and class.. Now, Race, I'm thinking four base races. You can call it whatever you want, but it technically is one of the four base races. I'm thinking that the different races will have theyre own abilities, being bonuses to a particular stat. Tell me what you think about this

Races:
Human: 1 extra skill to start.
Vampire/Lycanthrope: +1 to Agility.
Dragon: +1 to Strength
Demon: +1 to Stamina

And Classes. I think that with classes, you get different bonuses as you level up, focusing around different stats or ability specializations. I'm thinking..

Barbarian
Sorcerer
Assasin
Cleric

Barbarian would be focused around Strength, and brute force physical attacks.
Sorcerer would be focused around offensive spellcasting.
Assasin would be focused around subterfuge techniques, and Agility
Cleric would center around defensive and healing spellcasting.

(Upon typing out the spellcasting, I realized I'm going to need to add a fourth stat. Inteligence or something..)
PostPosted: Sun Aug 05, 2007 12:34 am


Loteus Shivanei
Okay, so, I'm thinking that the first thing we should explain for making a character is actually race and class.. Now, Race, I'm thinking four base races. You can call it whatever you want, but it technically is one of the four base races. I'm thinking that the different races will have theyre own abilities, being bonuses to a particular stat. Tell me what you think about this

Races:
Human: 1 extra skill to start.
Vampire/Lycanthrope: +1 to Agility.
Dragon: +1 to Strength
Demon: +1 to Stamina

And Classes. I think that with classes, you get different bonuses as you level up, focusing around different stats or ability specializations. I'm thinking..

Barbarian
Sorcerer
Assasin
Cleric

Barbarian would be focused around Strength, and brute force physical attacks.
Sorcerer would be focused around offensive spellcasting.
Assasin would be focused around subterfuge techniques, and Agility
Cleric would center around defensive and healing spellcasting.

(Upon typing out the spellcasting, I realized I'm going to need to add a fourth stat. Inteligence or something..)

Sounds good, now it's starting to sound like an RP version of WOW xd
The only thing I would get rid of is the dragon race, I have only ever come in contact with one person who RP'd as a dragon and it was only because the dragon was her mains pet. xd

sk8r.monkee

gothic_cat-from_hell rolled 4 8-sided dice: 5, 6, 8, 3 Total: 22 (4-32)

gothic_cat-from_hell

PostPosted: Sun Aug 05, 2007 1:04 am


just want 2 see wat i git
riotb0y rolled 4 8-sided dice: 7, 4, 2, 4 Total: 17 (4-32)
PostPosted: Sun Aug 05, 2007 1:06 am


wooo com on lady luck give me 7 7 7 7

riotb0y


Loteus Shivanei

PostPosted: Sun Aug 05, 2007 10:43 am


sk8r.monkee

Sounds good, now it's starting to sound like an RP version of WOW xd
The only thing I would get rid of is the dragon race, I have only ever come in contact with one person who RP'd as a dragon and it was only because the dragon was her mains pet. xd

Ok, I actually have roleplayed as a halfdragon on multiple occasions, and I am currently doing so :p but yeah if noone will want to do that, then I'll just toss it. Lol, RP version of wow. I was actually trying to use a very dumbed down version of DnD rules with lots of tweaking. but I do play WoW, so that likely has a bit of influence too
PostPosted: Sun Aug 05, 2007 4:08 pm


Loteus Shivanei
sk8r.monkee

Sounds good, now it's starting to sound like an RP version of WOW xd
The only thing I would get rid of is the dragon race, I have only ever come in contact with one person who RP'd as a dragon and it was only because the dragon was her mains pet. xd

Ok, I actually have roleplayed as a halfdragon on multiple occasions, and I am currently doing so :p but yeah if noone will want to do that, then I'll just toss it. Lol, RP version of wow. I was actually trying to use a very dumbed down version of DnD rules with lots of tweaking. but I do play WoW, so that likely has a bit of influence too

Haha I totally forgot about DnD, ya I guess it's way more like DnD.
And if you RP as a dragon then have a dragon, the more races and classes we put in the better our system will be and hopefully the more people will enjoy it although at the same time with too many classes and races things can become complicated.

sk8r.monkee


sk8r.monkee

PostPosted: Sun Aug 05, 2007 4:20 pm


Kay Lets start to put this to work
*C.Bon is Class Bonus (includes race)
Lycanthrope Spellcaster
|-----Stat---Bonus---C.Bon---Tot-|
|Str|---3-------+1-----+0-------4--|
|Agi|---6-------+3-----+1------10-|
|Sta|---5-------+2-----+0-------7-|
|Int|---7--------+3-----+1-----11-|
Rolled 21

Races
Human: 1 extra skill slot
Vampire/Lycanthrope: +1 to Agility.
Dragon: +1 to Strength
Demon: +1 to Stamina

Classes
Barbarian +1 Str
Sorcerer +1 Int
Assasin +1 Agi
Cleric +1 Sta

So a beginning character starts off with 2 level 1 move slots (we'll have to figure out leveling and acquiring slots and stuff later)
Moves:
Level 1
[-Slot1-]
Weak Ember -
(Level 1 Fire attack)
Str---1
Dur--2
Crg--1
Exp--0/5 (determined by rolling 8 sided dice, 1 dice added 4 each level of move)

[-Slot2-]
Weak Gust
Str---1
Dur--1
Crg--1
Exp--0/3
(Level 1 Wind Move)

*Dur - duration - how many turns (posts) the move can last without recharging
*Crg - charge - how many turns it takes before the move can be used again
*Exp - experience - everytime move is successful in a hit or defence gains +1 exp
To determine beginning stats of move will be like character stats except it will be 2 6 sided dice, I think 8 is too high for 3 stats (since exp is seperate roll)

Tell me what you think.
EDIT - For acquiring more slots we should have it so that have X many levels (that you character gains, not moves) you earn another slot (maybe have that be determined by a dice roll too?)
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The Graveyard - Roleplays that are Dead...You could bring them back to Life.

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