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Posted: Thu Aug 02, 2007 9:28 pm
We have eight Subforums, so I think we should divide it up into 7 roleplay rooms, with one extra room that I will go into detail about later. We can discuss better names later-these are just what's in my head right now and I need to jot them down. A description of each follows. Feel free to add your thoughts in a post.
Room 1: Polar Island
Room 2: Mineral Equatorial Island
Room 3: Tropical Equatorial Island
Room 4: Travel the World
Room 5: Archipelago #1
Room 6: Archipelago #2
Room 7:
Room 8: Crew Room
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Posted: Thu Aug 02, 2007 9:51 pm
ROOM ONE: POLAR ISLAND Polar Island is the large island situated at the North* Pole. It is covered in snow, and has one tribe that doesn't interact with the outside world. ROOM TWO: MINERAL EQUATORIAL ISLAND ME** Island is located at the equator, and packed with minerals - I think this one should have several native tribes, except there are people moving in for the minerals. We can make this a desert island, it makes it seem less inhabitable.... I think we can make this island seem like Africa - torn up by greed and tribal warfare. ROOM THREE: TROPICAL EQUATORIAL ISLAND TE*** Island is located at the equator as well, but is more tropical - I think this reminds me of South America? Very rainforest like, with lots of plant and animal life. The Diamond Suit should originate from here(that is the one dealing with plants and animals, correct?). ROOM FOUR: TRAVEL THE WORLD This room should be about people hopping from island to island, merchants, mercenaries, bounty hunters, anyone without a home. We can have threads in this one involving/about the big islands, but we should try to keep these to a minimum. ROOM FIVE: ARCHIPELAGO #1 This is a room about an Archipelago(a large group or chain of islands). I think this should be in the polar region, just at the opposite pole of Polar Island(so South, for now). ROOM SIX: ARCHIPELAGO #2 This room is about another Archipelago, this one being between ME and TE. ROOM SEVEN: UNDECIDED ROOM EIGHT: CREW ROOM This is of course the crew room, where us three(because right now I would have to say were the crew) can discuss managerial things for the guild- recruiting new members, give-aways, things like that. If it is possible, we should make this room require a pw, but since I don't think that we can do that we can simply tell people not to go into the room unless authorized and if they do go in w/o authorization and we find out it can result in a permant ban from the guild. Three strikes and your out- first strike a week long ban, second strike a month, third strike permanent. * Could possibly be south pole, if that is what we want. North was used as a filler until we decide.** ME = Mineral Equatorial*** TE = Tropical Equatorial
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Posted: Thu Aug 02, 2007 10:50 pm
i like your enthusiasm; and i only have a few notes.
so far as i know which pole its on doesn't especially matter, and i like the word north, so we'll go with north until theres a good reason not to.
the polar island and the desert island i see as being unreasonably lifeless, but man kind and animal kind have a habit of showing up in even the stupidest places ( i like the tribes idea). as for a terrain the polar island i see as being almost totally flat, maybe a single mountain range somewhere. and the people are just a bit past religiously isolative, possibly violently isolative, perhaps they had a bad expirince or something. i also see them being a mix of Inuit and native american. i seem to have drifted off topic...
the desert island should be built around this gigantic impact crater with teh actual crater about a quarter to a fifth of the square mileage, right in the middle, but rarely seen since theres some large number of miles of pure sand desert of huge rippling dunes out from the crater. rarely in the dudes there might be bedrock caves, supporting a few tribes that live in the dunes, then there has to be some camel equivolent. but then, something like a quarter to two fifths of the island, right on the beach, is just solid flat bedrock, with a fairly definite line between the dunes and the rock, where there is a shear cliff, not a huge one, good spot for birds and cliff people. then on the beach, even though theres water theres not really much else, anybody living there would eat a lot of cake... er... fish, im watching that ace of cakes show, almost ironic, so anyways plenty of fish in the ocean but where do they live? im not sure, maybe tepee like tents, maybe they carve houses out of the rock, maybe tunnel people, maybe all of the above, we shall discuss this.
South America is exactly what i was thinking of, and thinking of that makes me think of forests, mountains, rich coasts, and tree people, swiss family robinson anyone? maybe, we'll see how that works out; where the desert island is very round the tropical island will have a very cool coast line with lots of bays and coves, maybe some fjords(its a word).
i like the ideas for the separate archipelagos, but it seems like a polar archipelago would probably not get much use, though i cant think of a better layout. for one of them it should be directly opposite the desert island, which we could probably call continents, that one would be from the shockwave from the crater, so it would be very spiky, and be more dense in the middle, getting sparser the farther out. so the equatorial islands arn't on the exact opposite sides. i would love to see a map of this world, it'd be very pretty.
my brain does this alot, i meant to put a few small comments, and I've been here for 48 minutes, and i think i forgot stuff while i was at it.
anyways these are just thoughts, points for discussion
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Posted: Thu Aug 02, 2007 11:02 pm
Thats fine with me. I put the 1st Archipelago in the southern hemisphere/pole just because it seemed like we would have this gigantic ocean with little islands spaced out in it...I figured we had to put something there lol.
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Posted: Thu Aug 02, 2007 11:13 pm
oh yea, i remember saying this but since we have this thread specific for it, We shouldn't move the rp into the subforums until its good and going or else they'll just kill it
edit: G'night
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Posted: Fri Aug 03, 2007 4:32 pm
Yeah I know what you mean. This thread is meant to be a guideline for when we do finally move into the subforums. Do you agree with Room 8: Crew Room?
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Posted: Thu Aug 09, 2007 3:50 pm
i hope we're up and running long before a few months from now
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Posted: Mon Aug 13, 2007 4:56 am
eventually we can turn the spare subforum into an OCC/chatterbox area, crew will stay as crew, construction will stay as construction until its nolonger useful, maybe turn it into a recycling bin if we have a need for it, then we'll rename the RP subforums when we move into them, also unlock them since their crew only at the moment; last i looked there was 30k in the bank so we have plenty for more subforums if we ever need them, and dont need donations to the guild, maybe a mule should get set up, I'll look into that.
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Posted: Tue Aug 14, 2007 10:32 am
Once construction isn't useful, we could make it into a Test subforum...for new ideas and whatnot. It'd be like a spin-off of construction. Or it could be a feedback area...
And do we have a map for this world??
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Quotable Conversationalist
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Posted: Wed Oct 24, 2007 11:08 pm
So this world has two poles huh. Is it safe to say then all magnetism is the same here as it is on our planet? Oooh do you think we will ever have a discussion about ley lines?
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Posted: Fri Oct 26, 2007 1:06 pm
as I see it we have three options, we go with the normal north/south, or we have three poles. (yea, I know thats two things, read on) Theres no telling what was in the thing that caused the crater, it could have had something that would act as a third pole in some way, maybe it's not magnetic but surely we could invent some sort of stone that always wants to be as close to the crater as possible, put that on it's own arm and you get north/south + angle from a stationary point, it would only switch sides if you went to the other side of the globe which is mostly empty water, and the farther north/south you are the bigger the angle would be, degreed with west being 0, above the crater (pretty much the equator) is negative and below is positive; Through some calculation you would be able to tell where you are within some range, I may be able to come up with example pictures. The third option is to do that, but not have the crater's field encompass the whole world, so it'd be worthless in the E. archipelago, this one takes into account that the world isn't flat and eventually it would be pointing down which isn't highly useful unless you got a compass designed to read that; which we could do to help the first 3pole system work more logically.
I don't really know what ley lines are, if you want to talk about them go ahead.
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Posted: Sat Oct 27, 2007 1:10 am
Ley lines are controversial. This might help you explain the third pole.
The ley lines and their intersection points resonate a special psychic or magical energy, often including elements such as geomancy, dowsing or UFOs, stating that, for instance, UFO's travel along ley lines (in the way that one might observe that cars use roads and highways). These points on lines have electrical or magnetic forces associated with them.
Ancient cites and unusual monuments are constructed around the world. All of these structures seem to point at a specific place. The existence of alignments between sites are easily established. The lines are always straight, meaning that these structures are not just thrown down. The lay lines seem to be very significant.
Wizards have been known to use ley lines as channels of subtle magical power, the intersections of which are sites of higher than usual magic energy. Some suggest that ley lines alter the landscape it's self. Those who discover them feel an eeriness about the land. Often the land is viewed as holy or cursed. The more lines that cross a path the more mystical it feels.
There is something to be said about the existence of ley lines. Beings are drawn to them with out knowing why.
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Posted: Sat Oct 27, 2007 2:36 pm
Gorenza Ley lines are controversial. This might help you explain the third pole. The ley lines and their intersection points resonate a special psychic or magical energy, often including elements such as geomancy, dowsing or UFOs, stating that, for instance, UFO's travel along ley lines (in the way that one might observe that cars use roads and highways). These points on lines have electrical or magnetic forces associated with them. Ancient cites and unusual monuments are constructed around the world. All of these structures seem to point at a specific place. The existence of alignments between sites are easily established. The lines are always straight, meaning that these structures are not just thrown down. The lay lines seem to be very significant. Wizards have been known to use ley lines as channels of subtle magical power, the intersections of which are sites of higher than usual magic energy. Some suggest that ley lines alter the landscape it's self. Those who discover them feel an eeriness about the land. Often the land is viewed as holy or cursed. The more lines that cross a path the more mystical it feels. There is something to be said about the existence of ley lines. Beings are drawn to them with out knowing why. Ley lines are a very interesting topic, but I'm not sure we want to mess with them at the moment. I tend to think it'd become needlessly complicated if we did so. But that's just my opinion. I'm not the Captian, but I'd advise against it for the time being. Perhaps after we've got the world more worked out...
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Quotable Conversationalist
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