Civilization After 50 Years
Aldrains: The Aldranites, who come from the desert lands known as the Aldrains, are commonly tall, dark skinned men and women who originated under the guidance of Dunaldra. They are not a very technologically advanced race, and they depend most on the agriculture and hunting to survive on the desert dunes. Their homes consist of sand and a hard lasting clay, and the homes even reach three or four stories. The main capital, named Dunadain, is located on a big oasis, probably the biggest one in the Aldrains. The people all began there, but due a big increase of births after the first ten years, the settlers have created camps within the desert. Even though they are settled on an oasis, the Aldranites know how to create wells for gathering water to water the plants and such.
Dunadain is, obviously, the most populated part of Aldrain. It is in Dunadain where the production of their exotic fruits is centered, which is also their cash crop. There, with the help of teaching, they have learned how to color their clothes in bright and golden colors, which is also a big trading item. When they recieve any shipments of gold or silver, fine jewelry is made, but it is a rare find for such an early civilization. There is much to see there, including a beautiful garden (with the help of Mythee), and the oasis itself. However, the one thing that stands out is the temple like structure that was erected in honor of their 'True Mother', Dunaldra.
Culture: The Aldranites are a rather peaceful group of people, though they are always welcome to travelers and traders. Though men and women have equal rights, women tend to take up important positions around the cities. They are not very battle oriented, though there are women, and some men, who are trained specifically to defend the people in case anyone tries to invade. They specialize in farming and trading, so often you will see caravans traveling in and out of Dunadain. Since they are peaceful and simple people, they also enjoy small pleasures such as music, dancing, and drinking. Often, travelers will find themselves caught inbetween people celebrating and forced to join in their festivities. There are some scholars and intellectuals in Aldrian, though they mostly immigrated from other lands.
Technology: As stated above, Aldranites are not a very technologically advanced race. Though their houses work wonderfully against passing sandstorms, they tend to absorb the heat and cold, making living inside them rather difficult. They have not harvested many metals besides the passing gold or silver, so light is produced by candles/fires and communication is produced through letters or a passing merchant. There are no guns, only swords and spears and any other spare weaponry they can either trade for or create themselves.
Ideology: The Aldranites believe that Dunaldra is their True Mother, the Goddess of the desert. They do not have particular rituals that they undergo, but they have a big celebration every year called the 'Day of Birth', which is the day of the founding of their nation. The people built a temple, or more appropriately, a palace, in honor for Dunaldra to which she still lives in. The original settlers have died, but the stories that they told their children still live on and continue to spread throughout the city of Dunadain.
Dunadain is, obviously, the most populated part of Aldrain. It is in Dunadain where the production of their exotic fruits is centered, which is also their cash crop. There, with the help of teaching, they have learned how to color their clothes in bright and golden colors, which is also a big trading item. When they recieve any shipments of gold or silver, fine jewelry is made, but it is a rare find for such an early civilization. There is much to see there, including a beautiful garden (with the help of Mythee), and the oasis itself. However, the one thing that stands out is the temple like structure that was erected in honor of their 'True Mother', Dunaldra.
Culture: The Aldranites are a rather peaceful group of people, though they are always welcome to travelers and traders. Though men and women have equal rights, women tend to take up important positions around the cities. They are not very battle oriented, though there are women, and some men, who are trained specifically to defend the people in case anyone tries to invade. They specialize in farming and trading, so often you will see caravans traveling in and out of Dunadain. Since they are peaceful and simple people, they also enjoy small pleasures such as music, dancing, and drinking. Often, travelers will find themselves caught inbetween people celebrating and forced to join in their festivities. There are some scholars and intellectuals in Aldrian, though they mostly immigrated from other lands.
Technology: As stated above, Aldranites are not a very technologically advanced race. Though their houses work wonderfully against passing sandstorms, they tend to absorb the heat and cold, making living inside them rather difficult. They have not harvested many metals besides the passing gold or silver, so light is produced by candles/fires and communication is produced through letters or a passing merchant. There are no guns, only swords and spears and any other spare weaponry they can either trade for or create themselves.
Ideology: The Aldranites believe that Dunaldra is their True Mother, the Goddess of the desert. They do not have particular rituals that they undergo, but they have a big celebration every year called the 'Day of Birth', which is the day of the founding of their nation. The people built a temple, or more appropriately, a palace, in honor for Dunaldra to which she still lives in. The original settlers have died, but the stories that they told their children still live on and continue to spread throughout the city of Dunadain.
