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Posted: Tue Nov 30, 2004 3:22 pm
Unclaimed characters: Mog Umaro Gogo Terra Edgar Strego Cyan Sabin Setzer Rachel Gau Relm (I might need a magical wandering merchant for the airship)(Even though I already made this in the FF forum, I will start a fresh one here! ENJOY!!)I am hoping to make this RP just like the actual game, but without the battle system. I need it to start at the World of Ruin so that we can start with many Characters.I just don't want our RPers to be godlike or anything that brakes the "RPing Rules". I don't think this RP should have the actual battle system from the game, but I want it to actually have the same Status and Inventory stuff.Try to have nice grammar and don't forget commas and periods. I can get confused easily! sweatdrop OUR INVENTORY IS ALL SHARED WITH OUR TEAM MEMBERS!! I use a potion, then we all lose a potion from our inventory. If you want to hold items go ahead, but you HAVE to earn them. And you can't hold insignificant items like potion, tincture, and antidote. ASK FIRST IF YOU WANT TO HOLD SOMETHING!. Equipment is an iditidual thing. An individual person will find their own equipment and may do whatever they want to do with it.PM WHENEVER YOU WANT! I don't mind 3nodding Just don't annoy me stare So.... The setup should be easy... Just claim a person and I will post it here, along with their current Status and Equipment (with CCD and CCE if needed). Since there is a lot that can happen, be sure to look back at this page for updates on rules, members, inventory, held items, and equipment. I will accept 5 created characters, but you have to ask. Created characters MUST include CCD and CCE!UPDATES!!!! arrow Please remember to read everything first! Don't even THINK about posting ANYTHING until you have read the first page and the last few pages (so read page 1, and 27-30 for example). arrow Please use the following when posting: ((Talking as yourself)) (Thinking as your character) *Action* and just write like this if you are talking out loud AS YOUR CHARACTER arrow I think we will split up into 3 groups... I have not decided how yet... arrow CCD means Created Character Description and CCE means Created Character Equipment arrow I think people might get confused about the CCE thing. CCE is what the character can equip. If I had "Locke with magic" my character would only be able to equip the same things as Locke. So, that means a created character's CCE is the same as a main character's. The CCE also says if the character has magic or not. " Celes' Human Clone" would have " Celes without magic" as her CCE. GET IT!! IT IS AS EASY AS PICKLES!! arrow I think I am going to limit the use of magic for all the characters. Edgar, for example, is not born with magic. So he can only learn certain spells. Me and secred_dream will decide on these limitations. arrow I ATE A PICKLE!!!! IT TASTED FUNNY!! AND THEN I ATE CHEESE!!! But I don't think anybody cares... arrow 11/30 Most of the Equipment and Inventory is updated arrow Team Invetory added. Now, the inventory that the team has is seperate from the items that each individual is holding. It is only a default inventory, but items can be added in the future. The only person that has control of a Held Item is THE PERSON THAT IS HOLDING IT! The group leaders cannot take those! arrow All of the groups are now organized. All I need to do is update them whenever they get claimed, or whenever the Inventory, Held Items, Status, or Equipment get changed. I will try to update them often. arrow I have added a new HP and MP system. It will be realistic and I will use %. If something that improves the maximum amount of health or magic that you have, it will bring it above 100%. so that means I will have to make items be more realistic as well. Tonic will heal about 10% and Potion will heal about 20%. If something heals all of your health or magic and you currently have something that improves the maximum amount of health or magic that you have, it will bring it up PAST 100%. I haven't really figured everything out yet... arrow 12/1 Teams have been updated! arrow I have decided on a couple things: -My CCE will be "UNKNOWN" with magic because I want it to be different. But I will limit some equipment. YOU MAY NOT MAKE THOSE CHOICES! -Every Team can only carry ONE Fenix Down in their inventory because they seem a bit... special. THEY BRING YOU BACK TO LIFE!! Sabin has Fenix Down that can ONLY be used as ammo. arrow 12/2 7:35 PM Teams have been updated! arrow 12/4 I revived Rachel and she is now a created character in the Rogue Team. arrow 12/4 6:15 Magic and Esper Transformation and Information (ETI) added to characters if they have them. Finished by 7:50 arrow 12/16 5:25 I might be adding more information to the characters soon. I was thinking about having a sixth sence system. For instance, Locke will have the ability to spot treasure in a large pitch black room in about a second. Sencing treasure and espers might be a very useful and vital tactic in this RP. Striker already has the ability to sence when a friend is in danger. arrow 12/20 Teams are now current and I added the currency system. I hope Miranda fixes that messed up post she made. I wanted her to put all of the created item information on her first post.
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Posted: Tue Nov 30, 2004 3:23 pm
.,'.,'TEAM ONE',.',. >>StrikerZ Team<<
Invetory: 50 Potions, 25 Ethers, 9 Elixers, Megalixer, 30 Remedy, 10 Revives, ONE Fenix Down Gold: 50,000
Striker Zeeth (created) Rank: StrikerZ Team's Leader Owner: I8ABYesterday HP: 100% MP: 90% Status: Good Held Items: 10 Magicite (the item kind) Equipment: Pegusis Shoes/Genji Glove/Duel Modified Megus Rods/Snow Muffler/Circlet Magic: Cold Dust, Fire 1, Ice 1+2+3, Bolt 1, Poison, Pearl, Scan, Slow, Haste, Haste 2, Stop, Float, Reflect, Vanish, Warp ETI: ...unknown
LOCKE COLE Rank: StrikerZ Team's 2nd Leader Owner: secred_dream HP: 50% MP: 100% Status: Good Held Items: Elixer, 5 X-Potions, and 10 X-Ethers Equipment: Sneak Ring/Thief Glove/Atma Weapon/Flame Shield/Gaia Gear/Circlet Magic: Fire 1+2, Ice 1+2, Bolt 1+2, W-Wind, Scan, Slow, Slow 2, Haste, Haste 2, Stop, Float, Reflect, Vanish, Warp, Dispel, Sleep, Osmose, Rasp
MOG Rank: The Magic User Owner: none yet HP: 90% MP: 95% Status: ...in danger? Held Items: Elixer, 5 X-Potions, 10 X-Ethers, and LOTS of Green Cherries Equipment: Moogle Charm/Spirit Vest/Pearl Lance/Megus Shield/Snow Muffler/Megus Helmet
UMARO Rank: The Strength User Owner: none yet HP: 95% MP: 100% Status: ...in danger? Held Items: LOTS of Green Cherries Equipment: ...Bone Club and Snow muffler?
GOGO Rank: The Well Balanced Character Owner: none yet HP: 100% MP: 100% Status: extremely bored... Held Items: nothing Equipment: Genji Glove/Merit Award/Megus Rod/Tiger Fangs/unknown.../Circlet
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Posted: Tue Nov 30, 2004 3:24 pm
.,'.,'TEAM TWO',.',. >>>Hero Team<<<
Invetory: 50 Potions, 25 Ethers, 10 Elixers, Megalixer, 30 Remedy, 10 Revives, ONE Fenix Down Gold: 50,000
CELES CHERE Rank: Hero Team Leader Owner: Celes HP: 100% MP: 80% Status: good Held Items: 5 Rotton Fish in a Bag(deadly stuff) Equipment: Hero Ring/White Cape/Scimitar/Crystal Shield/Crystal Mail/Crystal Helmet Magic: Cure 1+2, Life, Antidote, Regain, Ice 1+2+3, Pearl, Demi, Scan, Slow, Slow 2, Haste, Haste 2, Stop, Float, Reflect, Vanish, Dispel, Osmose, Rasp, Warp
TERRA BRANFORD Rank: The Hero Owner: none yet HP: .... MP: .... Status: weak without powers Held Items: nothing Equipment: All Casual Magic: Cure 1+2, Life, Antidote, Fire 1+2+3, Merton, Demi, Scan, Slow, Slow 2, Haste, Haste 2, Stop, Float, Reflect, Vanish, Dispel, Osmose, Rasp ETI: 50% Maduin nad 50% human. Becomes shiny and blue with long hair and white, glowing eyes. Is able to fly and her physical and magical strength become much more powerful.
EDGAR RONI FIGARO Rank: Hero Team 2nd Leader Owner: none yet HP: 100% MP: 100% Status: good Held Items: 10 X-Potions, 10 X-Ethers, Megalixer Equipment: Dragoon Boots/Hero Ring/Pearl Lance/Crystal Shield/Crystal Mail/Crystal Helmet
STREGO MAGUS Rank: The Magic User Owner: none yet HP: .... MP: .... Status: unknown Held Items: .... Equipment: .... Magic: All Lores Except GrandTrain (see Character Description Below), Fire 1+2+3, Ice 1+2+3, Bolt 1+2+3, Poison, Bio, Drain, Break, Doom, Pearl, Flare, Demi, Quarter, X-Zone, W-Wind, Rasp, Osmose
CYAN GARAMONDE Rank: The Strength User Owner: none yet HP: .... MP: .... Status: unknown Held Items: .... Equipment: ....
SABIN RENE FIGARO Rank: The Well Balanced Character Owner: none yet HP: 100% MP: 100% Status: good Held Items: 5 X-Potions, 5 X-Ethers, 20 Fenix Downs (Cannot use as item) Equipment: Fenix Launcher (shoots out Fenix Downs)/Hero Ring/Tiger Fangs/Mithril Shield/Diamond Vest/Circlet
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Posted: Tue Nov 30, 2004 3:25 pm
.,'.,'Team Three',.',. >>>Rogue Team<<<
Invetory: 50 Potions, 25 Ethers, 10 Elixers, Megalixer, 30 Remedy, 10 Revivify, ONE Fenix Down Gold: 50,000
"SHADOW" ARROWNY Rank: Rogue Team's Leader Owner: I8ABYesterday HP: 10% MP: 100% Status: ...unknown Held Items: 250 Shuriken, 20 Invis Edge Equipment: Memento Ring/Balck Belt/Stunner/Aegis Shield/Dark Gear/Dark Hood
SETZER GABBIANI Rank: Rogue Team's 2nd Leader Owner: none yet HP: 100% MP: 100% Status: Good Held Items: Falchion Key Equipment: Black Belt/Coin Toss (optional GP Rain)/Doom Darts/Crystal Shield/Crystal Mail/Crystal Helmet
RACHEL Rank: The Magic User Owner: none yet HP: 100% MP: 100% Status: Good Held Items: 10 Magicite, 5 Megalixers, 10 Elixers, 10 Finix Downs (the real kind) Equipment: Ribbon/Marvel Shoes/Illumina/Cursed Shield (not equiped)/Snow Muffler/Gengi Helmet Magic: Cure 1+2+3, Life 1+2+3, Antidote, Regenerate, Remedy, Fire 1+2+3, Flare, Merton, Safe, Shell, Reflect, Quick.
GAU Rank: The Strength User Owner: none yet HP: .... MP: .... Status: unknown Held Items: LOTS of Dried Meat Equipment: Marvel Shoes/Tintinabar/Imp Halberd/Tortoise Shield/Snow Muffler/Titanium
RELM ARROWNY Rank: The Well Balanced Character HP: .... MP: .... Status: unknown Held Items: .... Equipment: ....
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Posted: Tue Nov 30, 2004 3:26 pm
CREATED CHARACTERS AND ITEMS
Name: Striker Zeeth CCE: "UNKNOWN" with magic. CCD: An agile and sneaky bounty hunter. Currently not on a job and seeking an esper willing to aid him. The jewel on his forehead determines his current abilities (fire, ice, or wind/earth/poison). He can sence when his friends are in danger. He cherishes his Pegusis Boots that he is protecting for a Unicorn. Striker will risk his own life for his friends safety.
Name: Rachel (does anybody know her last name?) CCE: Very similar to Terra CCD: Locke's fiance that almost died in an accident in a cave. She lost her memory in that accident and forgot who locke was. Locke later finds out that she nearly died just before she regains her memory and calls for Locke. The only thing keeping her alive was the herbs that an old man provided her, but she was still unresponsive. With the help of the Red Dragon, the Phoenix magicite that was cracked revived her and she is now in the Rouge Team. Her powers are still unknown. Rachel has NO experiance fighting and she will remain on the Falchion unless a rescue mission is required.
Item: Pegusis Boots Description: The boots allow the user to run about 300-400 mph and run accross water. They also have the same effects as the Dragoon Boots, allowing the user to jump very high. MP Consumption: 1 MP per second when activated
Item: Duel Modified Megus Rods Description: Two Megus Rods that have a blade at the foot of the rods. Those blades appear when the weilder twists the rod 90 degrees. While improving magic power, these lethal weapons can pack a mighty punch! MP Consumption: 1 MP per second when activated
Item: Gaia Gear Description: Even though this armor has the same name as the elemental armor, they are quite different. This armor allows the wearer to bocome invisible upon command with a 5 MP per second consumption. Magic and items do not effect this ability. This armor also allows the wearer to pass through small objects such as treasure chests and locked doors when the invisibility is activated. Strong and durable with no elemental strengths or weaknesses. MP Consumption: 5 PM per second when activated
Item: Spirit Vest Description: Allows the wearer to become invisable and physically transparant. MP Consumption: 5 MP per second when activated
More will be added later...
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Posted: Tue Nov 30, 2004 3:27 pm
CHARACTER INFORMATION
TERRA BRANFORD ==============
-- Background Information --
Terra is a half-Esper, half-human hybrid. When she was still a infant, the Esper realm was attacked by Emperor Gestahl, and she subsequently fell into his hands. Trained since then to be a killing machine, she was a virtual slave to the Empire. On a mission to recover Tritoch, she eventually has a slave crown removed and is no longer under anyone's influence.
As events unfold, Terra fights along the Returners to defeat the Empire. When the world is torn asunder as Kefka usurps power, Terra finds herself with the orphaned kids of Mobliz and finds her purpose in a world where she does not fit in.
-- Evaluation --
Terra is a rather strong character. She possess both a strong physical attacks and magic. She is also able to equip most all equipment, making very flexible. When she gets the Morph ability, she becomes even stronger.
-- Morph --
Terra transforms into her Esper form. In this form, she deals twice as much physical damage and takes only half damage from magic attacks. Very useful to end a boss battle quickly.
The only problem with this skill is its inconsistancy. To stay in her Esper form longer, Terra has to acquire more magic points (the same points used to learn spells from Espers). As she uses Morph, it drains all the built up points she has, and will make her not be able to Morph for a while. So, she shouldn't use this too much, and save it for boss battles when it will come in handy.
LOCKE COLE ==========
-- Background Information --
Locke is a self-proclaimed treasure hunter who trys to act carefree, but harbors a painful past. His girlfriend was hurt in a cave fall in front of his eyes. She had amnesia as a result. During her amnesia, she agreed to marry Locke. Of course, her parents were none to thrilled that she was going to marry the man they blamed for her injury and Locke left town so things could cool down.
Before he could return, he received word that Rachel had died shortly after recovering her memory. It pained him to have not been able to save her and for not being there for her when she died. To this end, he has vowed to always protect those he can.
-- Evaluation --
Locke is easily one of the best characters in the game. Though his skill is not directly useful for a fight, his speed is very useful. On top of this, he is a fairly strong attacker and can equip some of the most useful weapons in the game, exclusive to him (namely the Wing Edge and Valiant Knife).
-- Steal --
Though not directly useful for a fight, this skill isn't too bad. It provides an early source of Genji Gloves off the Floating Continent, as well as other items. Also useful for rackng up some early GP, should you need it. Of course, its uses are somewhat limited.
If you equip the Thief Glove, Steal becomes Capture, which is essentially an attack and steal in one.
EDGAR RONI FIGARO =================
-- Background Information --
Edgar is the young king of Figaro, machine expert and self-styled ladies' man. Though he tries to appear suave and nonchalant on the outside, Edgar is a truly compassionate person who wants to help others.
Early on, he realized he would have to carry the burden of an empire at an early age. Knowing his brother's wishes, he allowed Sabin to follow his own path, while he travelled his. -- Evaluation --
Edgar is another physical type fighter. He is just as strong as Locke, Terra and Celes, but he will be dealing much more damage much earlier due to his Tools. Edgar (along with Sabin) will make the World of Balance a virtual breeze.
-- Tools --
They are weapons that do not even need to be equipped. For the great majority of the game, they will also be stronger than any weapon Edgar would have access to anyway. AutoCrossbow is ridiculously powerful early on, as is Chainsaw. NoiseBlaster will continue to be incredibly useful until the end of the game.
In addition, because Edgar does not need to necessarily equip a weapon, he won't hog one of your better items. On top of this, he can equip a weapon that, although may not be strong, provide a useful trait (e.g. the Enhancer).
SABIN RENE FIGARO =================
-- Background Information --
He is a trained martial artist who happens to be the twin brother of Edgar. At the death of his father, Sabin became disgusted with the politics of the world. Everyone was only interested in which of the brothers would succeed the throne instead of seeking vengeance for those that had killed his father.
Shunning it all, he leaves Figaro and sets out to perfect himself. He is taught martial arts by Duncan; skills which would come in handy when he is finally reunited with his brother in an effort to take down the Empire.
-- Evaluation --
Sabin is easily one of the strongest characters throughout the game. His Blitz skills will almost always be your strongest attack available. His only true weakness lies in the inability to target specific enemies with his Blitz. Though, this isn't much of a problem since he eliminates the enemies so quickly.
-- Blitz --
Easily one of the most powerful skill sets in the entire game. Sabin will more than likely be one of, if not the, strongest character you use because of Blitz. AuraBolt is ridiculously powerful early on. Fire Dance is an excellent multi-enemy targeting attack, as well as Air Blade. Bum Rush is available as soon as you acquire the Airship in the World of Ruin, which will make most boss battles end in less than two rounds.
CELES CHERE ===========
-- Background Information --
Celes is a former soldier of the Empire who was genetically enhanced to be able to use Magic. She rebelled against the Empire and was arrested in South Figaro. Of course, her future knight-in-shining-soldier's clothes, Locke, rescues and brings her to the Returners.
Though she is later suspected of betraying them, she comes out in the end to prove she is loyal to her friends. A year after the destruction of the world, Celes awakes from a coma, and proceeds to lead in the downfall of Kefka.
-- Evaluation --
Celes is nearly identical to Terra in terms of character strength. The only true difference, is their respective skills, Morph and Runic. Though Morph has many more practical uses, Runic is a very powerful asset. Used correctly, it can very well negate many enemies' (including some bosses') offensive capabilities.
-- Runic --
If equipped with a proper sword, Celes can automatically negate the next spell cast during battle. Though not practical for most instances, if used agaisnt the right enemy in the proper way, Celes can single handedly stop the attacks of a boss.
CYAN GARAMONDE ==============
-- Background Information --
Cyan is the most-trusted warrior of Doma. Though he is not the youngest swordsman, he is still the best. During Kefka's seige of Doma, poison is used killing everyone in Doma including Cyan's wife Elayne, and son Owain.
In a fit of rage, Cyan single-handedly storms the Imperial camp. At this point, he runs into Sabin, and the two journey off. They make their way through the Phantom Forest and onto the Phantom Train. Eventually, Cyan has to accept the departure of his wife and son, and decides he will join Sabin and take revenge against the Empire.
-- Evaluation --
Though Cyan is a very powerful character, he is often not as useful as others. This is due mainly to the SwdTechs. Powerful as they are, you can achieve much the same level of damage using attacks that don't take quite as long to perform.
Of course, Cyan does have "Psycho Cyan" which makes him, far and wide, the most powerful character in the game. (Read the FAQ section for more information.)
-- SwdTech --
They are generaly quite powerful. Dispatch is very strong early on and ignores defense. Retort is a decent enough attack, which does massive damage, though not practical. Of course, it is also the root of Psycho Cyan. The four-hitters take too long to charge to make too effective. However, if you like Cyan, a casting of Quick takes care of the long charge time.
GAU ===
-- Background Information --
Gau's mother died while giving birth to him. As a result, the father went insane, thought Gau was some sort of monster and left him all alone in the Veldt. His father convinced himself that is all one terrible dream and forgot it ever happened.
Gau, defying all odds, survives the harsh Veldt despite being a baby. He grows into young boyhood adapting to the surroundings, and learning to be as strong as any monster could ever be.
Eventually, Sabin and Cyan run into him on the Veldt while trying to reach Narshe. Gau tags along (much to the initial dismay of Cyan) and gives them his treasure which helps them reach their destination.
-- Evaluation --
Gau is truly a wildcard. Though initially many people dismiss him as being weak, if he is used properly, he will be easily one of the strongest party members.
Stray Cat is a Rage that is available at the beginning of the game, and many people use it at the end. This speaks volumes on how useful it is. Additionally, when played properly, Gau can be casting spells like Fire 2 long before the rest of your party can.
Late in the game, with a full set of Rages and equipment like the Snow Muffler, Gau can be a force to be reckoned with. His only downfall is the lack of control you have over him once he starts to Rage.
-- Rage --
To acquire more Rages, Gau must Leap onto enemies on the Veldt. When he returns, he will have acquired the skills of the monsters he has journeyed with. To get more monsters in the Veldt, you have to have faced them in battle before.
When Gau uses a Rage, he becomes AI controlled until either the end of the battle, or he is wounded (i.e. dies in battle). During his Rage state, Gau can either perform a normal attack, or the special skill of the monster he is currently Raging. Additionally, while he is Raging certain monsters, he will acquire their inherent immunities and status bonuses.
MOG ===
-- Background Information --
Mog is a moogle. Living in the caves of Narshe, Mog first encounters Terra and Locke when they are being chased by Narshe guards. With Mog's help, they are able to escape.
Later in the game, the team recruits Mog after a small ordeal with the pickpocket thief Lone Wolf. Lone Wolf, who had stolen the Gold Hairpin, attempted to hold Mog hostage. He hadn't counted on the hyper-active moogle to break free on his own.
After the end of the world, Mog finds his way back to the World of Ruin. Here, he has a dream where he is told to help stop Kefka.
-- Evaluation --
Early on, most people don't find much use for Mog. When the World of Ruin, rolls around, though, he becomes a staple in most people's party. The Moogle Charm alone warrants his use.
Aside from that, Mog is still a great character. Able to use equipment that boosts his defense to the max, and his magic defense to obscene levels, Mog can sit in battle and take no more than 1 HP of damage per hit.
In addition, though his offensive capabilities are not up to the level of some of the other characters, Mog can be incredibly useful with the Dragon Horn and DragoonBoots. His Dances, though, are usually more hassle than they are worth.
-- Dance --
When Mog uses a Dance, the terrain transforms and he will use a terrain based attack. At this point, he is AI controlled, and each Dance has four different techniques to use.
Though used correctly, Dance can be a powerful weapon. However, for the most part, it is too much of a hassle to use. If you do choose to use a Dance though make sure it is of the correct terrain where you are currently battling. Otherwise, Mog has a chance to fail.
To learn a Dance, Mog simply has to fight in a new terrain. At the end of battle, he will automatically learn it.
SETZER GABBIANI ===============
-- Background Information --
Setzer is a free-spirited gambler who happens to be the owner of the only Airship on the world. When the Returners needed to get to Vector, their only course was to use Setzer's Airship. To this end, they foil his attempted kidnapping of Maria, the Opera singer. Then, Celes uses Edgar's prized two-headed coin to trick her way into a deal with the gambler. (Not much of a "master-gambler" though, if he fell for that trick.)
At this point, Setzer continues to aid the Returners. After the Kefka unbalances the world, and the Blackjack Airship is destroyed, Setzer visits the grave of his long-deceased friend Darill. Here, he recovers her old Airship and the party proceeds to confront Kefka.
-- Evaluation --
Setzer is far from the best character. In actuality, he has really nothing that makes him stand out. His skill is next to useless. He is limited in what he equips. And he isn't even strong.
His only saving grace is the Fixed Dice. Some people rave on and one about it. In truth, it's not even that great a weapon. Sure it can deal high damage, but the same can be said about half a dozen other weapons. And their strength won't fluctuate like the Fixed Dice.
SHADOW ======
-- Background Information --
Shadow appears a cold-blooded mercenary. No job is too dirty so long as the price is right. He travels the world doing odd jobs for money to feed his dog, Interceptor.
He is eventually hired by the Empire to aid in the search for the Espers. Along the way, his "use" runs out and they try to axe Shadow. So he joins the Returners in an effort to take down the Empire.
Shadow's past is shrouded in mystery and revealed through his dreams. Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a thief named Clyde working with his friend Baram. Their greatest feat was the theft of 1,000,000 GP from a train.
Somewhere along the way, Clyde and Baram are chased by the authorities and Baram is hurt in the process. Clyde is forced to leave Baram behind (a choice that grievously upsets him). He eventually finds his way to the town of Thamasa, were a woman nurses him back to help. Like all obvious stories, the two fall in love and have a baby girl. It's plainly obvious that this girl is none other than Relm.
Possibly because he was an outlaw, or because he knew he would not make a good father, he leaves Thamasa in the interest of Relm. Interceptor decides to follow him, and that's how Clyde came to be Shadow.
This, of course, explains why Interceptor is nice to Relm, and no one else. It also explains Shadow's hesitation towards Thamasa.
-- Evaluation --
Shadow is a very strong character. He will most likely be one of your faster characters and stronger attackers throughout the game, regardless of the fact that most of his weapons are weak. His skill provides a very early defense ignoring attack, which makes it massively powerful.
Shadow's greatest bonus though, is that Interceptor will randomly block and even counter attacks for Shadow. In addition, Interceptor's counters are extremely strong early on, doing damage in the mid 4 figures when most of your characters are barely doing 3 figure damage.
-- Throw --
Throw takes a weapon that is not currently equipped (or special items that are exclusively designed for throwing) and Shadow will hurl it at an enemy. Though it does waste an item, most of the time, Shadow deals obscene amounts of damage because Throw ignores defense.
STRAGO MAGUS ============
-- Background Information --
Strago is a 70-year-old man from the town of Thamasa and descended from the archaic Mage Warriors. He spent the greater part of his youth hunting the monster Hidon (never quite succeeding). Strago is skilled in the art of Lores, and has the ability to perform the attacks of monsters he has encountered.
Years ago, a friend of his died, and he has taken to raising her orphaned daughter Relm. Thamasa is a town that tries to hide its inherent talent with magic. When the Empire comes to town looking for Espers, Strago and the rest of Thamasa feigns ignorance.
When Relm is put in danger because of she is trapped in a burning house, Strago attempts to rescue her. His power is not enough, but with the help of Locke, Terra, and later Shadow (Relm's father), she is saved. As a means of repaying a debt, Strago agrees to aid in the search for Espers.
In the World of Ruin, Ebot's Rock has resurfaced. This is the home of Hidon. Strago is initially uninterested in facing Hidon. Later on, his best friend, Gung Ho, is apparently injured by Hidon (an act). This fuels Strago's determination to confront and defeat Hidon.
-- Evaluation --
Strago isn't too bad of a character, but he isn't very good either. Though his Lores are useful, they aren't useful enough to really warrant using him. Basically, Strago is one of those characters that could be very good, but never quite makes it.
-- Lore --
This is a set of spells normally only available to enemies. Should Strago be hit with one, he learns it and can use it himself. Known more commonly in other Final Fantasies as "Blue Magic".
Roulette, CleanSweep, BigGuard, Pearl Wind, L.5 Doom, L.3 Muddle, Reflect????, Quasar, L.?Pearl, Rippler, Stone, GrandTrain, Exploder, Condemmed, Aqua Rake, Aero, Blow Fish, L. 4 Flare, L.3 Muddle, Step Mine, Force Field, Dischord, SourMouth, PepUp.
RELM ARROWNY ============
-- Background Information --
Relm is the daughter of a native Thamasa woman and Clyde. Because her mother passed away and her father is not around (see Shadow's Bio), Strago, a family friend took her in as a surrogate granddaughter, and has been raising her ever since.
Relm possesses an inherent affinity to painting. Her portraits can, literally, captivate people. Being an over-energetic child, she tags along with Strago, Locke and Terra (unknowingly to them) when they search for the Espers. She, of course, gets tangled up with all the revolution business and even meets her father (though she is not aware).
-- Evaluation --
At first glance, Relm seems like a terrible character. Of course, many people do not realize that she is the strongest magician in the game. Her Magic power is unrivalled, making her immensely powerful should you decide to use her. Of course, her physical attack strength is non-existant, and she doesn't take hits too well either.
-- Sketch --
Relm will paint the portrait of an enemy, and proceed to use one of its attacks. Not very useful aside from glitching the game up severely.
If she equips the FakeMustache, Sketch becomes Control, where instead of using one of Relm's commands, you use one of the enemy's commands.
Aside from aiding Strago learn Lores, these skills are useless. You should probably avoid using them unless necessary.
UMARO =====
-- Background Information --
Umaro is the bone-carving sasquash dwelling in the Caves of Narshe. He is also apparently Mog's slave. Go figure.
-- Evaluation --
There's really not too much to Umaro. He is AI controlled at all times, normally only uses a standard attack. If you equip the Blizzard Orb on him, he will randomly use a multi-enemy attacking spell. If you equip the Rage Ring on him, he will randomly pick a party member (or himself) and throw them at an enemy doing more damage than normal. Of course, it is usually more effective to just give him Relics that are actually useful.
GOGO ====
-- Background Information --
Gogo is a Mime found in the pits of the World or Ruin's Triangle Island. Because Gogo has no particular background story, many FF fans take it upon themselves to come up with theories as to who Gogo is. Some say Gogo is Darill, others insist he is Adlai Stevenson. For more information, refer to the FAQ section.
In short, Gogo is Gogo. That's it. The original character appeared in Final Fantasy V, as an optional boss "fight". You would have to defeat Gogo to obtain a crystal shard and the Mime job class. Apparently, some game designers either really liked Gogo and put him in this game, or got really lazy and re-used Gogo to avoid actually coming up with a Mime class character.
-- Evaluation --
Gogo is an extremely useful character. His Mimic ability is somewhat more difficult to use than most abilities, but has very useful applications. As an added bonus, Gogo can cast whatever spells the rest of the party can cast at the moment.
In addition, you can go to the Status Menu and fill Gogo's other three command slots with the abilities of the other characters' abilities, except Terra's Morph. Really like Sabin's Bum Rush? Gogo can do it too. Really like Gau's Rage? Gogo can do it too.
The only true downfall to Gogo, aside from being a terribly designed character story-wise, is that he cannot equip Espers. This translates out to static stats throughout the game. Whereas other characters can use bonuses to get 128 Vigor or Magic or Speed, Gogo is stuck at where he is.
-- Mimic --
This skill is somewhat difficult to use compared to all the other skills in the game. It's applications are limited (since he can already use others' skills without this) but useful. For example, if you are looking to use the Ragnarok Esper, Gogo can Mimic Metamorph until it succeeds.
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Posted: Tue Nov 30, 2004 3:31 pm
created items woopdee tinkle doo....
Item: Pegusis Boots Description: The boots allow the user to run about 300-400 mph and run accross water. They also have the same effects as the Dragoon Boots, allowing the user to jump very high. MP Consumption: 1 MP per second
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Posted: Tue Nov 30, 2004 3:34 pm
CREATED ITEMSim going to start wounding you...
Item: Pegusis Boots Description: The boots allow the user to run about 300-400 mph and run accross water. They also have the same effects as the Dragoon Boots, allowing the user to jump very high. MP Consumption: 1 MP per second
Item: Duel Modified Megus Rods Description: Two Megus Rods that have a blade at the foot of the rods. Those blades appear when the weilder twists the rod 90 degrees. While improving magic power, these lethal weapons can pack a mighty punch! MP Consumption: 1 MP per second with blades.
Item: Gaia Gear Description: Even though this armor has the same name as the elemental armor, they are quite different. This armor allows the wearer to bocome invisible upon command with a 5 MP per second consumption. Magic and items do not effect this ability. This armor also allows the wearer to pass through small objects such as treasure chests and locked doors when the invisibility is activated. Strong and durable with no elemental strengths or weaknesses. MP Consumption: 5 PM per second with invisibility
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Posted: Tue Nov 30, 2004 3:35 pm
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Posted: Tue Nov 30, 2004 3:36 pm
((*sigh* im actually a girl and blah blah blah.... stare there, happy jordan??))
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Posted: Tue Nov 30, 2004 3:38 pm
((The RP will start at the World of Ruin and we just found Setzer in the town next to Daryl's Tomb. We need more people soon so tat it doesn't become all messed up. I spent a long time creating this RP, so please try your hardest NOT to mess it up this time... Miranda... stare ))
((For Miranda: We find Sabin in a town and we rescue a kid from a Kefka blasted house (he has control of the statues' power). We found Edgar and followed him to his castle. We returned the castle to the surface and continue to the town up north (if I am wrong, please tell me to edit this post). If you have any questions, just PM me.))
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Posted: Tue Nov 30, 2004 3:43 pm
I8ABYesterday ((The RP will start at the Eorld of Ruin and we just found Setzer in the town next to Daryl's Tomb. We need more people soon so tat it doesn't become all messed up. I spent a long time creating this RP, so please try your hardest NOT to mess it up this time... Miranda... stare )) ((For Miranda: We find Sabin in a town and we rescue a kid from a Kefka blasted house (he has control of the statues' power). We found Edgar and followed him to his castle. We returned the castle to the surface and continue to the town up north (if I am wrong, please tell me to edit this post). If you have any questions, just PM me.)) ((ok ok..god dont stare i get it...))
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Posted: Tue Nov 30, 2004 3:43 pm
((Please edit your posts Miranda.... and please don't do that again.... if you are alone, you will know it. Don't just assume you are alone.))
((Please only post one thing at a time. If you already posted, YOU MUST STILL WAIT FOR YOUR TURN TO POST!))
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Posted: Tue Nov 30, 2004 3:48 pm
((OK... we MUST be patient today. Gaia seems to be a little wacky for me))
((Striker)) ...AND THEN BOOM!! I BLASTED the Behemoth out of the water and got my Pegusus Boots. I have always hated Behemoths since then. *Striker, Celes, Edgar, and Sabin were heading into a town and chatting about past experiances*
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Posted: Tue Nov 30, 2004 3:49 pm
I8ABYesterday ((Please edit your posts Miranda.... and please don't do that again.... if you are alone, you will know it. Don't just assume you are alone.)) ((Please only post one thing at a time. If you already posted, YOU MUST STILL WAIT FOR YOUR TURN TO POST!)) (( ok...))
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