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Yoshi’s back and bursting with personality! He can launch consecutive attacks and even smack around enemies below him mid-flight.
Among other things, he can now use his up special move, the Egg Toss, to increase the distance of his jump. That’s enough to earn him a hearty welcome, isn’t it?




Among other things, he can now use his up special move, the Egg Toss, to increase the distance of his jump. That’s enough to earn him a hearty welcome, isn’t it?




Gimpyfish's E4All Impressions
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Character Impression
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A lot of people stayed away from Yoshi after they realized he lost his treasured double jump cancel. Before I actually begin talking about Yoshi I’d like to point out that we were NOT playing THIS Yoshi correctly. We continually tried to double jump cancel and do the things that were effective in melee instinctively rather than try out a lot of new things because this is a new Yoshi. That being said, Yoshi saw some nice changes outside of the loss of his double jump cancel in Brawl... But he still can't jump out of his sheild.
Yoshi seems to run at a pretty average speed, he isn’t very fast, but I wouldn’t describe him as slow. He has some power, but not too much power. Yoshi seems to have some pretty decent combo potential in this game, even forgoing his double jump cancel. His buffs were actually pretty apparent, but people had trouble getting around the lack of his DJC. Yoshi DID keep his super armor during his double jump, and also received a nice and very welcome change in his up b this time around.
Yoshi all around has definitely seen a range buff, but maintains his strength from the old games. Yoshi’s aerials saw a nice improvement in the transition from Melee to Brawl. His down air was the most noticeably improved, it acts far more similarly to the 64 predecessor than its melee counterpart. I’m unsure if the damage output is quite as high, but the move is certainly improved from Melee in this game. His forward air seemed to be a little bit faster and setup nicely for almost all of his smash attacks at lower percentages. Yoshi’s back air has MASSIVELY increased range this time around and does a good amount of damage. Yoshi’s up air is still pretty strong, is a nice setup, and also has increased range.
Yoshi’s specials saw some changes as well, but mostly minor. His side b does noticeably more damage and knockback, and seems to have less startup time with more priority – although I personally don’t see many ways to apply it in a singles match still. Yoshi’s neutral b works the same as it did in Melee and in smash 64, it didn’t see very many changes. Yoshi’s down b also didn’t see a lot of change from Melee to Brawl. It’s still more or less the same move, you can still grab the ledge with his down b as well. Yoshi’s nice healthy change was in his up b. Yoshi can use his up b and actually gain some height in the air with it. And what’s even better is that you can use it multiple times (you don’t actually gain height from doing it over and over, think Samus’s bomb jumps from melee, but not quite as high). Because there is no longer a directional air dodge, this one is a lifesaver for Yoshi because he can grab the edge while doing this move. Otherwise this move is the same, with a SMALL improvement in knockback from what I remember.
Overall Yoshi seemed like he should’ve been much better than he was being played. We were trying to do our old tricks with this character, and that’s simply not how this new Yoshi works. We are going to have to learn something very new with this one! Yoshi has enough of everything, but not an excess of anything. He has enough speed, power, comboability, knockback, and recovery; this makes him a decent, but not great character overall from what we saw.
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Final Smash
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Final Smash
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Yoshi’s final smash is really good. You turn into an invincible dragon and you have complete control over where he moves, you shoot massive fireballs that do 25% per shot, and if you hold it down you get a nice flow of fire breath. It seems almost impossible to avoid this if you use it right, but you could for a while through air dodge jumping and ledge stalling. This final smash is really weird looking, it’s not really from any Nintendo game, but it’s really good. It's taken from Super Mario World I suppose, but it is really nothing like Yoshi with the rainbow shell from that game.

